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On June 16 2016 09:14 Dandel Ion wrote: and gods response was to tell him to find better teammates iirc pretty juicy Ah life, The Dynamic queue of earth. Measured individually based on how powerful the people you associate with are.
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On June 16 2016 01:22 WaveofShadow wrote: So, I kept hearing 6ah complain about OW solo queue but my experiences with it early on were pretty decent overall. Decided last night and today to grind out a little on my own for fun.
Awful. Just awful. By far the worst part of it (to me) is the fact that 80% of the games you join after queuing are games that are either about to end in 30s or absolute stomps in the making. You are basically assured to join a horrible team with leavers and losses abound. Makes me wonder how ranked will deal with this---I'm assuming there won't be mid-game joining in ranked mode to prevent insta-losses affecting your stats?
Then of course there's typical solo-queue fare that exists in any game. The raging, the trash-talking, the terrible players (not fighting on the point, 3 snipers, etc). Not until I started playing these games did I feel what Red must feel every time he plays with us and we can't win. I am a horrible, awful player, and yet I manage to get 3-4 gold medals in a majority of my games, and still lose (and win sometimes too, obvs), but it's the feeling of 'I can't carry these assholes' that I truly thought I had left behind. I don't like it at all.
3 am weekday matchmaking is interesting, 1 guy plays winston vs 2 reaper comp and complains about mercy heals. played a game where I almost won with 3 tracers 3 genjis. The reality is that the "terrible matchmaking" is often just a product of snowballing. People don't understand (as of now at shitty ratings) that every action has consequences. The hivemind parrots "the you should be flexible in picking" but they really don't understand the need to be flexible in playstyle and movement or at best they can fight vs some types and not others. You lose by not covering flanks and ot utilizing/countering concaves. There is also a lot of disagreement on how to utilize and create leverage. There is also slow push vs fast push vs ultibuilding vs looking for picks depending on the difference in team compositions and maps segments.
There is actually a lot to learn from shitty play because there is wilder meta especially as a lot of people don't understand how initial build order leads to an advantage at 3 base.
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The back of my arm hurts a bit, right above the elbow, especially when I do "pulling" motions (gear lever, mouse, etc.). Is that what you were talking about, kdoge?
Could be stiffness from bad form during exercise yesterday too, but in that case my left arm would hurt too rather than just be tired.
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Could be that you were doing weight too heavy or movement wrong and thus leaning more on one side to pull through. Bad form doesn't always wreck every place equally
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On June 16 2016 11:09 Eppa! wrote:Show nested quote +On June 16 2016 01:22 WaveofShadow wrote: So, I kept hearing 6ah complain about OW solo queue but my experiences with it early on were pretty decent overall. Decided last night and today to grind out a little on my own for fun.
Awful. Just awful. By far the worst part of it (to me) is the fact that 80% of the games you join after queuing are games that are either about to end in 30s or absolute stomps in the making. You are basically assured to join a horrible team with leavers and losses abound. Makes me wonder how ranked will deal with this---I'm assuming there won't be mid-game joining in ranked mode to prevent insta-losses affecting your stats?
Then of course there's typical solo-queue fare that exists in any game. The raging, the trash-talking, the terrible players (not fighting on the point, 3 snipers, etc). Not until I started playing these games did I feel what Red must feel every time he plays with us and we can't win. I am a horrible, awful player, and yet I manage to get 3-4 gold medals in a majority of my games, and still lose (and win sometimes too, obvs), but it's the feeling of 'I can't carry these assholes' that I truly thought I had left behind. I don't like it at all.
3 am weekday matchmaking is interesting, 1 guy plays winston vs 2 reaper comp and complains about mercy heals. played a game where I almost won with 3 tracers 3 genjis. The reality is that the "terrible matchmaking" is often just a product of snowballing. People don't understand (as of now at shitty ratings) that every action has consequences. The hivemind parrots "the you should be flexible in picking" but they really don't understand the need to be flexible in playstyle and movement or at best they can fight vs some types and not others. You lose by not covering flanks and ot utilizing/countering concaves. There is also a lot of disagreement on how to utilize and create leverage. There is also slow push vs fast push vs ultibuilding vs looking for picks depending on the difference in team compositions and maps segments. There is actually a lot to learn from shitty play because there is wilder meta especially as a lot of people don't understand how initial build order leads to an advantage at 3 base.
Yeah, I've had a lot of matches where we got crushed by our opponents, but then when the sides flipped we crushed the same players equally fast. Things can be swingy even with well matched teams because getting stuck in a death rush is brutal, and sometimes an otherwise sensible team comp falls apart because a key player is failing hard and taking down the rest of the team with them.
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I'm ready for some sort of ranked mode. Pick up games are fun but yeah they sometimes feel really one-sided. I guess that won't change too much with Ranked (because solo queue) but hey, you never know.
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Has anyone been playing to get achievements? I love collecting those things. Some of these are going to be hard because of difficulty and also I'm garbage at that particular hero. Made sure to get my Reinhardt cute spray this morning :3
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On June 17 2016 00:05 Requizen wrote: I'm ready for some sort of ranked mode. Pick up games are fun but yeah they sometimes feel really one-sided. I guess that won't change too much with Ranked (because solo queue) but hey, you never know. In general full team games should be more onesided than soloq games imo.
The nice thing about playing ranked is that you actually have something to play for. In unranked I dont care at all about win or lose, you end up with 50% anyway no matter if you try hard or not. Like my brother is a way better player than me but what does it matter, we both still win the same amount of games. So to me playing unranked feels like being in a hamster wheel. Nothing you do matters, you always end up at the same place as far as you can tell (since you cant see your mmr).
Of course I hope that they do a better ranked system than the one they had in beta. That was simply awful and I would actually prefer un ranked over that since it at least has good matchmaking.
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On June 17 2016 00:14 mordek wrote: Has anyone been playing to get achievements? I love collecting those things. Some of these are going to be hard because of difficulty and also I'm garbage at that particular hero. Made sure to get my Reinhardt cute spray this morning :3 I got my "Kill 2 people in each of Bastion's modes without dying" achievement last I played, which is always nice.
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Depends. I'm not actively chasing achievements, and some occur over the course of normal gameplay (Lucio ult reacting to Pharah/Junkrat/Hanzo/etc., stopping an ult with McCree's flashbang), while others randomly pop up (hitting someone with 6 sentries + left-click as Symmetra, I usually split them in 2 nests so that wouldn't happen ; or shoving someone in a trap as Junkrat when I mostly wanted them away from me). I think the only time I did it consciously was after hitting Reinhardt's ult (which rarely occurs, looks like I'm real bad with the cone's initial spread >>), I realised Roadhog would survive the combo so I fired at him then charged just the achievement.
Zarya's "one minute at high energy" one sounds rough, depending on where they put the floor for "high" energy.
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On June 17 2016 00:15 Redox wrote:Show nested quote +On June 17 2016 00:05 Requizen wrote: I'm ready for some sort of ranked mode. Pick up games are fun but yeah they sometimes feel really one-sided. I guess that won't change too much with Ranked (because solo queue) but hey, you never know. In general full team games should be more onesided than soloq games imo. thats' solo vs solo comapared to team vs team though. I've been the solo vs a team a bunch in OW.
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On June 17 2016 00:15 Redox wrote:Show nested quote +On June 17 2016 00:05 Requizen wrote: I'm ready for some sort of ranked mode. Pick up games are fun but yeah they sometimes feel really one-sided. I guess that won't change too much with Ranked (because solo queue) but hey, you never know. The nice thing about playing ranked is that you actually have something to play for. In unranked I dont care at all about win or lose, you end up with 50% anyway no matter if you try hard or not. Like my brother is a way better player than me but what does it matter, we both still win the same amount of games. So to me playing unranked feels like being in a hamster wheel. Nothing you do matters, you always end up at the same place as far as you can tell (since you cant see your mmr).
Well that gets more into the focus on MMR vs the focus on personal improvement.
I've bounced around 55% win rate more or less, and none of it really matter because it's unranked. But I've been setting personal goals that I aim for to try and focus on mechanical improvements.
Aiming for:
- 100 damage absorbed per projected shield on Zarya
- 55% hook accuracy on Roadhog is what I consider decent, 60% is my current benchmark for "good"
- 35%+ direct rocket accuracy with Pharah (obviously skewed by shooting shields, but shut up red)
As I get more consistent with things like these, I increase my goal benchmarks. IDGAF about my MMR right now, but all these little improvements will be beneficial in the long run.
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Yes focussing on personal improvement is what one should do. Unfortunately benchmarks as you mentioned like absorbed dmg or hook accuracy also depend on the skill of the opponent and therefore your MMR. In the end MMR / Elo is the only good parameter to measure overall performance in competetive games imo and it is a tragedy that most game developers have decided to deny us that information and instead flood us with useless crap. Its all smoke and mirrors.
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On June 17 2016 01:00 jcarlsoniv wrote:Show nested quote +On June 17 2016 00:15 Redox wrote:On June 17 2016 00:05 Requizen wrote: I'm ready for some sort of ranked mode. Pick up games are fun but yeah they sometimes feel really one-sided. I guess that won't change too much with Ranked (because solo queue) but hey, you never know. The nice thing about playing ranked is that you actually have something to play for. In unranked I dont care at all about win or lose, you end up with 50% anyway no matter if you try hard or not. Like my brother is a way better player than me but what does it matter, we both still win the same amount of games. So to me playing unranked feels like being in a hamster wheel. Nothing you do matters, you always end up at the same place as far as you can tell (since you cant see your mmr). Well that gets more into the focus on MMR vs the focus on personal improvement. I've bounced around 55% win rate more or less, and none of it really matter because it's unranked. But I've been setting personal goals that I aim for to try and focus on mechanical improvements. Aiming for: - 100 damage absorbed per projected shield on Zarya
- 55% hook accuracy on Roadhog is what I consider decent, 60% is my current benchmark for "good"
- 35%+ direct rocket accuracy with Pharah (obviously skewed by shooting shields, but shut up red)
As I get more consistent with things like these, I increase my goal benchmarks. IDGAF about my MMR right now, but all these little improvements will be beneficial in the long run. Holyflare somehow has like 90% hook accuracy every game, with 20+ hooks fired.
I don't understand...
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On June 16 2016 11:09 Eppa! wrote:Show nested quote +On June 16 2016 01:22 WaveofShadow wrote: So, I kept hearing 6ah complain about OW solo queue but my experiences with it early on were pretty decent overall. Decided last night and today to grind out a little on my own for fun.
Awful. Just awful. By far the worst part of it (to me) is the fact that 80% of the games you join after queuing are games that are either about to end in 30s or absolute stomps in the making. You are basically assured to join a horrible team with leavers and losses abound. Makes me wonder how ranked will deal with this---I'm assuming there won't be mid-game joining in ranked mode to prevent insta-losses affecting your stats?
Then of course there's typical solo-queue fare that exists in any game. The raging, the trash-talking, the terrible players (not fighting on the point, 3 snipers, etc). Not until I started playing these games did I feel what Red must feel every time he plays with us and we can't win. I am a horrible, awful player, and yet I manage to get 3-4 gold medals in a majority of my games, and still lose (and win sometimes too, obvs), but it's the feeling of 'I can't carry these assholes' that I truly thought I had left behind. I don't like it at all.
3 am weekday matchmaking is interesting, 1 guy plays winston vs 2 reaper comp and complains about mercy heals. played a game where I almost won with 3 tracers 3 genjis. The reality is that the "terrible matchmaking" is often just a product of snowballing. People don't understand (as of now at shitty ratings) that every action has consequences. The hivemind parrots "the you should be flexible in picking" but they really don't understand the need to be flexible in playstyle and movement or at best they can fight vs some types and not others. You lose by not covering flanks and ot utilizing/countering concaves. There is also a lot of disagreement on how to utilize and create leverage. There is also slow push vs fast push vs ultibuilding vs looking for picks depending on the difference in team compositions and maps segments. There is actually a lot to learn from shitty play because there is wilder meta especially as a lot of people don't understand how initial build order leads to an advantage at 3 base.
This actually reminds me of one Q&A that happened with a developer of one of the successful horror games (I forget which one) that parallels this thought. He basically said that while working on his own game he purposefully played a lot of really crappy games because they often had one or two really cool ideas but were just trainwrecks everywhere else, and the fact that they *were* trainwrecks made it a lot easier to single out the game elements that actually worked. By comparison if you play a game that is actually good it becomes hard to separate and understand the different parts that make it work so well.
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On June 17 2016 01:08 killerdog wrote:Show nested quote +On June 17 2016 01:00 jcarlsoniv wrote:On June 17 2016 00:15 Redox wrote:On June 17 2016 00:05 Requizen wrote: I'm ready for some sort of ranked mode. Pick up games are fun but yeah they sometimes feel really one-sided. I guess that won't change too much with Ranked (because solo queue) but hey, you never know. The nice thing about playing ranked is that you actually have something to play for. In unranked I dont care at all about win or lose, you end up with 50% anyway no matter if you try hard or not. Like my brother is a way better player than me but what does it matter, we both still win the same amount of games. So to me playing unranked feels like being in a hamster wheel. Nothing you do matters, you always end up at the same place as far as you can tell (since you cant see your mmr). Well that gets more into the focus on MMR vs the focus on personal improvement. I've bounced around 55% win rate more or less, and none of it really matter because it's unranked. But I've been setting personal goals that I aim for to try and focus on mechanical improvements. Aiming for: - 100 damage absorbed per projected shield on Zarya
- 55% hook accuracy on Roadhog is what I consider decent, 60% is my current benchmark for "good"
- 35%+ direct rocket accuracy with Pharah (obviously skewed by shooting shields, but shut up red)
As I get more consistent with things like these, I increase my goal benchmarks. IDGAF about my MMR right now, but all these little improvements will be beneficial in the long run. Holyflare somehow has like 90% hook accuracy every game, with 20+ hooks fired. I don't understand...
Well, those are the cards you see, so I'd assume there's a bit of confirmation bias there.
I'm not sure about HF, but I tend to make a lot of low chance, high reward hook attempts (getting people on ledges, airborne enemies, getting flying hooks while I'm airborne, etc) that likely bring my accuracy rate down. I think I'm getting close to 50% average hook accuracy, but I might be falling slightly short of that at this moment (masteroverwatch is blocked at work for me, someone feel free to check Soniv#1962).
It could be that he's taking lower risk chances, he could be always grabbing fat tanks instead of the skinny carries or supports, as Redox mentioned it could be dependent on enemy skill, or he could just be a better Roadhog than I am (although I'd be a bit skeptical on that one only because I've played a LOT of Roadhog, not to teut my own horn or anything).
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28104 Posts
On June 17 2016 01:23 jcarlsoniv wrote:Show nested quote +On June 17 2016 01:08 killerdog wrote:On June 17 2016 01:00 jcarlsoniv wrote:On June 17 2016 00:15 Redox wrote:On June 17 2016 00:05 Requizen wrote: I'm ready for some sort of ranked mode. Pick up games are fun but yeah they sometimes feel really one-sided. I guess that won't change too much with Ranked (because solo queue) but hey, you never know. The nice thing about playing ranked is that you actually have something to play for. In unranked I dont care at all about win or lose, you end up with 50% anyway no matter if you try hard or not. Like my brother is a way better player than me but what does it matter, we both still win the same amount of games. So to me playing unranked feels like being in a hamster wheel. Nothing you do matters, you always end up at the same place as far as you can tell (since you cant see your mmr). Well that gets more into the focus on MMR vs the focus on personal improvement. I've bounced around 55% win rate more or less, and none of it really matter because it's unranked. But I've been setting personal goals that I aim for to try and focus on mechanical improvements. Aiming for: - 100 damage absorbed per projected shield on Zarya
- 55% hook accuracy on Roadhog is what I consider decent, 60% is my current benchmark for "good"
- 35%+ direct rocket accuracy with Pharah (obviously skewed by shooting shields, but shut up red)
As I get more consistent with things like these, I increase my goal benchmarks. IDGAF about my MMR right now, but all these little improvements will be beneficial in the long run. Holyflare somehow has like 90% hook accuracy every game, with 20+ hooks fired. I don't understand... Well, those are the cards you see, so I'd assume there's a bit of confirmation bias there. I'm not sure about HF, but I tend to make a lot of low chance, high reward hook attempts (getting people on ledges, airborne enemies, getting flying hooks while I'm airborne, etc) that likely bring my accuracy rate down. I think I'm getting close to 50% average hook accuracy, but I might be falling slightly short of that at this moment (masteroverwatch is blocked at work for me, someone feel free to check Soniv#1962). It could be that he's taking lower risk chances, he could be always grabbing fat tanks instead of the skinny carries or supports, as Redox mentioned it could be dependent on enemy skill, or he could just be a better Roadhog than I am (although I'd be a bit skeptical on that one only because I've played a LOT of Roadhog, not to teut my own horn or anything). Checked and you're at 48%.
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On June 17 2016 01:53 TheEmulator wrote:Show nested quote +On June 17 2016 01:23 jcarlsoniv wrote:On June 17 2016 01:08 killerdog wrote:On June 17 2016 01:00 jcarlsoniv wrote:On June 17 2016 00:15 Redox wrote:On June 17 2016 00:05 Requizen wrote: I'm ready for some sort of ranked mode. Pick up games are fun but yeah they sometimes feel really one-sided. I guess that won't change too much with Ranked (because solo queue) but hey, you never know. The nice thing about playing ranked is that you actually have something to play for. In unranked I dont care at all about win or lose, you end up with 50% anyway no matter if you try hard or not. Like my brother is a way better player than me but what does it matter, we both still win the same amount of games. So to me playing unranked feels like being in a hamster wheel. Nothing you do matters, you always end up at the same place as far as you can tell (since you cant see your mmr). Well that gets more into the focus on MMR vs the focus on personal improvement. I've bounced around 55% win rate more or less, and none of it really matter because it's unranked. But I've been setting personal goals that I aim for to try and focus on mechanical improvements. Aiming for: - 100 damage absorbed per projected shield on Zarya
- 55% hook accuracy on Roadhog is what I consider decent, 60% is my current benchmark for "good"
- 35%+ direct rocket accuracy with Pharah (obviously skewed by shooting shields, but shut up red)
As I get more consistent with things like these, I increase my goal benchmarks. IDGAF about my MMR right now, but all these little improvements will be beneficial in the long run. Holyflare somehow has like 90% hook accuracy every game, with 20+ hooks fired. I don't understand... Well, those are the cards you see, so I'd assume there's a bit of confirmation bias there. I'm not sure about HF, but I tend to make a lot of low chance, high reward hook attempts (getting people on ledges, airborne enemies, getting flying hooks while I'm airborne, etc) that likely bring my accuracy rate down. I think I'm getting close to 50% average hook accuracy, but I might be falling slightly short of that at this moment (masteroverwatch is blocked at work for me, someone feel free to check Soniv#1962). It could be that he's taking lower risk chances, he could be always grabbing fat tanks instead of the skinny carries or supports, as Redox mentioned it could be dependent on enemy skill, or he could just be a better Roadhog than I am (although I'd be a bit skeptical on that one only because I've played a LOT of Roadhog, not to teut my own horn or anything). Checked and you're at 48%.
Thanks. I know I hit 49% at one point, must have fallen back down. I'll be happy once I average 50% overall
I've been playing a lot more of the other tanks instead of Roadhog lately though.
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Hooks on cards are closer to 35-45% in my games, Pharah direct hits to 20-25%, etc. Can already tell Soniv has an higher Elo than me, but it's not hard when I sit at 46% wr.
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