|
On April 09 2012 09:46 finale23 wrote: Blizzard should put a cap on the number of mules that terran can have, like 5. I don't know about a cap but I think one mule call down per CC would level the production spiking a little. It doesn't seem right that you can benefit from having poor macro and just waste all of your energy on mules in one go.
I like how queen inject is powerful but its only effective if you don't miss the timings (it would be absolutely ridiculous if you could stack injects).
|
I said injects, not larva :D
|
Little late to the party... glad to see Stephano was able to put up the fight he did until that buzzsaw MMA. Showing that some foreign players still deserve the respect of the koreans.
|
United Kingdom38257 Posts
Terran fall like flies all day.
LR thread full of whine about Terran
=(
|
Rofl, people whining about mules as if they were the only reason NesTea lost that game.
|
On April 09 2012 09:48 dAPhREAk wrote:Show nested quote +On April 09 2012 09:47 Femari wrote:On April 09 2012 09:47 Dont-Panic wrote:On April 09 2012 09:46 Femari wrote: its bo3 isnt it? It's BO5 A foreign tournament doing something right? :O IPL has always been this way. other tournaments are the same.
IPL has not always been this way. IPL3 had a single elimination style which I sorely miss.
Not only that but it will be Bo7 later on in grand finals in a dual elimination tournament... It's completely ridiculous to do Bo7 in a dual elimination format. Imagine if it was TvT. They could last until midnight.
|
Can people stop blaming aLive's victory on mules? >.>
|
On April 09 2012 09:49 Seiniyta wrote:Show nested quote +On April 09 2012 09:46 finale23 wrote: Blizzard should put a cap on the number of mules that terran can have, like 5. Nah, more like remove the energy of the Orbital command and once it's a OB you can use a scan or a mule with a cooldown of xx seconds. On the flipside, I think they're fine but that the other races kinda lack such a comback economy unit. i am ok with that, either cap the number or increase the energy requirement per mule.
|
a stim timing is going to absolutely demolish NesTea unless he gets a bane nest up.
|
I hate the sound delay on the korean stream ... everything else about it is so perfect
|
Balance whine in LR threads makes me sad 
Both players played a close, entertaining game, and I'm at least happy for that.
|
On April 09 2012 09:46 finale23 wrote: Blizzard should put a cap on the number of mules that terran can have, like 5.
Nestea was behind since that early aggression off 1 base by aLive. Don't blame it on the mules!
|
On April 09 2012 09:51 Asha` wrote: Terran fall like flies all day.
LR thread full of whine about Terran
=(
I know right.
|
On April 09 2012 09:45 Greenei wrote:Show nested quote +On April 09 2012 09:42 Akzever wrote:6 mules + 16 scv's ~= 40 scvs (no oversaturation) vs nesteas 22 drones...  OH HE HAD 6 MULES? Then let's just compare the point in time where he had all 6 on the field and not the part before, where he had 0... yes this is false each cc worth of mules counts for 4scvs without using scans so its actually 4*3+16=28scvs
|
I was just thinking about it ...the GSTL finals players must be exhausted by now. I love MKP. I rooted for him in the finals. But now Squirtle is the underdog. Even if I am a Nestea fanboy, Squirtle winning this tournament would be super nice.
|
Why the hell are people talking about balance in this thread? Nestea took way too much damage from the first push, he didn't lose from imbalance.
It was a great TvZ, very scrappy and back and forth.
|
United States97276 Posts
On April 09 2012 09:51 RaiKageRyu wrote:Show nested quote +On April 09 2012 09:48 dAPhREAk wrote:On April 09 2012 09:47 Femari wrote:On April 09 2012 09:47 Dont-Panic wrote:On April 09 2012 09:46 Femari wrote: its bo3 isnt it? It's BO5 A foreign tournament doing something right? :O IPL has always been this way. other tournaments are the same. IPL has not always been this way. IPL3 had a single elimination style which I sorely miss. Not only that but it will be Bo7 later on in grand finals in a dual elimination tournament... It's completely ridiculous to do Bo7 in a dual elimination format. Imagine if it was TvT. They could last until midnight. it's bo5 finals
|
On April 09 2012 09:50 Unreliablex wrote:Show nested quote +On April 09 2012 09:49 ampson wrote:On April 09 2012 09:48 Unreliablex wrote:On April 09 2012 09:46 finale23 wrote: Blizzard should put a cap on the number of mules that terran can have, like 5. It's simple. Maximum 1 mule pr OC. This makes it so that you can't have bad macro or end up with a situation like this where both players are struggeling at getting a new expand, but when terran does, he calls down 6 mules (like alive did). Max 1 mule pr OC makes it so that terran has to focus on calling down mules when they have energy like zerg has to do with injects. If you fail on it, just use the energy on scans or call down supply. This is not a whine, but a suggestion to fixing endings like this. The ending didn't need to be fixed. 6 mules call-down on third since he had no mining base = instant 1.6k mineralincome. So yes, I would call it a problem.
ok... and zerg will almost always have more bases than Terran in a normal game so will always have higher gas income. but that's fine right? different races are different man.
|
United Kingdom31255 Posts
On April 09 2012 09:50 woob wrote:Show nested quote +On April 09 2012 09:48 Unreliablex wrote:On April 09 2012 09:46 finale23 wrote: Blizzard should put a cap on the number of mules that terran can have, like 5. It's simple. Maximum 1 mule pr OC. This makes it so that you can't have bad macro or end up with a situation like this where both players are struggeling at getting a new expand, but when terran does, he calls down 6 mules (like alive did). Max 1 mule pr OC makes it so that terran has to focus on calling down mules when they have energy like zerg has to do with injects. If you fail on it, just use the energy on scans or call down supply. This is not a whine, but a suggestion to fixing endings like this. thats a really dumb idea, what if terran is saving energy because they dont want to main out x base faster
Supply drop down Scouting scans
There are other options there to be used and would make the game pretty interesting.
|
Seriously, how can anyone see the game we just saw and claim there is a balance problem? That was so ridiculously close and back and forth for both players that the game is obviously extremely well balanced.
|
|
|
|
|
|