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On May 26 2016 02:51 mordek wrote:Show nested quote +On May 26 2016 02:28 killerdog wrote:On May 25 2016 21:15 mordek wrote:I had a red enter my game last night and I got excited to be carried. Wasn't our red though  I'm still pretty bad. Roadhog hooks are something I can do though. I may mess with my sensitivity but I'm sure the real reason is I'm not very precise with a mouse. I honestly feel like I'd be better with a controller (I understand why its not as good I just compare my ability to aim to Halo back in the day and its sad) Lowering sensitivity is going to make you a lot worse for a fair while. It's more of a longer term investment, once you reach the same level of comfort at that level as you have now you'll be much more accurate, and your potential peak accuracy goes way up. You can always make do with higher sensitivities though. Also remember halo had a ton of auto-aim. Console and pc aiming systems/accuracy aren't at all comparable, especially in headshot games :p That last part is good to know but I'm not sure it makes me feel much better  I think the joystick movement either came more naturally or I was just more practiced. I feel like a chicken with my head cutoff half the time in Overwatch and now that I think about it reminds me of the feeling in WoW arena when stuff was going crazy and I couldn't do what I knew I needed to do. Mostly this all boils down to time spent practicing. Anyways, if I'm garbage tier and I get "a lot worse" that's like still garbage tier with supposed long-term upside. I'm in! I played a lot of halo too, had like 4k+ hours in H3 with friends, and coming to cs:go it took me ages to realise i can't just flick-spray in the vague direction of their head and get guaranteed headshots like I could with the br in halo.
It's also a lot kinder on your wrist, as on high sensitvity I find i have to hold the mouse really tightly to make the small, incredibly accurate movements needed to snipe. Having RSI in my right hand (largely from halo, amusingly) it's so much easier on my wrist to not have to make mm precise adjustments every time I want to shoot someone.
Overwatch also has the advantage that if you're aim isn't too hot you can just stick to characters who don't require headshots. Makes life a lot easier :p
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On May 26 2016 03:14 Requizen wrote: Hm, so I'm considering doing some freelance work for one of our friends, but I don't really know what to bill them. I know what my hourly rate is based on my salary and what my company bills my time out as, and they're pretty different. I would be inclined to charge closer to my regular salary rate since it's not too intensive and they're a friend, but it's also work that cuts into my free time, so I would sort of want to be compensated a bit more based on that.
What would you guys do? I think if you believe market rate is fair then just charge that or around that. It's up to you to decide how fair an amount is. Just be aware it's never great to do a "favour" for a friend that is at the expense of yourself. That puts strain on the friendship. Rather pick an amount you'll feel comfortable with and if it's too much for them then they can look around for something more inline with their expectations.
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On May 26 2016 03:14 Requizen wrote: Hm, so I'm considering doing some freelance work for one of our friends, but I don't really know what to bill them. I know what my hourly rate is based on my salary and what my company bills my time out as, and they're pretty different. I would be inclined to charge closer to my regular salary rate since it's not too intensive and they're a friend, but it's also work that cuts into my free time, so I would sort of want to be compensated a bit more based on that.
What would you guys do?
I told marmy the same thing for his coding homework.
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On May 26 2016 03:22 Numy wrote:Show nested quote +On May 26 2016 03:14 Requizen wrote: Hm, so I'm considering doing some freelance work for one of our friends, but I don't really know what to bill them. I know what my hourly rate is based on my salary and what my company bills my time out as, and they're pretty different. I would be inclined to charge closer to my regular salary rate since it's not too intensive and they're a friend, but it's also work that cuts into my free time, so I would sort of want to be compensated a bit more based on that.
What would you guys do? Just be aware it's never great to do a "favour" for a friend that is at the expense of yourself. That puts strain on the friendship. Also sets a rather shitty standard you then have to live up to. Next thing you know you're everyone's "inside guy" to get it done cheaply in a more extreme version of being tech support for your entire family >.>
Much easier to either impress upon him that it's a big favour to get it done this cheaply, or charge market rates.
Doing professional work for friends gets awkward fast either way though
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On May 26 2016 03:20 killerdog wrote:Show nested quote +On May 26 2016 02:51 mordek wrote:On May 26 2016 02:28 killerdog wrote:On May 25 2016 21:15 mordek wrote:I had a red enter my game last night and I got excited to be carried. Wasn't our red though  I'm still pretty bad. Roadhog hooks are something I can do though. I may mess with my sensitivity but I'm sure the real reason is I'm not very precise with a mouse. I honestly feel like I'd be better with a controller (I understand why its not as good I just compare my ability to aim to Halo back in the day and its sad) Lowering sensitivity is going to make you a lot worse for a fair while. It's more of a longer term investment, once you reach the same level of comfort at that level as you have now you'll be much more accurate, and your potential peak accuracy goes way up. You can always make do with higher sensitivities though. Also remember halo had a ton of auto-aim. Console and pc aiming systems/accuracy aren't at all comparable, especially in headshot games :p That last part is good to know but I'm not sure it makes me feel much better  I think the joystick movement either came more naturally or I was just more practiced. I feel like a chicken with my head cutoff half the time in Overwatch and now that I think about it reminds me of the feeling in WoW arena when stuff was going crazy and I couldn't do what I knew I needed to do. Mostly this all boils down to time spent practicing. Anyways, if I'm garbage tier and I get "a lot worse" that's like still garbage tier with supposed long-term upside. I'm in! I played a lot of halo too, had like 4k+ hours in H3 with friends, and coming to cs:go it took me ages to realise i can't just flick-spray in the vague direction of their head and get guaranteed headshots like I could with the br in halo. It's also a lot kinder on your wrist, as on high sensitvity I find i have to hold the mouse really tightly to make the small, incredibly accurate movements needed to snipe. Having RSI in my right hand (largely from halo, amusingly) it's so much easier on my wrist to not have to make mm precise adjustments every time I want to shoot someone. Overwatch also has the advantage that if you're aim isn't too hot you can just stick to characters who don't require headshots. Makes life a lot easier :p That's why meiiiiiiii
Dòng zhù, bùxǔ zǒu!!
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On May 26 2016 03:28 WaveofShadow wrote:Show nested quote +On May 26 2016 03:20 killerdog wrote:On May 26 2016 02:51 mordek wrote:On May 26 2016 02:28 killerdog wrote:On May 25 2016 21:15 mordek wrote:I had a red enter my game last night and I got excited to be carried. Wasn't our red though  I'm still pretty bad. Roadhog hooks are something I can do though. I may mess with my sensitivity but I'm sure the real reason is I'm not very precise with a mouse. I honestly feel like I'd be better with a controller (I understand why its not as good I just compare my ability to aim to Halo back in the day and its sad) Lowering sensitivity is going to make you a lot worse for a fair while. It's more of a longer term investment, once you reach the same level of comfort at that level as you have now you'll be much more accurate, and your potential peak accuracy goes way up. You can always make do with higher sensitivities though. Also remember halo had a ton of auto-aim. Console and pc aiming systems/accuracy aren't at all comparable, especially in headshot games :p That last part is good to know but I'm not sure it makes me feel much better  I think the joystick movement either came more naturally or I was just more practiced. I feel like a chicken with my head cutoff half the time in Overwatch and now that I think about it reminds me of the feeling in WoW arena when stuff was going crazy and I couldn't do what I knew I needed to do. Mostly this all boils down to time spent practicing. Anyways, if I'm garbage tier and I get "a lot worse" that's like still garbage tier with supposed long-term upside. I'm in! I played a lot of halo too, had like 4k+ hours in H3 with friends, and coming to cs:go it took me ages to realise i can't just flick-spray in the vague direction of their head and get guaranteed headshots like I could with the br in halo. It's also a lot kinder on your wrist, as on high sensitvity I find i have to hold the mouse really tightly to make the small, incredibly accurate movements needed to snipe. Having RSI in my right hand (largely from halo, amusingly) it's so much easier on my wrist to not have to make mm precise adjustments every time I want to shoot someone. Overwatch also has the advantage that if you're aim isn't too hot you can just stick to characters who don't require headshots. Makes life a lot easier :p That's why meiiiiiiii Dòng zhù, bùxǔ zǒu!! Mei actually looks pretty high skill ceiling with her headshot reliance. Of course you can always just nooblord it up with stun -> super slow headshots and do disproportionately well. Same with mcree
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On May 26 2016 03:30 killerdog wrote:Show nested quote +On May 26 2016 03:28 WaveofShadow wrote:On May 26 2016 03:20 killerdog wrote:On May 26 2016 02:51 mordek wrote:On May 26 2016 02:28 killerdog wrote:On May 25 2016 21:15 mordek wrote:I had a red enter my game last night and I got excited to be carried. Wasn't our red though  I'm still pretty bad. Roadhog hooks are something I can do though. I may mess with my sensitivity but I'm sure the real reason is I'm not very precise with a mouse. I honestly feel like I'd be better with a controller (I understand why its not as good I just compare my ability to aim to Halo back in the day and its sad) Lowering sensitivity is going to make you a lot worse for a fair while. It's more of a longer term investment, once you reach the same level of comfort at that level as you have now you'll be much more accurate, and your potential peak accuracy goes way up. You can always make do with higher sensitivities though. Also remember halo had a ton of auto-aim. Console and pc aiming systems/accuracy aren't at all comparable, especially in headshot games :p That last part is good to know but I'm not sure it makes me feel much better  I think the joystick movement either came more naturally or I was just more practiced. I feel like a chicken with my head cutoff half the time in Overwatch and now that I think about it reminds me of the feeling in WoW arena when stuff was going crazy and I couldn't do what I knew I needed to do. Mostly this all boils down to time spent practicing. Anyways, if I'm garbage tier and I get "a lot worse" that's like still garbage tier with supposed long-term upside. I'm in! I played a lot of halo too, had like 4k+ hours in H3 with friends, and coming to cs:go it took me ages to realise i can't just flick-spray in the vague direction of their head and get guaranteed headshots like I could with the br in halo. It's also a lot kinder on your wrist, as on high sensitvity I find i have to hold the mouse really tightly to make the small, incredibly accurate movements needed to snipe. Having RSI in my right hand (largely from halo, amusingly) it's so much easier on my wrist to not have to make mm precise adjustments every time I want to shoot someone. Overwatch also has the advantage that if you're aim isn't too hot you can just stick to characters who don't require headshots. Makes life a lot easier :p That's why meiiiiiiii Dòng zhù, bùxǔ zǒu!! Mei actually looks pretty high skill ceiling with her headshot reliance. Of course you can always just nooblord it up with stun -> super slow headshots and do disproportionately well. Same with mcree Any character that gets me a play of the game is disproportionate :D
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You don't headshot with McCree, though. And it doesn't let you kill tanks if you're not using the roll and point-blank.
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I'm having some good fun playing Reaper. His design feels like it's no good for competitive, honestly, but dang is it satisfying to blast people with shotguns and then ghost away to safety.
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Ive yet to see anyone consistently headshot on any character other than widow. The game is really fast and everyones constantly moving, these characters are definitely not designed with "you headshot or youre useless" idea
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Anyone with a hit scan weapon should aim for the head, except mcree because LOL right click.
The hurt boxes for headshots are bigger than their head horizontally, like mcree it's a HS until you aim outside of his hat. As long as you're hitting more than half the bullets you usually do you're doing more damage aiming for the head.
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I mean, you want to aim at the upper body but first and foremost you wanna hit anyone at all.
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'cept if you're using Hanzo's scattershot. Then you aim at their feet. And one-shot about everyone.
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On May 26 2016 04:25 Eppa! wrote: Anyone with a hit scan weapon should aim for the head, except mcree because LOL right click.
The hurt boxes for headshots are bigger than their head horizontally, like mcree it's a HS until you aim outside of his hat. As long as you're hitting more than half the bullets you usually do you're doing more damage aiming for the head. a lot less hit scan, a lot more the perfect accuracy crew. zenyatta/genji soldier all should be constantly headshotting.
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On May 26 2016 04:48 AlterKot wrote: I mean, you want to aim at the upper body but first and foremost you wanna hit anyone at all. Like, that's fine for us plebs, but eventually pro play is gonna reach a level where headshotting consistently is mandatory to even play characters like mcree/widow. Look at the kind of aim the best AWPers and tap-riflers in CS have. It's gonna be interseting how they balance around that.
At least in CS:GO if you suck at headshotting the other person does too, but in OW to make characters like widow balanced at high level when people actually get good at aiming, they're basically going to have to completely neuter them for casual play compared to the non-headshot characters. Or just cap it to one of each character per team, and accept that widow/mcree will decide games, but that's kinda lame too.
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On May 26 2016 06:15 killerdog wrote:Show nested quote +On May 26 2016 04:48 AlterKot wrote: I mean, you want to aim at the upper body but first and foremost you wanna hit anyone at all. Like, that's fine for us plebs, but eventually pro play is gonna reach a level where headshotting consistently is mandatory to even play characters like mcree/widow. Look at the kind of aim the best AWPers and tap-riflers in CS have. It's gonna be interseting how they balance around that. At least in CS:GO if you suck at headshotting the other person does too, but in OW to make characters like widow balanced at high level when people actually get good at aiming, they're basically going to have to completely neuter them for casual play compared to the non-headshot characters. Or just cap it to one of each character per team, and accept that widow/mcree will decide games, but that's kinda lame too. t. person who doesn't understand how fast paced shooters work
There's been competitive play for months. These guys are former high-level players in TF2, CS, arena shooters, everything. There's literally nothing to suggest that playing this game in particular for few more months/years will suddenly make people able to consistently hs. The game is already balanced the way there are tools against snipers and mcrees.
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New Cap. America comic is making me 7 kinds of salty.
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On May 26 2016 06:26 AlterKot wrote:Show nested quote +On May 26 2016 06:15 killerdog wrote:On May 26 2016 04:48 AlterKot wrote: I mean, you want to aim at the upper body but first and foremost you wanna hit anyone at all. Like, that's fine for us plebs, but eventually pro play is gonna reach a level where headshotting consistently is mandatory to even play characters like mcree/widow. Look at the kind of aim the best AWPers and tap-riflers in CS have. It's gonna be interseting how they balance around that. At least in CS:GO if you suck at headshotting the other person does too, but in OW to make characters like widow balanced at high level when people actually get good at aiming, they're basically going to have to completely neuter them for casual play compared to the non-headshot characters. Or just cap it to one of each character per team, and accept that widow/mcree will decide games, but that's kinda lame too. t. person who doesn't understand how fast paced shooters work There's been competitive play for months. These guys are former high-level players in TF2, CS, arena shooters, everything. There's literally nothing to suggest that playing this game in particular for few more months/years will suddenly make people able to consistently hs. The game is already balanced the way there are tools against snipers and mcrees. Months isn't much time for aim to develop at all... Besides, TF2 and arenas had comparatively tiny scenes with very small pools of players, most of whom don't even play full time. The aim in counterstrike, has arguably been improving for like 15 years, and even at the top level people are still getting better. The level of aim among the "best" is going to keep improving for years as people get more and more used to the specific weapon and hitbox characteristics of OW
And OW isn't that fast paced for the most part either. Only a few characters actually naturally move fast and even then it's mainly in bursts, there are tons of peek aim battles and flick shots, which is where things are only going to get better and better for hitscan users. Sure it's faster than CS, but so is almost every shooter ever. It's nothing like quake levels at all.
I'm seeing many random people on reddit get multiple flick headshots with widow or mcree to single handedly retake points or completely shutting down teams with almost no counterplay. Imagine what the OW equivalent of a Guardian could do.
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On May 26 2016 06:15 killerdog wrote:Show nested quote +On May 26 2016 04:48 AlterKot wrote: I mean, you want to aim at the upper body but first and foremost you wanna hit anyone at all. Like, that's fine for us plebs, but eventually pro play is gonna reach a level where headshotting consistently is mandatory to even play characters like mcree/widow. Look at the kind of aim the best AWPers and tap-riflers in CS have. It's gonna be interseting how they balance around that. At least in CS:GO if you suck at headshotting the other person does too, but in OW to make characters like widow balanced at high level when people actually get good at aiming, they're basically going to have to completely neuter them for casual play compared to the non-headshot characters. Or just cap it to one of each character per team, and accept that widow/mcree will decide games, but that's kinda lame too.
McCree is probably more at risk of being god-tier(he already kind of is) but there are already godlike Widows on the comp teams and she's still a situational pick because when other people(especially Tracers and Genji's) have disgusting aim you end up needing extra protection, which changes the dynamic of your defense.
Not to mention, you can have ridiculous aim but if a D.Va or Winston really want you dead they can probably accomplish it unless you are sitting in your team really grouped up, which opens your team up for other shit to happen.
It's almost like it's strategy and meta games will happen around it.
Edit because of your other reply: Q3's comp scene may have died down towards the end but it was huge for awhile and had already weeded out anyone who wasn't really good at aiming. The fact that players like Rapha and Cypher were winning tons of tourney's despite being considered 'good but not great' with their aim(while they actually have really, really good aim just not Fox/Stermy/Viju levels) is a testament to this. TF2 had a bunch of scouts/snipers that absolutely have god-like aim, whether their scene was huge or not. I'm not going to say it can't or won't improve because it always will there's not real limit, but 'chunks' of improvement aren't happening, people are too good already.
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On May 26 2016 06:48 red_ wrote:Show nested quote +On May 26 2016 06:15 killerdog wrote:On May 26 2016 04:48 AlterKot wrote: I mean, you want to aim at the upper body but first and foremost you wanna hit anyone at all. Like, that's fine for us plebs, but eventually pro play is gonna reach a level where headshotting consistently is mandatory to even play characters like mcree/widow. Look at the kind of aim the best AWPers and tap-riflers in CS have. It's gonna be interseting how they balance around that. At least in CS:GO if you suck at headshotting the other person does too, but in OW to make characters like widow balanced at high level when people actually get good at aiming, they're basically going to have to completely neuter them for casual play compared to the non-headshot characters. Or just cap it to one of each character per team, and accept that widow/mcree will decide games, but that's kinda lame too. McCree is probably more at risk of being god-tier(he already kind of is) but there are already godlike Widows on the comp teams and she's still a situational pick because when other people(especially Tracers and Genji's) have disgusting aim you end up needing extra protection, which changes the dynamic of your defense. Not to mention, you can have ridiculous aim but if a D.Va or Winston really want you dead they can probably accomplish it unless you are sitting in your team really grouped up, which opens your team up for other shit to happen. It's almost like it's strategy and meta games will happen around it. Technically any game with symmetrical character choices will never be "unbalanced," as worst case scenario you just reduce to both teams fielding the optimal lineup. That doesn't mean that you can't have good and bad meta's though. If every game just becomes protect the mcree/widow I guess that's fine, but I feel like the game could be a lot more than that.
My issue is more that as people get better at aiming and optimal play over time, mcree and widow are going to become exponentially more powerful compared to other picks, just because of the nature of hitscan. And if they're balanced around their strength in the hands of competitive snipers, then you end up making two of the most fun/popular archetypes basically trash in pleb play.
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