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[IEM] Gamescom Day 4 + TLO vs NaDa! - Page 39

Forum Index > StarCraft 2 Tournaments
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phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
August 21 2010 09:48 GMT
#761
just look at the muddled, dark images of sc2 and then look at the clean, beautiful images of sc1, side to side
GSM and ESL stream side to side
and you will see how the game that is 12 years senior is visually so much superior
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
nekuodah
Profile Joined August 2010
England2409 Posts
August 21 2010 09:48 GMT
#762
Sadly because of the few internet problems blizzard will blame the connection and not battlenet (although this is fixed through lan obviously)
SkyZz
Profile Joined April 2010
United States337 Posts
August 21 2010 09:49 GMT
#763
Can we please drop the whole Blizzard and Lan shit now ? Yes Battlenet 2.0 Sux we all know that but this isnt the thread for that -_-"
TMK
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 21 2010 09:49 GMT
#764
[image loading]
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Brad
Profile Joined April 2010
2754 Posts
August 21 2010 09:49 GMT
#765
NaDa wasn't bought to IEM to play SC2, it's a coincidence.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Luoson
Profile Joined May 2010
New Zealand153 Posts
Last Edited: 2010-08-21 09:51:46
August 21 2010 09:49 GMT
#766
Love the stream whoever is streaming ESL, only suggestion is you turn the music vol down alittle infact you cant even hear the game sounds, well barly
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-08-21 09:50:31
August 21 2010 09:49 GMT
#767
On August 21 2010 18:47 Jochan wrote:
They had internet connection problems in the venue before, don't be so sure it was bnet. Just saying


With LAN, game wouldn't have crashed even with internet connection issues, now would it?

Only a computer crash would interrupt anything. Or the actual stream having internet issues.
mF.jEIN
Profile Joined August 2010
78 Posts
August 21 2010 09:49 GMT
#768
hihi, now think of this... grand final 2:2 and macro-endgame... 200 on 200 army clash -> bam bnet2.0 strikes hard and millions of tears flowing!
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 21 2010 09:50 GMT
#769
On August 21 2010 18:49 UniversalSnip wrote:
[image loading]


LOL
rocketboy77
Profile Joined July 2010
171 Posts
August 21 2010 09:50 GMT
#770
On August 21 2010 18:48 Piski wrote:
Show nested quote +
On August 21 2010 18:46 rocketboy77 wrote:
On August 21 2010 18:44 taketobreak wrote:
do you really want LAN?

This is your first post?

Sarcasm fail

Yeah, that's totally it. I wasn't trying to point out that his first post was something that about a billion people have already said in this thread alone, or anything.
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
August 21 2010 09:50 GMT
#771
Lol if Bnet crashes again.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Brad
Profile Joined April 2010
2754 Posts
August 21 2010 09:50 GMT
#772
How many more pages of LAN posts are we going to have?
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
AmiPolizeiFunk
Profile Joined May 2010
Germany804 Posts
August 21 2010 09:50 GMT
#773
How old is Nada?
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
August 21 2010 09:51 GMT
#774
Couldn't they just implement a feature which saves the game when it disconnects so that you at least can continue your games?
Enter a Uh
mapthesoul
Profile Blog Joined March 2010
Trinidad/Tobago429 Posts
August 21 2010 09:51 GMT
#775
What's with the shouting in the background?
FuryX
Profile Joined April 2010
Australia495 Posts
August 21 2010 09:51 GMT
#776
are they on atm?
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 21 2010 09:51 GMT
#777
On August 21 2010 18:49 UniversalSnip wrote:
[image loading]


actually that stone is more like 60,000,000 BC but epic picture is epic.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
vyyye
Profile Joined July 2010
Sweden3917 Posts
August 21 2010 09:52 GMT
#778
On August 21 2010 18:50 rocketboy77 wrote:
Show nested quote +
On August 21 2010 18:48 Piski wrote:
On August 21 2010 18:46 rocketboy77 wrote:
On August 21 2010 18:44 taketobreak wrote:
do you really want LAN?

This is your first post?

Sarcasm fail

Yeah, that's totally it. I wasn't trying to point out that his first post was something that about a billion people have already said in this thread alone, or anything.

Your post added a lot as well, right?

This is looking.. a lot like TLO the last game, almost a reset.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
August 21 2010 09:52 GMT
#779
oh good its like game 1 never happened, except spots are different
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
August 21 2010 09:52 GMT
#780
On August 21 2010 18:47 jhNz wrote:
i don't know if it's still possible to save the gamestate of a multiplayergame. but wouldn't it be a good feature, if the sc2 would save the game automatically if the dropscreen of one player appears? if the game goes on without a player dropping, the savegame could be deleted again. but in case of a drop, you would be able to resume the game.


On August 21 2010 18:51 jtan wrote:
Couldn't they just implement a feature which saves the game when it disconnects so that you at least can continue your games?


i like your idea ^^
http://twitter.com/jhNz
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