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[M] (4) ESV God's Garden AE

Forum Index > SC2 Maps & Custom Games
Post a Reply
Namrufus
Profile Blog Joined August 2011
United States396 Posts
July 28 2012 05:24 GMT
#1
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


ESV God's Garden AE
Part of the ESV Anniversary Map Pack


Published on NA EU KR SEA
By Namrufus and the ESV mapping team
V 1.0

[image loading]

+ Show Spoiler [original Broodwar version] +
[image loading]

+ Show Spoiler [analyzer summary] +
[image loading]

+ Show Spoiler [previous versions] +
none yet

+ Show Spoiler [beauty shots] +
[image loading]
[image loading]
[image loading]


STATS

dimensions = 144x144

close spawn rush distance
---main2main rush distance(analyzer) = 148

cross spawn rush distance
---main2main rush distance(analyzer) = 180

16 total bases:
---8m 2g bases: 8
---6m 1hyg bases: 8

1 watchtower
4 rocks

tileset = valhalla with meinhoff craters and braxis wrecked plates
doodad count = 1726

DESCRIPTION AND FEATURES

This map was made for the ESV anniversary map pack and is based of of the classic broodwar map: God's Garden by mapmaker Str18-02 + Show Spoiler [map image] +
[image loading]


This map is a 4 player rotational (reflectional near the center) map with in-base naturals with 6m1hyg, these are overlooked by droppable high-ground pods that also overlook 6m1hyg '4th' bases near the center of the map. The mineral lines of both bases are close enough to the cliff that all ranged units on the pod (including roaches) will be able to hit workers mining minerals. Once dropped, small/medium units have free movement over the entire plateau. large units (ie siege tanks) must be picked up and dropped on the other side of the metal barrier

The natural choke is a little bit unusual, blocked partially by rocks (at its smallest point blockable by two 3x3 buildings to leave a 1 hex opening); the width become much larger after the rocks are destroyed. There is also a row of los blockers in front of the choke to make defending there a bit more complicated (I'm leaning towards removing these at this point actually).

This type of in-base natural on a 4 player rotational map has been seen before in SC2 (Delta quadrant, Calm Before the Storm). However I hope that the fact that the in-base is a reduced resource base that is vulnerable to drops and air harass will prevent the kind of boring easy macro play seen on Calm before the storm.

please post any feedback comments and suggestions you might have.
[image loading]
This is it... the alpaca lips.
PandaZerg
Profile Joined April 2012
Canada148 Posts
Last Edited: 2012-07-28 05:40:39
July 28 2012 05:39 GMT
#2
I don'T like free expo maps, but I like the center!
Pretty hard to do a 4p balanced map for 2p

Nice map! I like it to see some redesigned classic broodwar maps
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-28 06:19:37
July 28 2012 06:19 GMT
#3
Nice job on taking the only pure grey tileset and making it look nice. I am slightly worried for the CW player in close positions though - if they don't want to take an expo right next to the enemy, they don't really have a good option. It might not be that bad though.

It's also a pretty sparse map, too. Add up the resources and you only have 10 normal expo's worth, Cloud Kingdom has that much. Might be interesting to see how it plays on what looks like a bigger map.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FlaShFTW
Profile Blog Joined February 2010
United States10401 Posts
July 28 2012 08:38 GMT
#4
love it. i love these BW remakes :D

also, REAPER OPENINGS ANYONE??? :DD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Aunvilgod
Profile Joined December 2011
2653 Posts
July 28 2012 09:27 GMT
#5
On July 28 2012 14:39 PandaZerg wrote:
I don'T like free expo maps, but I like the center!
Pretty hard to do a 4p balanced map for 2p

Nice map! I like it to see some redesigned classic broodwar maps


Oh thats easy, just make every quadrant look extremely similar! Just ask Gfire.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 28 2012 16:08 GMT
#6
At first I thought oh well this is not exactly the standard 4p rotational like Whirlwind but it's not like I love this standard inbase thing that much.

But now that I know that the cliff is indeed droppable I love this map It's very simple, yet different and interesting.

Also great work on the aesthetics
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
a3den
Profile Joined April 2012
704 Posts
July 28 2012 17:07 GMT
#7
I really like the aesthetics
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