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[O] Q&A 46 17/11/2008 - Page 2

Forum Index > SC2 General
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 17 2008 23:53 GMT
#21
Where are the TL.net questions??
..and then I would, ya know, check em'. (Aka SpoR)
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
November 17 2008 23:57 GMT
#22
On November 18 2008 05:21 Spartan wrote:
Show nested quote +
On November 18 2008 05:13 -orb- wrote:
LOL Look at the larva question at the end!

That makes macro with zerg actually harder and makes it impossible to instantly produce a large number of units! Imagine you want to build 9 mutalisks right as the spire finishes like in brood war... you'd have to hit M 9 times instead of 3.

Fixed.


...What are you thinking? Ever tried selecting all of the larva?
AngelOfDeath
Profile Joined October 2008
United States23 Posts
November 18 2008 00:13 GMT
#23
MBS and zerg sucks big time. Yes, I am a zerg player. One of its advantages is to be able to create an army without clicking multiple times from the same hatchery unless you want to make a select amount of units or different type of units. Now zerg players has to change their playing style. Zerg wins through numbers so if we have two players with the same apm, that creates about same army size....a zerg is at a disadvantage. MBS + ZERG SUCKS SUCKS SUCKS!!!
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-11-18 00:15:21
November 18 2008 00:15 GMT
#24
im assuming that blizzard officialy dont give a damn about sc2 quality by ignorint tl questions
I've got a point, and i'm ready to kill or die for it.
d.arkive
Profile Blog Joined January 2007
United States843 Posts
November 18 2008 00:22 GMT
#25
Oh no, the sequential storyline is total spoilers . It doesn't seem like Jimmy will end up killing Kerrigan in the Terran campaign .
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
November 18 2008 00:32 GMT
#26
It's more interesting than watching the same storyline three times but from different views.
Oh no
SirNeb
Profile Blog Joined April 2008
United States243 Posts
November 18 2008 01:10 GMT
#27
hate to be negative but worst Q&A week ever..
-orb-
Profile Blog Joined September 2007
United States5770 Posts
November 18 2008 01:27 GMT
#28
On November 18 2008 09:32 prOxi.swAMi wrote:
It's more interesting than watching the same storyline three times but from different views.


Actually depends on how it's done. Ever read Ender's Game? There's a parallel series if you don't know about it called Ender's Shadow, and it's basically Ender's Game but from bean's perspective. I enjoyed it just as much as I enjoyed Ender's Game.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Kleander
Profile Blog Joined November 2006
United States334 Posts
November 18 2008 01:38 GMT
#29
On November 18 2008 10:27 -orb- wrote:
Show nested quote +
On November 18 2008 09:32 prOxi.swAMi wrote:
It's more interesting than watching the same storyline three times but from different views.


Actually depends on how it's done. Ever read Ender's Game? There's a parallel series if you don't know about it called Ender's Shadow, and it's basically Ender's Game but from bean's perspective. I enjoyed it just as much as I enjoyed Ender's Game.


ive read both, and i can 100% agree, but mainly because the only things that the books really share is the time both characters are in the same room, otherwise they are 2 completely different books, thats why i wouldnt be worried if it wasnt sequential, as long as they didnt turn it into that piece of shit movie vantage point.

oh and worst QnA's ever

after reading #3 a little piece of me died inside
Ambition is a poor excuse for not having enough sense to be lazy. 지지 Guess who's learning Korean
Alizee-
Profile Blog Joined September 2007
United States845 Posts
November 18 2008 01:49 GMT
#30
!! !!
Can someone please explain to me what phoenixes currently do? I thought they could only attack other air units...so if they don't have overload are they just a scout that can't attack ground? o.O
Strength behind the Pride
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 18 2008 01:51 GMT
#31
On November 18 2008 10:49 Alizee- wrote:
!! !!
Can someone please explain to me what phoenixes currently do? I thought they could only attack other air units...so if they don't have overload are they just a scout that can't attack ground? o.O

Basically. And the best part is their anti-air attack isn't even very good.
Super serious.
AngelOfDeath
Profile Joined October 2008
United States23 Posts
November 18 2008 01:55 GMT
#32
Sequential storyline is not a spoiler. If kerrigan does croak, there are other brood perhaps new creatures to take her place. I've heard of a combination of a zerg protoss hybrids. ZERG + MBS SUCKS!!!!!!!!!!!!!!!!!!!!!
danieldrsa
Profile Joined June 2008
Brazil523 Posts
November 18 2008 02:50 GMT
#33
The question about the storyline being sequential was the best, as the people were assuming the 3 stories would happen at same time, from different point of views.

It is the best way, as if the 3 happened at the same time, the spoilers would kill much of the fun.

Raynor still can kill Kerrigan in Legacy of the Void, you can perfectly play one rece with the help of other races heroes, just like SC1.
-*-
Ghastly
Profile Joined October 2008
United States32 Posts
November 18 2008 14:47 GMT
#34
From what it sounds like, you just have to press a hotkey once for each hatchery, not for each larva.

How long does it take you to hit Z 3 times to make zerglings from 3 hatcheries?

Also, Blizzard has constantly said they're still balancing. Sooner or later, the progamer testers are going to say 'Pheonixes are useless.' If they don't, then they're probably pretty useful. If they aren't useful, they still have patches to fix it. For example, how long did it take Starcraft to get to the point it is now?
I'm such a Korean Protoss player fan, I read the first Halo book to make sure it wasn't about Mantoss
Alizee-
Profile Blog Joined September 2007
United States845 Posts
November 18 2008 15:40 GMT
#35
Well ghastly that kind highlights why I personally feel once the mechanics of the game are set, they need beta, because no amount of theorycrafting is going to perfect a game. It might sound perfect on paper, but people will figure out the cheesiest shit until its toned down or a build is created that is more effective against it that goes beyond what blizzard or the players can forsee. However, issues like automine, mbs, gas stuff, etc. do need to be set not that they can't be fixed in beta, but still I'm just surprised they've made a unit so shitty like the phoenix considering toss has no other light air units, just carriers and the warp ray which aren't uhh...too practical all the time.
Strength behind the Pride
Manit0u
Profile Blog Joined August 2004
Poland17872 Posts
November 18 2008 15:53 GMT
#36
On November 18 2008 09:13 AngelOfDeath wrote:
MBS and zerg sucks big time. Yes, I am a zerg player. One of its advantages is to be able to create an army without clicking multiple times from the same hatchery unless you want to make a select amount of units or different type of units. Now zerg players has to change their playing style. Zerg wins through numbers so if we have two players with the same apm, that creates about same army size....a zerg is at a disadvantage. MBS + ZERG SUCKS SUCKS SUCKS!!!


At least you won't make a bazillion scourges by accident now.
Try to look on the bright side
Time is precious. Waste it wisely.
garmule2
Profile Joined March 2006
United States376 Posts
Last Edited: 2008-11-18 15:56:03
November 18 2008 15:54 GMT
#37
Personally, I don't think Blizzard's design for the last few months can sound perfect even on paper. Most of the crap they are churning out just confuses us, and all we can do is pray and tell each other 'Well, we'll just have to wait and see', when secretly we know many of these things are totally, absolutely, utterly... horrible.

SC was great because units had high damage relative to health. Battles were decisive, and mistakes costly. Now, they literally have units like the Roach designed to break this dynamic. "It doesn't do much damage, but it sure absorbs it!" - great, basically a fudge factor for players that don't have skill.

Also, terrain mattered. Now, walls are mostly doodads, as all the units that are best for striking a min line - can jump or climb walls! Whose great idea was that? Don't even bother walling in, the enemy can just hop walls wherever you're undefended! So bases have to be more central in defense, so units have to be designed for balance in such a system, so units become more vanilla and uninteresting. Don't take my word for it. It's already happened.
The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
sushiman
Profile Joined September 2003
Sweden2691 Posts
November 18 2008 16:12 GMT
#38
Why did they even remove the phoenix overload? I never heard anything about it being imbalanced; rather the ground attack was a bit strong, but for it to not have any form of splash or even ground damage really makes protoss air seem awfully weak.
1000 at least.
Ghastly
Profile Joined October 2008
United States32 Posts
November 18 2008 17:10 GMT
#39
On November 19 2008 00:54 garmule2 wrote:Also, terrain mattered. Now, walls are mostly doodads, as all the units that are best for striking a min line - can jump or climb walls! Whose great idea was that? Don't even bother walling in, the enemy can just hop walls wherever you're undefended!


Mutalisk harasses, Reaver/High Templar/Dark Templar drops, etc.
I'm such a Korean Protoss player fan, I read the first Halo book to make sure it wasn't about Mantoss
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-11-18 18:24:22
November 18 2008 18:22 GMT
#40
oh wow now zerg macroing has become even harder than before haha

in sc it's so nice to build 4 of your hatcheries together and just hit F2, drag-select (or Ctrl-click / doubleclick) larvae and then hit 1 key to build 12 units at once.. compare that with the 'improvement' and having to hit 12 hotkeys to build 12 units, waaaay slower. now there's no longer a benefit in building my hatcheries near each other, which I thought was a nice balance between choosing to build hatches in more favorable spots for say expos, or building them close for better macro.

even selecting 1 hatchery and building 3 units at once is slower now

though I guess the benefit now is you can micromanage what you want each larvae to be
ModeratorBlame yourself or God
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