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Its a strat that I often do TvP(LT) in games where me and my opponent establish good income like : I have main+natural+min.only natural and one of the islands ,140+ limit army and he has the same with one or 2 more exapnsions and 160+limit army.In that moment I know that we failed to slow down each other earlier and he'll go carriers or arbiters sooner or later ,coz he'll probably lose against the terran push with only ground units if I do not fuck it up.In that time I already builded 2 armories + science facility for metal upgrades ,so I just add a ghost addon + 1 barrack and while making my push and harrassing him ,when I go back to my base to make more units I add several ghosts with their upgrades and when the fisrt carriers arrive my ghosts have enough energy to lock them for my goliaths.This needs a way less micro than fighting carriers with only goliaths back and forth,they dont take many suplies and they are not criticaly expensive when you have fairly good income and they can nuke(I often make nuclear silo at the island)I am telling you if he reach to place where you want to nuke unseen there is 90% chance that the bomb will fall,the bomb is not very great ,but it pays its price and sometimes can destroy a lot of stuff(this also require less micro and time than trying to kill probes and exapnsions with tanks drops) So?what do you think?I am 130 amp user and I think that in faster hands this strat will work even better.
p.s and TvT I do not try to use them ,they are too gas expensive + in TvT there are so many little ,but important things to think about ,that I just have no nerves and time to prepare ghosts.
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Careful spending a lot of gas on ghosts before you see a stargate with your scans. If he goes mass ground and u waste cash on ghosts then it's possible that you may have insufficient tanks to stop the series of assaults wich will surely follow
otherwise, yeah, fine strat =]
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Russian Federation270 Posts
Plz rep
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On February 08 2005 06:54 Pent wrote:Plz rep 
surely you can imaging someone making ghosts.....
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On February 08 2005 06:52 Resonate wrote: Careful spending a lot of gas on ghosts before you see a stargate with your scans. If he goes mass ground and u waste cash on ghosts then it's possible that you may have insufficient tanks to stop the series of assaults wich will surely follow
otherwise, yeah, fine strat =] of cource you are right ,but come on ,if we exclude the games where the protoss feels and is a way better than the terran , we are talking about protoss users here and they adore the carriers,they love them,they dream about making them after the first dragoon pops out,they'll do everything for the sake of carriers,they pray to blizzard every night to send them more carriers againts the evil terran's tanks(by the way,tanks are so cute) they'll even lose the game ,but they'll make few carriers.:-))))))))))))))))))))))))))
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Canada9720 Posts
On February 08 2005 07:07 M2 wrote:Show nested quote +On February 08 2005 06:52 Resonate wrote: Careful spending a lot of gas on ghosts before you see a stargate with your scans. If he goes mass ground and u waste cash on ghosts then it's possible that you may have insufficient tanks to stop the series of assaults wich will surely follow
otherwise, yeah, fine strat =] of cource you are right ,but come on ,if we exclude the games where the protoss feels and is a way better than the terran , we are talking about protoss users here and they adore the carriers,they love them,they dream about making them after the first dragoon pops out,they'll do everything for the sake of carriers,they pray to blizzard every night to send them more carriers againts the evil terran's tanks(by the way,tanks are so cute) they'll even lose the game ,but they'll make few carriers.:-))))))))))))))))))))))))))
you're full of shit. im gonna totally kill you with my carrier.
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Unitl you lockdown an interceptor.
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I would much rather be 3-3 then have a few ghosts...
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Strat Synopsis;
1) Build Ghosts. 2) Lockdown carriers.
THIS WILL REVOLUTIONIZE STARCRAFT O_O
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speaking as a toss player i can tell you ghosts are amazingly cost effective. not making them is a total waste. what's better, one extra goliath, or the ability to kill a carrier in one hit?
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Wait, you spend 500 gas + a little time on ghosts and research, lockdown few carriers, kill them with gols and feel nice about it. Whats wrong with it guys? Why is it horrible?
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United States12281 Posts
On February 08 2005 15:52 Konni wrote: Wait, you spend 500 gas + a little time on ghosts and research, lockdown few carriers, kill them with gols and feel nice about it. Whats wrong with it guys? Why is it horrible?
I've tried this before. Good players don't let their Carriers get locked down. This also means less Tanks and Gols for you since you'll have less gas. You'll issue your Lockdown commands and they'll just retreat. Your Ghosts will give chase then die to Zeal/Goon, at which point the Carriers will come back and kill everything else you have. It doesn't matter if you have Cloak either since he'll have Observers in the field. You're really better off with just more Gols and Tanks.
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IMO it definately can be very effective to get a couple ghosts (not more than 3-5 though). If he scouts ghosts he will probably expect nuke if anything. I recently watched a replay (Slayer vs Chrh IIRC) were the toss (slayer) was already at a bit of a disadvantage and then got owned by ~three lockdowns. When slayer brought out his carriers to fight off the push, which did'nt have many goliaths, chrh lockdowned several carriers and basically ended the game.
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eh i agree with cygnus 3-3 tank/golies> 3-5 ghosts with upgrades or whatever we are saying
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maybe if you put the effort in to lock down the goons to slow the toss movements while countering a push...but thats not worth the side tech or resource investment
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the point is if u have a 3 base income that little investment wont hurt u. and at that point 2 gols/tanks wont matter. but 3 ghost can totally own up to 6 carriers.i really think that in some situations it can be really good.its nothing like " oh hes building carriers now i have to build ghost" but a different and STYLISH way to get an advantage.
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yes I am not sure what you are saying due to bad english but ghosts are very useful, especially in late TvT and TvP.
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