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[GSL] Blizzard Cup Grand Finals - Page 235

Forum Index > StarCraft 2 Tournaments
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Rowa
Profile Joined July 2010
Belgium962 Posts
December 17 2011 10:34 GMT
#4681
MMA is a True Warrior :O
♞ To obtain a bird's eyes is to turn a blizzard to a breeze ♞
TheDwf
Profile Joined November 2011
France19747 Posts
December 17 2011 10:34 GMT
#4682
On December 17 2011 19:29 Figgy wrote:
Show nested quote +
On December 17 2011 19:27 TheDwf wrote:
On December 17 2011 19:25 Sub40APM wrote:
On December 17 2011 19:23 TheDwf wrote:
You can smell SlayerS preparation in this game. This reactor hellion with cloaked banshees to cover double expand was designed in such a way that it would not die to this kind of roach/bane/ling push. Wp.

? It would have died if DRG put up 1 spore for visions. Even with 3 CCs worth of mules he wouldnt have crawled back...

3 MULEs = 13 SCVs.
DRG had to cut drones to attack.
DRG should have built many spores to hold Banshee follow-up.
So, no, MMA was not dead at all, even after losing 22 SCVs.


MMA was ridiculous dead. Once mutas come out he would have fallen apart. You can't afford mistle turrets when you have 16 SCVs and only one rax up.

People need to GTFO with the terran hate and get out of silver league before making ridiculous statements.

For your record, I'm Master Terran, so you will not see “Terran hate” in my words. And get a clue, Mutas would have not have came before at least 4 minuts, especially with that much gas invested in Roaches and Banes, and he had at least 3 rax from what I've seen.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-12-17 10:35:06
December 17 2011 10:34 GMT
#4683
DRG looks pretty bad so far.

Oh, gets a free tank though
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 17 2011 10:34 GMT
#4684
On December 17 2011 19:34 Drazerk wrote:
Show nested quote +
On December 17 2011 19:27 Drazerk wrote:
On December 17 2011 19:26 Drazerk wrote:
Game Two on Tal'Darim Altar

In the bottom left is DRG

While in the bottom right is MMA

2:10


Expansion first for DRG

2:20


Expansion first for MMA

2:50


Gas for MMA

Pool for DRG

3:30


Barracks for MMA

Gas for DRG

4:00


Two queens for DRG

Factory for MMA

5:10


Ling speed for DRG

Two barracks and a reactor for MMA

6:00


Spine and macro hatch for DRG

Stim for MMA

7:00


More gas for DRG

Starport on the way for MMA

8:10


MMA killing creep tumours

Lair melee +1 and baneling nest for DRG

Siege tech and a ebay for MMA


9:00


Baneling speed and spire on the way for DRG

MMA is dropping killing overlords and a few lings


10:20


Push from MMA positioning himself in the sweet spot

+1 on the way for MMA


11:00


Baneling speed finishes killing the bunkers and tanks but the marines surivive allowing mma to kill the spines and evo chamber
HolydaKing
Profile Joined February 2010
21254 Posts
December 17 2011 10:35 GMT
#4685
DRG not doing well on the good zerg maps... geez looks like 4:0 for MMA.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
December 17 2011 10:35 GMT
#4686
Interesting decision to sit on 2 base vs CC first. I don't really agree with it.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
forsooth
Profile Joined February 2011
United States3648 Posts
December 17 2011 10:35 GMT
#4687
On December 17 2011 19:29 akalarry wrote:
Show nested quote +
On December 17 2011 19:27 Serpico wrote:
On December 17 2011 19:26 Shellshock1122 wrote:
On December 17 2011 19:25 TheDwf wrote:
On December 17 2011 19:24 Disastorm wrote:
On December 17 2011 19:23 Fionn wrote:
Also MMA was never behind. DRG lost his entire army. He didn't kill the Starport. He had nothing to counter banshees.

MMA was miles behind, drg could haev easily had spores in time which would have countered the banshees along with his queens.

Not with 3 OCs.

agreed. triple mules and 3 scvs produced at the same time with a tech advantage? He wasnt miles behind. He was behind, but not miles

No he was dead if DRG had spores up.


no. 3 cloaked banshees can still do a lot even if drg had spores in time. first zerg must spend money/drones to make spores. second complete map control until mutas are out, and mma would most definitely be picking things off with 3 banshees. he had an insane tech advantage, along with 3 orbitals which gives around 12 scvs of income.

Those banshees would have not been able to do much with a couple of spores at each base and the four queens that were out. Even with 3 orbitals, losing 22 SCVs that early on in TvZ is devastating and you can't afford setbacks going into the mid/late game in TvZ or you just slowly die to a good Zerg, which DRG is.
Zenislev
Profile Joined January 2009
United States280 Posts
December 17 2011 10:35 GMT
#4688
ebbobeobobbolution chamber lol
ヽ༼ຈل͜ຈ༽ノ ʀᴀɪsᴇ ᴜʀ ᴅᴏɴɢᴇʀsヽ༼ຈل͜ຈ༽ノ
Felo
Profile Blog Joined October 2010
Germany392 Posts
December 17 2011 10:35 GMT
#4689
Feels like DRG could have snatched all the marines right there :o

But now the mutas are out, DRGs turn in applying some press...oh wait, turrets.
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 17 2011 10:35 GMT
#4690
Did anyone see that reaction time on that first turret in the natural? that was SICK by DRG
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Mowr
Profile Joined November 2010
Sweden791 Posts
December 17 2011 10:36 GMT
#4691
Really bad move to send out only banelings after stimmed marines.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
David451
Profile Joined October 2010
United States491 Posts
December 17 2011 10:36 GMT
#4692
DRG SCOUT!
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
Swiv
Profile Joined October 2011
Germany3674 Posts
December 17 2011 10:36 GMT
#4693
Yeah, MMA placing the turret-L ♥♥
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 17 2011 10:36 GMT
#4694
Don't let that hidden expo being build by a lone scv DRG ><
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 17 2011 10:36 GMT
#4695
On December 17 2011 19:27 Drazerk wrote:
Show nested quote +
On December 17 2011 19:26 Drazerk wrote:
Game Two on Tal'Darim Altar

In the bottom left is DRG

While in the bottom right is MMA

2:10


Expansion first for DRG

2:20


Expansion first for MMA

2:50


Gas for MMA

Pool for DRG

3:30


Barracks for MMA

Gas for DRG

4:00


Two queens for DRG

Factory for MMA

5:10


Ling speed for DRG

Two barracks and a reactor for MMA

6:00


Spine and macro hatch for DRG

Stim for MMA

7:00


More gas for DRG

Starport on the way for MMA

8:10


MMA killing creep tumours

Lair melee +1 and baneling nest for DRG

Siege tech and a ebay for MMA

9:00


Baneling speed and spire on the way for DRG

MMA is dropping killing overlords and a few lings

10:20


Push from MMA positioning himself in the sweet spot

+1 on the way for MMA


11:00


Baneling speed finishes killing the bunkers and tanks but the marines surivive allowing mma to kill the spines and evo chamber


13:10


DRG has pushed back the contain

Mutas are out and are harassing the production line before the turrets finish

Third up for MMA and an armoury is on the way
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
December 17 2011 10:36 GMT
#4696
On December 17 2011 19:35 Tachion wrote:
Interesting decision to sit on 2 base vs CC first. I don't really agree with it.


How do you take a fast third vs terran, especially these spots :|
sAviOr...
Logros
Profile Joined September 2010
Netherlands9913 Posts
December 17 2011 10:36 GMT
#4697
Ugh DRG has to scout that 3rd, he could take it out easy now.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 17 2011 10:36 GMT
#4698
On December 17 2011 19:27 Drazerk wrote:
Show nested quote +
On December 17 2011 19:26 Drazerk wrote:
Game Two on Tal'Darim Altar

In the bottom left is DRG

While in the bottom right is MMA

2:10


Expansion first for DRG

2:20


Expansion first for MMA

2:50


Gas for MMA

Pool for DRG

3:30


Barracks for MMA

Gas for DRG

4:00


Two queens for DRG

Factory for MMA

5:10


Ling speed for DRG

Two barracks and a reactor for MMA

6:00


Spine and macro hatch for DRG

Stim for MMA

7:00


More gas for DRG

Starport on the way for MMA

8:10


MMA killing creep tumours

Lair melee +1 and baneling nest for DRG

Siege tech and a ebay for MMA

9:00


Baneling speed and spire on the way for DRG

MMA is dropping killing overlords and a few lings

10:20


Push from MMA positioning himself in the sweet spot

+1 on the way for MMA


11:00


Baneling speed finishes killing the bunkers and tanks but the marines surivive allowing mma to kill the spines and evo chamber


13:10


DRG has pushed back the contain

Mutas are out and are harassing the production line before the turrets finish

Third up for MMA and an armoury is on the way [/QUOTE]

14:10

Fourth on the way for MMA
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
December 17 2011 10:36 GMT
#4699
DRG busted MMA contain but with huge losses due to MMA Marvelous micro.
DRG with 12 mutas and a lot of ling/bling.
MMA ninja expanding at 3'o clock.
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
December 17 2011 10:37 GMT
#4700
DRG is going to lose. Not scouting that 3rd... Such key mistakes DRG is making......
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