|
On February 08 2005 17:48 inkblot wrote: IMO it definately can be very effective to get a couple ghosts (not more than 3-5 though). If he scouts ghosts he will probably expect nuke if anything. I recently watched a replay (Slayer vs Chrh IIRC) were the toss (slayer) was already at a bit of a disadvantage and then got owned by ~three lockdowns. When slayer brought out his carriers to fight off the push, which did'nt have many goliaths, chrh lockdowned several carriers and basically ended the game.
No, toss will not expect a nuke...
When they see ghosts, they know you are going to try and lockdown.
|
Um Unless you have boxer like micro it is very difficult to lockdown enough carriers to kill a significant number of them in range before the lockdown wears off. Remember they will have obs and even if they dont the intercepters will see the ghosts comming. I would like to see a rep of this, because its a strat thats a lot easier said than done
|
On February 08 2005 16:09 Excalibur_Z wrote:Show nested quote +On February 08 2005 15:52 Konni wrote: Wait, you spend 500 gas + a little time on ghosts and research, lockdown few carriers, kill them with gols and feel nice about it. Whats wrong with it guys? Why is it horrible? I've tried this before. Good players don't let their Carriers get locked down. This also means less Tanks and Gols for you since you'll have less gas. You'll issue your Lockdown commands and they'll just retreat. Your Ghosts will give chase then die to Zeal/Goon, at which point the Carriers will come back and kill everything else you have. It doesn't matter if you have Cloak either since he'll have Observers in the field. You're really better off with just more Gols and Tanks.
i think some ghosts are fine, think about it, when ur pushing, get ghost along, and when carrier pops up, you use ghost to lock down one or two and carriers flee, and that gives you time to push some more, and some more, and more. plus, if he's got arbiter, you can freeze that too :O o and about observer, just kill it with ur gols, brin ur sci v with you and emp some crap too if you c alot of car stacked  and if like some guy says, when ppl c ghost, they expect a lockdown, go ahead and nuke them, and isnt ghost good for zealots cuz of the cuncusive dmg(not that its gonna help alot but... its a thought) too many ghost is not good, toss can storm them :D
|
On February 11 2005 23:08 evanthebouncy wrote:Show nested quote +On February 08 2005 16:09 Excalibur_Z wrote:On February 08 2005 15:52 Konni wrote: Wait, you spend 500 gas + a little time on ghosts and research, lockdown few carriers, kill them with gols and feel nice about it. Whats wrong with it guys? Why is it horrible? I've tried this before. Good players don't let their Carriers get locked down. This also means less Tanks and Gols for you since you'll have less gas. You'll issue your Lockdown commands and they'll just retreat. Your Ghosts will give chase then die to Zeal/Goon, at which point the Carriers will come back and kill everything else you have. It doesn't matter if you have Cloak either since he'll have Observers in the field. You're really better off with just more Gols and Tanks. i think some ghosts are fine, think about it, when ur pushing, get ghost along, and when carrier pops up, you use ghost to lock down one or two and carriers flee, and that gives you time to push some more, and some more, and more. plus, if he's got arbiter, you can freeze that too :O o and about observer, just kill it with ur gols, brin ur sci v with you and emp some crap too if you c alot of car stacked  and if like some guy says, when ppl c ghost, they expect a lockdown, go ahead and nuke them, and isnt ghost good for zealots cuz of the cuncusive dmg(not that its gonna help alot but... its a thought) too many ghost is not good, toss can storm them :D
No for three reasons:
1. No one here has the micro to do a standard push + ghosts + macro.
2. Why not get upgrades instead of ghost tech
3. Ghosts vs. zeals is gay becuase ghosts shoot so fucking slow, plus its 75 gas vs. 0 gas. Why not build a vultre instead...?
|
i think the fewer the ghosts the better since they are really specialized units (with their rank specialist hehe) the presence of 1-6 ghosts alone can help u to scare the toss to prepare for nukes/lockdown through in anyway u will still need 3/3 mech as bulk of ur army to hold the ground in the game
|
locking intercepter would suck...
|
|
|
Ghosts own, and even if the toss dont make carriers its still good vs dropshits.
|
On February 17 2005 12:57 Moth wrote: Ghosts own, and even if the toss dont make carriers its still good vs dropshits.
Ya gotta be on the lookout for those "dropshits".
|
|
|
sorry for the bump was wondering if anyone knew the hotkeying of ghosts when up against say a force of BC's or carriers
i've only seen a small FPVOD sequence of Boxer doing a ghost lockdown strat against tanks/gols that were situated in the center - he then orders all his ground troops to sandwich the center lockdown-ed units
i think with practice, someone could actually utilize 10 or so ghosts to lockdown a full control group of carriers - it's just how do you incorporate comsat scan/main forces/# of ghosts and actually use two lockdowns per ghost? i'm not saying up to the skill level of Boxer, since i think no one could accomplish ghost strats the way Boxer uses them
|
There are tons of ways to hotkey them, the easiest being one ghost to a hotkey and the hardest being all to one hotkey, but depending on certain factors, you want to hotkey them differently according to the situation. Obviously, if you need to move a huge army around, it's better to hotkey them all to one. If you only have a few groups of wraiths, like boxer did in that famous bc lockdown, you can afford to hotkey them individually. Just don't forget to rehotkey everything after they've served their purpose.
Basically, make it as easy as possible on yourself to lockdown stuff without sacrificing too much macro and unit control.
|
On March 11 2007 19:39 5HITCOMBO wrote: There are tons of ways to hotkey them, the easiest being one ghost to a hotkey and the hardest being all to one hotkey, but depending on certain factors, you want to hotkey them differently according to the situation. Obviously, if you need to move a huge army around, it's better to hotkey them all to one. If you only have a few groups of wraiths, like boxer did in that famous bc lockdown, you can afford to hotkey them individually. Just don't forget to rehotkey everything after they've served their purpose.
Basically, make it as easy as possible on yourself to lockdown stuff without sacrificing too much macro and unit control.
thanks for the quick response. i was wondering though...i usually hotkey 5 through 0 for ghosts (so...5, 6, 7, 8, 9, 0) and so it's pretty easy to do lockdown (5L6L7L8L9L0L) without sacrificing too much time. i repeat this step as soon as i do 0L since i want a total of twelve lockdowns...it usually takes me a little longer then. i'm wondering how one could make this second step as efficient as possible? does anyone use a different hotkey setup? thanks again!
|
thedeadhaji
39489 Posts
how about shift(5-L-click-L-click-6-L-click-L-click...) ? or 5L6L7L8L9L0Lshift(5L6L7L8L9L0L).
Do either of those do the job of queing?
|
I'm much more afraid of 3-3 goliaths than a little shit locking down a carrier. I'll just sit there until it's free and then continue to rape you.
|
Im a noob but I think itd be better to just grab a starport, make a science facility, and instead of going for ghosts, research emp and make vessels. Wouldnt that be more effective? Gols + EMP is safer than ghosts + lockdown right?
|
Cloning would be the best way to quickly lockdown carriers. Its not too difficult because L is fairly close to the right shift key, and carriers are big targets as long as there arent interceptors flying around.
|
On March 11 2007 20:01 rpf wrote: I'm much more afraid of 3-3 goliaths than a little shit locking down a carrier. I'll just sit there until it's free and then continue to rape you.
You can't just sit your carriers there if he has 15 goliaths in range. T T
|
You can't just sit your Gols there if the whole fucking protoss army is in range and there are HT running around too.
|
On March 11 2007 20:09 XCetron wrote: Im a noob but I think itd be better to just grab a starport, make a science facility, and instead of going for ghosts, research emp and make vessels. Wouldnt that be more effective? Gols + EMP is safer than ghosts + lockdown right? Emp is useless, shields have no effect since they have no real armor. I say lockdown is pretty good if you are not fighting heavy macro and a locked carrier or two matters. Mass ghosts don't make sence - they are hard to control, gas expensive and in numbers they are easily raped by storm.
|
|
|
|
|
|