On May 11 2016 04:15 Dandel Ion wrote: sounds imbalanced to me
On May 11 2016 04:06 phyvo wrote: Dangit I missed music monday because I spent all day yesterday trying to make the brann shadowcaster gormok the impaler combo work just once. Maybe it was worth? I dunno.
if it did work once, probably
Worked half of once, I managed to get one double trigger gormok off vs a tempo mage for lethal. Not really the 32 damage wombo combo dream but there wasn't enough time for that will all the aggro and midrange face-crushing I was receiving.
Not sure how it works... Brann and 3 minions out, play Gormok, play Shadowcaster targeting Gormok, trade off two of the already out minions, play one copy, trade the 3rd minion off, play the second copy, 48 damage total? Or just having Gormok already out on turn 10, with board allowing the combo, Brann + Shadowcaster on Gormok + both copies? That means you need Gormok and something else alive at that point, hm.
Yeah, getting to the point where you do ten billion damage is pretty messy. The time I did get gormok off I was running him in violet teacher miracle and, despressingly, just used brann gormok shadowstep gormok.
I think my ideal situation is something like this, which is why it is so bad:
brann + 2x shadowcaster in hand, play emperor play brann, shadowcaster brann, shadowcaster shadowcaster. next turn you do something like brann casterx3 gormok caster gormok, depending on how much stuff died. turn after that you do ten billion damage because you have brann, casters, and gormok all at 1 mana, and presumably shadowsteps + a coin too while we're dreaming. That would let you gormok brann casterx2 gormok gormok gormok shadowstep gormok coin shadowstep gormok for 80 damage.
But that means you just spent the past 3 turns doing mostly nothing with no way to defend your precious face. It's so slow not even paladin N'zoth will give you a chance, probably. Having a dragon in hand and using blackwing corrupter is probably better in every respect. Using leeroy + cold bloods/shadowstep is probably better than that. I crafted 2x shadowcaster to play around with them like this and unfortunately I haven't felt that they're especially useful aside from maybe a c'thun deck (which is... alright) or mill (which has a lot of problems right now and would probably run only 1). Or maybe 1 of in n'zoth.
The French dub for the game is quite good. A bunch of voices aren't that special because they're known people (look at the CV of Lucio's French VA—on the other hand he energy and voice really fit the character), they fit rather well and aren't overdone though. But the thing is that they mostly don't have any accent (Zarya's the only one I think, and that's because Russian accent in French is pretty caricatural; even Reinhardt and Mercy (Ziegler sounds more German than French or Italian ) don't have one even though German's in the same situation), and most of them also don't utter their ult lines in their native tongues. From what I heard, in the original dub the ults are softly announced in English if on your team, and yelled in their native tongue if on the enemy team. Genji, Hanzo and Zarya are the only ones to do it, and I think they're using the English dub's sound clips for these.
On the other hand, I guess it's much easier to know the Egyptian accent or to separate Mc Cree from other American characters than it'd be in French (the stereotypical American accent in French is pretty much the Texan one, everything else is mild American). We'd have trouble recognising Australian, Egyptian, Brazilian, Swedish, Swiss German, etc. accents, and I'm not sure how different the Korean and Japanese accents would sound for most people either.
Oh, and obligatory: Widowmaker's French voice is awful. She's the exception of the character who heavily overplays it, with a dramatised/slow speech, fights with Reaper for edgiest lines, and that just doesn't fit. I should check whether she's trying to mimic the English dub, because ironically for the French character she's amongst the least genuine sounding.
Idk dude she sound pretty smexy in french. It's quite strange that they couldn't get brazilian guy for Lucio or Korean grill for D.va, when they even translate for those languages. In overwatch you can also switch spoken and written language so you koreaboos and weebs can have it those languages which is cool wish they did individually so you could widow speak french and lucio portuguese.
Spanish/German/Tawainese/Chinese voices fit her less there. And she speaks very fast in that short movie compared to her ingame lines where her speech is sluggish. By "monologue" I meant that she mostly speaks to herself with these. I can't find the dub on youtube though, looks like it's only "presentation/gameplay" videos of youtube personalities.
Ignoring balance there are some characters I have gripe with in Overwatch.
Winston, D.va, Reaper are incredibly one dimensional get in one way or another and aim at the chest, Head shot lmao you just hope your spread hit the head too (which isn't even possible for winston.) Why none of these have mouse 2 attack so you can get a little bit of skill in their easy as fuck defensive fire and forget abilities makes no sense skill or fun wise, congrats your skill of a character is entirely bound by your skill at decision making. Your playing washed up moba characters and aim doesn't matter. Reinheart at least has point of overall defensive utility for your team to utilize at the very least.
Fucking supports, Mercy and Lucio, both have no reason to aim. Lucio because you ain't hitting shit with your attacks other than tanks, Mercy because it's better to just boost your widow or 76. Their ultimates (and zenyattas for that matter) are yet another fire and forget ability which has almost no skill in use but are incredibly overpowered. Is having a way for supports having actual need of skill an enigma for Blizzard? Dota can do it, LoL can do it but Blizzard can't? Zenyatta has a good mouse 1 and 2 but the rest of his skills are boring as fuck and no mobility.
None of the supports or tanks (except Zarya) need any sort of managment past the basic level. Roadhog at least has some cool shit make up for it (and an actual ability where your aiming matters a little) but fuck winston and D.va.
Symmetra is the worst hero ever
Not to rustle jimmies but if you main any of the characters above you are worse than people at that skill level.
Wow, a developer not making a game where only people who have poured hundreds of hours in can be competitive, oh my! You do know that the best team in OW plays double Genji, double Zenyatta, yes? There's a video breaking down their composition, how the play it, and what makes it good. Hint, they are really fucking good players.
The existence of characters that don't demand the player be expertly mechanically skilled is a good thing. Decision-making is still, by and large, one of the biggest determining factors in whether a game is won or lost. There are plenty of characters in OW that demand you be skilled (aim-wise, mechanically, positionally) to make them work. Play those, and get good. Whining about other players playing characters that don't demand as much of them is pointless. Whining about developers designing a game with a low barrier to entry is pointless.
I get salty when I die in OW, but it's only to the extent that I know I'm bad. I choose to play characters that are hard so that I get better. Other people don't want to do this. They want to play something they can be effective on immediately. Those characters need to exist for the game to work at the varying skill levels. They don't need to scale with the skill of the player necessarily, because there are plenty of other heroes that do to cater to players like me who enjoy the challenge.
Your desire for OW to conform to your ideals of game design is ultimately fruitless. OW has something in it for every level of player, which is an amazing feat. It's a better game because of it. Not every character in the game needs to be made with the highest level player in mind.
It's worth noting that characters like reaper rely really heavily on good positioning, just because they're not 420 noscope headshot aim focused doesn't mean they aren't skill based. Reaper has some unique ways of traversing the map, and he relies on catching people people out by flanking.
Even his ult, while crazy good against bad people, can be shut down incredibly quickly if the other team is decent. He's like a textbook "easy to learn, hard to master" type character. I find his play patterns more interesting that someone like widow who is literally *Sit in a high spot and be good at aiming*.
Supports again, are massively positioning based. You do realise that against a decent player, you'll just get oneshot if you ever misposition even slightly? And their ults require good timing to use. Since 2-3 ults used together can decide a game, equally, 1-2 ults used badly can cost a game. Decision making is hugely important with game altering things like that.
The whole point of OW is the a-symmetry of it's character design, and pretty much all the characters have massive skill gradients depending on who's playing them. If you don't like that and want everyone to be head popping twitch shooters then go play csgo :p
On May 12 2016 06:58 yamato77 wrote: Wow, a developer not making a game where only people who have poured hundreds of hours in can be competitive, oh my! You do know that the best team in OW plays double Genji, double Zenyatta, yes? There's a video breaking down their composition, how the play it, and what makes it good. Hint, they are really fucking good players.
Balance doesn't matter which I mentioned in my post. Zenyatta and Symmetra have also both been nerfed and are at most relegated to first point defence duty on Hollywood and Anubis. Which isn't my point
The existence of characters that don't demand the player be expertly mechanically skilled is a good thing. Decision-making is still, by and large, one of the biggest determining factors in whether a game is won or lost. There are plenty of characters in OW that demand you be skilled (aim-wise, mechanically, positionally) to make them work. Play those, and get good. Whining about other players playing characters that don't demand as much of them is pointless. Whining about developers designing a game with a low barrier to entry is pointless.
Entry point doesn't matter, Bastion and Torbjörn are easy as fuck if your opponent sucks and I don't give a shit low entry point is a good thing. It's when the difference between a good player and bad player plateaus at the end of open beta or a month after release it becomes a problem. If heroes become stale in an evolving meta it will become a problem. Positioning is a core aspect of the game but when this becomes the entire aspect of play in hero it limits the growth and replayability which is exacerbated when these characters become high tier. Reinhart is comparatively easy as fuck mechanically and positionally to play and I don't have problem with him because he scales.
I get salty when I die in OW, but it's only to the extent that I know I'm bad. I choose to play characters that are hard so that I get better. Other people don't want to do this. They want to play something they can be effective on immediately. Those characters need to exist for the game to work at the varying skill levels. They don't need to scale with the skill of the player necessarily, because there are plenty of other heroes that do to cater to players like me who enjoy the challenge.
Play the hero you like doesn't work if you play to win, if you get better results from a better character you should play them skill isn't important which is again why balance isn't relevant. If characters should scale or your simply denying opportunity for growth in players and it limits the skill ceiling. I have never heard anyone say: I wish I couldn't get better at this. This also compounded by support and tanks having such a limited pool of growth heroes.
Your desire for OW to conform to your ideals of game design is ultimately fruitless. OW has something in it for every level of player, which is an amazing feat. It's a better game because of it. Not every character in the game needs to be made with the highest level player in mind.
If it wasn't fruitless I wouldn't post it here If you think low growth potential was needed for a game I would say that your nuts. If I think Bastion should be nerfed because plebs find him "toxic" then I would say maybe. but that isn't what my post was about.
OW is going to be a poorly balanced mess for a long long time. don't even worry about it lol. it's Degenerate as hell at high levels. and at low levels is frustrating as hell. gotta hit that sweet spot of people who know what they should be doing, but are just bad at it. Stellaris is good stuff though. been streaming it every day.
On May 11 2016 01:29 AsmodeusXI wrote: Tl;dr - Yango hates fun.
Speaking of hating fun, is anyone playing Stellaris who can tell me whether or not it'd be good for a non-4X player?
Like i said about. been streaming it every day, saved the VODs (temporarily, though maybe i should highlight) if you wanted to see me fumble with it day 1, and then by day 3 i'm kind of getting it just fine.
i played EU4 and CK2 though, so i'm not too foreign to Paradox. BUT BUT BUT, stellaris is real easy to get into. you start off with only a couple things on your plate, in pretty much a civ 5 start, with a couple more things to do than wait. i've played about 100 years into the game (off stream), before an AI uprising took me down because i refused to free my AI workers from servitude.
On May 12 2016 07:11 killerdog wrote: It's worth noting that characters like reaper rely really heavily on good positioning, just because they're not 420 noscope headshot aim focused doesn't mean they aren't skill based. Reaper has some unique ways of traversing the map, and he relies on catching people people out by flanking.
Even his ult, while crazy good against bad people, can be shut down incredibly quickly if the other team is decent. He's like a textbook "easy to learn, hard to master" type character. I find his play patterns more interesting that someone like widow who is literally *Sit in a high spot and be good at aiming*.
Supports again, are massively positioning based. You do realise that against a decent player, you'll just get oneshot if you ever misposition even slightly? And their ults require good timing to use. Since 2-3 ults used together can decide a game, equally, 1-2 ults used badly can cost a game. Decision making is hugely important with game altering things like that.
The whole point of OW is the a-symmetry of it's character design, and pretty much all the characters have massive skill gradients depending on who's playing them. If you don't like that and want everyone to be head popping twitch shooters then go play csgo :p
A lot of the issues currently found in OW heroes I mention can be seen in legacy LoL characters. The characters I mentioned suffer from the same issues. Again ignoring balance release Soraka, Nunu, Maokai, Yi and Xin Zhao suffer from the I would rather these characters didn't exist because they are silly and boring. Does it take skill to play Maokai? sure but it's one dimensional and even if you play him at peak of competitive play it is not rewarding here you can also see how but it's for noobs argument falls flat.
On May 12 2016 08:41 WaveofShadow wrote: Eppa it seems like you just legit hate the game. I haven't seen you post one positive thing about it. Why bother?
???? I said it was one of the most fun games I had played for years and that the map designs are incredibly good. When it comes to criticism I tend to be pragmatic. When it comes to game design it should be open to criticism. I also complain about R6S but I think it's a very very good game overall.
On May 12 2016 11:13 Dandel Ion wrote: you win with basically anything remotely following a little bit of logic, people are so bad at deciding their two cards
you'd think when "deck construction" is only two cards it's not that hard but apparantly it is idk man
Oh god. I thought "this'll be fun" nope. everyone seems to be net decking 2 cards even. 5 innervate coldlight druids in a row.
On May 12 2016 11:39 Eppa! wrote: I think the 3 strongest decks are Flamewreath discover heal card, mechwarper metaltooth leaper and iceblock fireball.
Also rip 100% win rate on Iceblock / nova, had a epic 40 min loss.
I'm literally just teching for mages for the pack. so sick of those druids already, running flare/trogg only to fuck over mage. lol didn't run into anything but murloc or the innervate druid, so i swapped to flash heal embrace shadows for the shits and giggles, first thing i hit is frost mage. -.-