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On May 13 2016 00:22 ticklishmusic wrote: well maybe its a falling knife. like your limit order is 50 bucks when the price is 55 and you catch a stock on the way to 15. trade also might be more expensive
you could protect yourself from that by setting other limit orders though. i think its called market with protection. i dont mess with that stuff much
Right right. That's expected and an understood potential consequence. I was asking more about...idk fees or penalties or something, but I guess that would be specific to the particular vendor, or it may be entirely unheard of.
*shrug*
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lol never heard of an iron condor, i wasnt a finance major ;p
limit orders tend to have somewhat higher fees b/c they're harder to fill than vanilla buy/sells for the broker, but i think that's basically it
i guess tax treatment might vary if you want to get into short term vs long term capital gains depending on how long you plan to hold the stock
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On May 12 2016 22:56 PrinceXizor wrote:Show nested quote +On May 12 2016 21:36 Numy wrote: I'm not exactly sure what any of that means. I assume you trying to say people don't die quickly unless select few? That prob makes sense, I wasn't really playing any of the so called "tanks" which may be why. A few very mobile characters tend to explode people quickly, and a lot of the others tend to take forever to get kills by comparison. leads to people feeling like they play 2 different games, 1 where you are run and jump and shoot man and the other where you are shoot and stall and hide man. That's arguably a plus though.
Obviously it makes it harder to balance, and the competitive scene might end up being completely retarded at times, but one thing I really enjoyed while playing was how it felt like you could basically play whichever of 3-4 different genres of shooter you felt like, just in character selection.
The price issue is kinda big though. Considering it basically has one game queue, and doesn't even have ranked, it's really not worth $40 imo.
And longevity in that game would be based around playing with communication and team comps, and not even having a ranked mode at release is completely stupid, especially since they're not allowing servers either, so there's zero way to filter who you play with/against. I'll probably pick it up if the price drops though, or if they add some more options or somehow make solo play not completely hopeless. It was aesthetically amazing and pretty fun.
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On May 12 2016 11:32 PrinceXizor wrote:Show nested quote +On May 12 2016 11:13 Dandel Ion wrote: you win with basically anything remotely following a little bit of logic, people are so bad at deciding their two cards
you'd think when "deck construction" is only two cards it's not that hard but apparantly it is idk man Oh god. I thought "this'll be fun" nope. everyone seems to be net decking 2 cards even. 5 innervate coldlight druids in a row.
I think this tavern brawl might be the most boring and degenerate thing I've ever played. Sure, the pure coinflip brawls sucked, but at least with those you didn't simply queue into another person whose brawl deck is the paper to your rock. I always hated the tavern brawl quest but this time I might say screw the extra gold and reroll it if I get it.
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On May 13 2016 04:08 phyvo wrote:Show nested quote +On May 12 2016 11:32 PrinceXizor wrote:On May 12 2016 11:13 Dandel Ion wrote: you win with basically anything remotely following a little bit of logic, people are so bad at deciding their two cards
you'd think when "deck construction" is only two cards it's not that hard but apparantly it is idk man Oh god. I thought "this'll be fun" nope. everyone seems to be net decking 2 cards even. 5 innervate coldlight druids in a row. I think this tavern brawl might be the most boring and degenerate thing I've ever played. Sure, the pure coinflip brawls sucked, but at least with those you didn't simply queue into another person whose brawl deck is the paper to your rock. I always hated the tavern brawl quest but this time I might say screw the extra gold and reroll it if I get it. I just ran embrace shadows flash heal for the pack. you just stall until turn 7 (with coin) or turn 8. and then auto win. you get to just concede when you see the 2nd card if you mathematically know you can't win. but the tavern brawl definitely sucks.
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United States47024 Posts
On May 13 2016 04:03 killerdog wrote: The price issue is kinda big though. Considering it basically has one game queue, and doesn't even have ranked, it's really not worth $40 imo. This is the crux of it to me. No dedicated servers, no replay or ranked at release. The release featureset doesn't seem to justify a $40 pricetag.
Buying the game now feels like betting on the likelihood that the game eventually gets the corresponding features--which admittedly is a reasonable assumption because it's Blizzard.
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On May 13 2016 04:03 killerdog wrote:Show nested quote +On May 12 2016 22:56 PrinceXizor wrote:On May 12 2016 21:36 Numy wrote: I'm not exactly sure what any of that means. I assume you trying to say people don't die quickly unless select few? That prob makes sense, I wasn't really playing any of the so called "tanks" which may be why. A few very mobile characters tend to explode people quickly, and a lot of the others tend to take forever to get kills by comparison. leads to people feeling like they play 2 different games, 1 where you are run and jump and shoot man and the other where you are shoot and stall and hide man. The price issue is kinda big though. Considering it basically has one game queue, and doesn't even have ranked, it's really not worth $40 imo. I believe there's precedent with console shooters when you look at Titanfall. Think it was a $60 game with as many or even fewer features than Overwatch on release. Unfortunately that's just how it seems to work these days with console games. Thinking of the game that way actually explains why there are so many basics missing from a PC shooter.
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On May 13 2016 04:20 Numy wrote:Show nested quote +On May 13 2016 04:03 killerdog wrote:On May 12 2016 22:56 PrinceXizor wrote:On May 12 2016 21:36 Numy wrote: I'm not exactly sure what any of that means. I assume you trying to say people don't die quickly unless select few? That prob makes sense, I wasn't really playing any of the so called "tanks" which may be why. A few very mobile characters tend to explode people quickly, and a lot of the others tend to take forever to get kills by comparison. leads to people feeling like they play 2 different games, 1 where you are run and jump and shoot man and the other where you are shoot and stall and hide man. The price issue is kinda big though. Considering it basically has one game queue, and doesn't even have ranked, it's really not worth $40 imo. I believe there's precedent with console shooters when you look at Titanfall. Think it was a $60 game with as many or even fewer features than Overwatch on release. Unfortunately that's just how it seems to work these days with console games. Thinking of the game that way actually explains why there are so many basics missing from a PC shooter. According to http://www.extremetech.com/gaming/178301-why-the-pc-version-of-titanfall-is-48gb it was $13 on pc, unless that's some integrated advertising stuff showing todays prices
edit: ok looks like i got baited and outsmarted by amazon web wizardry, still though, if they want to try and make any market impact into the pc multiplayer fps space, compared to their competitors they're massively out legacy'd and out featured by CoD/battlefield, and massively outpriced by csgo/tf2. Not sure how much they expect to sell at that price but I'd expect it to be going for a lot less within a few months.
Consoles can be strange, but given the lack of any previous blizzard games on console, and the lack of any of the gameplay unlockables grind that console shooters seem to love, I'm curious how it does there too.
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I googled to make sure I was remembering right and seemed to be, I can't find price on that link where did you see it on that link? http://www.huffingtonpost.co.uk/2014/03/10/titanfall-dlc-xbox-one-pc-release-date-news_n_4934776.html suggests £50. Pretty sure $13 is new price as I'm looking at gamestop and says $15 on xbox.
Trying to find this out I realized how hard it is to find out initial prices for stuff.
edit: Anyway I take the price as more of a early access or pre-order situation where people are buying the promise of the future more than actual content now. Actually if you look at Diablo 3 it was similar situation at the end of the day lol. Maybe that's just Blizzards model now.
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United States47024 Posts
D3 isn't really a similar situation at all lol. Other than PvP, it wasn't really "missing" features at release, it's just some of the release features were so misguided they had to scrap and redesign them from scratch.
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Not even blizzard would think D3's release was something to model the future on :p
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Haha that is true. I seem to recall SC2 release wasn't completely polished either but I forget if that was just again more misguided stupidity with Bnet 2.
Man is Hearthstone the best Blizzard game they made since Wrath/TBC? At least on release that is.
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Czech Republic11293 Posts
On May 13 2016 04:19 TheYango wrote:Show nested quote +On May 13 2016 04:03 killerdog wrote: The price issue is kinda big though. Considering it basically has one game queue, and doesn't even have ranked, it's really not worth $40 imo. This is the crux of it to me. No dedicated servers, no replay or ranked at release. The release featureset doesn't seem to justify a $40 pricetag. Buying the game now feels like betting on the likelihood that the game eventually gets the corresponding features--which admittedly is a reasonable assumption because it's Blizzard. LAN support xD the technology isn't there yet I guess xD custom game lobbies xD the technology isn't there yet I guess xD
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On May 13 2016 04:08 phyvo wrote:Show nested quote +On May 12 2016 11:32 PrinceXizor wrote:On May 12 2016 11:13 Dandel Ion wrote: you win with basically anything remotely following a little bit of logic, people are so bad at deciding their two cards
you'd think when "deck construction" is only two cards it's not that hard but apparantly it is idk man Oh god. I thought "this'll be fun" nope. everyone seems to be net decking 2 cards even. 5 innervate coldlight druids in a row. I think this tavern brawl might be the most boring and degenerate thing I've ever played. Sure, the pure coinflip brawls sucked, but at least with those you didn't simply queue into another person whose brawl deck is the paper to your rock. I always hated the tavern brawl quest but this time I might say screw the extra gold and reroll it if I get it. You want degenerate? I watched kripp play humility and that paladin double heal card. You literally win through fatigue or when your opponent gets bored.
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On May 13 2016 04:13 PrinceXizor wrote:Show nested quote +On May 13 2016 04:08 phyvo wrote:On May 12 2016 11:32 PrinceXizor wrote:On May 12 2016 11:13 Dandel Ion wrote: you win with basically anything remotely following a little bit of logic, people are so bad at deciding their two cards
you'd think when "deck construction" is only two cards it's not that hard but apparantly it is idk man Oh god. I thought "this'll be fun" nope. everyone seems to be net decking 2 cards even. 5 innervate coldlight druids in a row. I think this tavern brawl might be the most boring and degenerate thing I've ever played. Sure, the pure coinflip brawls sucked, but at least with those you didn't simply queue into another person whose brawl deck is the paper to your rock. I always hated the tavern brawl quest but this time I might say screw the extra gold and reroll it if I get it. I just ran embrace shadows flash heal for the pack. you just stall until turn 7 (with coin) or turn 8. and then auto win. you get to just concede when you see the 2nd card if you mathematically know you can't win. but the tavern brawl definitely sucks.
Yeah, I don't have embrace the shadows unfortunately.
On May 13 2016 05:50 WaveofShadow wrote:Show nested quote +On May 13 2016 04:08 phyvo wrote:On May 12 2016 11:32 PrinceXizor wrote:On May 12 2016 11:13 Dandel Ion wrote: you win with basically anything remotely following a little bit of logic, people are so bad at deciding their two cards
you'd think when "deck construction" is only two cards it's not that hard but apparantly it is idk man Oh god. I thought "this'll be fun" nope. everyone seems to be net decking 2 cards even. 5 innervate coldlight druids in a row. I think this tavern brawl might be the most boring and degenerate thing I've ever played. Sure, the pure coinflip brawls sucked, but at least with those you didn't simply queue into another person whose brawl deck is the paper to your rock. I always hated the tavern brawl quest but this time I might say screw the extra gold and reroll it if I get it. You want degenerate? I watched kripp play humility and that paladin double heal card. You literally win through fatigue or when your opponent gets bored.
Only makes my rock-paper-scissors point more since that loses outright to coldlight/naturalize, which is what most of the druids were running day 1 before they started with coldlight+innervate. The fact that it's boring doesn't really make a difference when even without that you can concede so early so often. =\
The only redeeming part of the whole thing was the one druid I met running innervate+yogg.
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I personally think it's pretty hilarious, but to each his own. There are so many crazy combos you can run and while I agree it's a bit rock paper scissors, I find it to be refreshing and fun rock paper scissors.
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This just in, I may be legit dancing to Pokémon music for the first dance at my wedding. Best fiancee ever.
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On May 12 2016 16:18 killerdog wrote:Show nested quote +On May 12 2016 09:12 Eppa! wrote:On May 12 2016 07:11 killerdog wrote: It's worth noting that characters like reaper rely really heavily on good positioning, just because they're not 420 noscope headshot aim focused doesn't mean they aren't skill based. Reaper has some unique ways of traversing the map, and he relies on catching people people out by flanking.
Even his ult, while crazy good against bad people, can be shut down incredibly quickly if the other team is decent. He's like a textbook "easy to learn, hard to master" type character. I find his play patterns more interesting that someone like widow who is literally *Sit in a high spot and be good at aiming*.
Supports again, are massively positioning based. You do realise that against a decent player, you'll just get oneshot if you ever misposition even slightly? And their ults require good timing to use. Since 2-3 ults used together can decide a game, equally, 1-2 ults used badly can cost a game. Decision making is hugely important with game altering things like that.
The whole point of OW is the a-symmetry of it's character design, and pretty much all the characters have massive skill gradients depending on who's playing them. If you don't like that and want everyone to be head popping twitch shooters then go play csgo :p A lot of the issues currently found in OW heroes I mention can be seen in legacy LoL characters. The characters I mentioned suffer from the same issues. Again ignoring balance release Soraka, Nunu, Maokai, Yi and Xin Zhao suffer from the I would rather these characters didn't exist because they are silly and boring. Does it take skill to play Maokai? sure but it's one dimensional and even if you play him at peak of competitive play it is not rewarding here you can also see how but it's for noobs argument falls flat. Your argument about lol characters is exactly what i'm saying you're not getting. Just because someone is mechanically simple doesn't mean there isn't a TON of other ways you can use your map movement and decision making to influence gameplay. To use the league example, I know people got got masters playing only old soraka, and I know people stuck in bronze/silver playing old soraka, and I know people in platinum playing old soraka. Just because you can't insec or make picks doesn't mean you aren't making thousands of meaningful decisions over the course of the game, where every one has the potential to change the course of the entire thing. I don't think I ever said that there aren't gaps in play level but they are very very loosely tied to champion mastery. They win because their champion is stronger or their support skill is stronger.
This argument of "character is simple, therefore it's not rewarding to be good" is just what people say when they don't realise that they're actually just trash and don't understand what it means to play optimally, or realise all the thousands of error's they're making on this "simple" champion. Just because you play only zed and lee sin doesn't make you a better player than the guy in your game playing maokai, he just relies much more on larger picture decision making, positioning, and snap second engage decisions, while you rely more on just yolo mechanics and your poor decision making can be carried/obfuscated by your mechanics. Just look at how hauntzer completely wrecked everyone on maokai a few weeks ago when very few other people were playing him.
Sure OW is a bit of a balance clusterfuck right now, but assuming the game doesn't flop on release, they'll probably put a ton of effort into trying to balance stuff over the next year or two, so that direction of argmuent seems a rather unfair criticism of a beta.
Maokai does not have more to do with overall picture hes about equal it's just that mechanics matter much less for him. Perfection in gameplay and mastery of champions are separate and very loosely tied to each other. How many people think oh boy am I happy about the heal stacking meta, tank meta and 5 man 20 min push meta? How often don't we see people complain about the player not making a difference in teams? How fun is divekick as a fighter? I am so happy that Maokai exists so I can't play 90% of the top lane rooster in lol?
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Finals week done for me. Just gonna chill and play LoL! So happy
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I just want Days of War to be good and OW to tide me over until that releases, I want to kill people with a Garand, Tommy gun, 1911 and an STG-44 again
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