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The Mechanics of SC2 [Part 1] - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
sith
Profile Blog Joined July 2005
United States2474 Posts
July 07 2010 07:24 GMT
#101
On June 24 2010 22:58 TheAntZ wrote:
Show nested quote +
On June 22 2010 23:47 Peekay.switch wrote:
One of the best article I've read on TL.

not dissing the OP, article is awesome, but even without your name being in name.identifier format it'd be plain to see you haven't read anything from before sc2 came out.


I mean it's not like you've been here from the stone age either. January of 09? You should hardly be talking down on people. And why mention it at all? The guy complimented the OP on a fantastic piece, who cares what his sample size is for "one of the best articles he's read". Stuff like this is where the whole "elitist" mentality comes from.

But really OP, fantastic work. I look forward to reading more.
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
July 07 2010 07:40 GMT
#102
I have a year in my eye of how hood this was. Without a doubt the best thread that mentioned SC2 to date. I liked the fact I didn't even know a lot of that stuff, and I really like the logic you put behind your conclusions, and your article is very nicely laid out. Amazing read and I hope to see more.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
newbkills
Profile Joined June 2010
United States25 Posts
July 07 2010 07:49 GMT
#103
Great article!

The new AI makes the game much more user friendly and allows more new players to enjoy the game. That's not to say that good players won't still dominate. The new AI will allow beginners to implement strategies and moves that they watch the pros pull off without having a ridiculously high APM only achievable by dedicating all your time to StarCraft.

The balling effect is not always a good thing. How your units are positioned in the ball can make a huge difference.

For example, if you have 12 lots + 6 stalkers vs 12 marines and 12 marauders. With the AI ball, your stalkers are in the front due to their faster walking speed. If you engage with that ball your stalkers will block the path of the lots causing them to run around the front line of stalkers.

So, you can still be punished for not paying attention to your moving army.
Dakk
Profile Blog Joined June 2010
Sweden572 Posts
July 07 2010 08:06 GMT
#104
Nice, i enjoyed reading this.
I will not fear, Fear is the mindkiller. Fear is the little death.
Peekay.switch
Profile Blog Joined May 2010
Canada285 Posts
Last Edited: 2010-07-07 13:16:47
July 07 2010 13:16 GMT
#105
On June 24 2010 22:58 TheAntZ wrote:
Show nested quote +
On June 22 2010 23:47 Peekay.switch wrote:
One of the best article I've read on TL.

not dissing the OP, article is awesome, but even without your name being in name.identifier format it'd be plain to see you haven't read anything from before sc2 came out.


Always used that format for my names before SC2, I Don't see how "flaming" me for no apparent reason is necessary. Have you brought anything to this topic? I'm kind of new, but have been lurking these forums for a while and as far as I know, there is nothing stopping me from reading older articles.

As I mentioned, the reason why I thought it was one of the best article I've read on TL is because it is linked to my study field. The author managed to explain in depth a rather complex algorithm, but you would know that if you read more than 2 lines of my post.

And besides, isn't that how Opinion works? I can think something and you can differ on it? I've read a bunch of FE, thought they were ok, this article however, I really liked, which is one of the reason I posted, because I Am really looking forward to part 2.

If you've got something else to bring up, feel free to do it in PM.

Once again, really looking forward to Part 2, hopefully it'll be soon!
GuruRAM
Profile Joined July 2010
Russian Federation2 Posts
July 07 2010 13:22 GMT
#106
Very interesting article, thank you.
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
July 07 2010 13:40 GMT
#107
Interesting read, its important for people not to confuse nostalgia with decent ideas. Just because this isn't how BW worked doesn't instantly make it bad, and as other people have already pointed out, sc2 with things like fungal growth, collosi is really tailored to work around the mechanic explained here
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 09 2010 00:36 GMT
#108
On July 07 2010 15:59 Rus_Brain wrote:
Dear sluggaslamoo,

I have translated @ reps.ru

Hope you don't mind.


Hey that's cool as! Good job!

donmai donmai
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
bostic
Profile Joined May 2010
Australia41 Posts
July 09 2010 22:31 GMT
#109
great article mate. keep it up
FroZeNN
Profile Blog Joined March 2010
United States165 Posts
July 09 2010 22:48 GMT
#110
man this really explained a lot of things that i was curious about... Great article man, can't wait until the next parts of this article
"More GG More Skill" - WhiteRa
Fen1kz
Profile Joined July 2010
Russian Federation216 Posts
December 18 2012 07:39 GMT
#111
sorry for necro, but, please, reupload pictures =(
CYFAWS
Profile Joined October 2012
Sweden275 Posts
Last Edited: 2012-12-18 08:48:10
December 18 2012 08:47 GMT
#112
looking forward to the continuation of this

but dude, the suggestion to hammer ling speed... that would make them appallingly useless and force an avalanche of other changes, far too much

edit: lol necrothread, didn't realize. sorry
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