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[GSTL] Round 2 AxA vs Azubu 2013 Season 2 - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
October 29 2013 05:09 GMT
#81
Take a third impact .___.
groms
Profile Joined May 2010
Canada1017 Posts
October 29 2013 05:09 GMT
#82
Wheres ur third wtf impact ?
I have a recurring dream that I'm running away from a terran player but the marauders keep slowing me down. - Artosis
Bagration
Profile Blog Joined October 2011
United States18282 Posts
October 29 2013 05:09 GMT
#83
Damn, delayed the nexus from finishing almost to the 10 minute mark
Team Slayers, Axiom-Acer and Vile forever
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 29 2013 05:09 GMT
#84
On October 29 2013 14:05 Shellshock wrote:
Show nested quote +
On October 29 2013 14:02 Shellshock wrote:
[GSTL Round 2 2013 Season 2
[image loading][image loading] 1-1 [image loading]
(Z)Impact vs. (P)VINES
Map: Polar Night

0:00
Impact spawns in the bottom
VINES spawns in the top

1:40
gateway first for VINES

2:00
double gas for VINES
proxy hatch in the natural from Impact
hatch in his own natural for Impact
Cybernetics core for VINES

3:00
gas for Impact
zealot for VINES
pool for Impact
MSC for VINES
VINES finally scouts the hatch in his natural as it finishes

4:00
MSC and zealot attacking the hatch in the natural of VINES
2nd zealot for VINES
stargate for VINES
lings started for Impact
ling speed for Impact
more lings for impact

5:00
lings spawn at the forward hatchery and move into the main scouting the stargate
another gate for VINES
another zealot for VINES
lings kill 3 probes in the main
phoenix for VINES
lings killing the pylon powering the stargate
more lings running in

6:00
photon overcharge on the main nexus
the proxy hatch finally dies
spine started in the natural of Impact
phoenix starting to kill overlrods
Impact making a few more lings
lings harassing the pylons in the natural of VINES

7:00 40 vs 43
spores started for Impact
another gas for Impact
double evo for Impact
twilight council for VINES

8:00 48 vs 48
another gate for VINES to wall off his natural
1-1 ling upgrades for Impact
Nexus started for VINES
Roach warren for Impact

9:00 53 vs 52
double forge for VINES
2 more gas for Impact
Lair for Impact
charge research started for VINES
phoenixes looking to harass drone lines where they can

10:00 61 vs 56
1-1 started for VINES
2 more gas for VINES
more lings started for Impact
3rd base for Impact
infestation pit for Impact
VINES breaking down the rocks to get the pocket base
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 29 2013 05:12 GMT
#85
On October 29 2013 14:09 Shellshock wrote:
Show nested quote +
On October 29 2013 14:05 Shellshock wrote:
On October 29 2013 14:02 Shellshock wrote:
[GSTL Round 2 2013 Season 2
[image loading][image loading] 1-1 [image loading]
(Z)Impact vs. (P)VINES
Map: Polar Night

0:00
Impact spawns in the bottom
VINES spawns in the top

1:40
gateway first for VINES

2:00
double gas for VINES
proxy hatch in the natural from Impact
hatch in his own natural for Impact
Cybernetics core for VINES

3:00
gas for Impact
zealot for VINES
pool for Impact
MSC for VINES
VINES finally scouts the hatch in his natural as it finishes

4:00
MSC and zealot attacking the hatch in the natural of VINES
2nd zealot for VINES
stargate for VINES
lings started for Impact
ling speed for Impact
more lings for impact

5:00
lings spawn at the forward hatchery and move into the main scouting the stargate
another gate for VINES
another zealot for VINES
lings kill 3 probes in the main
phoenix for VINES
lings killing the pylon powering the stargate
more lings running in

6:00
photon overcharge on the main nexus
the proxy hatch finally dies
spine started in the natural of Impact
phoenix starting to kill overlrods
Impact making a few more lings
lings harassing the pylons in the natural of VINES

7:00 40 vs 43
spores started for Impact
another gas for Impact
double evo for Impact
twilight council for VINES

8:00 48 vs 48
another gate for VINES to wall off his natural
1-1 ling upgrades for Impact
Nexus started for VINES
Roach warren for Impact

9:00 53 vs 52
double forge for VINES
2 more gas for Impact
Lair for Impact
charge research started for VINES
phoenixes looking to harass drone lines where they can

10:00 61 vs 56
1-1 started for VINES
2 more gas for VINES
more lings started for Impact
3rd base for Impact
infestation pit for Impact
VINES breaking down the rocks to get the pocket base

11:00 76 vs 66
2-2 started for Impact
Roach speed for impact
more queens coming out for Impact
pathogen glands for Impact
+2 armor for VINES
robo for VINES

12:00 90 vs 83
+2 attack started for VINES
phoenixes have killed 20 drones
VINES breaking down the back rocks at the base

13:00 99 vs 92
infestors started for Impact
Hive for Impact
3rd base started for VINES
Robo bay for VINES
Blink research started for VINES

14:00 117 vs 94
4th base for Impact
a few roaches coming out for Impact
fungal on the phoenixes of VINES

15:00 126 vs 110
+1 range attack for Impact
Colossus production and extended thermal lance research for VINES
templar archives for VINES
2nd robo for VINES
+3 armor for VINES
+3 melee for Impact
2 more gates for VINES
ultralisk cavern for Impact
+3 attack for VINES
burrow research for Impact
adrenal glands for Impact
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 29 2013 05:16 GMT
#86
On October 29 2013 14:12 Shellshock wrote:
Show nested quote +
On October 29 2013 14:09 Shellshock wrote:
On October 29 2013 14:05 Shellshock wrote:
On October 29 2013 14:02 Shellshock wrote:
[GSTL Round 2 2013 Season 2
[image loading][image loading] 1-1 [image loading]
(Z)Impact vs. (P)VINES
Map: Polar Night

0:00
Impact spawns in the bottom
VINES spawns in the top

1:40
gateway first for VINES

2:00
double gas for VINES
proxy hatch in the natural from Impact
hatch in his own natural for Impact
Cybernetics core for VINES

3:00
gas for Impact
zealot for VINES
pool for Impact
MSC for VINES
VINES finally scouts the hatch in his natural as it finishes

4:00
MSC and zealot attacking the hatch in the natural of VINES
2nd zealot for VINES
stargate for VINES
lings started for Impact
ling speed for Impact
more lings for impact

5:00
lings spawn at the forward hatchery and move into the main scouting the stargate
another gate for VINES
another zealot for VINES
lings kill 3 probes in the main
phoenix for VINES
lings killing the pylon powering the stargate
more lings running in

6:00
photon overcharge on the main nexus
the proxy hatch finally dies
spine started in the natural of Impact
phoenix starting to kill overlrods
Impact making a few more lings
lings harassing the pylons in the natural of VINES

7:00 40 vs 43
spores started for Impact
another gas for Impact
double evo for Impact
twilight council for VINES

8:00 48 vs 48
another gate for VINES to wall off his natural
1-1 ling upgrades for Impact
Nexus started for VINES
Roach warren for Impact

9:00 53 vs 52
double forge for VINES
2 more gas for Impact
Lair for Impact
charge research started for VINES
phoenixes looking to harass drone lines where they can

10:00 61 vs 56
1-1 started for VINES
2 more gas for VINES
more lings started for Impact
3rd base for Impact
infestation pit for Impact
VINES breaking down the rocks to get the pocket base

11:00 76 vs 66
2-2 started for Impact
Roach speed for impact
more queens coming out for Impact
pathogen glands for Impact
+2 armor for VINES
robo for VINES

12:00 90 vs 83
+2 attack started for VINES
phoenixes have killed 20 drones
VINES breaking down the back rocks at the base

13:00 99 vs 92
infestors started for Impact
Hive for Impact
3rd base started for VINES
Robo bay for VINES
Blink research started for VINES

14:00 117 vs 94
4th base for Impact
a few roaches coming out for Impact
fungal on the phoenixes of VINES

15:00 126 vs 110
+1 range attack for Impact
Colossus production and extended thermal lance research for VINES
templar archives for VINES
2nd robo for VINES
+3 armor for VINES
+3 melee for Impact
2 more gates for VINES
ultralisk cavern for Impact
+3 attack for VINES
burrow research for Impact
adrenal glands for Impact

16:00 148 vs 127
Chitinous plating for Impact
ultra production started for Impact
baneling nest for Impact
immortal production from the 2nd robo for VINES
storm research started for VINES
Spire for Impact

17:00 173 vs 142
double immortal production for VINES
warp prism drops zealots in the main of impact
neural parasite research for VINES
5 more gates for VINES
fungal on the warp prism over empty space and kills it
2 more gates for VINES

18:00 200 vs 142
VINES going up to 16 gates (10 in production)
+1 air attack started for Impact
5th base for Impact
Impact adding static defense at his bases

19:00 199 vs 162
archons being added in for VINES
4th base for VINES is denied by a burrowed ling
+3 carapace started for Impact
31 banelings morphing for Impact
zealot runby at the 5th of Impact kills the building base
5th base started on the far right this time for Impact
engagement in the middle of the map
fungal on the army of VINES

20:00 171 vs 142
VINES recalls part of his army
zealot runby at the 3rd of Impact
3rd of Impact is killed
neural parasite on an immortal
Impact outside the natural of VINES
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
October 29 2013 05:17 GMT
#87
What is this "neural" skill?
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 29 2013 05:17 GMT
#88
On October 29 2013 14:16 Shellshock wrote:
Show nested quote +
On October 29 2013 14:12 Shellshock wrote:
On October 29 2013 14:09 Shellshock wrote:
On October 29 2013 14:05 Shellshock wrote:
On October 29 2013 14:02 Shellshock wrote:
[GSTL Round 2 2013 Season 2
[image loading][image loading] 1-1 [image loading]
(Z)Impact vs. (P)VINES
Map: Polar Night

0:00
Impact spawns in the bottom
VINES spawns in the top

1:40
gateway first for VINES

2:00
double gas for VINES
proxy hatch in the natural from Impact
hatch in his own natural for Impact
Cybernetics core for VINES

3:00
gas for Impact
zealot for VINES
pool for Impact
MSC for VINES
VINES finally scouts the hatch in his natural as it finishes

4:00
MSC and zealot attacking the hatch in the natural of VINES
2nd zealot for VINES
stargate for VINES
lings started for Impact
ling speed for Impact
more lings for impact

5:00
lings spawn at the forward hatchery and move into the main scouting the stargate
another gate for VINES
another zealot for VINES
lings kill 3 probes in the main
phoenix for VINES
lings killing the pylon powering the stargate
more lings running in

6:00
photon overcharge on the main nexus
the proxy hatch finally dies
spine started in the natural of Impact
phoenix starting to kill overlrods
Impact making a few more lings
lings harassing the pylons in the natural of VINES

7:00 40 vs 43
spores started for Impact
another gas for Impact
double evo for Impact
twilight council for VINES

8:00 48 vs 48
another gate for VINES to wall off his natural
1-1 ling upgrades for Impact
Nexus started for VINES
Roach warren for Impact

9:00 53 vs 52
double forge for VINES
2 more gas for Impact
Lair for Impact
charge research started for VINES
phoenixes looking to harass drone lines where they can

10:00 61 vs 56
1-1 started for VINES
2 more gas for VINES
more lings started for Impact
3rd base for Impact
infestation pit for Impact
VINES breaking down the rocks to get the pocket base

11:00 76 vs 66
2-2 started for Impact
Roach speed for impact
more queens coming out for Impact
pathogen glands for Impact
+2 armor for VINES
robo for VINES

12:00 90 vs 83
+2 attack started for VINES
phoenixes have killed 20 drones
VINES breaking down the back rocks at the base

13:00 99 vs 92
infestors started for Impact
Hive for Impact
3rd base started for VINES
Robo bay for VINES
Blink research started for VINES

14:00 117 vs 94
4th base for Impact
a few roaches coming out for Impact
fungal on the phoenixes of VINES

15:00 126 vs 110
+1 range attack for Impact
Colossus production and extended thermal lance research for VINES
templar archives for VINES
2nd robo for VINES
+3 armor for VINES
+3 melee for Impact
2 more gates for VINES
ultralisk cavern for Impact
+3 attack for VINES
burrow research for Impact
adrenal glands for Impact

16:00 148 vs 127
Chitinous plating for Impact
ultra production started for Impact
baneling nest for Impact
immortal production from the 2nd robo for VINES
storm research started for VINES
Spire for Impact

17:00 173 vs 142
double immortal production for VINES
warp prism drops zealots in the main of impact
neural parasite research for VINES
5 more gates for VINES
fungal on the warp prism over empty space and kills it
2 more gates for VINES

18:00 200 vs 142
VINES going up to 16 gates (10 in production)
+1 air attack started for Impact
5th base for Impact
Impact adding static defense at his bases

19:00 199 vs 162
archons being added in for VINES
4th base for VINES is denied by a burrowed ling
+3 carapace started for Impact
31 banelings morphing for Impact
zealot runby at the 5th of Impact kills the building base
5th base started on the far right this time for Impact
engagement in the middle of the map
fungal on the army of VINES

20:00 171 vs 142
VINES recalls part of his army
zealot runby at the 3rd of Impact
3rd of Impact is killed
neural parasite on an immortal
Impact outside the natural of VINES

21:00 195 vs 140
Impact neurals a stalker and blinks it outside the wall
banelings trying to bust the wall
ultras attacking
neural parasite on immortals
more lings rallying in

22:00 170 vs 120
Impact breaks into the natural of VINES
transfuse on the ultras keeps them alive
mutas started for Impact
neural on another immortal to help fight stalkers
VINES ggs!
Impact wins game 3!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
October 29 2013 05:17 GMT
#89
Yeahhh Impact :D
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 29 2013 05:17 GMT
#90
Poll: Recommend Axiom-Acer vs. AZUBU Game 3?

★★★★- Highly recommended game (13)
 
81%

★★★★★- One of the best games this season (3)
 
19%

★★★- Good game (0)
 
0%

★★- Not recommended unless you have nothing better to do (0)
 
0%

★ - Do not see this game no matter what (0)
 
0%

16 total votes

Your vote: Recommend Axiom-Acer vs. AZUBU Game 3?

(Vote): ★★★★★- One of the best games this season
(Vote): ★★★★- Highly recommended game
(Vote): ★★★- Good game
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★ - Do not see this game no matter what

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Durp
Profile Blog Joined September 2010
Canada3117 Posts
October 29 2013 05:18 GMT
#91
WTF Neural Parasiting Immortals to tank for your ultralisks works? Even once? Ever? How?
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
dinosrwar
Profile Joined September 2011
1290 Posts
October 29 2013 05:18 GMT
#92
Neural parasite ???? What a throwback victory lolol
FrvPssn
Profile Joined August 2013
France402 Posts
October 29 2013 05:18 GMT
#93
that immortal control hahaha
For the night is dark and full of Terran!!!
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1705 Posts
October 29 2013 05:18 GMT
#94
IMPACT WOO

aw come on, ur first win be happy
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 29 2013 05:18 GMT
#95
I saw more neurals in this game than I did in the past 6 months I think
Roman666
Profile Joined April 2012
Poland1440 Posts
October 29 2013 05:18 GMT
#96
Insane neurals, that kind of play makes the game more appealing. Well done!
Bagration
Profile Blog Joined October 2011
United States18282 Posts
October 29 2013 05:18 GMT
#97
Well done Impact. Very interesting play. Starting off with a proxy hatch, then interesting infestor usage. Neat game
Team Slayers, Axiom-Acer and Vile forever
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1705 Posts
October 29 2013 05:18 GMT
#98
On October 29 2013 14:17 TotalBiscuit wrote:
Yeahhh Impact :D


Hell yeah!
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 29 2013 05:18 GMT
#99
3-3 protoss units = best zerg units
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
dinosrwar
Profile Joined September 2011
1290 Posts
October 29 2013 05:19 GMT
#100
On October 29 2013 14:18 Dodgin wrote:
I saw more neurals in this game than I did in the past 6 months I think


Impact re-writing the ZvP metagame. Who needs Vipers? Infestors are counter to Collosi.
Prev 1 2 3 4 5 6 7 8 9 Next All
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