France45622 Posts
Sooo... usual room for drafts is closed for August so we're doing these in the games bar. I thought it'd attract randoms who heard of it on top of the usual people. Turns out there were only 6 today, only 3 of which were regulars. The organiser told me the reason; 3-4 of the regulars are actually hooked enough to Pokemon Go that they skip drafts now (a couple of them were already playing in-between, and even during, matches last friday).
Also spoiler alert: Alaric is really fucking bad at drafting synergies. + Show Spoiler [trainw- I mean draft] +I was clearly W with Faith Unbroken P1P1, early Sigardian Priest and Drogskol Shieldmate, and was going toward R after a 2nd pick Hanweir Garrison (I think she picked Noosegraf Mob over it). I also got Alchemist's Greetings and Furiblade Vampire out of it, but R dried up quickly (2nd and 3rd people to my right were RG and BR respectively, Ulrich was opened). I thought about Emerge being open after seeing Foul Emissary, picking Enlightened Maniac, a Vexing Scutler, and passing a Wretched Gryff, but not much came back and I had so much W that'd be hard to switch (and I wouldn't go GW Emerge). With Scutler, Advanced Stitchwing and Maniac, I wasn't sure whether I was WR aggro (my creatures weren't too good for it, but took the Shieldmate over Fiend Binder which may have been a mistake, and passed a Slayer at some point too).
Pack 2, I first pick Incendiary Flow, then get passed a pack with: Mirrorwing Dragon, Spreading Flames, another decent red card and Bold Impaler. Man... I thought I'd go UW because my creatures weren't very aggressive and I could get some value out of the U Emerge creatures + flyers. I took the Dragon, thinking maybe one decent R might wheel. Then, again, I don't get much R (from the 4th pick it was getting cut by 2 people, one especially taking all the burn), and while U isn't exceptional I catch a Gryff (a second passes me by but I don't take it and it doesn't wheel; not paying enough attention to my picks I also take a second Lunarch Mantle rather early, what a waste). After seeing Imprisoned in the Moon wheel twice pack 1, I pick the one I see this pack after it wheels once, and in front of the lack of R I just decide to try UW, get another Scutler, a couple counterspells and auras...
Pick 3 gives me Startled Awake, a couple spirits (Moorland Drifter, early Shepherd, wheeled Apothecary Geist), Stitched Mangler, Reaper, Censer, Drownyard Explorers + Harvest Hand (seen as Emerge fodder), etc. basically almost all of it is playable and will make the cut. However, I don't even consider my R cards for a splash and pass twice the Highland Lake, UR tapland. That's a very stupid mistake for deck building and staying open.
In the end my R cards are Garrison, Mirrorwing Dragon, Incendiary Flow, Alchemist's Greetings... considering my 2 Vexing Scuttlers and my aura-based "removal" (Imprisoned in the Moon, Spontaneous Mutation, Unbroken Faith, Deterrence with one of my zombies out... ), being able to side in actual removal with the tapland and a couple mountains (maybe not the dragon though, I had double W and U costs already) would certainly have helped.
My 2-drops were basically Fog Walker, Sigardian Priest and Moorland Drifter, I was really weak stats-wise. Censer, flipped Harvest Hand, and using my Emerge fodder + my bigger flyers (Reaper with Delirium, Advanced Stitchwing, etc.) along with my +2/+2 auras would be the plan. That or milling randomly.
All in all, I think I should have picked more offensive creatures (like the Slayer and Fiend Binder) and cut a bunch of Red as soon as I noticed I didn't get much, although I couldn't have put any of the other 2 out of it I think. I should have taken the Gryffs way higher (woulda given me 3) and spells like Drag Under too, so if not removal I'd at least get tempo. + Show Spoiler [matches] +Match 1 vs BW go wide+ Show Spoiler +For the record, she was my right neighbour and I cut a Boon of Emrakul somewhat late, and got passed a Dead Weight when she opened pack 3, and another one for the 4th pick (so her 3rd). She told me she was more of a Pokemon player although she knew Magic, and when she said we didn't lend enough sleeves (40 tho) she explained she had a low curve and 14 lands... we made her cut Alm of the Vein x2 and also add a land or two.
Game 1 I kept a hand a bit sketchy, had a Shepherd and Stitcher out, ready to attach Lunarch Mantle to it and kill fast through the air if needed, but I was casting Startled Awake anyway. And drawing an Anguished Unmaking when I brought the creature out, oops. Plus the mill obviously gave her Delirium, prompting a quick Dusk Feaster to prevent me from attacking in the air, equipped with Cathar's Shield the next turn so I can't even double block it. I still managed to hit a bit, and planned to attack with 2 flyers (only Dusk with Mutation attached could block) and empty my hand asap to let her Asylum Visitor kill her, but she had Noosegraf Mob out and played Campaign of Vengeance... synergy! I promptly died to the drain.
Game 2 I had to mull, with an hand a bit slow, but found Startled Awake again, and she remained stuck on one mana for 3 turns after mulling to 5. Not much to had aside from a misused Constable (on her end step rather than my upkeep) that let me swing with the 1/1. Game 3 Looked to be harder with a Standad-Bearer to shit 1/1s (again had Startled Awake in hand). However she emptied her hand playing Fiend Binder the previous turn, even though she didn't need it (Feaster and Campaign of Vengeance out, I was on 4 life after a couple swings), so when I bounced the Standard-Bearer she couldn't drop a token in response, and I milled her out. 1-0. However, that match purely came down to luck (on mana) and my opponent's misplay. I think it shows how bad my deck actually is, since even BW I can't fight on the board. Match 2 vs UGw Emerge splash Tamiyo+ Show Spoiler +He first-picked her. According to him B was wide open and he should have switched to it but clung too much on Tamiyo (W was picked by the 3 guys on his right: GW, me, and the BW), he still got a fuckton of G though, like the fighting Stag, Prey Upon, a couple Bloodbriars... He's also the guy who played Emerge with the absolutely busted perfect clues package off of the SOI pack last draft.
Anyway he was playing Emerge so I didn't expect to win. I actually managed to get him somewhat low between removal, bounce, and a Vexing Scutler buffed with Harvest Hand. However dealing with 2x Wretched Gryff and a Bloodbriar with 2 counters is... Sigardian Priest did a lot of work until the Stag came down and sniped it. Tamiyo came out, but he didn't keep enough defense so I bounced his creature and killed her with the Scuttler. In the end I dropped him to 4 life but he had way too wide a board.
Game 2 was more of the same (including Stag on Priest action), with me also getting stuck on lands for super long (and having to Imprison his Gryff to even ramp him), Bloodbriar saved from Puncturing Light by an Explosive Apparatus (completely overlooked that, so did he at first), a Tamiyo better protected this time... Tbh I'm surprised that I fought this long against Emerge built right (again... ).
I asked him about the Bloodbriars since every time he gets value out of them, and he told me he tends to pick them "mid pack." As a matter of fact I maybe saw one early pack 1 and that was all. He also drew more of his Emerge creatures than me, and Gryffs give more value than a Scuttler when I don't have sorceries/instants. 1-1 as expected Match 3 vs RB burn+ Show Spoiler +Oh boy were these games close... Quick summary of how it went: all 3 games I got stuck on lands very early while he hit his, he played the 4/4 hellbent rare on curve. Yeah, not great for my deck. He'll show me 2x Bombardment, Collective Defiance, Reduce to Ashes, Spreading Flames, Certain Death...
Game 1 I played Imprisoned in the Moon on the hellbent, and had Censer out and Stitcher + Fog Walker. Gave him the 5th mana to exile my equipped Walker, and 2 turns later when I had a Scuttler emerged out gave him the 7th mana to kill it with Spreading Flames. I also had to bounce a simple Graf Rats early on to survive blocking it + Galvanic Bombardment, not great. At some point I only had Drownyard Explorers+Censer when he played Midnight Scavengers and melded... then played Grotesque Mutation on top of it. I go from 10 to 2 while he goes from 10 to 18. Yeah. Of note, I cast Startled Awake once, but I couldn't finish him off simply because I couldn't afford a dead turn flipping it to avoid dying. Spontaneous Mutation saves me next turn (right 5 cards in the yard for the Host), and I get Shepherd so I start hitting in the air, hoping he doesn't have another trick or burn to finish me off... then he plays Thermo-Alchemist and I topdeck Apothecary Geist... my opponent gets tense when he realises that I can keep bouncing it to not just buy a couple turns but get out of Thermo/burn range. With both flyers and his now almost empty library he loses. Phew.
Game 2 starts the same (and again I'm stuck 4+ turns on 3 mana with multiple 4-mana plays, and I end up forced to Imprison and ramp him). This time Thermo-Alchemist comes down turn 2 so I can't dawdle... well I don't have a choice. :< It comes down to me having Reaper and a couple creatures out but none in the yard (Reduce to Ashes exiled the only killed one) and him passing the turn with Outcast and 7 mana without attacking. I alpha strike, thinking I can handle the trample crackback because I have Enlightened Maniac to play after, and he kills a creature with Outcast so I can win next turn using Reaper's Delirium (he's on 4 life, woulda died previous turn with a creature in the yard). He transforms Outcast EoT, swings, and I realise I'll prob die to tap out for pump + alchemist. Actually he's got Grotesque Mutation so he doesn't need that, and gains way too much life. My loss was decided for at least a couple turns then, even if I didn't swing on the ground the previous turn and blocked the Outcast with enough to stem the trampling, 13 life gained would be too much for me to win before the Alchemist finishes me off.
Game 3 I get stuck on two mana for 3+ turns this time, ffs. And the 4/4 comes down again, and I have Fog + Censer again. I take 8 from Brazen Wolves + hellbent, 'cause I only have one creature, no 4rd land and too afraid to chump. He plays Reduce to Ashes on curve anyway. I Shieldmate EoT (coulda used it to block and survive, but a trick woulda killed walker anyway), and miraculously topdeck a land for Faith Unbroken. He doesn't attack with Wolves, indicating he doesn't actually have a burn/trick to get the hellbent back (4/3 vs 4/5), and I slap Lunarch Mantle just to get out of Spreading Flames or Collective Defiance + Bombardment range. The whole game I'm terrified of any removal or an alpha strike (I'm on 8 life I have to block) followed by a burn/trick, but it doesn't come and we go to turns, with my 6/7 that can fly, and a censer sitting there 'cause I need to hold mana for bounce... with a couple more creatures to hold the fort I'd certainly try to sac a couple lands to kill him (haunted dead gave him a token to block the first attack), but it's way too risky. If I draw Startled Awake, or if he draws more creatures or burn or the Alchemist... it can decide the game. In the end I survive turns. 1-1-1, my opponent lost to the winner (me to the runner-up) and I won vs the 0-3 and him against the 1-2 who beat her, so i'm 4th. I manage to get my hands on Collective Defiance, Hanweir Garrison, Fortified Village and... Providence (even Sigarda's Aid was picked higher! I woulda taken it for EDH purposes.) Not that bad. First picks were Tamiyo, Eldritch Evolution (my pack 1 rare, eh) and Ulrich (he took it to help a friend building werewolves).
I think it's my shortest write-up ever... and it's still damn long. ;_; I'm seriously considering straight-up forcing Boros facerush or even Emerge tomorrow... just to get better results. Issue with Emerge being that it can't support 2 drafters, and you need to be in the good sit for it (ie. you start opening decent cards for it, and your right neighbour isn't cutting for some reason).
Bloodbriar still wrecks me whenever I see it, but I still only see it with Emerge...
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