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Weasel-
Profile Joined June 2009
Canada1556 Posts
May 14 2010 23:33 GMT
#21
No, rotating doesn't help because the SCV is never actually behind anything, it's visibly in the building instead of on top of it like it always was in SC1. This is because of the SC2 building animation where you see a catwalk-like structure come on top of the building that has a higher 3D "altitude" than the SCV that is building it. This makes the SCV only targettable when it glides to the side of the building and is no longer in the frame of the structure. Needs to be fixed, makes probe harassing while there is a second SCV there really hard.
GreEny K
Profile Joined February 2008
Germany7312 Posts
May 15 2010 00:14 GMT
#22
On May 15 2010 05:54 Jonoman92 wrote:
Didn't sc1 have some of that randomness as well? Although I guess some might think it bad how the scv just kinda disappears and you can't even really click it.


I know that the scv would move from one side to the other confusing the attacking miner. I don't think that the SCV actually disappeared at any point.
Why would you ever choose failure, when success is an option.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4520 Posts
Last Edited: 2010-05-15 00:49:37
May 15 2010 00:47 GMT
#23
This is actually completly fucking retarded and an unacceptable way to lose, I feel your pain
Team Liquid
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
May 15 2010 00:50 GMT
#24
On May 15 2010 09:14 GreEny K wrote:
Show nested quote +
On May 15 2010 05:54 Jonoman92 wrote:
Didn't sc1 have some of that randomness as well? Although I guess some might think it bad how the scv just kinda disappears and you can't even really click it.


I know that the scv would move from one side to the other confusing the attacking miner. I don't think that the SCV actually disappeared at any point.


In SC2 the SVC dissapears under the ''construction skin'' or w/e you wanna call it, making it virtually un-reachable or clickable.

In SC1 it would pretty much move from edge to edge, not middle-ish.

Personally I think its ok that the SVC bounces back and forth, actually, its essential because otherwise worker harrass would be too strong. But I also think its wrong if the SVC hides while building. I think good worker micro or many workers should be able to stop the SVC from building. And worker harrass at the beginning in normal games would be dealt with just pulling an extra worker. (Just like in SC1)

Just my 2 cents!
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
May 15 2010 07:40 GMT
#25
On May 15 2010 09:47 ret wrote:
This is actually completly fucking retarded and an unacceptable way to lose, I feel your pain


Agreed, the one fix I can see is that an SCV cannot stop and build while hidden, it may get hidden while moving across to another side but it should never stop in the middle.
THIS NEEDS FACE!
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