• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:10
CET 07:10
KST 15:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion Recommended BW Settings for Mouse and Video
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11999 users

[G/D] NaNiwa's Gate Expand into 4Gate - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
igay
Profile Blog Joined November 2011
Australia1178 Posts
May 01 2013 09:13 GMT
#61
seems like its becoming standard to open gate vs zerg nowdays
MVP <3 MKP <3 DRG <3
Aspera
Profile Joined May 2012
6 Posts
May 02 2013 04:19 GMT
#62
Does anyone know why Naniwa never goes for an oracle after the zealot attack, no matter how much damage he does? Seems like it would be a nice transition if you've hurt Z pretty bad.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 02 2013 04:49 GMT
#63
On May 02 2013 13:19 Aspera wrote:
Does anyone know why Naniwa never goes for an oracle after the zealot attack, no matter how much damage he does? Seems like it would be a nice transition if you've hurt Z pretty bad.


I imagine the only reason is that it doesn't deal with any of the zerg transitions better than a void ray or phoenixes.

1) First thing to note is that if Naniwa is successful in denying the zerg's 3rd base, zerg is going to be GAS and LARVA starved, not mineral starved; therefore, making spores to deal with oracles is not a huge deal at that point in the game.

2) In the case of a counterattack with roach/ling, a void ray is going to be infinitely better than an oracle at defending. Generally if you've done a lot of damage to the zerg, you can expect something like a hydra/ling or ling/baneling all-in to follow (because zerg knows they're too far behind to win in a straight macro game).

3) In the case of zerg simply taking some extra gases and getting a delayed 3rd, phoenixes are going to be able to shut down vision, snipe a couple of queens, force spores, etc., whereas a void ray would just be sitting uselessly idle and an oracle would be easily swatted aside by a few spores.

4) Phoenixes will discourage the zerg player from transitioning into mutas, meaning that you are fairly safe to assume you're up against a ground-based army. If you make an oracle before phoenixes, it's possible for zerg to overwhelm you with mutas before you get the phoenix count you need and cause you quite a bit of economic damage.

Hope these are some solid reasons why a void ray or phoenix transition makes more sense! I'm not really up to date on EXACTLY how this build works, but using basic reasoning and strategic thinking, I think we can always find a good solution to questions in SC2.
StrategyAllyssa Grey <3<3
Fig
Profile Joined March 2010
United States1324 Posts
May 02 2013 05:14 GMT
#64
On May 02 2013 13:49 SC2John wrote:
Show nested quote +
On May 02 2013 13:19 Aspera wrote:
Does anyone know why Naniwa never goes for an oracle after the zealot attack, no matter how much damage he does? Seems like it would be a nice transition if you've hurt Z pretty bad.


I imagine the only reason is that it doesn't deal with any of the zerg transitions better than a void ray or phoenixes.

1) First thing to note is that if Naniwa is successful in denying the zerg's 3rd base, zerg is going to be GAS and LARVA starved, not mineral starved; therefore, making spores to deal with oracles is not a huge deal at that point in the game.

2) In the case of a counterattack with roach/ling, a void ray is going to be infinitely better than an oracle at defending. Generally if you've done a lot of damage to the zerg, you can expect something like a hydra/ling or ling/baneling all-in to follow (because zerg knows they're too far behind to win in a straight macro game).

3) In the case of zerg simply taking some extra gases and getting a delayed 3rd, phoenixes are going to be able to shut down vision, snipe a couple of queens, force spores, etc., whereas a void ray would just be sitting uselessly idle and an oracle would be easily swatted aside by a few spores.

4) Phoenixes will discourage the zerg player from transitioning into mutas, meaning that you are fairly safe to assume you're up against a ground-based army. If you make an oracle before phoenixes, it's possible for zerg to overwhelm you with mutas before you get the phoenix count you need and cause you quite a bit of economic damage.

Hope these are some solid reasons why a void ray or phoenix transition makes more sense! I'm not really up to date on EXACTLY how this build works, but using basic reasoning and strategic thinking, I think we can always find a good solution to questions in SC2.

I agree with phoenixes being a great choice to take away the zerg's map vision and maybe get a couple queens to slow them down. However, I think adding in an Oracle would really help the build. Even if it isn't able to get much done on offense, it can help the protoss take a super early third. Just leaving it over the building 3rd nexus would prevent the base from being cancelled due to any number of lings. This means the Toss can stay on even bases far into the game, which sounds really scary for a Zerg. And I don't think making one Oracle would put you in substantially more danger of dying to mutas. Plus it gives you a lot of utility, like helping to take out creep tumors even. And for it to be able to do all these things, it needs energy, so it should be started as soon as possible so it can build that energy up. Don't know if it's better to build it before or after the phoenixes, but I think it should be gotten.
Can't elope with my cantaloupe
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-05-02 06:16:49
May 02 2013 06:16 GMT
#65
On May 01 2013 18:13 igay wrote:
seems like its becoming standard to open gate vs zerg nowdays


It is until protosses remember why they stopped doing it ^^. It's great to throw into a box and stuff on big maps but honestly as a standard build it's just not good as if zerg plays correctly they can be ahead economically from the get go especially if they hatch first then gas before pool.
When I think of something else, something will go here
JSK
Profile Joined February 2013
United States133 Posts
May 02 2013 06:33 GMT
#66
On May 02 2013 15:16 blade55555 wrote:
Show nested quote +
On May 01 2013 18:13 igay wrote:
seems like its becoming standard to open gate vs zerg nowdays


It is until protosses remember why they stopped doing it ^^. It's great to throw into a box and stuff on big maps but honestly as a standard build it's just not good as if zerg plays correctly they can be ahead economically from the get go especially if they hatch first then gas before pool.


Protosses stopped doing this in WOL. This is HOTS. We have MSC now.

But Blade is right that gate first as a standard build allows hatch first. And that is certainly a problem. I think that mixing in gate first with FFE to a percentage high enough that makes it still a risk for zerg to go hatch first could be the right thing to do.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-05-02 06:44:39
May 02 2013 06:44 GMT
#67
On May 02 2013 15:33 JSK wrote:
Show nested quote +
On May 02 2013 15:16 blade55555 wrote:
On May 01 2013 18:13 igay wrote:
seems like its becoming standard to open gate vs zerg nowdays


It is until protosses remember why they stopped doing it ^^. It's great to throw into a box and stuff on big maps but honestly as a standard build it's just not good as if zerg plays correctly they can be ahead economically from the get go especially if they hatch first then gas before pool.


Protosses stopped doing this in WOL. This is HOTS. We have MSC now.

But Blade is right that gate first as a standard build allows hatch first. And that is certainly a problem. I think that mixing in gate first with FFE to a percentage high enough that makes it still a risk for zerg to go hatch first could be the right thing to do.


This is hots you do have MSC but it doesn't take away that this allows zerg to be greedy. Protoss has to do some sort of attack that does economic damage to the zerg. If he doesn't or he tries and fails he kind of loses. The 4-5 gate if that doesn't kill the third or kill at least quiet a few drones, zerg should win no problem. If the protoss does stargate and then goes into a normal macro game, zerg is ahead unless he makes units expecting the 4-5 gate or the stargate does economic damage.
When I think of something else, something will go here
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-05-02 08:23:37
May 02 2013 08:22 GMT
#68
On May 02 2013 15:16 blade55555 wrote:
Show nested quote +
On May 01 2013 18:13 igay wrote:
seems like its becoming standard to open gate vs zerg nowdays


It is until protosses remember why they stopped doing it ^^. It's great to throw into a box and stuff on big maps but honestly as a standard build it's just not good as if zerg plays correctly they can be ahead economically from the get go especially if they hatch first then gas before pool.


yeah, as a goto build this feels very instable. I think I have killed like 5 Protosses with slowlings and speedlings in the last days when they tried to do such a build and others just died in the mid-lategame because they let me drone way to happily.

Also I think that mass queen + base swarm host of two bases is incredibly strong against this build, as 3-4 queens just shut down the early MsC+stalker attack and then you can be half way over the map with your creep when your swarm hosts start to spawn.
SteveNick
Profile Joined November 2008
United States304 Posts
May 02 2013 08:38 GMT
#69
On May 01 2013 18:13 igay wrote:
seems like its becoming standard to open gate vs zerg nowdays


I think it's mandatory on a 4 player map. On a 4 player map you can blindly do your 1gate expand build without even caring if your probe finds their base in time. With FFE you're kind of rolling the dice.
It's all fun and games until somebody gets 4gated.
Pyloss
Profile Joined August 2011
Germany1515 Posts
May 02 2013 15:51 GMT
#70
I have some questions about the follow-up.
At which time does the Robo comes? And do you build 4 or 5 phenix? And when u build a third?

Sorry for all the questions, but i really want to play that build, looks so good.
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-02 16:28:43
May 02 2013 16:12 GMT
#71
--- Nuked ---
MateShade
Profile Joined July 2011
Australia736 Posts
May 03 2013 01:29 GMT
#72
On April 29 2013 01:51 habermas wrote:
I fail to understand how any early pool from 6 to 11 doesn't just shut it down hard. I though the fact that you need to wall off against zerg and scout was established in WoL beta.

You should watch parting vs life from gsl last night and I think you'll have a very different point of view on this
MateShade
Profile Joined July 2011
Australia736 Posts
May 03 2013 01:33 GMT
#73
On May 02 2013 15:44 blade55555 wrote:
Show nested quote +
On May 02 2013 15:33 JSK wrote:
On May 02 2013 15:16 blade55555 wrote:
On May 01 2013 18:13 igay wrote:
seems like its becoming standard to open gate vs zerg nowdays


It is until protosses remember why they stopped doing it ^^. It's great to throw into a box and stuff on big maps but honestly as a standard build it's just not good as if zerg plays correctly they can be ahead economically from the get go especially if they hatch first then gas before pool.


Protosses stopped doing this in WOL. This is HOTS. We have MSC now.

But Blade is right that gate first as a standard build allows hatch first. And that is certainly a problem. I think that mixing in gate first with FFE to a percentage high enough that makes it still a risk for zerg to go hatch first could be the right thing to do.


This is hots you do have MSC but it doesn't take away that this allows zerg to be greedy. Protoss has to do some sort of attack that does economic damage to the zerg. If he doesn't or he tries and fails he kind of loses. The 4-5 gate if that doesn't kill the third or kill at least quiet a few drones, zerg should win no problem. If the protoss does stargate and then goes into a normal macro game, zerg is ahead unless he makes units expecting the 4-5 gate or the stargate does economic damage.

I agree with you to an extent but the nexus is pretty damn fast (21 supply) and if Zerg takes a fast third they either lose it or have to make a bunch of units to hold the zealot push leaving Protoss at least in an even position. If the Protoss is smart and Zerg hasn't taken a fast 3rd, they can just warp in 2-3 sentries and continue as per normal. I doubt a 21 nexus vs 7:00 3rd from Zerg is a worse position than ffe vs 5:00 3rd?
shivver
Profile Joined June 2011
United States232 Posts
May 03 2013 02:26 GMT
#74
On May 03 2013 10:33 MateShade wrote:
Show nested quote +
On May 02 2013 15:44 blade55555 wrote:
On May 02 2013 15:33 JSK wrote:
On May 02 2013 15:16 blade55555 wrote:
On May 01 2013 18:13 igay wrote:
seems like its becoming standard to open gate vs zerg nowdays


It is until protosses remember why they stopped doing it ^^. It's great to throw into a box and stuff on big maps but honestly as a standard build it's just not good as if zerg plays correctly they can be ahead economically from the get go especially if they hatch first then gas before pool.


Protosses stopped doing this in WOL. This is HOTS. We have MSC now.

But Blade is right that gate first as a standard build allows hatch first. And that is certainly a problem. I think that mixing in gate first with FFE to a percentage high enough that makes it still a risk for zerg to go hatch first could be the right thing to do.


This is hots you do have MSC but it doesn't take away that this allows zerg to be greedy. Protoss has to do some sort of attack that does economic damage to the zerg. If he doesn't or he tries and fails he kind of loses. The 4-5 gate if that doesn't kill the third or kill at least quiet a few drones, zerg should win no problem. If the protoss does stargate and then goes into a normal macro game, zerg is ahead unless he makes units expecting the 4-5 gate or the stargate does economic damage.

I agree with you to an extent but the nexus is pretty damn fast (21 supply) and if Zerg takes a fast third they either lose it or have to make a bunch of units to hold the zealot push leaving Protoss at least in an even position. If the Protoss is smart and Zerg hasn't taken a fast 3rd, they can just warp in 2-3 sentries and continue as per normal. I doubt a 21 nexus vs 7:00 3rd from Zerg is a worse position than ffe vs 5:00 3rd?


I really don't think it is, I just think zergs don't like facing it and thus they're trying to downplay it as much as possible.

We'll see though, soon enough
JSK
Profile Joined February 2013
United States133 Posts
May 03 2013 02:38 GMT
#75
On May 03 2013 11:26 shivver wrote:
Show nested quote +
On May 03 2013 10:33 MateShade wrote:
On May 02 2013 15:44 blade55555 wrote:
On May 02 2013 15:33 JSK wrote:
On May 02 2013 15:16 blade55555 wrote:
On May 01 2013 18:13 igay wrote:
seems like its becoming standard to open gate vs zerg nowdays


It is until protosses remember why they stopped doing it ^^. It's great to throw into a box and stuff on big maps but honestly as a standard build it's just not good as if zerg plays correctly they can be ahead economically from the get go especially if they hatch first then gas before pool.


Protosses stopped doing this in WOL. This is HOTS. We have MSC now.

But Blade is right that gate first as a standard build allows hatch first. And that is certainly a problem. I think that mixing in gate first with FFE to a percentage high enough that makes it still a risk for zerg to go hatch first could be the right thing to do.


This is hots you do have MSC but it doesn't take away that this allows zerg to be greedy. Protoss has to do some sort of attack that does economic damage to the zerg. If he doesn't or he tries and fails he kind of loses. The 4-5 gate if that doesn't kill the third or kill at least quiet a few drones, zerg should win no problem. If the protoss does stargate and then goes into a normal macro game, zerg is ahead unless he makes units expecting the 4-5 gate or the stargate does economic damage.

I agree with you to an extent but the nexus is pretty damn fast (21 supply) and if Zerg takes a fast third they either lose it or have to make a bunch of units to hold the zealot push leaving Protoss at least in an even position. If the Protoss is smart and Zerg hasn't taken a fast 3rd, they can just warp in 2-3 sentries and continue as per normal. I doubt a 21 nexus vs 7:00 3rd from Zerg is a worse position than ffe vs 5:00 3rd?


I really don't think it is, I just think zergs don't like facing it and thus they're trying to downplay it as much as possible.

We'll see though, soon enough


I definitely am getting this vibe as well.
JSK
Profile Joined February 2013
United States133 Posts
May 03 2013 04:53 GMT
#76
On April 30 2013 02:40 qapuk wrote:
Hey guys, I've hit top 8 master a few seasons, and I want to address several misconception here. I
stopped doing forge fe for well over a year now, I strictly play with gate expand. Even the people responding with the "blue" background featured answers are slightly wrong in my opinion. In general, I have absolutely no problem vs any form of zerg all in with gateway expand. I've always believed gateway expand is alot better than forge expo, and I am very happy that naniwa execute a slightly different BO than mine. Here, I am going to challenge a specific number of responses that says gateway expands can't defend "this" or can't defend "that".

Let's first talk about the cheeses. Gateway expand is BETTER than forge expo against cheese. You can defend 6 pool (ones with and w/o drones pull) by NOT walling off. If you wall off, you'll lose your gateway, and you'll just lose. It is best to protect your zealot from full surround with probes and try to get the stalker out asap. Stalker is the only way to push him out of your base without speedling. Then counter 4 gate. This is 100x faster AND stronger attack than if you were to defend a 6pool with forge expo. You will most likely win from here.

Second, let's talk about the all in involving gas. 1. Any form of speedling all in will involve the zerg getting gas first or at same time as pool. Now, there are a few champions out there that can prove me wrong and defend this with ONE gate expo. But this is one of the situation where I will deviate and just add 2 more gateway when warp gate tech is about halfway done. THREE gateway expand does not mess up your build, it is safe, it is strong, and you can attack with an even stronger counter push (more energy on sentry). 2. There's a 1 base or two base roach rush. This is when the zerg gets gas after pool. Again, 3 gate expand can provide sufficient defense with slight deviation from standard 1 gate expo. Forge fe only allows you to defend, and can't counter. Same with banelings. (in short,... if he gets gas, play 3 gate expo, there's no reason zerg needs this early gas other than to attack you).

The third scenario is when you they don't take before expo. Welp! Then I guess, you can get away with 1 gate expo in almost all cases. I don't know how early nexus naniwa gets his, but I get mine when my supply is 21/26~ or 22/26~ with constant chronoboost on gateway tech. So ideally the warp gate time is close to a 4 gate timing. And the nexus (for supply) and warp tech finishes just in time for a round of units. gate core nexus pylon gate gate.

A more rare situation I want to address is that oh so lame proxy hatch/spine push/in base proxy hatch. I have no problem defending this by just adding a robo (1 gate robo gate gate or 3 gate robo). How many times you guys lost against this with forge expo?

An important thing to note doing gateway expand is you HAVE to attack. This is not a defensive macro build. You build units, you go attack! The idea behind this is you can make probes AND units (2 nexus, 3/4 gates) while zerg makes unit to defend. Tech to you choice while attacking (twilight, robo or stargate), Recall home and you should be saturated with probes WITH a tech.

Next important note is, you are NOT ahead, you're only equalizing the game. Same number of bases and same level tech. Usually you can punish 3rd pretty well. Most high level zerg I've met don't take a third, they do 2 base tech instead when they see gate expand.

Naniwa does exactly the same thing I do and I've been doing this for 2 years now in WOL, only exception is he gets his 4th gate really fast. I wait till I am ready to move out then I get 4th/5th gate depending on late it is. My point here is this style is very safe in many cases. You're not playing greedy, why wouldnt it be safe?


I have one quibble with this: you say there is no reason for a zerg to take an early gas unless to be aggressive, but actually they are advised to ALWAYS get an early gas in order to defend their third from gateway pressure against gateway first builds. I know this because i also read the zerg help me thread. Anyway I agree that gateway expands are boss.

But I feel like I can't do them too much because Z will go hatch first.
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2013-05-03 11:57:15
May 03 2013 11:56 GMT
#77
I have a couple of things to add about the 1 gate FE comparison versus a FFE:

- economy is on a similar level; that is due to the fact that you don't 9-scout, and that your probe cut is shorter ( assuming you chrono all your probes )
- warp finishes around a minute earlier
- MScore has energy for defense around 2'15 earlier
- sentry has energy for an hallucination 45s earlier
- zerg's third is delayed by a minute in average ( from my experience ) / assuming they try to play macro
- the build is safer versus 6-10 pools
- tech timings are actually similar ( you drop your stargate / robo just in the 6' - 6'30 mark )
- the build is great against random players.

Of course, if the Zerg goes hatch first, there's no way to punish him. I'd say that's by far the main drawback of the build. Though to be honnest, on those gigantic 4-player maps, punishing a Zerg with a canon rush can be a coin flip too.
SteveNick
Profile Joined November 2008
United States304 Posts
May 03 2013 13:27 GMT
#78
I've noticed that on a 2-player map, I can scout after gateway and my probe gets there in time to block their natural hatchery if they go 14pool. Seems pretty strong to be able to still block the hatchery using this build and a late scout.
It's all fun and games until somebody gets 4gated.
IPS.Blue
Profile Joined January 2004
Germany309 Posts
May 08 2013 10:42 GMT
#79
On May 02 2013 17:22 Big J wrote:
I think that mass queen + base swarm host of two bases is incredibly strong against this build, as 3-4 queens just shut down the early MsC+stalker attack and then you can be half way over the map with your creep when your swarm hosts start to spawn.

I agree.

Personally I have had bad results with Gate Expand. It feels difficult and volatile when compared to forge openings. Of course I don’t have that many Gate Expand games, which makes it hard to do a fair comparison.
FireMonkey
Profile Blog Joined December 2012
Australia105 Posts
May 08 2013 12:29 GMT
#80
On May 03 2013 00:51 Pyloss wrote:
I have some questions about the follow-up.
At which time does the Robo comes? And do you build 4 or 5 phenix? And when u build a third?

Sorry for all the questions, but i really want to play that build, looks so good.


It's personal choice, you don't even have to go stargate follow up, what i like to do is get a sentry early on and then during the 4 gate attack i use a hallucination to scout his base and i will tech in reaction to his tech or what things he has that hints to what tech he will go. But if you do choose stargate anyway and go phoenix, i would recommend 5 because 5 can decently kill overlords in little time and also 1 lift off will kill a queen as opposed to 4's 2 lift offs to kill 1 queen. and you get extra energy for drones. generally after your 5 phoenix you'd want to get a robo as soon as you can cause they will most likely go into roach hydra
fuck bitches, get money
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft508
RuFF_SC2 260
StarCraft: Brood War
Noble 21
Rock 11
LuMiX 2
League of Legends
JimRising 689
Reynor57
Counter-Strike
xp33
Other Games
summit1g9034
NeuroSwarm113
Organizations
Other Games
BasetradeTV186
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2179
League of Legends
• Rush1544
Upcoming Events
Sparkling Tuna Cup
3h 50m
WardiTV Invitational
5h 50m
IPSL
10h 50m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
13h 50m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 3h
soO vs FanTaSy
WardiTV Weekly
1d 5h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.