Also Fractured But Whole looks amazing. Definitely going to get it after I had so much fun with Stick of Truth. Matt & Trey really make it like you are inside an episode.
The LiquidLegends Lounge - Page 1306
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Doctorbeat
Netherlands13241 Posts
Also Fractured But Whole looks amazing. Definitely going to get it after I had so much fun with Stick of Truth. Matt & Trey really make it like you are inside an episode. | ||
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Scip
Czech Republic11293 Posts
I feel like that is what always makes or breaks a civ game I feel like that's the reason Civ5 kinda falls short of Civ4, because there just doesn't (from my experience) seem to be a reasonable way to expand your empire and keep friends at the same time Civ Rev took that to the extreme and look at how shit that game is LOL | ||
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Numy
South Africa35471 Posts
On June 17 2016 03:28 Redox wrote: I love my G400 which also was super cheap, but apparently it has been phased out. I guess g402 is the succesor but personally I dont know it. Its also inexpensive tho. Looks like I'm going to go with the G502. Thanks for the advice. | ||
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jcarlsoniv
United States27922 Posts
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Slayer91
Ireland23470 Posts
On June 18 2016 03:00 jcarlsoniv wrote: I'm really liking the most recent Disturbed album. Sound of Silence is an astounding cover. Really? I haven't heard it. | ||
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Duvon
Sweden2360 Posts
I don't like it as much as, the cool thing about Sound of Silence (by s&g) is that's it's barely audible, it's whispered out. | ||
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AsmodeusXI
United States15536 Posts
On June 18 2016 03:39 Duvon wrote: I don't like it as much as, the cool thing about Sound of Silence (by s&g) is that's it's barely audible, it's whispered out. Now, I may be misjudging Teut, but I think you perhaps have missed the joke. ![]() | ||
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Slayer91
Ireland23470 Posts
+ Show Spoiler + I make joke | ||
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Duvon
Sweden2360 Posts
The sound the joke made as it swept over my head. Maybe I shoulda quoted soniv instead though. | ||
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Requizen
United States33802 Posts
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WaveofShadow
Canada31495 Posts
On June 18 2016 05:04 Requizen wrote: I think 21st Century Breakdown is a pretty good album. I'm going to make a concerted effort not to rant here because I used to love green day, but everything they have come out with since Warning has been deplorable (and though I personally liked much of Warning, it wasn't a great album). | ||
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jcarlsoniv
United States27922 Posts
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WaveofShadow
Canada31495 Posts
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red_
United States8474 Posts
On June 18 2016 06:54 jcarlsoniv wrote: red, Power Overwhelming was not that hard of an achievement to get, c'mon I'm pretty sure you play more Zarya than me at this point I would hope you got it first :p | ||
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Crusnik
United States5378 Posts
I have an issue with hats. | ||
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Alaric
France45622 Posts
And I don't even mean in tems of results, there were 20 people, I convinced the cashier to make it 3 tables instead of 2, so there was 8-pod with the regulars, 6-pod with the mostly less-regular/low table, and another 6-pod with new faces. Considering we're usually 12-14 including the cashier and the high-table faces that weren't here tonight, that was almost 10 more than expected. I ran around to ask people if they were knew, where they'd come from, etc. one was visiting his cousin so they both came to diversify their opponents, one was an Italian who arrived last monday, another a Quebec who was doing an internship and was glad to be able to play some Magic. There was a bit of rumbling (spoiler: the 0-3 of our 8-man pod was a guy who's a bit salty, especially wrt lands, so we semi-regularly heard him complain/have an outburst from across the table), but overall the atmosphere seemed nice. With Sorin/Abbey at the new faces table, Nahiri/foil Thing at the "low" table and Nahiri/Arlinn at the regulars table there were good pulls to motivate everyone too. I wish I'd been able to watch more people/discuss with the new guys more, but one of my matches went to time and after the rare redraft most left immediatly. Ah well, maybe I'll see some of them again next week! Was nice to see new faces who enjoyed the evening or were happy to get the commons/uncos pile offered. + Show Spoiler + I opened Sage of Ancient Lore, and with a pack not exceptional apart from it I picked it (right neighbour, the salty guy, was certain I'd take it and said "oh you're green"). I went toward RG pretty fast, with my 2nd pick being Kessig Forgemaster and 3rd pick Howlpack Resurgence, and I passed Moonlight Hunt for something I don't quite remember p4, thinking as a more situational card it may wheel. It didn't, and I noticed 3 places to my right was likely on werewolves too (unsure whether he was trying to cut me, since he didn't first pick a DFC; tbh that's a guy with an attitude I dislike in general). White was pilfered, green and red very sparse past the first half of the pack, and black seemed somewhat opened (I passed Dreadsteed picks 4 and 5 iirc so I thought my neighbour would likely be in it). Pack 2 I saw a recruiter opened to the other drafter's right, hoping it might come to me, but it was picked 2 spots to my left. Fuck. My neighbour opened a Pacifist so that bolstered my deck, I picked up Censer since I had a bunch of humans, passed Slayer's Plate for something like gloomwidow. After looking at the next pick I did a double take: I already have a bunch of humans so it can give me flying reach, it works very well with trample that I have several sources for (enchantment, tricks, two loggers and the sage), and a repeatable buff for my creatures that I can spend my mana on without preventing my wolves from flipping looks like an actual good card for my deck! Pack 3 Village Messenger was opened to the left of the other werewolves guy... and Arlinn Kord to his right. Ugh. Won't lie, I was internally salty (last time we drafted the exact same colours while being across, he opened Avacyn pack1, got passed a Recruiter pack2, and other ridiculous stuff like that, and criticised my picks of not getting the delirium stuff over the "equivalent" human when I was GW with human payoff). I opened Markov Dreadknight and smiled as my neighbour had been sighing (he wasn't very experienced in the format, found it kinda hard to approach, and tbh pack1 wasn't great at all in our table corner, but I knew I'd probably put him in black by ignoring it myself), told him I'd make his picks easy. He got a dead weight a bit later too. I picked up a Quilled Wolf, passed not one, but two Solitary Hunters for other stuff, and went to build with 30+ RG cards to pick from. + Show Spoiler [my deck] + Forest x9 Mountain x8 Rush of Adrenaline Insolent Neonate Village Messenger Lambholdt Pacifist Hinterland Logger x2 Quilled Wolf Aim High x2 Kessig Forgemaster Sanguinary Mage Magmatic Chasm True-faith Censer Stoic Builder Gloomwidow Howlpack Resurgence Fiery Temper Solitary Hunter Briarbridge Patrol Voldaren Duelist Murderer's Axe Sage of Ancient Lore Reduce to Ashes Sideboard included another Rush of Adrenaline, Aim High and Gloomwidow, and a Root Out and Clip Wings just in case. + Show Spoiler [table decks] + Wr Nahiri, low to the ground 16-lands humans aggro UR spells, with a mix of draw, burn, flyers, madness RG wolves (me) RG wolves and stuff (Ego amongst others) (other guy) UWg tempo/enchantments zombies BW lifegain/delirium RG Delirum/madness (my right neighbour) Other RG dude, no idea what he had apart from recruiter Yuuup, 8-man pod with 6 people drafting red. Wr Nahiri salty-dude said he was surprised as he thought it's not a good one in this format (well I'd put it on par or above white for the 2nd spot), blue was obviously pretty open during pack 2, because actually only one person was really drafting it at that point. ![]() Considering how many people battled for these colours, I'm pretty happy with what my final deck looks like. Pay-off for my humans/werewolves, a bunch of tricks to deal with flyers or push for the final damage, and a pretty decent curve. + Show Spoiler [matches] + Match 1 vs BW lifegain/delirium + Show Spoiler + Game 1 is over somewhat quickly once I hit my 4th land (on turn 6 or 7 on the play?) because it enabled Duelist, and the next turn Chasm for the win. I curved out decently with Quilled Wolf, Gloomwidow, Resurgence before that. He doesn't show me much. Game 2 I get t1 Village Messenger on the draw, but Indulgent Aristocrat shows up. Sadness (also scared if he has Call of the Bloodline). Then Wayward Evangelist. Welp. Followed by Nearheath Chaplain. I attack with flipped Messenger, flipped Pacifist and Gloomwidow, he blocks with Aristocrat + 2 spirits on Messenger, and Evangelist on Pacifist. Strength of Arms and flipping Evangelist (sac-ing a crow) later, I play Howlpack Resurgence to get rid of all 1/1s at the cost of the Messenger... and it's actually 20 life to 15 in his favour! How do I win before I'm out of gas? °O° Turns out he was hoping to get a Stallion of Ashmouth out earlier but only had one swamp, despite delirium. Because I went wider, I'm almost certain to win now (through Tenacity the previous turn, and I topdeck the 6th land to ensure it with pumped trampling Quilled Wolf. The match was fun! Especially the second one. I explained to him that Evangelist would actually be a huge pain for an aggro deck like mine if he's into the "tokens/go wide" archetype of BW, as it's a ton of lifegain, and usually flyers to ping me to death. Without Resurgence and my great creatures (Pacifist hype!) running out of steam would be a real concern without Chasm, and I had to think, even though I was actually in the lead most of the time. 1-0 Match 2 vs UWg tempo/enchantments zombies The guy joked that he'd win by boring us all to death. I assumed it'd be an UG clues deck, or an UB control one. + Show Spoiler + Game 1 is him showing cards such as Thing in the Ice, Manic Scribe and Lamplighter of Selhoff, along with auras (3/7 Thing hype!). Magmatic Chasm let me swing for his final 9 life though, and he sideboarded some stuff. Game 2 was me coming off rather strong, with a flipped Messenger + Censer, and dealing some damage before my opponent enchants his Manic Scribe. The scribe milled Quilled Wolf, Briarbridge Patrl and iirc Aim High or something. Considering I'd mulled and stayed on 2 lands, I was happy to see that mill make my 4th more likely. Deny Existence on Hinterland Logger though, welp. I could have passed, then magmatic chasm for the win, or if he played two spells at once had a couple tricks to push through. I still went through with the plan the next turn... eating a Broken Concentration on Chasm. Burnt my 2 tricks to get rid of 3/6 trample Scribe. Long story short, I flooded enough (14 lands in 25 cards I believe?) that my hand was 7 lands+Duelist at one point. Duelist gets Denied too, and Selhoff+Haunted Cape+Ghostly Wings is gonna kill me, with Nephalia Moondrakes on top of it. Flooding like that let him draw his stuff for when I got mine, it was brutal. ![]() We started game 3 with 5 minutes left. It went a similar way at first, and his Scribe milling Magmatic Chasm. Welp. I did some damage, then Scribe #2 milled Murderer's Axe, Aim High and Clip Wings (sided in). Welp. Meanwhile a turn 3 Ulvenwald Mysteries and a later Ongoing Investigation gave him potential for a bunch of cards in hands and chump tokens, not good at all for me (and time). Turns got called with him at 9 life, flipped Logger with Censer, Gloomwidow, a Sage of Ancient Lore I'd just played. I managed to force awkward blocks to get rid of his board, but he had multiple clues. Turn 2, I simply attacked with Logger+Sage then let them flip, hoping to get lethal next turn. Turn 3 opponent destroys Censer with Root Out, cracks a clue for a token (buffs Sage but lets him block a non-trample creature so worth), then exiles one with Ongoing Investigation to gain life, aiming for the draw. Turn 4 I swing with my trample wolves, after the chumps he's left with 2 life... Fiery Temper wins it at the last possible turn. Phew. That match was weird. Entertaining but wierd. My opponent only had a couple of flyers which surprised me when you have the UG enchants combo. He had nice early drops for tempo (Thing and Scrib block a bit, Stitched Mangler) into 3/5s to lock down the ground while either delirious mill or flyer beats close the game. Tbh I didn't expect the Sage to perform that way, it often started up as a 2/2 or 3/3, but it turns out passing to flip your wolves builds your hand too. 2-0 Match 3 vs UR kinda spells His deck was really good. I think he maybe lacked another madness outlet, or early game creatures though (neonate, homonculus, bloodmad vampire were half his early plays basically). Multiple Nagging Thoughts, Avacyn's Judgement, multiple Sleep Paralysis, Mad Prophet (that he never drew), Pore over the Pages, Geistblast in colours... + Show Spoiler + Game 1 was fairly fast, I play creatures, there are better than his so good trades, he Sleep Paralysis his way into halving my board, a surprise Aim High on a sleepy Pacifist gives me lethal. Game 2 was stolen by 2 things: an unchecked Pyre Hound, and my mistake that allowed it to live. 2/3 and 3/3 on board, Murderer's Axe played, I hesitate between equipping the 3/3 to make it easier to kill Hound, and the 2/3 to make blocks harder (he only has homonculus untapped then). I equip the 2/3 and he lets me through. Next turn when I Aim High the 2/3, it's a 6/7 against a 5/6 Hound with mana open... obviously hoping he doesn't have an instant is dumb. He plays Geistblast and I get blown out. 3/3 would have at least traded and the axe would have helped. I die soon after because 6/7+ trampler hurts, I may have won if I traded though because he was fairly low on life too and my creatures are stronger on average. Live and learn. Game 3... remember that Slayer's Plate I passed? I knew he'd picked it (surprised to see a bent card on top of his stack during the draft, then I remember passing that foil), and it punished me hard for that mistake. He dropped it and even though I traded and his creatures weren't humans, it basically killed my stronger creatures 1-for-1. Censer helped a bit mitigate the stat difference though. When he played Stitched Mangler and Niblis of Dusk, tapping my Sage of Ancient Lore, if was brutal. Next turn he attacked my remaining 6 life with a 6/3 Niblis, the Mangler and a Bloodmad Vampire. I cast Aim High on my flipped Sage to ambush the Niblis, and decided to block the Mangler with my 4/4 (censer+builder) so it could survive, I'd hit for lethal or close to hit the next turn with two vigilant creatures against no blockers, looking to clinch the game. Obviously my greediness punished me too, as even though I'd seen Geistblast I then dropped to 2 life instead of 4, and he finished me off. I really enjoyed the match. Close games, interesting decisions, the ones I lost I had clearly made mistakes that I can keep in mind for the next times. Of course it meant I'd "only" get Arlinn rather than Nahiri, but since I wanted a 4th Arlinn for the werewolves standard deck anyway, it's fine by me. 2-1 I picked Arlinn, Sage, my 4th Brain in a Jar (for the budget/initial mono-U prison) and Devil's Playground, missing Nahiri (obviously) and a Game Trail for my EDH/werewolves standard decks. Howlpack Resurgence is really good when people don't expect it, Pacifist is great with equipments and pumping enchantments obviously, Sage of Ancient Lore performed better than I'd have expected in an aggressive deck looking to play on curve and with no card draw. Sadly I never drew Forgemaster. Gloomwidow is meh if your curve doesn't pan out against board stalls (or little menace stuff). I ended up siding more tricks and getting rid of Sanguinary Mage quite often. I think that's the first time a RG deck does kinda well for me. Obviously I've been trashed by it previously (especially when trample-granting creatures and removal (that I didn't have aside from tricks) are involved), but I'd usually dismiss it as a "tap cards sideways" deck which doesn't seem very interesting. I think having so many DFCs (7 werewolves) and payoff cards, plus a couple instants, and having to think about how to work my turns to bait blocks that'd turn my tricks into removal, and drafting a couple equipments to have the equip option to do something on my turn without casting a spell helped a lot, though. It was still aggro, but I had more venues/decision points, which made the matches interesting. A faster curve than the usual werewolves midrange helped too I think, balancing putting pressure and stuff and having to make things happen before I have enough mana to make all the plays I want in a turn. | ||
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killerdog
Denmark6522 Posts
On June 18 2016 01:03 Doctorbeat wrote: Gotta say Civ VI looks pretty good. I'm liking the changes they made to the game, mid/late game was never interesting and now it might be. Also Fractured But Whole looks amazing. Definitely going to get it after I had so much fun with Stick of Truth. Matt & Trey really make it like you are inside an episode. It sounds good, it looks pretty trash though. The last load of screenshots I saw, admittedly a while ago, just looked like a shitty freemium game... The art style was terrible ![]() | ||
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Eppa!
Sweden4641 Posts
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killerdog
Denmark6522 Posts
On June 18 2016 12:15 Eppa! wrote: Apparently this is "toxic"according to RIOT http://imgur.com/a/Tplro#rSNla4h Guess this is why I never saw League community as very toxic but people think it is because any sort of seminegative or possibly constructive critisism is TOXIC. I mean in the first one he's constantly threatening to afk... that's not really "seminegative" or "constructive." The rest he's just being an annoying whiner I'd just mute him though | ||
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Karis Vas Ryaar
United States4396 Posts
On June 18 2016 02:50 Numy wrote: Looks like I'm going to go with the G502. Thanks for the advice. If your willing to spend the money sure. I bought a 402 and its nice for the price but pretty no frills. Were I willing to spend to the money I definately would have gone with 502 | ||
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