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[SPL] Samsung KHAN vs STX Soul R2 - Page 31

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 29 30 31 32 33 38 Next All
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
January 12 2013 06:17 GMT
#601
Good ole one base. I like this Trap guy.
IntoTheRainBOw fan~
Havik_
Profile Joined November 2011
United States5585 Posts
January 12 2013 06:17 GMT
#602
I love gateway openings in PvZ, but for the love of God please build at the ramp. It just makes things easier to hold.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 12 2013 06:17 GMT
#603
On January 12 2013 15:13 Shellshock1122 wrote:
[SPL] Samsung KHAN vs STX Soul
Game 7: 3-3
Shine vs Trap
Map: Neo Caldeum

0:00
Shine spawns in the bottom left
Trap spawns in the top right

1:00
10 pool for Shine
fast probe scout from Trap
Trap scouts the 10 pool
gateway first for Trap

2:00
lings started for Shine
double gas for Trap
zealot for Trap

3:00
pylon block in Shine's natural
2nd zealot for Trap
Cybernetics core for Trap
lings arrive at Trap's base
probes are pulled to help defend
2nd zealot is out

4:00
3rd zealot for Trap
gas for Shine
Shine kills the pylon in his natural
hatch for Shine

5:00
stalker for Trap
2 more gates for Trap
ling speed started for Shine
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
skYTosS
Profile Joined January 2013
United States188 Posts
January 12 2013 06:17 GMT
#604
On January 12 2013 15:16 whirlpool wrote:
woaghhh cute girl, which fan is she


probably samsung, can't imagine a pretty girl will be shipbuilder's fan.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 12 2013 06:19 GMT
#605
Shine please fail, your playstyle makes me feel ill. He has NO versatility.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2013-01-12 06:20:53
January 12 2013 06:19 GMT
#606
lolling right now,

First z goes mass ling vs 3 gate one base.

Then P goes Nexus and pushes out vs them.

Then P goes stargate
Wingblade
Profile Joined April 2012
United States1806 Posts
January 12 2013 06:20 GMT
#607
And Trap doing the 3 gate expo in PvZ, or as I like to call it, the auto-loss.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Maesy
Profile Joined November 2011
United States1444 Posts
January 12 2013 06:20 GMT
#608
Shine will still lose somehow.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 12 2013 06:21 GMT
#609
On January 12 2013 15:17 Shellshock1122 wrote:
Show nested quote +
On January 12 2013 15:13 Shellshock1122 wrote:
[SPL] Samsung KHAN vs STX Soul
Game 7: 3-3
Shine vs Trap
Map: Neo Caldeum

0:00
Shine spawns in the bottom left
Trap spawns in the top right

1:00
10 pool for Shine
fast probe scout from Trap
Trap scouts the 10 pool
gateway first for Trap

2:00
lings started for Shine
double gas for Trap
zealot for Trap

3:00
pylon block in Shine's natural
2nd zealot for Trap
Cybernetics core for Trap
lings arrive at Trap's base
probes are pulled to help defend
2nd zealot is out

4:00
3rd zealot for Trap
gas for Shine
Shine kills the pylon in his natural
hatch for Shine

5:00
stalker for Trap
2 more gates for Trap
ling speed started for Shine

6:00
a few lings slip into Trap's base and get a full scout
Trap loses his zealots to ling on the map
20 more lings coming out for Trap
sentry on the way for Shine
Nexus started for Trap

7:00
lings run into the natural of Trap and start hitting the nexus
Trap has to cancel his nexus
Nexus started again in the natural of Trap
lings come back in the natural but Shine is hiding his total count
stargate for Trap
all the lings run into the natural as speed finishes
forcefields block the lings from hitting units

8:00
Trap has to cancel his nexus again
forge started for Trap
Shine is using the main entrance and neutral assimilator entrance to harass the natural
Shine now breaking down the rocks into Trap's natural
void ray on the way for Trap
3rd base for Shine

9:00
Natural nexus restarted again for Trap
gas for Shine
cannon in the natural started for Trap
Shine finishes off the rocks before the void ray chases them away
+1 attack started for Trap
2nd void ray on the way for Trap

10:00
Void ray starts killing overlords on the map
evo chamber started for Shine
Roach warren started for Shine
phoenix production started for Trap
Shine goes back into the natural again but Trap has enough units and cannons to force him back
void ray flies into Shine's natural but a queen chases it away
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 12 2013 06:22 GMT
#610
I remember one time in silver league (my first week playing on ladder) a zerg broke down the rocks on the old shakuras.... Since then I've ALWAYS had vision of any rocks near my base. I never understand when a pro doesn't have any rock vision...
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
January 12 2013 06:22 GMT
#611
On January 12 2013 15:20 Maesy wrote:
Shine will still lose somehow.


word.
age: 84 | location: california | sex: 잘함
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 12 2013 06:23 GMT
#612
On January 12 2013 15:19 Pandain wrote:
lolling right now,

First z goes mass ling vs 3 gate one base.

Then P goes Nexus and pushes out vs them.

Then P goes stargate


mid games!!!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 12 2013 06:24 GMT
#613
On January 12 2013 15:21 Shellshock1122 wrote:
Show nested quote +
On January 12 2013 15:17 Shellshock1122 wrote:
On January 12 2013 15:13 Shellshock1122 wrote:
[SPL] Samsung KHAN vs STX Soul
Game 7: 3-3
Shine vs Trap
Map: Neo Caldeum

0:00
Shine spawns in the bottom left
Trap spawns in the top right

1:00
10 pool for Shine
fast probe scout from Trap
Trap scouts the 10 pool
gateway first for Trap

2:00
lings started for Shine
double gas for Trap
zealot for Trap

3:00
pylon block in Shine's natural
2nd zealot for Trap
Cybernetics core for Trap
lings arrive at Trap's base
probes are pulled to help defend
2nd zealot is out

4:00
3rd zealot for Trap
gas for Shine
Shine kills the pylon in his natural
hatch for Shine

5:00
stalker for Trap
2 more gates for Trap
ling speed started for Shine

6:00
a few lings slip into Trap's base and get a full scout
Trap loses his zealots to ling on the map
20 more lings coming out for Trap
sentry on the way for Shine
Nexus started for Trap

7:00
lings run into the natural of Trap and start hitting the nexus
Trap has to cancel his nexus
Nexus started again in the natural of Trap
lings come back in the natural but Shine is hiding his total count
stargate for Trap
all the lings run into the natural as speed finishes
forcefields block the lings from hitting units

8:00
Trap has to cancel his nexus again
forge started for Trap
Shine is using the main entrance and neutral assimilator entrance to harass the natural
Shine now breaking down the rocks into Trap's natural
void ray on the way for Trap
3rd base for Shine

9:00
Natural nexus restarted again for Trap
gas for Shine
cannon in the natural started for Trap
Shine finishes off the rocks before the void ray chases them away
+1 attack started for Trap
2nd void ray on the way for Trap

10:00
Void ray starts killing overlords on the map
evo chamber started for Shine
Roach warren started for Shine
phoenix production started for Trap
Shine goes back into the natural again but Trap has enough units and cannons to force him back
void ray flies into Shine's natural but a queen chases it away

11:00
spores going up for Shine in his bases
Lair on the way for Shine
+1 range attack started for Shine
robo started for trap

12:00
phoenix harass is denied by queens and spores
Roach speed started for Shine
shine on 6 gas now
Robotics bay started for Trap
Twilight council started for Trap
infestation pit and spire started for Shine

13:00
observer for Trap
2 more gates for Trap
blink research started for Trap
+2 attack started for Trap
macro hatch started for Shine
Colossus production started for Trap
Extended thermal lance research started for Trap

14:00
Trap walls off his natural
3rd base started for Trap
14 mutas on the way for Shine
+1 melee started for Shine

15:00
mutas are spotted by the observer
mutas kill one of the void rays
4 more mutas on hte way
4th base started for Shine
Shine goes in for a ling muta roach attack at the 3rd of Trap but forcefields cause him to back off
Mutas are looking for an opening
cannons going down for Trap at his bases
stalkers and phoenixes beat back the mutas for now
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2013-01-12 06:25:47
January 12 2013 06:25 GMT
#614
trap's response was sooo goood

edit: but still not enoughs :<
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
gyad
Profile Joined May 2010
United States423 Posts
January 12 2013 06:25 GMT
#615
23 drones.
AgentW
Profile Blog Joined July 2012
United States7725 Posts
January 12 2013 06:25 GMT
#616
On January 12 2013 15:22 jinorazi wrote:
Show nested quote +
On January 12 2013 15:20 Maesy wrote:
Shine will still lose somehow.


word.

He's done absolutely nothing with his mutas. What in the blue hell?
Who's the bigger scrub, the scrub, or the scrub who loses to him?
Waxangel
Profile Blog Joined September 2002
United States33479 Posts
January 12 2013 06:25 GMT
#617
23 drones, how amusing
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
mrbamboo
Profile Joined December 2010
United States415 Posts
January 12 2013 06:25 GMT
#618
Good control but Traps's so behind in supply :-/
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
January 12 2013 06:25 GMT
#619
SHINE HAS TO GO PEE
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 12 2013 06:25 GMT
#620
IMO, THAT is a huge problem with SC2. Pathing is so good, buidlings become worth nothing.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Prev 1 29 30 31 32 33 38 Next All
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