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Custom Textures - Page 2

Forum Index > SC2 General
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Chriamon
Profile Joined April 2010
United States886 Posts
May 25 2010 20:58 GMT
#21
On May 26 2010 02:06 Zero[UK] wrote:
They should really introduce these different textures for colours you can select.. that would be awesome.

Love the chrome/silver protoss :O

Would be nice if Cyann colour was the Frozen Zerg textures.

The problem is this would likely cause some competitive issues. I recall in UT2k4, when I played it way back, people would change opponent's textures to bright red or bright blue, and gain an advantage in spotting the enemy. I could forsee similar issues to SC2, someone would make a texture that would give you an advantage, be it retexturing invisible units to be visible or something similar.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 25 2010 21:01 GMT
#22
On May 26 2010 05:58 Chriamon wrote:
be it retexturing invisible units to be visible or something similar.


Those are shaders, so no, won't happen.
Nuxar
Profile Joined February 2009
Canada212 Posts
Last Edited: 2010-05-25 21:06:03
May 25 2010 21:05 GMT
#23
On May 25 2010 16:44 pzea469 wrote:
+ Show Spoiler +
[image loading]


Sooo whats this?.... well this is a modification to the zerg eggs. With this modification the zerg eggs match your team color. I did this for clearer viewing of a possible z v z where a hatch happens to be close to the enemy or a destroyed hatch in the middle of the map still has larva and the player then chooses to produce units. But mostly i did it cuz i thought it was cool

...........

O_O...Wow...

I LOVE this. Only this gives me so many ideas. Ty lots for it. :D
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 25 2010 21:06 GMT
#24
Will this get you banned playing on bnet?
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
Last Edited: 2010-05-25 22:05:53
May 25 2010 21:07 GMT
#25
Edit: nevermind, I forgot that you had to edit the basefile with the modded textures. Just follow instructions for frozen zerg awesomeness.

Although I am having trouble with the air units and creep textures.

[image loading]

I know the hydra model wasn't working correctly, but for me, neither do the air or creep textures. Is anyone else having the same problem?
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
May 25 2010 21:09 GMT
#26
This is awesome! Thanks!

And lol at this, a bit more "fruity" Zealot.
[image loading]
Flying Tushin!!
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
May 25 2010 21:13 GMT
#27
God.... i love that fruity zealot must be nice for zerglings to eat
Fenris
Profile Joined May 2010
Lithuania14 Posts
May 25 2010 21:34 GMT
#28
I have found this protoss re-texture by the same guy who made the frozen zerg, RandomUser12. It's called Dark Protoss. Here are some pictures:

[image loading]

[image loading]

[image loading]

His chrome Protoss looks really cool. Here is the link to the actual thread I found this texture at. The download is at the end of the page.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 26 2010 03:18 GMT
#29
[image loading]

Added more team color to the zealot and changed the stalker up. I changed the stalker cuz i didn't like how bright silver he was for being a dark toss unit. Also changed his team color a bit cuz i think it looks cooler this way. The zealot i did mostly because people playing on low told me that they couldn't distinguish zealots very well since they can't see the psi blade colors. I also changed the void ray metal color to match the stalkers

[image loading]

Kill the Deathball
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
May 26 2010 03:40 GMT
#30
Can you use these custom textures on Battle.net or does it do an md5 check on your .mpq when you connect?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 26 2010 03:44 GMT
#31
On May 26 2010 12:40 VIB wrote:
Can you use these custom textures on Battle.net or does it do an md5 check on your .mpq when you connect?


u can use them no problem.
Kill the Deathball
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 28 2010 02:20 GMT
#32
Really cool, but unfortunately against BNet's ToS and could get your account revoked.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 28 2010 02:45 GMT
#33
Randomuser's retextures are all just flat filters/fiddling with color sliders. People got all excited about them and I was thinking "meh I was doing that with graphicconverter and video game sprites back when I was 14".

Now, the teamcolor changes, those are waaay more useful and awesome, though I'm not sure I agree with making the void ray quite so dark. It doesn't even seem to really match the stalker, and it is technically supposed to be a combination of dark templar and high templar technologies.

[quote=Chriamon]The problem is this would likely cause some competitive issues. I recall in UT2k4, when I played it way back, people would change opponent's textures to bright red or bright blue, and gain an advantage in spotting the enemy. I could forsee similar issues to SC2, someone would make a texture that would give you an advantage, be it retexturing invisible units to be visible or something similar.[/quote]

In case you didn't already know, most pros in SC1 already play with green/red teamcolors on (alt + z I believe) so that it's easier to see things like drops at you base using the minimap.

Editting textures wouldn't affect that so much. Invisible units don't really have their textures displayed unless you can see them, in which case the cyan sheen Blizzard game them makes them pretty dang obvious unless you're playing on low. And editting a unit texture isn't going to make that dot on the minimap shine any brighter than pressing alt+z would. Even if you made your opponent's units show up as bright pink most of the time I don't think it would really help you win like it might in an FPS where hitboxes are not always completely obvious.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 01 2010 19:44 GMT
#34
[image loading]

I sometimes had a problem with not being able to immediately recognize an enemy probe from MY probes. So i solved that by putting team color stripe on the top of the probe. I doubt I'll be confused again.
Kill the Deathball
hehe
Profile Joined April 2009
United States132 Posts
May 05 2011 22:12 GMT
#35
it seems like we forgot about this.. it would be cool if people picked up modding the in game units and UI instead of just lame backgrounds!
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
June 02 2011 11:29 GMT
#36
Still think the frozen zerg is way cooler. Hope some people can pick this up.
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
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