[O] Q&A 46 17/11/2008 - Page 2
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CharlieMurphy
United States22895 Posts
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GunsofthePatriots
South Africa991 Posts
...What are you thinking? Ever tried selecting all of the larva? | ||
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AngelOfDeath
United States23 Posts
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Ki_Do
Korea (South)981 Posts
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d.arkive
United States843 Posts
. It doesn't seem like Jimmy will end up killing Kerrigan in the Terran campaign . | ||
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prOxi.swAMi
Australia3091 Posts
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SirNeb
United States243 Posts
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-orb-
United States5770 Posts
On November 18 2008 09:32 prOxi.swAMi wrote: It's more interesting than watching the same storyline three times but from different views. Actually depends on how it's done. Ever read Ender's Game? There's a parallel series if you don't know about it called Ender's Shadow, and it's basically Ender's Game but from bean's perspective. I enjoyed it just as much as I enjoyed Ender's Game. | ||
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Kleander
United States334 Posts
On November 18 2008 10:27 -orb- wrote: Actually depends on how it's done. Ever read Ender's Game? There's a parallel series if you don't know about it called Ender's Shadow, and it's basically Ender's Game but from bean's perspective. I enjoyed it just as much as I enjoyed Ender's Game. ive read both, and i can 100% agree, but mainly because the only things that the books really share is the time both characters are in the same room, otherwise they are 2 completely different books, thats why i wouldnt be worried if it wasnt sequential, as long as they didnt turn it into that piece of shit movie vantage point. oh and worst QnA's ever after reading #3 a little piece of me died inside | ||
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Alizee-
United States845 Posts
Can someone please explain to me what phoenixes currently do? I thought they could only attack other air units...so if they don't have overload are they just a scout that can't attack ground? o.O | ||
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Centric
United States1989 Posts
On November 18 2008 10:49 Alizee- wrote: !! !! Can someone please explain to me what phoenixes currently do? I thought they could only attack other air units...so if they don't have overload are they just a scout that can't attack ground? o.O Basically. And the best part is their anti-air attack isn't even very good. | ||
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AngelOfDeath
United States23 Posts
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danieldrsa
Brazil523 Posts
It is the best way, as if the 3 happened at the same time, the spoilers would kill much of the fun. Raynor still can kill Kerrigan in Legacy of the Void, you can perfectly play one rece with the help of other races heroes, just like SC1. | ||
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Ghastly
United States32 Posts
How long does it take you to hit Z 3 times to make zerglings from 3 hatcheries? Also, Blizzard has constantly said they're still balancing. Sooner or later, the progamer testers are going to say 'Pheonixes are useless.' If they don't, then they're probably pretty useful. If they aren't useful, they still have patches to fix it. For example, how long did it take Starcraft to get to the point it is now? | ||
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Alizee-
United States845 Posts
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Manit0u
Poland17872 Posts
On November 18 2008 09:13 AngelOfDeath wrote: MBS and zerg sucks big time. Yes, I am a zerg player. One of its advantages is to be able to create an army without clicking multiple times from the same hatchery unless you want to make a select amount of units or different type of units. Now zerg players has to change their playing style. Zerg wins through numbers so if we have two players with the same apm, that creates about same army size....a zerg is at a disadvantage. MBS + ZERG SUCKS SUCKS SUCKS!!! At least you won't make a bazillion scourges by accident now. Try to look on the bright side ![]() | ||
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garmule2
United States376 Posts
SC was great because units had high damage relative to health. Battles were decisive, and mistakes costly. Now, they literally have units like the Roach designed to break this dynamic. "It doesn't do much damage, but it sure absorbs it!" - great, basically a fudge factor for players that don't have skill. Also, terrain mattered. Now, walls are mostly doodads, as all the units that are best for striking a min line - can jump or climb walls! Whose great idea was that? Don't even bother walling in, the enemy can just hop walls wherever you're undefended! So bases have to be more central in defense, so units have to be designed for balance in such a system, so units become more vanilla and uninteresting. Don't take my word for it. It's already happened. | ||
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sushiman
Sweden2691 Posts
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Ghastly
United States32 Posts
On November 19 2008 00:54 garmule2 wrote:Also, terrain mattered. Now, walls are mostly doodads, as all the units that are best for striking a min line - can jump or climb walls! Whose great idea was that? Don't even bother walling in, the enemy can just hop walls wherever you're undefended! Mutalisk harasses, Reaver/High Templar/Dark Templar drops, etc. | ||
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Zelniq
United States7166 Posts
in sc it's so nice to build 4 of your hatcheries together and just hit F2, drag-select (or Ctrl-click / doubleclick) larvae and then hit 1 key to build 12 units at once.. compare that with the 'improvement' and having to hit 12 hotkeys to build 12 units, waaaay slower. now there's no longer a benefit in building my hatcheries near each other, which I thought was a nice balance between choosing to build hatches in more favorable spots for say expos, or building them close for better macro. ![]() even selecting 1 hatchery and building 3 units at once is slower now though I guess the benefit now is you can micromanage what you want each larvae to be | ||
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. It doesn't seem like Jimmy will end up killing Kerrigan in the Terran campaign 