[GSL] Aug Code S RO32 Day 3 - Page 154
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Yaotzin
South Africa4280 Posts
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Gondlem
Australia642 Posts
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Teton
France1656 Posts
On August 16 2011 20:14 Medrea wrote: Its official. Daybreak is the bonjwa of maps. Looks like match point ![]() | ||
Probe1
United States17920 Posts
On August 16 2011 20:15 Probe1 wrote: 26:00 Huge misfortune, 7 ghosts are killed when drop ships are killed and only 5 remain. 29:30 The two colossii count is turned into just one by a viking snipe squad. Without stalkerss, Puzzle can offer no opposition. Puzzle maxes out and attacks in! | ||
klo8
Austria1960 Posts
On August 16 2011 20:15 Yaotzin wrote: This map looks like it will produce good games. I like. Ya. Great map. | ||
andrewlaiguy
Canada47 Posts
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Belisarius
Australia6230 Posts
Also keep in mind the tremendous upgrade advantage toss has. If terran had been dilligent about getting his, this would have been over a long time ago. | ||
Ramble
Sweden877 Posts
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teamamerica
United States958 Posts
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Gautz
192 Posts
On August 16 2011 20:11 Ezkaton wrote: Where are the Colossi for Puzzle :S Its pretty clear asd has better micro in regards to the ghost/templar Battles it s pretty clear, that microing vs ghosts is a lot harder then the other way around | ||
Grampz
United States2147 Posts
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SafeAsCheese
United States4924 Posts
He killed Puzzles tech units multiple times, and had tons of medivacs and bio left. He let puzzle take a free third, and then a free 4th and never even attempted to deny them when he had perfect chances. | ||
Logros
Netherlands9913 Posts
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Moonwrath
United States9568 Posts
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Goibon
New Zealand8185 Posts
GG Puzzle :D | ||
branflakes14
2082 Posts
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MrCon
France29748 Posts
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FrostedMiniWheats
United States30730 Posts
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wats0n
United States509 Posts
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HaXXspetten
Sweden15718 Posts
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