On October 18 2013 08:09 sAsImre wrote:
byul if he's able to play a bit better than those 2...
byul if he's able to play a bit better than those 2...
I think it'll be Polt/Byul.
I think I want it to be Polt/Huk
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Darkhorse
United States23455 Posts
On October 18 2013 08:09 sAsImre wrote: byul if he's able to play a bit better than those 2... I think it'll be Polt/Byul. I think I want it to be Polt/Huk | ||
BEARDiaguz
Australia2362 Posts
That's in a normal game. This game has been anything but. | ||
Creager
Germany1890 Posts
User was temp banned for this post. | ||
Jono7272
United Kingdom6330 Posts
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The_Templar
your Country52797 Posts
On October 18 2013 08:07 The_Templar wrote: Show nested quote + On October 18 2013 08:04 The_Templar wrote: On October 18 2013 08:00 The_Templar wrote: On October 18 2013 07:56 The_Templar wrote: ![]() ![]() 1-1 Map: Derelict Watcher HuK spawns in the top right Apocalypse spawns in the bottom left 2:00 Apocalypse building a barracks. Apocalypse building a second barracks in the corner of his base. HuK scouting Apocalypse's base. HuK making a gateway and two assimilators 3:00 Apocalypse walls HuK's probe out. Apocalypse getting a reaper. HuK getting a cybernetics core. Apocalypse making marines out of both barracks. Apocalypse not mining gas. 4:00 HuK getting warpgate. HuK expanding to his natural expansion. Apocalypse building a command center in his main. Apocalypse sending 6 marines to HuK's base. Apocalypse getting a third barracks. Apocalypse getting a refinery. HuK sending a stalker and zealot towards Apocalypse's main. 5:00 Apocalypse gets into HuK's main base. HuK lands a time warp and surrounds the marines with probes. Apocalypse killed 6 workers. 6:00 ![]() ![]() HuK moving around with a stalker. Apocalypse getting a second refinery. Apocalypse getting combat shields. 7:00 ![]() ![]() HuK seeing a large number of marines with his stalker. Apocalypse landing his natural CC. Apocalypse is 3 workers ahead. HuK nearly loses an observer due to a missile turret. 8:00 ![]() ![]() HuK getting a robotics support bay. Apocalypse getting +1 attacks and combat shields. Apocalypse getting a factory. Apocalypse moving out with a bionic force. 9:00 ![]() ![]() Apocalypse pokes into HuK's natural and backs off. HuK getting a colossus and extended thermal lance. Apocalypse getting a starport. Apocalypse starting stim pack. Apocalypse building a third CC. 10:00 ![]() ![]() HuK getting a forge. Apocalypse still moving around with an observer force. Apocalypse scans HuK's main base. 11:00 ![]() ![]() HuK moving out with a colossus force. Apocalypse building 2 vikings. Apocalypse at HuK's front door with a stimmed bionic force. Apocalypse attacks the natural nexus but loses the entire force. 12:00 ![]() ![]() HuK knocking on Apocalypse's front door. Apocalypse has 4 bunkers and is pulling SCVs. HuK killing the wall with colossi. 13:00 ![]() ![]() Apocalypse fending off the attack with vikings threatening the colossi. Apocalypse giving chase to HuK's army. Apocalypse landing a third command center in the top left Apocalypse loses a large number of bio but kills a colossus. 14:00 ![]() ![]() Apocalypse lifts the 3rd CC. Apocalypse salvaging his bunkers. HuK finishing up storm and charge. HuK starting +2 attack. Apocalypse half done with 2/2. 15:00 ![]() ![]() Apolcapyse doing a double drop on the main and third base but loses most of it. HuK saturating his third base. Apocalypse getting ghosts. 16:00 ![]() ![]() HuK building a second forge. Apocalypse finishing +1 vehicle weapons. HuK moving his army towards Apocalypse's third base. HuK getting blink. HuK still building colossi. 17:00 ![]() ![]() HuK storms nothing. HuK hallucinates 2 phoenixes to scout the army of apocalypse. HuK retreats. Apocalypse starts +3 attack. 18:00 ![]() ![]() HuK getting +3 attack. Apocalypse researching ghost energy. Apocalypse making a second starport. 19:00 ![]() ![]() HuK hallucinating another phoenix to scout Apolcalypse's main, he sees the fourth base. Apocalypse moving through the center of the map. Apocalypse getting cloak. Apocalypse moving his ghosts forward. HuK time warps and FF's the ghosts. HuK engaging the army of Apocalypse. 20:00 ![]() ![]() HuK loses all of his colossi but has backup and blinks forward to kill medivacs. HuK kills all the vikings. Apocalypse on one starport. | ||
BEARDiaguz
Australia2362 Posts
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Forumite
Sweden3280 Posts
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Doublemint
Austria8486 Posts
On October 18 2013 08:10 Creager wrote: Man HuK is SO bad... Hope a-move doesn't suffice this time :/ :D HuK fighting! | ||
imre
France9263 Posts
On October 18 2013 08:10 iaguz wrote: late game isn't inherently the complete fucking worst for terran it's just that if Terran and Protoss both just sit and power out units and upgrades it tends to be better for Protoss. That's in a normal game. This game has been anything but. considering huk tendency to do random shit a good turtling build into a 2-2 max should be pretty good vs him | ||
Drake
Germany6146 Posts
he has to boost his skill huge today | ||
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Darkhorse
United States23455 Posts
On October 18 2013 08:11 iaguz wrote: And this is why you need a dedicated observer instead of having the caster do it. This man. Good observers make watching so much better. | ||
Hryul
Austria2609 Posts
On October 18 2013 08:10 sAsImre wrote: Show nested quote + On October 18 2013 08:09 Doublemint wrote: On October 18 2013 08:08 sAsImre wrote: On October 18 2013 08:07 TheDwf wrote: Apocalypse playing lategame. might work since his upgrades are going to be pretty good. What are you doing, this goes against TvP logic. Stahp. well when the P derps and has an awful unit control lategame you can save scv lifes this would Apo require to have better unit control. his drop control wasn't top notch. But I'm just tuning in now. | ||
Drake
Germany6146 Posts
On October 18 2013 08:10 ssxsilver wrote: Just tuning in, were there some delays? 3 games in 70 minutes is super slow even for WCS AM standards. well its normal when no rush games, normal long pvt like 20 minutes easy | ||
imre
France9263 Posts
On October 18 2013 08:13 Darkhoarse wrote: Show nested quote + On October 18 2013 08:11 iaguz wrote: And this is why you need a dedicated observer instead of having the caster do it. This man. Good observers make watching so much better. especially since you've to deal with the obs while you can mute the casters. | ||
Fanatic-Templar
Canada5819 Posts
How have I never noticed this? | ||
AlternativeEgo
Sweden17309 Posts
On October 18 2013 08:11 iaguz wrote: And this is why you need a dedicated observer instead of having the caster do it. Isn't infeza doing it today? | ||
imre
France9263 Posts
On October 18 2013 08:13 Hryul wrote: Show nested quote + On October 18 2013 08:10 sAsImre wrote: On October 18 2013 08:09 Doublemint wrote: On October 18 2013 08:08 sAsImre wrote: On October 18 2013 08:07 TheDwf wrote: Apocalypse playing lategame. might work since his upgrades are going to be pretty good. What are you doing, this goes against TvP logic. Stahp. well when the P derps and has an awful unit control lategame you can save scv lifes this would Apo require to have better unit control. his drop control wasn't top notch. But I'm just tuning in now. he derped rly hard the whole series but huk too. | ||
Drake
Germany6146 Posts
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Creager
Germany1890 Posts
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Killmouse
Austria5700 Posts
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