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[GOM] Team Invite - Finals/3rd Place Match - Page 9

Forum Index > StarCraft 2 Tournaments
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GTR
Profile Blog Joined September 2004
51497 Posts
October 16 2010 08:40 GMT
#161
Nada is there, no TLO =[
Commentator
cyprin
Profile Joined July 2010
United States1105 Posts
Last Edited: 2010-10-16 08:45:35
October 16 2010 08:41 GMT
#162
FreeDSLWeRRa?
That's an epic name.

Lineups:
http://i.imgur.com/4boSa.jpg
fatvirgin90
Profile Joined September 2010
United States71 Posts
October 16 2010 08:41 GMT
#163
Holy check!!!
I am a fat virgin.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
October 16 2010 08:42 GMT
#164
oh i thought 3rd place match and finals were supposed to be BO7
anyway hope to see NaDa! unlikely though
http://www.twitch.tv/czelpredy
FrodaN
Profile Blog Joined October 2010
754 Posts
October 16 2010 08:42 GMT
#165
I hope InCa plays, but if he's saving his builds for GSL, I'd be okay with that.
tabbi
Profile Joined August 2010
Germany113 Posts
October 16 2010 08:42 GMT
#166
no cella, no tlo
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
October 16 2010 08:42 GMT
#167
On October 16 2010 17:38 Everhate wrote:
Show nested quote +
On October 16 2010 17:35 VENDIZ wrote:
Is it just me who find it provocative that Maka only needs to spam marauders+stim in order to overcome a unit combo of 5 from the toss? Seems so messed up that the marauder can stim three times before he has to worry about it..


To be fair, it was marauder/medivac/ghost (which he used quite well) to counter a mostly zealot/stalker/ht army for most of the match. Not a whole lot else maka could have added at that point that would be effective, and didn't have time to tech switch even if there were as low as both armies kept getting on unit counts.

He tried immortals earlier on as well, which just got EMP'd and promptly focus fired down.
It seems like Toss needs to find a way to force more marines so storm/colossai are more effective.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Chen
Profile Joined June 2009
United States6344 Posts
October 16 2010 08:43 GMT
#168
On October 16 2010 17:40 Mainland wrote:
I never play protoss, so this may be a noob question, but why doesn't toss keep a DT with his zealot army? I figure if he kept only 1 all the time, it would be about even in terms of cost against scans, and if terran ever runs out of energy, he wouldn't be able to kite as well with a DT on his trail. If he kept it away from his HTs, it would be a good way to make terran spend EMPs. I'd think it'd be effective to have 1 DT and just right-click the ghost a while before a confrontation.

I guess it would take a bit more control, but I think it could be really effective, especially if he constantly sent 1 DT at a time into terran's army just to kill the ghosts.

1 HT>1 DT (DT's are 125 gas in sc2, so 1 zlot+1 HT ~=1 DT). also EMP reveals DT's so terran doesnt have to use a scan to kill one.
Bear4188
Profile Joined March 2010
United States1797 Posts
October 16 2010 08:43 GMT
#169
On October 16 2010 17:35 VENDIZ wrote:
Is it just me who find it provocative that Maka only needs to spam marauders+stim in order to overcome a unit combo of 5 from the toss? Seems so messed up that the marauder can stim three times before he has to worry about it..


It's just you, everyone else saw marauder/medivac/ghost and later vikings. It required micro of both the marauders and ghosts as well as some nukes to apply pressure on P's economy.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
QuantumTheory
Profile Joined October 2010
New Zealand188 Posts
October 16 2010 08:43 GMT
#170
On October 16 2010 17:39 vaahto wrote:
Show nested quote +
On October 16 2010 17:36 netherDrake wrote:
Yeah, it looks like they were messing around, with cool fast expanding to his third (!). After that I pretty much knew they wanted to throw it away.

He expanded to his third, because TOP made an engineering bay at this natural. So it was either expand somewhere else, or delay the expansion for a very long time.

If you fast expand, you ALWAYS go for the easiest defendable position because you want the little units you do make to COUNT. That's why fast expanding is risky.
Any Zerg will rather a delayed expansion than a 99% killed expansion.
oGsNADAHHHHH | NOTHING SUSPICIOUS GOING ON HERE - HuK
Ramble
Profile Joined May 2010
Sweden877 Posts
October 16 2010 08:43 GMT
#171
On October 16 2010 17:42 tabbi wrote:
no cella, no tlo


Cella is talking right now, he is there.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
October 16 2010 08:44 GMT
#172
On October 16 2010 17:42 tabbi wrote:
no cella, no tlo


Cella is there, but they misnamed him phoenixwerra.
yuchunyang
Profile Joined August 2009
United States53 Posts
October 16 2010 08:44 GMT
#173
Cella!!!!!!!!!!!!!!!
Hi
FrodaN
Profile Blog Joined October 2010
754 Posts
October 16 2010 08:44 GMT
#174
Is Cella like a coach now? Why isn't he on the roster?
GTR
Profile Blog Joined September 2004
51497 Posts
October 16 2010 08:44 GMT
#175
haha the team manager sucks at speaking so they are letting cella be the talker
Commentator
shire
Profile Joined August 2010
United States405 Posts
October 16 2010 08:44 GMT
#176
On October 16 2010 17:08 Brad` wrote:
Show nested quote +
On October 16 2010 17:06 shire wrote:
how do i wath this? i went to gom tv website and clicked on live test. but says no live avaliable

Reinstall the gom player+gom streamer or Roffles is restreaming.
http://www.teamliquid.net/video/userstream.php?user=Roffles

i installed gome player and encoder. but what's gom streamer?
GTR
Profile Blog Joined September 2004
51497 Posts
October 16 2010 08:44 GMT
#177
On October 16 2010 17:44 zoLo wrote:
Show nested quote +
On October 16 2010 17:42 tabbi wrote:
no cella, no tlo


Cella is there, but they misnamed him phoenixwerra.


er, phoenixwerra is phoenixwerra.
Commentator
Chesner
Profile Blog Joined March 2010
Iceland817 Posts
October 16 2010 08:44 GMT
#178
Is Cella their captain or something? Always talking, never playing :d
PENGUINS
VENDIZ
Profile Joined October 2010
1575 Posts
October 16 2010 08:45 GMT
#179
On October 16 2010 17:38 Everhate wrote:
Show nested quote +
On October 16 2010 17:35 VENDIZ wrote:
Is it just me who find it provocative that Maka only needs to spam marauders+stim in order to overcome a unit combo of 5 from the toss? Seems so messed up that the marauder can stim three times before he has to worry about it..


To be fair, it was marauder/medivac/ghost (which he used quite well) to counter a mostly zealot/stalker/ht army for most of the match. Not a whole lot else maka could have added at that point that would be effective, and didn't have time to tech switch even if there were as low as both armies kept getting on unit counts.


Well, the medivacs came in rather late (after the toss had immortal out), but the fact that a marauder ball can stim several times without having to worry about their health when a medivac isn't present doesn't feel right.. I'm not saying that Maka did anything wrong by keeping his mass-marauder play, I'm just saying it's boring/slightly disturbing that a t1.5 unit fares as a stand-out unit in late game :<
SaGe fighting!!~~~~~~
tabbi
Profile Joined August 2010
Germany113 Posts
October 16 2010 08:45 GMT
#180
On October 16 2010 17:43 Ramble wrote:
Show nested quote +
On October 16 2010 17:42 tabbi wrote:
no cella, no tlo


Cella is talking right now, he is there.


i am either blind then or he was the guy listed as P and korean letters
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