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[Code A] RO24 Day 3 2012 GSL Season 5 - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 70 Next
Starting page 57, any tangent that can be construed as SC2 vs BW will be bannable
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
December 14 2012 09:48 GMT
#161
Loved the play from KeeN there. That was a good example of his skill.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
iKill
Profile Blog Joined May 2011
Denmark861 Posts
December 14 2012 09:49 GMT
#162
On December 14 2012 18:47 slowbacontron wrote:
Show nested quote +
On December 14 2012 18:45 Heartland wrote:
Maps are set and not chosen here, right?

Yes. I myself am wondering why this is, does anybody have a good reason for the map-pick difference between Code A and Code S?


What are you talking about? Maps are also preset for Code S
thepuppyassassin: "My god... the deathball's grown wings!"
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 14 2012 09:49 GMT
#163
On December 14 2012 18:48 opterown wrote:
Show nested quote +
On December 14 2012 18:46 Psychobabas wrote:
On December 14 2012 18:43 opterown wrote:
On December 14 2012 18:42 K3Nyy wrote:
I can't use the GOM restreamer anymore?

GOM has a different streaming system now. i probably should remove gomstreamer from OP, haha


Its working just fine for me.

i think it works fine for the free stream but not the other ones? haven't tried it myself, hrm.


Oh ok, I was referring to the free stream.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 14 2012 09:50 GMT
#164
On December 14 2012 18:49 iKill wrote:
Show nested quote +
On December 14 2012 18:47 slowbacontron wrote:
On December 14 2012 18:45 Heartland wrote:
Maps are set and not chosen here, right?

Yes. I myself am wondering why this is, does anybody have a good reason for the map-pick difference between Code A and Code S?


What are you talking about? Maps are also preset for Code S

for group stages, only the starting maps are preset. knockout rounds in code S have set maps though.
ModeratorRetired LR Bonjwa
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
December 14 2012 09:50 GMT
#165
On December 14 2012 18:46 Shellshock1122 wrote:
GSL S5 Code A Ro24
KeeN vs Vampire
Game 3
Map: Bel'shir Vestige

0:00
KeeN spawns in the bottom right
Vampire spawns in the top left

1:40
rax first for KeeN
gateway first for Vampire

2:00
quick wall of from KeeN to deny scouting
double gas for Vampire
Cybernetics core for Vampire

3:00
zealot for Vampire
KeeN scouts double gas
CC for KeeN on the low ground
stalker for Vampire

4:00
2 more rax for KeeN
bunker in the natural for KeeN
nexus for Vampire
double gas for KeeN

5:00
2 more gates for Vampire
3 marines run into a sentry on the map and kill it
Robo for Vampire
2nd sentry forcefields the marines out of the main
marines walk into the main and try and get the sentry
probes are pulled to save it
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Tsubbi
Profile Joined September 2010
Germany7997 Posts
December 14 2012 09:51 GMT
#166
protoss players losing one of their first 3 units like that is just unacceptable
slowbacontron
Profile Joined October 2012
United States7722 Posts
December 14 2012 09:51 GMT
#167
On December 14 2012 18:49 iKill wrote:
Show nested quote +
On December 14 2012 18:47 slowbacontron wrote:
On December 14 2012 18:45 Heartland wrote:
Maps are set and not chosen here, right?

Yes. I myself am wondering why this is, does anybody have a good reason for the map-pick difference between Code A and Code S?


What are you talking about? Maps are also preset for Code S

Oh, wut. I could've sworn there was some point at which the loser picks the next map, I'm having trouble with remembering things though.
jjakji fan
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 14 2012 09:52 GMT
#168
On December 14 2012 18:51 slowbacontron wrote:
Show nested quote +
On December 14 2012 18:49 iKill wrote:
On December 14 2012 18:47 slowbacontron wrote:
On December 14 2012 18:45 Heartland wrote:
Maps are set and not chosen here, right?

Yes. I myself am wondering why this is, does anybody have a good reason for the map-pick difference between Code A and Code S?


What are you talking about? Maps are also preset for Code S

Oh, wut. I could've sworn there was some point at which the loser picks the next map, I'm having trouble with remembering things though.

code S groups have losers' pick
ModeratorRetired LR Bonjwa
TL+ Member
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
December 14 2012 09:53 GMT
#169
Keen getting focused vs observers which made his life miserable first game.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
December 14 2012 09:53 GMT
#170
On December 14 2012 18:50 Shellshock1122 wrote:
Show nested quote +
On December 14 2012 18:46 Shellshock1122 wrote:
GSL S5 Code A Ro24
KeeN vs Vampire
Game 3
Map: Bel'shir Vestige

0:00
KeeN spawns in the bottom right
Vampire spawns in the top left

1:40
rax first for KeeN
gateway first for Vampire

2:00
quick wall of from KeeN to deny scouting
double gas for Vampire
Cybernetics core for Vampire

3:00
zealot for Vampire
KeeN scouts double gas
CC for KeeN on the low ground
stalker for Vampire

4:00
2 more rax for KeeN
bunker in the natural for KeeN
nexus for Vampire
double gas for KeeN

5:00
2 more gates for Vampire
3 marines run into a sentry on the map and kill it
Robo for Vampire
2nd sentry forcefields the marines out of the main
marines walk into the main and try and get the sentry
probes are pulled to save it

6:00
stim research started for KeeN
Marauder production started for KeeN
3rd gas for KeeN
combat shields started for KeeN
observer for Vampire

7:00
ebay for KeeN
twilight council and forge for Vampire
+1 attack started for KeeN

8:00
robotics bay for Vampire
Factory for KeeN
+1 armor for Vampire
blink research started for Vampire
observer of Vampire is killed in KeeN's main
2 more observers are already out though

9:00
concussive shells for KeeN
KeeN pushing out with a bio force looking to put on some pressure
another observer is killed off
starport started for KeeN
Colossus production started for Vampire
KeeN splits his army and goes up both ramps

10:00
the first part attacks and the flank comes in
forcefields go down for Vampire
vampire pulls all of his probes
bio is kiting back the probes
KeeN is taking a 20 supply lead
Vampire is down 20 workers
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
December 14 2012 09:53 GMT
#171
23 Worker kills to 1. Ouch.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
bbm
Profile Joined April 2011
United Kingdom1320 Posts
December 14 2012 09:53 GMT
#172
Had the stream on in the background at work, wtf with this commentary lmao
By.Sun or By.Rain, he always delivers
defnotGeorge
Profile Joined October 2010
United States80 Posts
December 14 2012 09:54 GMT
#173
"He stims! He's got 5 HP! He's a fighter! And he's dead."
Tsubbi
Profile Joined September 2010
Germany7997 Posts
December 14 2012 09:54 GMT
#174
hey lets stand in the middle of nowwhere with my gateway units, gonna be good for sure
liberate71
Profile Joined October 2011
Australia10252 Posts
December 14 2012 09:54 GMT
#175
I cant seem to watch any of the HQ streams without it choking the bandwidth and chugging along every 4 seconds.

Only started since this weeks Code A
Minelord Stimfestor, also known as karma.
Account252508
Profile Joined February 2012
3454 Posts
December 14 2012 09:54 GMT
#176
--- Nuked ---
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
December 14 2012 09:55 GMT
#177
On December 14 2012 18:54 monkybone wrote:
that colossus was way too late, what happened?


The push came earlier because he didn't have the medivacs with him, which is the typical look of that push that postpones it until the coluss comes out.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
December 14 2012 09:55 GMT
#178
On December 14 2012 18:54 liberate71 wrote:
I cant seem to watch any of the HQ streams without it choking the bandwidth and chugging along every 4 seconds.

Only started since this weeks Code A

There's been a bunch of issues with the new streams.

Oddly enough, now that I'm on terrible internet, I have had no issues.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Thrillz
Profile Joined May 2012
4313 Posts
December 14 2012 09:55 GMT
#179
Commander Keen!
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
December 14 2012 09:55 GMT
#180
On December 14 2012 18:53 Shellshock1122 wrote:
Show nested quote +
On December 14 2012 18:50 Shellshock1122 wrote:
On December 14 2012 18:46 Shellshock1122 wrote:
GSL S5 Code A Ro24
KeeN vs Vampire
Game 3
Map: Bel'shir Vestige

0:00
KeeN spawns in the bottom right
Vampire spawns in the top left

1:40
rax first for KeeN
gateway first for Vampire

2:00
quick wall of from KeeN to deny scouting
double gas for Vampire
Cybernetics core for Vampire

3:00
zealot for Vampire
KeeN scouts double gas
CC for KeeN on the low ground
stalker for Vampire

4:00
2 more rax for KeeN
bunker in the natural for KeeN
nexus for Vampire
double gas for KeeN

5:00
2 more gates for Vampire
3 marines run into a sentry on the map and kill it
Robo for Vampire
2nd sentry forcefields the marines out of the main
marines walk into the main and try and get the sentry
probes are pulled to save it

6:00
stim research started for KeeN
Marauder production started for KeeN
3rd gas for KeeN
combat shields started for KeeN
observer for Vampire

7:00
ebay for KeeN
twilight council and forge for Vampire
+1 attack started for KeeN

8:00
robotics bay for Vampire
Factory for KeeN
+1 armor for Vampire
blink research started for Vampire
observer of Vampire is killed in KeeN's main
2 more observers are already out though

9:00
concussive shells for KeeN
KeeN pushing out with a bio force looking to put on some pressure
another observer is killed off
starport started for KeeN
Colossus production started for Vampire
KeeN splits his army and goes up both ramps

10:00
the first part attacks and the flank comes in
forcefields go down for Vampire
vampire pulls all of his probes
bio is kiting back the probes
KeeN is taking a 20 supply lead
Vampire is down 20 workers

11:00
+1 armor started for KeeN
colossus is out
double medivac production for KeeN
3rd base started for KeeN
2 more rax for KeeN
+2 armor started for Vampire
missile turret in the natural for KeeN in case of DT
2nd colossus is out 3rd on the way

12:00
2nd ebay and armory started for KeeN
KeeN pushing again with his first 2 medivacs
Vampire is pushing taking another route on the map
both armies arrive at each others' natural
scvs pulled to repair the bunker
KeeN kills Vampire's natural nexus
KeeN gets into the main

13:00
vampire missed his forcefield on the ramp
Vampire walks into the main of KeeN
KeeN pulls all his scvs
2 vikings pop out to fight the colossi
Vampire is down to 20 supply vs 60
the colossi fall
Vampire ggs!
Vampire falls to the up and down matches!
KeeN advances to Code S!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Prev 1 7 8 9 10 11 70 Next
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