On July 06 2016 19:16 PrinceXizor wrote:
What do those options even mean?
What do those options even mean?
Lmgtfy
http://www.digitalstorm.com/unlocked/pc-gaming-101-mouse-grip-styles-idnum28/
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Eppa!
Sweden4641 Posts
July 06 2016 10:37 GMT
#26701
On July 06 2016 19:16 PrinceXizor wrote: What do those options even mean? Lmgtfy http://www.digitalstorm.com/unlocked/pc-gaming-101-mouse-grip-styles-idnum28/ | ||
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Scip
Czech Republic11293 Posts
July 06 2016 10:46 GMT
#26702
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Alaric
France45622 Posts
July 06 2016 11:11 GMT
#26703
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Numy
South Africa35471 Posts
July 06 2016 11:15 GMT
#26704
On July 06 2016 15:23 sung_moon wrote: Saw Batman vs Supes Ultimate Edition. The extra scenes make does make a lot more sense to certain other scenes/questions in the Theatrical cut (the Senate hearing scene/Africa scene) Still not a terribly great movie, but better with the extra scenes I must say. I still think Batfleck was great, although they made him very guliible, the worst detective ever, and his whole identity being blown so easily still makes me sad as a comic book/Batman DCA fan. Yea it still had lots of problems but I feel like it showed a lot of promise. The Senate stuff made so much more sense, really confused why they cut all that yet still kept the general plotline there. One thing I really liked about BvS was the visuals, if they can fix the pacing issues and make it so the characters work a bit better then I think it'll be pretty solid going forward. I'm relatively optimistic about the rest of the DC stuff. | ||
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mordek
United States12705 Posts
July 06 2016 11:27 GMT
#26705
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PrinceXizor
United States17713 Posts
July 06 2016 11:32 GMT
#26706
On July 06 2016 19:37 Eppa! wrote: Lmgtfy http://www.digitalstorm.com/unlocked/pc-gaming-101-mouse-grip-styles-idnum28/ Then i use none of them. I'm double jointed in 4/5 fingers in my hands So i kind of use the first knuckle of my fingers to move the mouse. | ||
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jcarlsoniv
United States27922 Posts
July 06 2016 12:43 GMT
#26707
On July 06 2016 20:32 PrinceXizor wrote: Show nested quote + On July 06 2016 19:37 Eppa! wrote: On July 06 2016 19:16 PrinceXizor wrote: What do those options even mean? Lmgtfy http://www.digitalstorm.com/unlocked/pc-gaming-101-mouse-grip-styles-idnum28/ Then i use none of them. I'm double jointed in 4/5 fingers in my hands So i kind of use the first knuckle of my fingers to move the mouse. I'm...gonna need to see a picture of that | ||
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killerdog
Denmark6522 Posts
July 06 2016 14:23 GMT
#26708
On July 06 2016 21:43 jcarlsoniv wrote: Show nested quote + On July 06 2016 20:32 PrinceXizor wrote: On July 06 2016 19:37 Eppa! wrote: On July 06 2016 19:16 PrinceXizor wrote: What do those options even mean? Lmgtfy http://www.digitalstorm.com/unlocked/pc-gaming-101-mouse-grip-styles-idnum28/ Then i use none of them. I'm double jointed in 4/5 fingers in my hands So i kind of use the first knuckle of my fingers to move the mouse. I'm...gonna need to see a picture of that Ignoring the double jointed hipsterism, it just sounds like cross between claw and palm grip. I use a deathadder, so it's pretty big/long. Basically a claw grip but instead of having the points of my finger touching the mouse buttons, i have the flat/pad of the finger (tip to ~60% of the way to first knuckle) resting on the button. from first knuckle to third knuckle don't touch the mouse. Nowhere near a palm grip, but none of the finger stabbiness of the claw grip. | ||
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WaveofShadow
Canada31495 Posts
July 06 2016 14:26 GMT
#26709
Px plz Also play moar OW wif me Also also soniv dunno if you got my messages last night but sorry for bailing on you I can explain latar | ||
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PrinceXizor
United States17713 Posts
July 06 2016 14:27 GMT
#26710
On July 06 2016 23:26 WaveofShadow wrote: I haven't heard 'double jointed' since like grade 6. Px plz Also play moar OW wif me Also also soniv dunno if you got my messages last night but sorry for bailing on you I can explain latar I mean i know thats not like medical. but i don't know the medical term? natural ability to hyperextend specific joints? I mostly to it mousehand for comfort. it feels better to have my fingers that way. ALSO if i'm online on bnet just HMU and i'll be glad to play w/ you. | ||
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jcarlsoniv
United States27922 Posts
July 06 2016 14:32 GMT
#26711
On July 06 2016 23:26 WaveofShadow wrote: I haven't heard 'double jointed' since like grade 6. Px plz Also play moar OW wif me Also also soniv dunno if you got my messages last night but sorry for bailing on you I can explain latar Yeah, no worries, I was pretty tired. I also know by now that when you say "2 minutes", it never is. | ||
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Alaric
France45622 Posts
July 06 2016 15:02 GMT
#26712
Well, if you really have to push the point that Nahiri is literally crazy now... This is clearly not a constructed card, but with how powerful it'd be coupled with a high-CMC Madness spell and a couple of lands I can understand that they wouldn't want it at rare. Also wait... what? At the very least I'm very pleased to see that spirits actually get support in this set after how poor SOI was. Isn't it weird though how the big set doesn't give much to several tribes, and the small set rather than flesh them out instead enables them? | ||
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Cixah
United States11285 Posts
July 06 2016 15:38 GMT
#26713
On July 07 2016 00:02 Alaric wrote: Massive Madness outlet in red for people who happen to have a lot of mana lying around? Well, if you really have to push the point that Nahiri is literally crazy now... This is clearly not a constructed card, but with how powerful it'd be coupled with a high-CMC Madness spell and a couple of lands I can understand that they wouldn't want it at rare. Also wait... what? At the very least I'm very pleased to see that spirits actually get support in this set after how poor SOI was. Isn't it weird though how the big set doesn't give much to several tribes, and the small set rather than flesh them out instead enables them? Its a cheap outlet at the cost of raw cards. Boris reckoner in play, discard 2 progenitus and kill someone. This card is very neat and super johnny. But that's the best part of magic | ||
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Requizen
United States33802 Posts
July 06 2016 16:05 GMT
#26714
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Slayer91
Ireland23470 Posts
July 06 2016 17:24 GMT
#26715
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PrinceXizor
United States17713 Posts
July 06 2016 17:32 GMT
#26716
Gotta grind for plat >.< and try to avoide hackers. | ||
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Holyflare
United Kingdom30775 Posts
July 06 2016 20:52 GMT
#26717
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mordek
United States12705 Posts
July 06 2016 23:21 GMT
#26718
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Gahlo
United States35174 Posts
July 07 2016 02:29 GMT
#26719
Yugioh is an... odd inclusion to this game. The majority of the sets are comics, Marvel, DC, and TMNT. Wizkids is part of WotC, so they have access to the D&D lisence easily enough but... yugioh? Funny story, it was actually the first set to be designed, but Wizkids waited for an IP that had more pop until they landed Marvel. This makes Yugioh a very wierd set because templating was awful, the power curve of the game wasn't very smooth, and some of the cards straight up didn't work with how the rules of the game were and had to be erratad on release. Oh, did I mention the art sucks? Instead of having proper drawings like everything else, Wiz Kids was forced to take screen shots from the anime. That's not even mentioning that the dice in this set were stamped with index number and in official tournaments you need at least one die for the character with the right number, more on that later. But, regardless of my feeling on yugioh in general, it has some strong cards and is becoming difficult to find online so I figured better now than later like the case with Avengers vs X-Men where you're lucky to find it less than 2x MSRP. The Team: Morphing Jar x2 1(Mask) - One of the few vanilla cards that is worth playing. It isn't a game ender but is super efficient for it's cost. Thousand Dragon x1 6(Bolt) - Sadly the only super rare I got in this box, which average 1.75/box in all non AvX sets. When fielded, opponents character die that get KO'd that turn to to the used instead of the prep. This ability is massive in Dicemasters as the KO => Prep mechanic provides a hefty defender's advantage. It's also the only character to have the fusion mechanic, where you can KO two different characters of the Thousand Dragon Fusion affiliation to buy him for free. So now you'd get an expensive die in exchange for some board presence, but you get to roll that die and the sacrificed characters the next turn anyway. Since there is no common Thousand Dragon, it's rare for there to be more than one in a draft(there wasn't) so when I saw it I immediately snatched it up on my 2nd pick. Time Wizard x3 5(Mask) - The first part of the fusion fodder, the Time Wizard I used lets me move 2 sidekick dice from the used to prep when he's fielded. Think of that as playing a creature that creates a suspend 1 copy of seething song. The opportunity to take advantage of his when fielded and then KO him for Thousand Dragon is strong in draft. I grabbed these guys when I saw them. Baby Dragon x1 3(Bolt) - The second part of the fusion fodder. My team was kind of lopsided since Yugioh tends to either be cheap stuff or super expensive, so I passed on the more expensive version with an ability for the cheaper vanilla. I probably could have netted them both, but it was worth securing one instead of getting none and this one fit my curve better. Blue-Eyes White Dragon x1 6(Bolt) - This is the big beat stick of the team. When it attacks it gets +1A for each other attacking die, which can be massive. On 2 of its 3 character faces it deals 3 damage to a character die, shades of Flametongue Kavu. Curse of Dragon x2 5(Bolt) - When it's in the used pile if I field a character die with "Dragon" in the name(Baby Dragon, Thousand Dragon, Blue-Eyes White Dragon, Curse of Dragon) I can roll the die. If it comes up as a character face I can field it for free. Very nice for keeping a board presence when a character either slips through blockers or is let through to remove it from the board for a while. Jinzo x 1 5(Shield) - When fielded I can cancel the effect of an action die in the field. Think of this like Naturalize or Disenchant with legs. Doomcaliber Knight x2 5(Fist) - Long story short, it has Hexproof and has a global where a player can pay a fist to make their attacking characters have Hexproof. Basic Actions: Horn of the Unicorn - Two characters get +1/+1, on 2 of the 3 action faces they also get Overcrush(trample) Monster Reborn - Lets me roll a character die from my used pile. If it lands on a character face I put it into my reserve. If it doesn't it hops into my dice bag. Game 1: Last time I said I wanted to do best of 3's with future drafts. This game killed any shot of that happening by lasting over an hour and a half long I should have called it at 30. It was trench warfare as lots of sidekick faces got rolled, leading to ranks of blockers nobody really had any consistent way of getting around. I mess up big time early by not buying a Time Wizard since I was playing on a mat for the first time. For some reason when I was learning the game, probably on account of being left handed, I learned the Prep Area and Used Pile backwards, so instead of being able to roll a previously KO'd Morhping Jar I was stuck with 3 energy instead of a possible 5. If I wanted to be a dick about it I could have reversed the turn and fixed it, because it isn't an optional thing, but I didn't feel like making a deal out of it. I took a few hits as my opponent was able to get a decent early tempo in Breaker and La Jinn, but was able to stem the tide with Thousand Dragon's effect. Luckily he didn't notice some synergies on his team until it was too late into the game for them to matter. He has a habit of this. The game came to a conclusion as I just said "fuck it" after fielding my Blue Eyes and alpha striking just to get the game over with. Blue eyes alone had 15A after it's ability triggered and between that, Thousand Dragon, Curse of Dragon, alongside two of them getting Overcrush from Horn of the Unicorn it was more than enough to finally bring things to an end. 1-0 Game 2: Really short game. Guy didn't pick much early game or put it on his team so the only thing he had was a Goblin Attack Force for a while which can't block. I chumped it easily enough over and over with Morphing Jars and either attacked into an open field or bypassed the Goblins. This could have been a best of three, but we were playing outside, the breeze had died so the heat was annoying, and we were all getting hungry so we said fuck it. 2-0 Conclusion: Overall I'm decently happy with my draft. Jinzo and Doomcaliber were literally useless, but only due to their abilities not being needed despite being good. My dragon core was up to the task despite my poor piloting but in the end I was playing down to the level of my opponents that day. The one thing that has me miffed though is that the die for the rare Jinzo, one of the two cards in the set that sell for $20+, is currently missing. Since they are index number stamped, if I were to go to a competition I wouldn't be allowed to use the character and the resale value of the card goes down heavily when not in a proper pair. The search continues. I hope this has been somewhat decent to read. I'm mostly doing these to put my words down and I know a couple people gaze over them for shits and gigs while not having a firm grasp on the game, so I've been keeping the nitty gritty light. Lemme know if you guys want more detail. Not sure when the next one will be again. I don't expect to be buying more DM until September when the Green Arrow/The Flash set comes out since Sun/Moon and Zelda+NX(or WiiU) is soaking up a lot of my free money at the moment. Nor do I know the future buying patterns of my friends. Currently there's a 44% off of The Amazing Spiderman set from one of the big online retailers, so maybe somebody will pick up one of those. Draft 1 - Marvel: Civil War Draft 2 - DC: World's Finest | ||
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sung_moon
United States10110 Posts
July 07 2016 03:39 GMT
#26720
edit : I wish I could play by play of my Street Fighter/Tekken matches and/or Game of Throne board game writeups like you guys do. You guys literally remember every card on each turn, what angle the land was tapped, each sequence and subsequent salt that flowed after too. | ||
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