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Ghost Reporting TvP!! - Page 3

Forum Index > Brood War Strategy
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Yogurt
Profile Blog Joined June 2005
United States4258 Posts
March 12 2007 06:12 GMT
#41
lol i thought evan was banned for a sec
ok dont not so good something is something ok ok ok gogogo
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
March 12 2007 06:19 GMT
#42
Wow why are all these people banned?
I didn't know evan got banned before -_-
What for?
sOnagi[3.33]
Profile Joined November 2006
Korea (South)886 Posts
March 12 2007 12:16 GMT
#43
On March 11 2007 20:01 rpf wrote:
I'm much more afraid of 3-3 goliaths than a little shit locking down a carrier. I'll just sit there until it's free and then continue to rape you.


true...but i like to play my games with a little risk...say, a little psychological battle too? true, i go mostly 3-3 goliaths, mass them with tanks to take out carriers/ground troops. but sometimes i play two toss players, and they mass up carriers. sometimes it works to literally lock all of them down (6 ghosts controlled well can lockdown 12 carriers...i've done it before) and see your opponent type gg. right now i can't control more than 6, since that is my limit. say if you were a toss player, would you rather see your carriers get taken down one by one through lucky gol shots, or would you rather have them all disappear with lockdown? it's really demoralizing to your opponent if you can pull it off, plus it's cool to use the ghost.

i didn't ask whether toss players are more afraid of 3-3 goliaths than they are of ghosts, i asked what people use for their hotkeys if they go terran ghost to take out carriers and such. if you're so concerned, why don't you start a new thread? otherwise, you don't have to say such things such as raping me in sc.
서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran.
sOnagi[3.33]
Profile Joined November 2006
Korea (South)886 Posts
March 12 2007 12:20 GMT
#44
On March 12 2007 07:13 seedcapital wrote:
You can't just sit your Gols there if the whole fucking protoss army is in range and there are HT running around too.


that's the thing. toss players who are pretty good usually have a balance between their air/ground troops, but there's a point when they use carriers to harass terran expansions whereas protoss ground troops size up the terran tank line. it's pretty awesome to sneak in ghosts and lockthem down while the protoss ground is away somewhere else. also, i'm not saying that the terran has just ghosts - a good terran will have a tank line and a mass of gols nearby to take down those carriers, regardless of high templar and a big protoss army, because a good situated terran 200/200 fully upgraded tank army can always take down a rushing 200/200 fully upgraded protoss army.
서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran.
pr0n
Profile Joined September 2005
United States277 Posts
March 12 2007 23:57 GMT
#45
On March 11 2007 19:52 thedeadhaji wrote:
how about shift(5-L-click-L-click-6-L-click-L-click...) ?
or 5L6L7L8L9L0Lshift(5L6L7L8L9L0L).

Do either of those do the job of queing?


You can't queue lockdown-lockdown. I used to scan then clone then scan so they wouldn't take up a bunch of hotkeys, but 5l6l7l8l9l would be better imo if you can afford the hotkeys.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-03-13 01:00:54
March 13 2007 00:58 GMT
#46
Select carriers with an island probe into one control group.

Makes it impossible to lockdown more than 1-2 fast. And each ghost will mean 1,5 less golies, not even counting research and addon, so it pretty much evens out.
You want 20 good men, but you need a bad pussy.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 13 2007 11:26 GMT
#47
why not just make 1 ghost and a silo at some expo and research cloak, it's worth it if you can take out all the probes quietly at one base. I doubt ghosts will do much against carriers, even if it's just carriers no storm or goons, they see a ghost they'll be like "wtf, it's a ghost" and focus fire it (them).

lol what you could do is get ghosts a lot sooner and just make vults with them since low gas, lockdown all their goons and mine them with your vults :D
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Deathwizard77
Profile Joined March 2007
United States31 Posts
March 14 2007 10:04 GMT
#48
I have to say the amount of people that said 3-3 goliaths are better is amazing. Saying as was mentioned several times earlier there is no reason you can't do 3-3 goliaths and a few lockdowns. The investmant for a late game unit is not that bad. Utility is great. A 3 base econ can certainly maintain it. And for those games that go until both people are almost out of minerals they are great cause yes mining depleated gas sucks but it does still come. 25 minerals for that utility is nice. No one said get ghosts instead of 3-3 upgrades. Also whoever said wow I just wait for the ghost + Lockdown or goliaths + sci vessles . No one is saying ghosts are better they are saying why not add them. I'd much prefer goliaths + Shockwave + lockdown.

FYI ghosts + vultures is fun to do indeed but you will get destroyed by good players but fun for when you feel like fucking around.
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