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[IPL4] Championship Bracket LR - Page 482

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 480 481 482 483 484 799 Next
Muggs
Profile Joined April 2010
United States148 Posts
April 09 2012 00:50 GMT
#9621
On April 09 2012 09:46 finale23 wrote:
Blizzard should put a cap on the number of mules that terran can have, like 5.

I don't know about a cap but I think one mule call down per CC would level the production spiking a little. It doesn't seem right that you can benefit from having poor macro and just waste all of your energy on mules in one go.

I like how queen inject is powerful but its only effective if you don't miss the timings (it would be absolutely ridiculous if you could stack injects).
najo
Profile Joined August 2011
United States75 Posts
April 09 2012 00:50 GMT
#9622
I said injects, not larva :D
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 09 2012 00:50 GMT
#9623
Little late to the party... glad to see Stephano was able to put up the fight he did until that buzzsaw MMA. Showing that some foreign players still deserve the respect of the koreans.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
April 09 2012 00:51 GMT
#9624
Terran fall like flies all day.

LR thread full of whine about Terran

=(
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
April 09 2012 00:51 GMT
#9625
Rofl, people whining about mules as if they were the only reason NesTea lost that game.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
April 09 2012 00:51 GMT
#9626
On April 09 2012 09:48 dAPhREAk wrote:
Show nested quote +
On April 09 2012 09:47 Femari wrote:
On April 09 2012 09:47 Dont-Panic wrote:
On April 09 2012 09:46 Femari wrote:
its bo3 isnt it?


It's BO5

A foreign tournament doing something right? :O

IPL has always been this way. other tournaments are the same.


IPL has not always been this way. IPL3 had a single elimination style which I sorely miss.

Not only that but it will be Bo7 later on in grand finals in a dual elimination tournament...
It's completely ridiculous to do Bo7 in a dual elimination format. Imagine if it was TvT. They could last until midnight.
Someone call down the Thunder?
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
April 09 2012 00:51 GMT
#9627
Can people stop blaming aLive's victory on mules? >.>
finale23
Profile Joined May 2010
United States88 Posts
April 09 2012 00:51 GMT
#9628
On April 09 2012 09:49 Seiniyta wrote:
Show nested quote +
On April 09 2012 09:46 finale23 wrote:
Blizzard should put a cap on the number of mules that terran can have, like 5.


Nah, more like remove the energy of the Orbital command and once it's a OB you can use a scan or a mule with a cooldown of xx seconds.

On the flipside, I think they're fine but that the other races kinda lack such a comback economy unit.

i am ok with that, either cap the number or increase the energy requirement per mule.
life is a state of mind
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
April 09 2012 00:51 GMT
#9629
a stim timing is going to absolutely demolish NesTea unless he gets a bane nest up.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
mordk
Profile Blog Joined November 2010
Chile8385 Posts
April 09 2012 00:51 GMT
#9630
I hate the sound delay on the korean stream ... everything else about it is so perfect
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 09 2012 00:51 GMT
#9631
Balance whine in LR threads makes me sad

Both players played a close, entertaining game, and I'm at least happy for that.
ㅇㅅㅌㅅ
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 09 2012 00:51 GMT
#9632
On April 09 2012 09:46 finale23 wrote:
Blizzard should put a cap on the number of mules that terran can have, like 5.



Nestea was behind since that early aggression off 1 base by aLive. Don't blame it on the mules!
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Vindicare605
Profile Blog Joined August 2011
United States16126 Posts
April 09 2012 00:51 GMT
#9633
On April 09 2012 09:51 Asha` wrote:
Terran fall like flies all day.

LR thread full of whine about Terran

=(


I know right.
aka: KTVindicare the Geeky Bartender
Killcani
Profile Joined October 2010
Sweden448 Posts
April 09 2012 00:51 GMT
#9634
On April 09 2012 09:45 Greenei wrote:
Show nested quote +
On April 09 2012 09:42 Akzever wrote:
6 mules + 16 scv's ~= 40 scvs (no oversaturation) vs nesteas 22 drones...

OH HE HAD 6 MULES? Then let's just compare the point in time where he had all 6 on the field and not the part before, where he had 0...

yes this is false each cc worth of mules counts for 4scvs without using scans so its actually 4*3+16=28scvs
BarbieHsu
Profile Joined September 2011
574 Posts
April 09 2012 00:51 GMT
#9635
I was just thinking about it ...the GSTL finals players must be exhausted by now. I love MKP. I rooted for him in the finals. But now Squirtle is the underdog. Even if I am a Nestea fanboy, Squirtle winning this tournament would be super nice.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 09 2012 00:51 GMT
#9636
Why the hell are people talking about balance in this thread? Nestea took way too much damage from the first push, he didn't lose from imbalance.

It was a great TvZ, very scrappy and back and forth.
Team Slayers, Axiom-Acer and Vile forever
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
April 09 2012 00:51 GMT
#9637
On April 09 2012 09:51 RaiKageRyu wrote:
Show nested quote +
On April 09 2012 09:48 dAPhREAk wrote:
On April 09 2012 09:47 Femari wrote:
On April 09 2012 09:47 Dont-Panic wrote:
On April 09 2012 09:46 Femari wrote:
its bo3 isnt it?


It's BO5

A foreign tournament doing something right? :O

IPL has always been this way. other tournaments are the same.


IPL has not always been this way. IPL3 had a single elimination style which I sorely miss.

Not only that but it will be Bo7 later on in grand finals in a dual elimination tournament...
It's completely ridiculous to do Bo7 in a dual elimination format. Imagine if it was TvT. They could last until midnight.

it's bo5 finals
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
xrapture
Profile Blog Joined December 2011
United States1644 Posts
April 09 2012 00:51 GMT
#9638
On April 09 2012 09:50 Unreliablex wrote:
Show nested quote +
On April 09 2012 09:49 ampson wrote:
On April 09 2012 09:48 Unreliablex wrote:
On April 09 2012 09:46 finale23 wrote:
Blizzard should put a cap on the number of mules that terran can have, like 5.


It's simple.
Maximum 1 mule pr OC. This makes it so that you can't have bad macro or end up with a situation like this where both players are struggeling at getting a new expand, but when terran does, he calls down 6 mules (like alive did).

Max 1 mule pr OC makes it so that terran has to focus on calling down mules when they have energy like zerg has to do with injects. If you fail on it, just use the energy on scans or call down supply.

This is not a whine, but a suggestion to fixing endings like this.


The ending didn't need to be fixed.


6 mules call-down on third since he had no mining base = instant 1.6k mineralincome. So yes, I would call it a problem.


ok... and zerg will almost always have more bases than Terran in a normal game so will always have higher gas income. but that's fine right? different races are different man.
Everyone is either delusional, a nihlilst, or dead from suicide.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 09 2012 00:51 GMT
#9639
On April 09 2012 09:50 woob wrote:
Show nested quote +
On April 09 2012 09:48 Unreliablex wrote:
On April 09 2012 09:46 finale23 wrote:
Blizzard should put a cap on the number of mules that terran can have, like 5.


It's simple.
Maximum 1 mule pr OC. This makes it so that you can't have bad macro or end up with a situation like this where both players are struggeling at getting a new expand, but when terran does, he calls down 6 mules (like alive did).

Max 1 mule pr OC makes it so that terran has to focus on calling down mules when they have energy like zerg has to do with injects. If you fail on it, just use the energy on scans or call down supply.

This is not a whine, but a suggestion to fixing endings like this.

thats a really dumb idea, what if terran is saving energy because they dont want to main out x base faster


Supply drop down
Scouting scans

There are other options there to be used and would make the game pretty interesting.
Zebb
Profile Joined March 2011
United States834 Posts
April 09 2012 00:51 GMT
#9640
Seriously, how can anyone see the game we just saw and claim there is a balance problem? That was so ridiculously close and back and forth for both players that the game is obviously extremely well balanced.
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