• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:07
CEST 21:07
KST 04:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9413 users

Your Ideal Map.

Forum Index > SC2 General
Post a Reply
1 2 Next All
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2011-01-11 21:37:38
January 11 2011 21:34 GMT
#1
I would like to do some polls to see what type of map people are looking for for tournament play. Could also be quite fun to see the different numbers. Feel free to post any additional information you come up with in a post. Also if anybody can think of any other great polls to be added let me know and I'll edit them into this main post.

For the most part the map will either be a 2 player map or a 4 player map. Please vote.

Poll: 2 or 4 player map?

Four (145)
 
78%

Two (42)
 
22%

187 total votes

Your vote: 2 or 4 player map?

(Vote): Two
(Vote): Four



Next, I would like you all to let me know how far away you'd like the distances between Mains. Assuming cross-positions on 4 player maps.

Poll: Distances Between Mains (assuming cross positions in 4player maps)

Bigger then Shakuras. (101)
 
53%

Equal to Shakuras (55)
 
29%

Equal to Xel'naga Caverns (19)
 
10%

Equal to Metalopolis (7)
 
4%

Smaller then Steppes of War (4)
 
2%

Equal to Steppes of War (3)
 
2%

189 total votes

Your vote: Distances Between Mains (assuming cross positions in 4player maps)

(Vote): Bigger then Shakuras.
(Vote): Equal to Shakuras
(Vote): Equal to Metalopolis
(Vote): Equal to Xel'naga Caverns
(Vote): Equal to Steppes of War
(Vote): Smaller then Steppes of War



How many bases do you prefer to see a player get to?

Poll: How many bases do you prefer to see a player get to?

Five+ (Macro it up!!) (88)
 
48%

Four (55)
 
30%

Three (27)
 
15%

Five (9)
 
5%

One (All-in baby) (3)
 
2%

Two (3)
 
2%

185 total votes

Your vote: How many bases do you prefer to see a player get to?

(Vote): One (All-in baby)
(Vote): Two
(Vote): Three
(Vote): Four
(Vote): Five
(Vote): Five+ (Macro it up!!)



Would you like there to be a Gold Expansion?

Poll: Would you like there to be a Gold Expansion?

Yes, but one for each player. (90)
 
53%

No, none at all. (51)
 
30%

Yes, but just one. (30)
 
18%

171 total votes

Your vote: Would you like there to be a Gold Expansion?

(Vote): Yes, but just one.
(Vote): Yes, but one for each player.
(Vote): No, none at all.






As I said, feel free to post any additional thoughts on what your ideal map could be.
ex. close air positions? no destructible rocks? no xel'naga towers?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Omni17
Profile Joined January 2011
United States141 Posts
January 11 2011 21:36 GMT
#2
I like four player maps (maybe just because I'm Zerg) with large distances and a huge center battlefield with little or no choke points :D
"To Drone or not to Drone, that is the question."
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
January 11 2011 21:37 GMT
#3
deciding on the map distance just gave me a headache :p
JAEDONG ÜBERBONJWA!
LittLeD
Profile Joined May 2010
Sweden7973 Posts
January 11 2011 21:43 GMT
#4
This is quite impossible to say straight up.

What I want is a great variety of maps where the MAJORITY are macro maps.
That doesnt mean you should exclude 2-player maps with shorter distances
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Zombo Joe
Profile Joined May 2010
Canada850 Posts
January 11 2011 21:44 GMT
#5
I'd like to see bigger maps, but Terran already has too many mobility issues already.
I am Terranfying.
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 11 2011 21:45 GMT
#6
Long rush distance so players have to earn their cheese. Plus I'd like to start seeing some economic cheese like CC first.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 11 2011 21:47 GMT
#7
On January 12 2011 06:43 LittLeD wrote:
This is quite impossible to say straight up.

What I want is a great variety of maps where the MAJORITY are macro maps.
That doesnt mean you should exclude 2-player maps with shorter distances


It's not necessarily saying all maps would be like this. It's more so saying if I'm going to design a sc2 map then I want to design it like this because the majority of people (at least on TL) prefer it this way.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
January 11 2011 21:54 GMT
#8
They already made it in BW. It's called $$$$$GREEN FASTEST MAP EVER$$!$!$!$.
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
RHMVNovus
Profile Joined October 2010
United States738 Posts
January 11 2011 21:56 GMT
#9
I think there should be a gold for each base. That said, it should be like what iCCup's done with it: mineral only. It thus means that there is an incentive to take gold bases, but it makes them not inherently better than other bases.
Droning his sorrows in massive amounts of macro
Noise
Profile Joined May 2010
Australia47 Posts
January 11 2011 22:52 GMT
#10
On January 12 2011 06:43 LittLeD wrote:
This is quite impossible to say straight up.

What I want is a great variety of maps where the MAJORITY are macro maps.
That doesnt mean you should exclude 2-player maps with shorter distances


Exactly this. Most of the maps should be largish but not too large, with one or two smaller maps. Also 3 player maps are awesome.
Chriamon
Profile Joined April 2010
United States886 Posts
January 11 2011 23:39 GMT
#11
I'd say that Iccup Enigma should be considered about ideal size for my ideal map. I should be able to 14 hatch and it wouldnt be possible to scout me before the hatch is about to go down. You'd have maybe 2-3 seconds to block my drone if you scouted straight to my expo on 9 supply. Also, each player should have an obvious 4th, and if the entire map were taken, the game should be >1 hr long. No golds though, favors T (lol j/k). 4th should be blocked by rocks tho, and maybe 3rd blocked by low HP rocks (like 500hp rocks). Nat should be easily defendable, standard opening for all races should be macro oriented, simply because of how rush-unfriendly the map would be. There would be a large defender's advantage both at main ramp, and expo ramp. 3rd should open up a little more, no more than Metal's nat. That would be my ideal map (also, only 1 or 2 xelnaga towers)
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
azhang
Profile Joined June 2010
United States178 Posts
January 11 2011 23:41 GMT
#12
I want to see chokes and more ramps and bridges where those are the focus of attention and positioning
Nydus in yo main.
Fulmine
Profile Joined October 2010
United States50 Posts
January 11 2011 23:57 GMT
#13
I'm really liking those new gsl maps. Aiur garden in particular. More of those would be nice.
baskerville
Profile Blog Joined April 2010
541 Posts
January 12 2011 01:20 GMT
#14
LittLeD
"What I want is a great variety of maps... where the MAJORITY are macro maps"
+1 + Show Spoiler +
don't mind rush either

http://www.teamliquid.net/mirror/smilies/random-big.gif
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
January 12 2011 01:24 GMT
#15
Obviously Big macro maps where all-ins dont work 70% of the time. Like most of the people says, nobody wants to watch a 5 min game where X beats Y using just workers/mass Z units.
To Skeleton King: "Have you considered employment at Apple?"
Immanency
Profile Blog Joined October 2010
United States82 Posts
January 12 2011 01:26 GMT
#16
On January 12 2011 10:24 KezseN wrote:
Obviously Big macro maps where all-ins dont work 70% of the time. Like most of the people says, nobody wants to watch a 5 min game where X beats Y using just workers/mass Z units.

X= BitByBit
Y= Everyone
Z= Marines
game is hard
Chimpalimp
Profile Joined May 2010
United States1135 Posts
January 12 2011 01:29 GMT
#17
Ideal map.... FIGHTING SPIRIT!!
I like money. You like money too? We should hang out.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-12 01:35:03
January 12 2011 01:32 GMT
#18
a 12spawn 1v1 that would "pass balance critics"

edit: + Show Spoiler +
didn't vote on "gold"
u should add "i'd like 4 olds in a map", i'd vote for that

also: geyser issue
http://www.teamliquid.net/mirror/smilies/random-big.gif
Zeon0
Profile Joined September 2010
Austria2995 Posts
January 12 2011 02:06 GMT
#19
shakuras without backdoor and we have a perfect map for me. to make it up maybe make the natural a bit opener (wider choke maybe?)
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
rbx270j
Profile Joined November 2010
Canada540 Posts
January 12 2011 02:29 GMT
#20
we need a 2- player map the size of Shakuras, lol.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
04:00
Jungsu & Hasu #2
LiquipediaDiscussion
BSL Open Qualifier
04:00
PRO & GOSU #2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason223
BRAT_OK 78
StarCraft: Brood War
Britney 14151
Mini 243
BeSt 209
Dewaltoss 151
Artosis 113
Mind 87
Hyun 43
NaDa 22
Bale 21
ZZZero.O 19
Dota 2
qojqva2801
420jenkins506
Counter-Strike
fl0m4305
Heroes of the Storm
Grubby5591
Khaldor1326
Liquid`Hasu1080
MindelVK9
Other Games
summit1g3435
FrodaN1993
B2W.Neo839
byalli408
ToD149
QueenE68
Railgan50
Mew2King40
Organizations
Other Games
gamesdonequick1231
BasetradeTV230
Dota 2
PGL Dota 2 - Main Stream43
StarCraft 2
angryscii 37
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 40
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 26
• FirePhoenix4
• niya90s 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3863
Other Games
• imaqtpie806
• Shiphtur271
• WagamamaTV233
Upcoming Events
Replay Cast
3h 54m
Afreeca Starleague
14h 54m
Rush vs Light
WardiTV Weekly
15h 54m
Monday Night Weeklies
20h 54m
Replay Cast
1d 3h
Afreeca Starleague
1d 14h
Soma vs Soulkey
INu's Battles
1d 15h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
3 days
INu's Battles
3 days
[ Show More ]
Replay Cast
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.