On May 28 2014 09:59 stuchiu wrote:
WELCOME TO THE GREAT WALL OF HAS CHECK!
Population: Jaedong
WELCOME TO THE GREAT WALL OF HAS CHECK!
Population: Jaedong
Kane too?
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KingofdaHipHop
United States25602 Posts
On May 28 2014 09:59 stuchiu wrote: WELCOME TO THE GREAT WALL OF HAS CHECK! Population: Jaedong Kane too? | ||
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The_Templar
your Country52798 Posts
On May 28 2014 09:56 The_Templar wrote: Check spawns in the top right Top spawns in the bottom left2:00 Forge first for Top. Spawning pool first for Check. 4 pylon wall for Top at Check's natural. Confirmed Top is 2/3 the player Has is. 3:00 Check pulls workers after the pylons are already finished. More pylons prevent Check from breaking out. Hatchery finishes. 4:00 Third cannon for Top is cancelled. Spine crawler for Check. Natural hatchery is killed. Drone gets out but the probe follows. 5:00 Cannons kill larve. Top is just 2 pylons away from forming an arrow with his wall. Gateway for Top. | ||
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Nebuchad
Switzerland12468 Posts
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stuchiu
Fiddler's Green42661 Posts
On May 28 2014 09:59 KingofdaHipHop wrote: Show nested quote + On May 28 2014 09:59 stuchiu wrote: WELCOME TO THE GREAT WALL OF HAS CHECK! Population: Jaedong Kane too? Oh right. He was burrowed. Did not see. | ||
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KingofdaHipHop
United States25602 Posts
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jakethesnake
Canada4948 Posts
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The_Templar
your Country52798 Posts
On May 28 2014 10:00 The_Templar wrote: 2:00 Forge first for Top. Spawning pool first for Check. 4 pylon wall for Top at Check's natural. Confirmed Top is 2/3 the player Has is. 3:00 Check pulls workers after the pylons are already finished. More pylons prevent Check from breaking out. Hatchery finishes. 4:00 Third cannon for Top is cancelled. Spine crawler for Check. Natural hatchery is killed. Drone gets out but the probe follows. 5:00 Cannons kill larve. Top is just 2 pylons away from forming an arrow with his wall. Gateway for Top. 6:00 Queens and a spine crawler kill the closest two pylons. Another cannon and pylon for Top. 7:00 Two extractors for Check. Both players on 29 workers. Mothership core on the way for Top. No lair yet. 8:00 Check finally breaks out of his base. Top has 2 cannons and sentries at his base. Top is ahead 37-33 in workers. Lair on the way for Check. Top hides a probe near Check's third base. 9:00 Top getting 5 more gateways. Probe hides a pylon. I think it's the same probe that cannon rushed. Forward pylon as well. Check prodding around Top's natural with zerglings. +1 is nearly finished. Twilight council on the way. 10:00 Roach speed on the way for Check. Robotics facility for Top, who walled himself in. | ||
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KingofdaHipHop
United States25602 Posts
On May 28 2014 10:04 jakethesnake wrote: I'm not sure this counterattack from Check is going to do anything.. was he expecting a third? Must've forgot he was playing against Chinese macro. | ||
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ssxsilver
United States4409 Posts
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KingofdaHipHop
United States25602 Posts
On May 28 2014 10:02 KingofdaHipHop wrote: Check is sooooooooo gonna die. UNREAL | ||
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coL.hendralisk
Zimbabwe1756 Posts
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stuchiu
Fiddler's Green42661 Posts
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DuduSC
Afghanistan193 Posts
this game should be first page! cheese does not beat SKILL | ||
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Circumstance
United States11403 Posts
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RaFox17
Finland4581 Posts
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ssxsilver
United States4409 Posts
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stuchiu
Fiddler's Green42661 Posts
On May 28 2014 10:06 coL.hendralisk wrote: baffles me how tosses can play like this way at a high lvl You almost feel sorry for how much hatred Protoss gets...Almost. | ||
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KingofdaHipHop
United States25602 Posts
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The_Templar
your Country52798 Posts
On May 28 2014 10:04 The_Templar wrote: Show nested quote + On May 28 2014 10:00 The_Templar wrote: On May 28 2014 09:56 The_Templar wrote: Check spawns in the top right Top spawns in the bottom left2:00 Forge first for Top. Spawning pool first for Check. 4 pylon wall for Top at Check's natural. Confirmed Top is 2/3 the player Has is. 3:00 Check pulls workers after the pylons are already finished. More pylons prevent Check from breaking out. Hatchery finishes. 4:00 Third cannon for Top is cancelled. Spine crawler for Check. Natural hatchery is killed. Drone gets out but the probe follows. 5:00 Cannons kill larve. Top is just 2 pylons away from forming an arrow with his wall. Gateway for Top. 6:00 Queens and a spine crawler kill the closest two pylons. Another cannon and pylon for Top. 7:00 Two extractors for Check. Both players on 29 workers. Mothership core on the way for Top. No lair yet. 8:00 Check finally breaks out of his base. Top has 2 cannons and sentries at his base. Top is ahead 37-33 in workers. Lair on the way for Check. Top hides a probe near Check's third base. 9:00 Top getting 5 more gateways. Probe hides a pylon. I think it's the same probe that cannon rushed. Forward pylon as well. Check prodding around Top's natural with zerglings. +1 is nearly finished. Twilight council on the way. 10:00 Roach speed on the way for Check. Robotics facility for Top, who walled himself in. 11:00 Check counterattacks but doesn't do much. Time warp and FF's on the roaches but Check holds well so far. 12:00 Blink on the way. Check getting lots of roaches. Check forces more FF. Check mooing for a flank. 13:00 Check surrounds Top, who loses his whole army since there's no mothership core. Check immediately goes for a counterattack. 14:00 Top gets enough zealots in Check's third base to kill a bunch of drones but the third easily survives. Check lost a bunch of units in the counter-attack, killing a gateway. 15:00 Hydralisk range for Check. Top getting another gateway. Hydralisks on the way. | ||
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jakethesnake
Canada4948 Posts
He is lining up his third to finish when his main is mined out, that way he can stay on two bases. | ||
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