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NASL Day 4-3 - Page 29

Forum Index > StarCraft 2 Tournaments
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nvs.
Profile Blog Joined May 2010
Canada3609 Posts
May 07 2011 03:40 GMT
#561
Bringing the infestors (and leaving them in the back) while taking out the gold rocks seems like a product of SC2 1 control group syndrome. There's really no reason for them to have been there, they could have supported the army just as well at his natural choke.
PraetorianX
Profile Joined September 2010
Sweden780 Posts
May 07 2011 03:40 GMT
#562
On May 07 2011 12:38 VashTS wrote:
Jesus christ, Slush played like garbage. What the hell, man...


Naniwa could make Idra look like garbage.
The best argument against democracy is a 5-minute conversation with the average voter - Winston Churchill
realstarcrafter
Profile Joined March 2011
92 Posts
May 07 2011 03:40 GMT
#563
On May 07 2011 12:39 sermokala wrote:
fuck yeah immortals. I want to go kick some zerg ass with the no QQ build.

really skilled, bro
bluestuff
Profile Joined August 2010
Canada893 Posts
May 07 2011 03:40 GMT
#564
On May 07 2011 12:36 AlBundy wrote:
I heard immortals DESTROY roaches. Bad decision making by Slush.

so go hydra and zergling and get destroyed by templar already out??? Or would u rather him go a combination of everything and die to a combination of everything. This composition is incredibly hard to stop once out unless transitioning to mass muta, which mid to late game is incredibly hard with constant toss pressure
Dommk
Profile Joined May 2010
Australia4865 Posts
May 07 2011 03:41 GMT
#565
On May 07 2011 12:39 Warrior Madness wrote:
Show nested quote +
On May 07 2011 12:36 Dommk wrote:
Has Slush even put down a creep tumor?

Naniwa is clearly the better player, big upset if he manages to lose this


Got picked off as soon as naniwa got that observer.

This is the future composition of late game zvp btw. Only thing missing were VRs.

It is what MC and most European Protoss players are doing, late game you want Voidrays and no more than 4 Colossus mixed in too
Sermokala
Profile Blog Joined November 2010
United States14060 Posts
May 07 2011 03:41 GMT
#566
On May 07 2011 12:39 Warrior Madness wrote:
Show nested quote +
On May 07 2011 12:36 Dommk wrote:
Has Slush even put down a creep tumor?

Naniwa is clearly the better player, big upset if he manages to lose this


Got picked off as soon as naniwa got that observer.

This is the future composition of late game zvp btw. Only thing missing were VRs.



no the fact that the zerg goes for the brood lord means he has the flexability to put down extra coruptors and counter the VR's.

its deceptive beacuse once you get to that point where the zerg gets brood lords things shift over to the zerg a bit more if the toss hasn't gotten enough of an advantage in the midgame.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
CryMeAReaper
Profile Joined November 2010
Denmark1135 Posts
May 07 2011 03:41 GMT
#567
i feel like nani is always doing stuff which other ppl is gna discover in a month, so good.
(>*-*)><( *-* )><(*-*<) DoDTimber on Bnet
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
May 07 2011 03:41 GMT
#568
On May 07 2011 12:40 bluestuff wrote:
Show nested quote +
On May 07 2011 12:36 AlBundy wrote:
I heard immortals DESTROY roaches. Bad decision making by Slush.

so go hydra and zergling and get destroyed by templar already out??? Or would u rather him go a combination of everything and die to a combination of everything. This composition is incredibly hard to stop once out unless transitioning to mass muta, which mid to late game is incredibly hard with constant toss pressure


And HTs are also relatively good vs. muta anyway... Just divert some gates to stalker production/warp.
Aristodemus
Profile Joined January 2011
England2006 Posts
May 07 2011 03:42 GMT
#569
lol fail
once more unto the breach, dear friends, once more
Gezuz
Profile Joined November 2010
Sweden306 Posts
May 07 2011 03:42 GMT
#570
7 - pool
00Visor
Profile Blog Joined February 2011
4337 Posts
May 07 2011 03:42 GMT
#571
cheese vs nani is gonna fail
Chicane
Profile Joined November 2010
United States7875 Posts
May 07 2011 03:43 GMT
#572
Slush.
Pajegetc
Profile Joined February 2011
United States3158 Posts
May 07 2011 03:43 GMT
#573
another fail 7 pool on terminus :-/
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
Samhax
Profile Joined August 2010
1054 Posts
May 07 2011 03:43 GMT
#574
On May 07 2011 12:41 CryMeAReaper wrote:
i feel like nani is always doing stuff which other ppl is gna discover in a month, so good.


lol no, this unit comp exist since ever, it's just more easy to do a colossi ball, that's why don't see it more often.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 07 2011 03:43 GMT
#575
On May 07 2011 12:39 FallDownMarigold wrote:
Armchair SC2 pros (I mean that in a positive way!):

Had all those infestors survived the templar sniping (say, had they been back at the natural), would they have been able to convincingly turn the tide? Would mass fungaling be good in that scenario, or is it best to just neural a bunch of optimal targets?


Imagine if each of those immortals he neuraled killed 4 stalkers each ... think about how different that initial fight at the gold could have been.

Would it have won the game, no but it might have made nani pull back a bit more, maybe get the broods up and not sniped instantly.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
branflakes14
Profile Joined July 2010
2082 Posts
May 07 2011 03:43 GMT
#576
Bollon...eez?
Al Bundy
Profile Joined April 2010
7257 Posts
May 07 2011 03:44 GMT
#577
On May 07 2011 12:40 bluestuff wrote:
Show nested quote +
On May 07 2011 12:36 AlBundy wrote:
I heard immortals DESTROY roaches. Bad decision making by Slush.

so go hydra and zergling and get destroyed by templar already out??? Or would u rather him go a combination of everything and die to a combination of everything. This composition is incredibly hard to stop once out unless transitioning to mass muta, which mid to late game is incredibly hard with constant toss pressure


Oh come on... stop the useless theory man. I'm no expert but Slush saw from the first push and with his Overseer that Naniwa wasn't making collossus and kept making immortals... But Slush built more roaches, and continued to play passively. There was a huge timing where Naniwa's army was stalker, immortal, sentry. and he didn't have templar nor blink yet.
o choro é livre
NeXiLe
Profile Joined February 2006
Canada262 Posts
Last Edited: 2011-05-07 03:44:45
May 07 2011 03:44 GMT
#578
http://en.wikipedia.org/wiki/Bolognese_sauce

-_-

<3 this P.
Helluva
Profile Joined September 2010
United States651 Posts
May 07 2011 03:45 GMT
#579
Noooooooooo, gogo Naniwa!
<3
Sermokala
Profile Blog Joined November 2010
United States14060 Posts
May 07 2011 03:45 GMT
#580
On May 07 2011 12:40 realstarcrafter wrote:
Show nested quote +
On May 07 2011 12:39 sermokala wrote:
fuck yeah immortals. I want to go kick some zerg ass with the no QQ build.

really skilled, bro



I know bro pressing that button to play protoss is such a hard choice you should try it sometimes :p
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
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