On July 19 2016 22:33 mordek wrote: I ran out of pokeballs but have 70 great balls... hrmm. Also, did you guys know you can pick up the pokeballs you miss by tapping them on the ground?
Incorrect, has been proven false.
Hyper training allowing you to increase IVs is a game changer.
terrible idea.
everyone who wanted to be competitive has been using pokesav/pokegen for 20 years. everyone else is gonna feel like their thousands of hours breeding perfect pokemon were just wasted.
all of that is before you consider that the point of the system is to make every pokemon unique. this removes that
i firmly believe pokemon is more fun the less effort people put into metagaming
This is just another instance of "they took the grind out of the game, now how will people make themselves feel superior to filthy casuals?"
Good riddance. Same result without having to hack or grind forever. And you can still grind if you want to get the IVs naturally or want to hatch for shinies or whatever.
On July 20 2016 05:24 Requizen wrote: This is just another instance of "they took the grind out of the game, now how will people make themselves feel superior to filthy casuals?"
Good riddance. Same result without having to hack or grind forever. And you can still grind if you want to get the IVs naturally or want to hatch for shinies or whatever.
the better solution is to scrap the system and give an NPC the ability to change hidden power typing.
The MTG/pokemon go discussion yesterday inspired me to link this to you guys today. It looks like just an MTG video but he ends up talking about pokemon go 2 minutes in. Bonus memes included too. I love this channel.
On July 20 2016 05:19 Frolossus wrote: everyone else is gonna feel like their thousands of hours breeding perfect pokemon were just wasted.
Or that they saved thousands of hours in the future.
Breeding's actually fucking stupid anyway. There's a small number of people who actually enjoy it and a much larger number of people who do it out of imagined necessity because either they don't like the idea of PokeGen or aren't aware of it. On the whole it's one of the most archaic and dated aspects of Pokemon gameplay. Breeding for egg moves is a good enough reason to do it, and if this is getting rid of the tedium/RNG of breeding for good IVs, I say good riddance.
On July 20 2016 05:19 Frolossus wrote: all of that is before you consider that the point of the system is to make every pokemon unique. this removes that
Natures and Abilities already do this in a way that's much more visible to the casual player. It's possible Gen 7 will add other ways to differentiate Pokemon in a more visible way. The impact of IVs is largely invisible to the casual player who does one maingame playthrough and moves onto the next game.
On July 20 2016 05:19 Frolossus wrote: i firmly believe pokemon is more fun the less effort people put into metagaming
You overestimate how much of the casual player base actually cares about these things. The only people that care about EVs/IVs are competitive players/speedrunners + pseudo-competitive players who have no real reason to optimize/grind in their personal Pokemon experience but do so anyway. This addition doesn't make anyone care more or less than they already did.
On July 20 2016 05:24 Requizen wrote: This is just another instance of "they took the grind out of the game, now how will people make themselves feel superior to filthy casuals?"
Good riddance. Same result without having to hack or grind forever. And you can still grind if you want to get the IVs naturally or want to hatch for shinies or whatever.
the better solution is to scrap the system and give an NPC the ability to change hidden power typing.
Ok yeah, I agree that getting rid of IVs entirely is a better solution but since this is still a 3DS game, they have to maintain compatibility with Gen 6, so scrapping IVs entirely isn't an option.
Getting rid of IVs would be good for Gen 8 for Nintendo's next handheld.
On July 20 2016 05:19 Frolossus wrote: everyone else is gonna feel like their thousands of hours breeding perfect pokemon were just wasted.
Or that they saved thousands of hours in the future.
Breeding's actually fucking stupid anyway. There's a small number of people who actually enjoy it and a much larger number of people who do it out of imagined necessity because either they don't like the idea of PokeGen or aren't aware of it. On the whole it's one of the most archaic and dated aspects of Pokemon gameplay. Breeding for egg moves is a good enough reason to do it, and if this is getting rid of the tedium/RNG of breeding for good IVs, I say good riddance.
On July 20 2016 05:19 Frolossus wrote: all of that is before you consider that the point of the system is to make every pokemon unique. this removes that
Natures and Abilities already do this in a way that's much more visible to the casual player. It's possible Gen 7 will add other ways to differentiate Pokemon in a more visible way. The impact of IVs is largely invisible to the casual player who does one maingame playthrough and moves onto the next game.
On July 20 2016 05:19 Frolossus wrote: i firmly believe pokemon is more fun the less effort people put into metagaming
You overestimate how much of the casual player base actually cares about these things. The only people that care about EVs/IVs are competitive players/speedrunners + pseudo-competitive players who have no real reason to optimize/grind in their personal Pokemon experience but do so anyway. This addition doesn't make anyone care more or less than they already did.
natures and abilities only give you like 50 options for pokemon. it's real easy to get duplicates with just those two systems. that's why they made EVs and IVs. so you could have very large numbers of unique pokemon.
this is a terrible change, neither worth implementing or designing around.
The average casual player does not catch many duplicates. Usually they catch 1-ofs. 1/50 chance of an "identical" mon when they catch a duplicate isn't all that significant for most players' experience.
On July 20 2016 05:38 Frolossus wrote: this is a terrible change, neither worth implementing or designing around.
I mean, I agree that there's really no added value, but it also doesn't meaningfully detract from anyone's experience either. Most people honestly won't care.
If it's a step to phasing out the grindy RNG element of breeding, I'm for it.
Gen 2 is the gen that I find it hard to give a shit about even though I acknowledge that it probably added the most to the series gameplay-wise.
At the time I hated a lot of the new designs (especially didn't like the starters) and the new types + SpAtk/SpDef split nerfed my favorite mons.
Now there's just nothing to care about because I started being vaguely interested in competitive in Gen 3, and Gen 1 speedrunning is at least somewhat interesting, but Gen 2 is just...there.
Also phyvo that guy's first video was hilarious but they've fallen off hard since then. The one you linked was pretty good. Figured it out about 3/4 in.