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Ghost Reporting TvP!! - Page 2

Forum Index > Brood War Strategy
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ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-02-11 09:13:31
February 11 2005 08:46 GMT
#21
On February 08 2005 17:48 inkblot wrote:
IMO it definately can be very effective to get a couple ghosts (not more than 3-5 though). If he scouts ghosts he will probably expect nuke if anything. I recently watched a replay (Slayer vs Chrh IIRC) were the toss (slayer) was already at a bit of a disadvantage and then got owned by ~three lockdowns. When slayer brought out his carriers to fight off the push, which did'nt have many goliaths, chrh lockdowned several carriers and basically ended the game.


No, toss will not expect a nuke...

When they see ghosts, they know you are going to try and lockdown.
I love Protoss because it is tough and straight. Protoss is the race for men.
EchoOfRain
Profile Joined November 2004
United States516 Posts
February 11 2005 09:18 GMT
#22
Um Unless you have boxer like micro it is very difficult to lockdown enough carriers to kill a significant number of them in range before the lockdown wears off. Remember they will have obs and even if they dont the intercepters will see the ghosts comming. I would like to see a rep of this, because its a strat thats a lot easier said than done
quote
evanthebouncy
Profile Joined November 2004
China491 Posts
Last Edited: 2005-02-11 14:12:29
February 11 2005 14:08 GMT
#23
On February 08 2005 16:09 Excalibur_Z wrote:
Show nested quote +
On February 08 2005 15:52 Konni wrote:
Wait, you spend 500 gas + a little time on ghosts and research, lockdown few carriers, kill them with gols and feel nice about it.
Whats wrong with it guys? Why is it horrible?


I've tried this before. Good players don't let their Carriers get locked down. This also means less Tanks and Gols for you since you'll have less gas. You'll issue your Lockdown commands and they'll just retreat. Your Ghosts will give chase then die to Zeal/Goon, at which point the Carriers will come back and kill everything else you have. It doesn't matter if you have Cloak either since he'll have Observers in the field. You're really better off with just more Gols and Tanks.


i think some ghosts are fine, think about it, when ur pushing, get ghost along, and when carrier pops up, you use ghost to lock down one or two and carriers flee, and that gives you time to push some more, and some more, and more. plus, if he's got arbiter, you can freeze that too :O
o and about observer, just kill it with ur gols, brin ur sci v with you and emp some crap too if you c alot of car stacked
and if like some guy says, when ppl c ghost, they expect a lockdown, go ahead and nuke them, and isnt ghost good for zealots cuz of the cuncusive dmg(not that its gonna help alot but... its a thought)
too many ghost is not good, toss can storm them :D
BOINK BOINK! Recursively defined
ihatett
Profile Joined January 2005
United States2289 Posts
February 11 2005 15:06 GMT
#24
On February 11 2005 23:08 evanthebouncy wrote:
Show nested quote +
On February 08 2005 16:09 Excalibur_Z wrote:
On February 08 2005 15:52 Konni wrote:
Wait, you spend 500 gas + a little time on ghosts and research, lockdown few carriers, kill them with gols and feel nice about it.
Whats wrong with it guys? Why is it horrible?


I've tried this before. Good players don't let their Carriers get locked down. This also means less Tanks and Gols for you since you'll have less gas. You'll issue your Lockdown commands and they'll just retreat. Your Ghosts will give chase then die to Zeal/Goon, at which point the Carriers will come back and kill everything else you have. It doesn't matter if you have Cloak either since he'll have Observers in the field. You're really better off with just more Gols and Tanks.


i think some ghosts are fine, think about it, when ur pushing, get ghost along, and when carrier pops up, you use ghost to lock down one or two and carriers flee, and that gives you time to push some more, and some more, and more. plus, if he's got arbiter, you can freeze that too :O
o and about observer, just kill it with ur gols, brin ur sci v with you and emp some crap too if you c alot of car stacked
and if like some guy says, when ppl c ghost, they expect a lockdown, go ahead and nuke them, and isnt ghost good for zealots cuz of the cuncusive dmg(not that its gonna help alot but... its a thought)
too many ghost is not good, toss can storm them :D


No for three reasons:

1. No one here has the micro to do a standard push + ghosts + macro.

2. Why not get upgrades instead of ghost tech

3. Ghosts vs. zeals is gay becuase ghosts shoot so fucking slow, plus its 75 gas vs. 0 gas. Why not build a vultre instead...?
I love Protoss because it is tough and straight. Protoss is the race for men.
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
February 11 2005 15:36 GMT
#25
i think the fewer the ghosts the better since they are really specialized units (with their rank specialist hehe)
the presence of 1-6 ghosts alone can help u to scare the toss to prepare for nukes/lockdown through
in anyway u will still need 3/3 mech as bulk of ur army to hold the ground in the game
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
E]c[LipSe
Profile Joined February 2005
United States33 Posts
February 16 2005 23:15 GMT
#26
locking intercepter would suck...
c[=
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
February 17 2005 03:47 GMT
#27
gimme rep
Moth
Profile Joined November 2003
Sweden468 Posts
February 17 2005 03:57 GMT
#28
Ghosts own, and even if the toss dont make carriers its still good vs dropshits.
Its all about the Benjamins
KiLLme1st
Profile Joined December 2003
United States1824 Posts
February 17 2005 04:29 GMT
#29
On February 17 2005 12:57 Moth wrote:
Ghosts own, and even if the toss dont make carriers its still good vs dropshits.


Ya gotta be on the lookout for those "dropshits".
CAPSLOCK IS AUTOPILOT FOR COOL
Moth
Profile Joined November 2003
Sweden468 Posts
February 17 2005 04:32 GMT
#30
Or force them to come
Its all about the Benjamins
sOnagi[3.33]
Profile Joined November 2006
Korea (South)886 Posts
March 11 2007 10:24 GMT
#31
sorry for the bump
was wondering if anyone knew the hotkeying of ghosts when up against say a force of BC's or carriers

i've only seen a small FPVOD sequence of Boxer doing a ghost lockdown strat against tanks/gols that were situated in the center - he then orders all his ground troops to sandwich the center lockdown-ed units

i think with practice, someone could actually utilize 10 or so ghosts to lockdown a full control group of carriers - it's just how do you incorporate comsat scan/main forces/# of ghosts and actually use two lockdowns per ghost? i'm not saying up to the skill level of Boxer, since i think no one could accomplish ghost strats the way Boxer uses them
서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
Last Edited: 2007-03-11 10:40:21
March 11 2007 10:39 GMT
#32
There are tons of ways to hotkey them, the easiest being one ghost to a hotkey and the hardest being all to one hotkey, but depending on certain factors, you want to hotkey them differently according to the situation. Obviously, if you need to move a huge army around, it's better to hotkey them all to one. If you only have a few groups of wraiths, like boxer did in that famous bc lockdown, you can afford to hotkey them individually. Just don't forget to rehotkey everything after they've served their purpose.

Basically, make it as easy as possible on yourself to lockdown stuff without sacrificing too much macro and unit control.
I live in perpetual fear of terrorists and studio gangsters
sOnagi[3.33]
Profile Joined November 2006
Korea (South)886 Posts
March 11 2007 10:43 GMT
#33
On March 11 2007 19:39 5HITCOMBO wrote:
There are tons of ways to hotkey them, the easiest being one ghost to a hotkey and the hardest being all to one hotkey, but depending on certain factors, you want to hotkey them differently according to the situation. Obviously, if you need to move a huge army around, it's better to hotkey them all to one. If you only have a few groups of wraiths, like boxer did in that famous bc lockdown, you can afford to hotkey them individually. Just don't forget to rehotkey everything after they've served their purpose.

Basically, make it as easy as possible on yourself to lockdown stuff without sacrificing too much macro and unit control.


thanks for the quick response. i was wondering though...i usually hotkey 5 through 0 for ghosts (so...5, 6, 7, 8, 9, 0) and so it's pretty easy to do lockdown (5L6L7L8L9L0L) without sacrificing too much time. i repeat this step as soon as i do 0L since i want a total of twelve lockdowns...it usually takes me a little longer then. i'm wondering how one could make this second step as efficient as possible? does anyone use a different hotkey setup? thanks again!
서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 11 2007 10:52 GMT
#34
how about shift(5-L-click-L-click-6-L-click-L-click...) ?
or 5L6L7L8L9L0Lshift(5L6L7L8L9L0L).

Do either of those do the job of queing?
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 11 2007 11:01 GMT
#35
I'm much more afraid of 3-3 goliaths than a little shit locking down a carrier. I'll just sit there until it's free and then continue to rape you.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
XCetron
Profile Joined November 2006
5226 Posts
March 11 2007 11:09 GMT
#36
Im a noob but I think itd be better to just grab a starport, make a science facility, and instead of going for ghosts, research emp and make vessels. Wouldnt that be more effective? Gols + EMP is safer than ghosts + lockdown right?
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
March 11 2007 12:48 GMT
#37
Cloning would be the best way to quickly lockdown carriers. Its not too difficult because L is fairly close to the right shift key, and carriers are big targets as long as there arent interceptors flying around.
SteelString
Profile Joined July 2006
446 Posts
March 11 2007 21:36 GMT
#38
On March 11 2007 20:01 rpf wrote:
I'm much more afraid of 3-3 goliaths than a little shit locking down a carrier. I'll just sit there until it's free and then continue to rape you.


You can't just sit your carriers there if he has 15 goliaths in range. T T
seedcapital
Profile Joined October 2006
United States72 Posts
March 11 2007 22:13 GMT
#39
You can't just sit your Gols there if the whole fucking protoss army is in range and there are HT running around too.
LastWish
Profile Blog Joined September 2004
2015 Posts
March 11 2007 23:17 GMT
#40
On March 11 2007 20:09 XCetron wrote:
Im a noob but I think itd be better to just grab a starport, make a science facility, and instead of going for ghosts, research emp and make vessels. Wouldnt that be more effective? Gols + EMP is safer than ghosts + lockdown right?

Emp is useless, shields have no effect since they have no real armor.
I say lockdown is pretty good if you are not fighting heavy macro and a locked carrier or two matters. Mass ghosts don't make sence - they are hard to control, gas expensive and in numbers they are easily raped by storm.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
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