• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:37
CET 01:37
KST 09:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC29[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion Recommended BW Settings for Mouse and Video List of top players active on ShieldBattery Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15322 users

The LiquidLegends Lounge - Page 1278

Forum Index > The Shopkeeper′s Inn
Post a Reply
Prev 1 1276 1277 1278 1279 1280 1885 Next
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2016-06-04 23:41:53
June 04 2016 23:21 GMT
#25541
On June 05 2016 06:36 Numy wrote:
Show nested quote +
On June 05 2016 06:13 killerdog wrote:
On June 05 2016 05:52 red_ wrote:
On June 05 2016 05:35 AlterKot wrote:
On June 05 2016 05:32 red_ wrote:
Watching this GosuGamers Overwatch event, the 1 hero limit format makes for much more exciting games I think. I hope this becomes standard.

Big fan of it.


Ya getting to actually see consistent play from Junkrats and Pharahs and Widows and Zaryas etc etc etc is a lot more entertaining than having like 10 heroes be niche/filler picks to the top 4 of mccree lucio mercy reinhardt.

I'd rather they fix mcree and buff zenyatta than they just accept that half the heroes suck and use rules to force variety :<

You are always going to have some guys being better than others. That's why Dota has an integrated ban system. They'll never manage to get everyone played without external rules unless the game is completely homogeneous but who wants that.

Dota is played on a single map, has hundreds of heroes and you can't switch mid-match

What a relevant analogy

Of the problem-characters he mentioned earlier

Mcree is always picked because he's broken and needs a nerf
Mercy and lucio are picked because the only other healer, zenyatta, isn't good enough. presumably they'll be adding more support options later.
There will probably always be a reinhardt in most comps, but 1 of each doesn't change that at all.

Most offense/dps options are cut off by mcree being broken. Pretty much all the tanks see at least situational play, and of the healers there are only two real options, and both see play o.0

Variety comes from:
Different maps, and different stages of different maps, favouring certain comps.
Game modes favouring some comps.
Player specific skill causing some teams to favour picks.

All the current problems point to are a lack of support options and an imbalance in the strength of the dps characters. Bandaiding that with a "one of each" rule so each team runs a token character or two just for the sake of the rules is ignoring the problem just so you can shout "yay diversity."

Not to mention dramatically reducing the number of options for comps just cuts down diversity in the long term, you'll still stabilise to the "best" lineup, except now there's much less room to actually abuse parts of the game where certain combos are stronger, so you end up being even less likely to actually switch between things.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 04 2016 23:38 GMT
#25542
Chaos draft at the store tonight. Our choice of any three standard legal packs + fate reforged.
Some dude opened expedition wasteland.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
red_
Profile Joined May 2010
United States8474 Posts
June 05 2016 00:16 GMT
#25543
On June 05 2016 08:21 killerdog wrote:
Show nested quote +
On June 05 2016 06:36 Numy wrote:
On June 05 2016 06:13 killerdog wrote:
On June 05 2016 05:52 red_ wrote:
On June 05 2016 05:35 AlterKot wrote:
On June 05 2016 05:32 red_ wrote:
Watching this GosuGamers Overwatch event, the 1 hero limit format makes for much more exciting games I think. I hope this becomes standard.

Big fan of it.


Ya getting to actually see consistent play from Junkrats and Pharahs and Widows and Zaryas etc etc etc is a lot more entertaining than having like 10 heroes be niche/filler picks to the top 4 of mccree lucio mercy reinhardt.

I'd rather they fix mcree and buff zenyatta than they just accept that half the heroes suck and use rules to force variety :<

You are always going to have some guys being better than others. That's why Dota has an integrated ban system. They'll never manage to get everyone played without external rules unless the game is completely homogeneous but who wants that.

Dota is played on a single map, has hundreds of heroes and you can't switch mid-match

What a relevant analogy

Of the problem-characters he mentioned earlier

Mcree is always picked because he's broken and needs a nerf
Mercy and lucio are picked because the only other healer, zenyatta, isn't good enough. presumably they'll be adding more support options later.
There will probably always be a reinhardt in most comps, but 1 of each doesn't change that at all.

Most offense/dps options are cut off by mcree being broken. Pretty much all the tanks see at least situational play, and of the healers there are only two real options, and both see play o.0

Variety comes from:
Different maps, and different stages of different maps, favouring certain comps.
Game modes favouring some comps.
Player specific skill causing some teams to favour picks.

All the current problems point to are a lack of support options and an imbalance in the strength of the dps characters. Bandaiding that with a "one of each" rule so each team runs a token character or two just for the sake of the rules is ignoring the problem just so you can shout "yay diversity."

Not to mention dramatically reducing the number of options for comps just cuts down diversity in the long term, you'll still stabilise to the "best" lineup, except now there's much less room to actually abuse parts of the game where certain combos are stronger, so you end up being even less likely to actually switch between things.


I agree with you and I'm all for the game getting balanced long term, but it's not like this format is being imposed by Blizzard it's the tourney organizers saying the game is broken for now so we're improvising. I just wanted to comment that this event using this format was far more entertaining than the stuff I have watched previously(because while in the current state of broken, McCree's pickrate has risen to far above 100%, so being limited to one is actually opening up slots for the other dps heroes, and map diversity is pushing that even further so that it hasn't just been replacing McCree with X).
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Alaric
Profile Joined November 2009
France45622 Posts
June 05 2016 00:28 GMT
#25544
BW control vs GB aristocrats (the rite/company/recruiter version, that replaces Lili with Vile Redeemers for even more tokens), the latter being a lent deck 'cause we were only 3 otherwise.

Game 2, GB has sided-in Virulent Plague because tokens are kinda the main way to beat down BW control has. So there's Gideon and his trusty knight token vs Nantuko Husk (buffed via a scion sac'd before playing the Plague) and a Catacomb Sifter.

As a response to the attacks, I block the Sifter with the now 1/1 token, and I cast Anguished Unmaking on the Husk which eats itself.
Next turn, I look at the two Secure the Wastes that've been sitting in my hand almost from the start. My opponent who's seen them through a t2 Transgress is laughing his ass off when I call myself dumb (it's all in good fun, we both played super sloppy and called ourselves out).

This is why I do badly in standard :f
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-06-05 02:53:35
June 05 2016 02:44 GMT
#25545
Overwatch's roster is currently too small for it, but as the roster expands, I don't see why DotA/LoL-style ban-pick shouldn't become the default for competitive play.

Turning hero selection into an active gameplay element where you're fighting with the opposing team for picks rather than just building perfect teams out of an unrestricted roster is one of the best innovations of the Moba genre. While it's only really usable in games with a roster that's significantly larger than the number of heroes in a given game, more team games should be adopting draft-style team building for competitive play.

The problem with "balancing" the game long term is that the complexity of balancing the whole cast scales superlinearly to the number of heroes in the game. While the total roster is relatively small and manageable now, some number of years down the line when the number of playable heroes doubles or triples, it's not feasible to expect every hero to be balanced against one another.
Moderator
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
June 05 2016 03:05 GMT
#25546
Drafting has a sweetspot inbetween having enough characters to make it realistic, and too many options to make it useless.

I'd argue LoL has been moving towards the border of the latter for a while now, though they do a decent job of keeping some champs nerfed into the ground so there aren't too many options in this sense. have to do that if you want to keep releasing new champs. idk bout doto but they prob have a similar thing where the roster is too big so ~half the characters have to be trash tier.

and that's already with champ select itself being the only real choice as they come with static abilities (granted OW also has static abilities), but once you're a game that gives more front-loaded choice (either more viable chars or (even limited) ablility to select skills/stats) drafting just doesn't do anything anymore.
And then.. We enter the realm.. Of Build Wars.
A backwards poet writes inverse.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-06-05 03:44:16
June 05 2016 03:42 GMT
#25547
A System for pick/ban in Overwatch would be incredible interesting to me would be a draft inc reserves,

+ Show Spoiler +
B1/B1/P2/P2/B1/B1/P2/P2/B1/P1+B1/P1/P2/P2/P2/P3/P3


3* Bans each, 10 characters picked per team, assigned 2 to a player, in any order the team wants. Players can swap characters once per round, alternately teams can swap 3 characters per round.

PB order is just an example. the important thing is the reserve concept. Keeps the whole character swapping thing in overwatch, but limiting the swaps allows a team to plan strategies and adapt as the match goes on. I think it'd add a lot to the competitive side of the game, which is currently pretty lacking. This would also help define roles in a very soft way for players, rather than harshly enforced roles like in league.

*Bans in proportion to character pool. a 40 pool roster is alot different ban-need than a 100 pool roster.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 05 2016 03:44 GMT
#25548
Would a ban system really work when you can switch characters in the middle of the game and you can have the same characters on either side? Or, is it necessary? I feel at that point you're only banning because you hate a character.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-06-05 04:10:40
June 05 2016 03:53 GMT
#25549
On June 05 2016 12:05 Dandel Ion wrote:
I'd argue LoL has been moving towards the border of the latter for a while now, though they do a decent job of keeping some champs nerfed into the ground so there aren't too many options in this sense. have to do that if you want to keep releasing new champs. idk bout doto but they prob have a similar thing where the roster is too big so ~half the characters have to be trash tier.

I'd argue that half the heroes being shit in a game like this is an inevitable consequence of the roster size, not an intentional design choice.

On June 05 2016 12:42 PrinceXizor wrote:
A System for pick/ban in Overwatch would be incredible interesting to me would be a draft inc reserves,

I had a similar thought with the reserves idea, though conceptually, I like the idea of the entire team sharing the picked hero pool, rather than having specific picks locked to specific players.

On June 05 2016 12:44 Requizen wrote:
Would a ban system really work when you can switch characters in the middle of the game and you can have the same characters on either side? Or, is it necessary? I feel at that point you're only banning because you hate a character.

LoL only started with blind pick too. Just because the default game mode has non-unique picks doesn't mean the draft mode has to as well.

Currently the problem is that the roster is too small for a draft to function well. Even the bare minimum of 2 bans per team and minimum picks puts you at 16 picked/banned heroes which is already nearly 4/5 of the roster. I don't think ban/pick becomes feasible until the roster size is about double what it is now, but as a gameplay mechanic, I don't see much reason not to include it once the roster is big enough.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-06-05 05:26:21
June 05 2016 05:21 GMT
#25550
On June 05 2016 12:53 TheYango wrote:
Currently the problem is that the roster is too small for a draft to function well. Even the bare minimum of 2 bans per team and minimum picks puts you at 16 picked/banned heroes which is already nearly 4/5 of the roster. I don't think ban/pick becomes feasible until the roster size is about double what it is now, but as a gameplay mechanic, I don't see much reason not to include it once the roster is big enough.

Until then you could do 1 ban/team and 2 restricted picks per team (limits to 1 of a specific hero) So like 2 heroes get eliminated, and 4 are limited to the team that chose them, and the rest are fair game
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2016-06-05 05:56:34
June 05 2016 05:52 GMT
#25551
A large part of the OW design philosophy from blizzards sude involves being able to switch characters in game though.

Removing that just because it enables pick/ban seems kinda dumb. Especially with how rock/paper/scissors the relationship between some of the picks can be. Why neuter its potential in order to make it more moba-esque?

Much more interesting imo would be more maps and gamemodes which encourage creative comps, and switching up comps during the game.

Gibraltar is an interesting style of map because different parts of it favour different styles/comps. Taking that kind of idea and running with it could potentially lead to some very unique opportunities for strategical optimizations.

Besides, I don't think there are quite as many niches in fps as there are in moba for unique heroes. I have a hard time imagining them releasing more than 5-6 new characters over the next year or two without the clutter and overlap going crazy.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-06-05 06:53:06
June 05 2016 06:51 GMT
#25552
If you don't have some restrictions on character select everyone will default to the best team comp and never switch anyway. Or worse. endlessly rotate through hard counters and make the game super swingy and boring.

On June 05 2016 14:52 killerdog wrote:

Besides, I don't think there are quite as many niches in fps as there are in moba for unique heroes. I have a hard time imagining them releasing more than 5-6 new characters over the next year or two without the clutter and overlap going crazy.

Incredible overlap between characters didnt stop league.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2016-06-05 07:10:22
June 05 2016 07:06 GMT
#25553
On June 05 2016 15:51 PrinceXizor wrote:
If you don't have some restrictions on character select everyone will default to the best team comp and never switch anyway. Or worse. endlessly rotate through hard counters and make the game super swingy and boring.

Show nested quote +
On June 05 2016 14:52 killerdog wrote:

Besides, I don't think there are quite as many niches in fps as there are in moba for unique heroes. I have a hard time imagining them releasing more than 5-6 new characters over the next year or two without the clutter and overlap going crazy.

Incredible overlap between characters didnt stop league.

League also had a long period of churning out a champion every two weeks in a desperate attempt to gain more players, not really something OW needs.

They have such a good diverse cast right now, why ruin all that just to gimp the uniquely fluid gameplay, just to be more like mobas >.>

Artificially imposed macro strategy on that level has a place in Moba's where most of the game is downtime in terms of player on player combat. Arena shooters not so much.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 05 2016 07:08 GMT
#25554
On June 05 2016 16:06 killerdog wrote:
Macro strategy on that level has a place in Moba's where most of the game is downtime in terms of player on player combat. Arena shooters not so much.

What? this is backwards yeah? micro level strategy has a place inside downtime. not macro level.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2016-06-05 07:17:26
June 05 2016 07:13 GMT
#25555
On June 05 2016 16:08 PrinceXizor wrote:
Show nested quote +
On June 05 2016 16:06 killerdog wrote:
Macro strategy on that level has a place in Moba's where most of the game is downtime in terms of player on player combat. Arena shooters not so much.

What? this is backwards yeah? micro level strategy has a place inside downtime. not macro level.

?

Stuff like drafts having specific interactions which then dictate the flow of the rest of the game, such as scaling comps, split pushing or grouping or defending or sieging, hitting power spike timings, contesting or giving up objectives and map pressure etc.

That kind of overly complex macro-strategy and long-term decision making is huge in moba's because of the level of downtime. Much more active games like overwatch don't need that complexity to be interesting or fun, and if you try and turn it into pure chess you're just losing out on much of the potential fun of the genre.

Having a game with strongly unique heroes where you can change on the fly, with only the loss of ult meter, is a potentially amazing concept. There are plenty of edges which need ironing out, both in terms of character balance and map design, but I'm pretty surprised to see people wanting to completely remove that in the name of "strategy" o.0
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2016-06-05 07:49:08
June 05 2016 07:48 GMT
#25556
What overwatch needs is more supports healers and more snipers (we only have widow as a sniper right now)
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-06-05 07:58:48
June 05 2016 07:54 GMT
#25557
On June 05 2016 14:52 killerdog wrote:
A large part of the OW design philosophy from blizzards sude involves being able to switch characters in game though.

Is that really mutually exclusive with draft play?

Teams can draft a per-team hero pool of more than 6 and freely swap between the heroes they have drafted but still be restricted to only those heroes from their draft. I don't think full roster access 100% of the time is necessary to gain the gameplay benefits of mid-game character swapping.

On June 05 2016 16:06 killerdog wrote:
They have such a good diverse cast right now, why ruin all that just to gimp the uniquely fluid gameplay, just to be more like mobas >.>

Because I have zero faith in Blizzard to not ruin a good thing anyway. I have a hard time believing that Blizzard is just going to stop making new content when the hero pool is diverse enough to avoid redundancy. That's just not really how any game developer operates these days even if the content addition actively makes their game worse.

I'm not saying that Blizzard should go up to 40-60 heroes with partial redundancy to make draft play happen--you're right that's probably worse for the game. But I'm taking it as a given that Blizzard's just going to keep adding to the roster regardless.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 05 2016 08:14 GMT
#25558
Playing with wave is fun. Playing overwatch alone is the worst experience i've had in modern games. Blizzard needs to fix that before they worry about catering to their paid-for competitive scene, anyways.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 05 2016 08:38 GMT
#25559
On June 05 2016 17:14 PrinceXizor wrote:
Playing with wave is fun. Playing overwatch alone is the worst experience i've had in modern games. Blizzard needs to fix that before they worry about catering to their paid-for competitive scene, anyways.

We'll play more together if you're willing.
I don't think I've ever seen a reaper carry as hard as you did.

(I don't mind OW alone honestly)
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-06-05 09:05:38
June 05 2016 09:03 GMT
#25560
On June 05 2016 17:38 WaveofShadow wrote:
Show nested quote +
On June 05 2016 17:14 PrinceXizor wrote:
Playing with wave is fun. Playing overwatch alone is the worst experience i've had in modern games. Blizzard needs to fix that before they worry about catering to their paid-for competitive scene, anyways.

We'll play more together if you're willing.
I don't think I've ever seen a reaper carry as hard as you did.

(I don't mind OW alone honestly)

there are a few characters where i can play alone and be cool with it. roadhog is one. but so much it's just an exercise in disappointment and frustration with the netcode when im alone.


And ty. been trying to get better at reaper since i stopped playing widow.

anytime you see me on and i'm not on "busy" or something feel free to send a message. Bnet client sucks though so i might miss it. it just means i'm dumb, not rude!
Prev 1 1276 1277 1278 1279 1280 1885 Next
Please log in or register to reply.
Live Events Refresh
BSL
05:00
S23 - Ro16 Group A
TerrOr vs OyAji
UltrA vs Gosudark
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 153
SpeCial 69
StarCraft: Brood War
MaD[AoV]2
Dota 2
420jenkins860
League of Legends
JimRising 1121
Heroes of the Storm
Khaldor204
Other Games
summit1g8558
tarik_tv6159
Grubby2488
zeus617
Organizations
Other Games
gamesdonequick2038
[ Show 15 non-featured ]
StarCraft 2
• musti20045 28
• AfreecaTV YouTube
• intothetv
• Kozan
• Hupsaiya 0
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 21
• Pr0nogo 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3011
Other Games
• imaqtpie855
• Shiphtur355
Upcoming Events
Sparkling Tuna Cup
9h 24m
WardiTV Invitational
11h 24m
IPSL
16h 24m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
19h 24m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 9h
soO vs FanTaSy
WardiTV Weekly
1d 11h
Monday Night Weeklies
2 days
PiGosaur Cup
3 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.