On October 22 2011 04:22 Capped wrote:
pretty unwatchable with the free stream
pretty unwatchable with the free stream
What? Quality is really good.
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Brainiac
Poland641 Posts
On October 22 2011 04:22 Capped wrote: pretty unwatchable with the free stream What? Quality is really good. | ||
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Medrea
10003 Posts
On October 22 2011 04:22 Capped wrote: pretty unwatchable with the free stream Don't think you have seen GSL. | ||
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Ansalem
564 Posts
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Haplo_33
Sweden383 Posts
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Clog
United States950 Posts
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blade55555
United States17423 Posts
On October 22 2011 04:23 Brainiac wrote: What? Quality is really good. yeah this lol. | ||
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MajorityofOne
Canada2506 Posts
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leo23
United States3075 Posts
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slicknav
1409 Posts
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Treadmill
Canada2833 Posts
On October 22 2011 04:23 Treadmill wrote: Show nested quote + On October 22 2011 04:22 Treadmill wrote: On October 22 2011 04:20 Treadmill wrote: Game 1 - Antiga Shipyard 15:00 Naniwa spawns in the top right, major spawns in the top left. Major went for a fast expansion while Naniwa went for a four-gate, covered by a canceled nexus. Naniwa's attack managd to force Major's expansion to lift but Major finished siege mode with two tanks. Naniwa is delayed long enough by major's wall that his fourgate is repelled without doing any significant damage. Naniwa gets his own expansion while major has been building a marine-tank composition Sorry for the late start to the LR btw. 17:00 Major is trying to harass with medivacs but Naniwa has a large number of blink stalkers and does a good job of catching and killing the drops. Naniwa is clawing his way back, down 115-130 supply but less of a gap than earlier. 19:00 Major gets his third, Naniwa is adding templar tech but Major is already getting his ghost tech. Naniwa pushed in with a large chargelot-stalker force, reached an inconclusive outcome. 21:00 Naniwas archons are out but major has ghosts with energy for EMP. Nani picks off the medivacs and goes for an engage. HIs army gets blanketed by EMPs and naniwa is repelled, nani throughs down his 3rd base. Major getting +3 weapons for infantry. | ||
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PieEater
Sweden15 Posts
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Raambo11
United States828 Posts
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DoubleB
Germany870 Posts
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CosmicSpiral
United States15275 Posts
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aintz
Canada5624 Posts
major sure got a lot better | ||
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Zorgaz
Sweden2951 Posts
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Treadmill
Canada2833 Posts
On October 22 2011 04:24 Treadmill wrote: Show nested quote + On October 22 2011 04:23 Treadmill wrote: On October 22 2011 04:22 Treadmill wrote: On October 22 2011 04:20 Treadmill wrote: Game 1 - Antiga Shipyard 15:00 Naniwa spawns in the top right, major spawns in the top left. Major went for a fast expansion while Naniwa went for a four-gate, covered by a canceled nexus. Naniwa's attack managd to force Major's expansion to lift but Major finished siege mode with two tanks. Naniwa is delayed long enough by major's wall that his fourgate is repelled without doing any significant damage. Naniwa gets his own expansion while major has been building a marine-tank composition Sorry for the late start to the LR btw. 17:00 Major is trying to harass with medivacs but Naniwa has a large number of blink stalkers and does a good job of catching and killing the drops. Naniwa is clawing his way back, down 115-130 supply but less of a gap than earlier. 19:00 Major gets his third, Naniwa is adding templar tech but Major is already getting his ghost tech. Naniwa pushed in with a large chargelot-stalker force, reached an inconclusive outcome. 21:00 Naniwas archons are out but major has ghosts with energy for EMP. Nani picks off the medivacs and goes for an engage. HIs army gets blanketed by EMPs and naniwa is repelled, nani throughs down his 3rd base. Major getting +3 weapons for infantry. 22:00 Major pushes in with a much larger force, Naniwa GGs out. | ||
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WaSa
Sweden749 Posts
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Alpino
Brazil4390 Posts
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HolydaKing
21254 Posts
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