[NSSL] Ro16 Group A Season 1 2015 - Page 15
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KingofdaHipHop
United States25602 Posts
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Pandemona
Charlie Sheens House51493 Posts
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deacon.frost
Czech Republic12129 Posts
On January 15 2015 20:23 graNite wrote: aligulac says pvt is at ~48% winrate, is that highly favoured for you? I would say that on the season 3 map pool it is. | ||
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Big J
Austria16289 Posts
The early defense was crap too. Lost way too much for not killing anything. Then that time he went out before roach speed and lost all his roaches and speedlings. The huge swarm host blunder. Personally I'd also add the choice to go swarm host here. | ||
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Aeromi
France14461 Posts
On January 15 2015 20:25 DarkLordOlli wrote: That's the best it's been in like a year ![]() lol Check WCS S1 2014 | ||
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Olli
Austria24422 Posts
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graNite
Germany4434 Posts
On January 15 2015 20:25 DarkLordOlli wrote: That's the best it's been in like a year ![]() ![]() | ||
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The_Templar
your Country52797 Posts
On January 15 2015 20:23 The_Templar wrote: Leenock spawns in the top left Super spawns in the bottom right2:00 Forge first for Super. Leenock opening hatchery first. Leenock's overlord sees a scouting probe. Pylon at Leenock's natural. Leenock pulls 6 drones, then two more. 3:00 Super expanding. The probe runs into Leenock's main and the drones back off of the pylon. Queens + zerglings being made. Gateway + two assimilators for Super. Super's pylon is killed by zerglings. 4:00 Super building a cannon at home. Super starts his cybernetics core. Leenock builds his third base. 5:00 Zerglings start scouting for proxies. +1 attack starts for Super. Leenock building drones and has no gas. Super chronoboosting warp gate. Zerglings are being very exhaustive when looking for proxies. Super adding two gateways. Mothership core for Super. | ||
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Penev
28500 Posts
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Rocket-Bear
3070 Posts
On January 15 2015 20:26 Big J wrote: The early defense was crap too. Lost way too much for not killing anything. Then that time he went out before roach speed and lost all his roaches and speedlings. The huge swarm host blunder. Personally I'd also add the choice to go swarm host here. He lost 1 queen and a few lings in the early defense what are you on about. Yes he lost rocahes midgame but Super also fucked up and had to turn around to defend. Not like Super played flawless. And swarm hosts was a good plan to use for baseracing with mutas. He would have delayed the race for protoss for so long with hosts and 1(?) colossus. He could have won that game if he didnt fuck up his hosts | ||
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Caihead
Canada8550 Posts
Fakt | ||
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Big J
Austria16289 Posts
Super could be over the map with 3immortals over 1min ago with a better BO. | ||
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The_Templar
your Country52797 Posts
On January 15 2015 20:27 The_Templar wrote: 2:00 Forge first for Super. Leenock opening hatchery first. Leenock's overlord sees a scouting probe. Pylon at Leenock's natural. Leenock pulls 6 drones, then two more. 3:00 Super expanding. The probe runs into Leenock's main and the drones back off of the pylon. Queens + zerglings being made. Gateway + two assimilators for Super. Super's pylon is killed by zerglings. 4:00 Super building a cannon at home. Super starts his cybernetics core. Leenock builds his third base. 5:00 Zerglings start scouting for proxies. +1 attack starts for Super. Leenock building drones and has no gas. Super chronoboosting warp gate. Zerglings are being very exhaustive when looking for proxies. Super adding two gateways. Mothership core for Super. 6:00 Stalker + MSC + probe moving out for Super. Leenock getting a roach warren. A zergling sees no third base. Super building a robotics facility. +1 armor for Super. 7:00 Leenock getting a lot of roaches and zerglings as Super attacks his third. Zergling speed isn't finished and stalkers kite the army of Leenock. Three more gateways for Super. Lots of roaches and zerglings falling. Zergling speed finishes and a recall is forced. Immortal is built, observer being chronoboosted. Lair for Leenock. 9:00 Super going up to 8 gateways. Hydralisk den on the way for Leenock. Leenock building four spine crawlers. Roach speed on the way for Leenock. Super loses two stalkers to speedlings. 10:00 Leenock building a lot of zerglings. Hydralisks being made by Leenocl. Super pushing towards the third base. Leenock has only some roach/ling as hydralisks finish. Super runs in and FFs off the army of Leenock. Huge zergling flank does little. | ||
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Olli
Austria24422 Posts
On January 15 2015 20:30 Big J wrote: I don't understand today's immortal allins. Super could be over the map with 3immortals over 1min ago with a better BO. Modern variants rely a loooot on interrupting the zerg flow | ||
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covetousrat
2109 Posts
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Goibon
New Zealand8185 Posts
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SoulmaN__
Germany80 Posts
On January 15 2015 20:23 graNite wrote: aligulac says pvt is at ~48% winrate, is that highly favoured for you? Aligulac has like 1600+ games. Did you see 1600 games played by pros in december? Me neither. When will people finally understand that aligulac is a really really bad source for statistics because it includes diamond players?! Hell, I played in WCS qualifier #5, and I bet I would find my game in the stats for january's TvZ stats (which honestly is a joke). The real TvP winrate is at 57% in PRO games in TOURNAMENTS since august, which is as broken as TvZ in HotS initially. Things are evening out right now, which doesn't change that the matchup is horrible to watch because it's collossus first vs. SCV pull half the time, and some Protoss cheese the other half. The proposed widow mine change will do TvP soooooo good. | ||
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Caihead
Canada8550 Posts
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Goibon
New Zealand8185 Posts
Determination. | ||
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Big J
Austria16289 Posts
On January 15 2015 20:31 DarkLordOlli wrote: Modern variants rely a loooot on interrupting the zerg flow yeah, but do they ever achieve that or work at all? Like this game, Leenock was at 60drones. Scouted late, caught with his pants down, panik spines and still got out ahead. | ||
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