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[G] University Lecture: Improving SC2 Mechanics

Forum Index > StarCraft 2 Strategy
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TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-01-12 19:18:05
December 22 2011 20:35 GMT
#1
Improving SC2 Mechanics by Playing Aggressive
Brought to you by the University of Waterloo CSL Team
Lecture by Tim Clark aka Tang



Happy Holidays TeamLiquid!

You may remember back in October, I was invited by the University of Waterloo CSL Team to present a lecture on the Fundamentals of a Hyper-Aggressive Zerg Playstyle. We analyzed why zerg is a good race to be aggressive and the types of builds that can punish or even kill greedy opponents in the early game. My goal was to show that even though macro is considered "standard", it's not the only way to excel at SC2. If you haven't viewed it yet, you can find the TL thread below:

+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=278161

Last month, I was invited back to give another lecture. I still wanted to talk about aggression, but I decided the topic should be something everyone can benefit from, not just zerg players. So the topic of November's lecture is "Improving SC2 Mechanics by Playing Aggressive." In case you aren't aware, there's a charity called "Movember" in Canada where everyone wears a mustache (no matter how goofy it looks) for the whole month of November to raise donations. So if you're wondering why I'm sporting a very thin and silly mustache, that's why haha. Check out http://ca.movember.com/ to donate or spread awareness.

Here are the links to the games discussed in this lecture: + Show Spoiler +

Tang vs Painuser (Game begins at 30min) http://www.justin.tv/ignproleague/b/298791823



Stream Lessons on Aggression:

+ Show Spoiler +
Stream Lesson 1: ZvT Early Timing Attacks/Execution: http://www.twitch.tv/tangsc/b/299761662
Stream Lesson 2: ZvT Early Timing Attacks/Transitions: http://www.twitch.tv/tangsc/b/300152278
Stream Lesson 3: ZvP Cheese vs FFE (Proxy Spines/Banelings): http://www.twitch.tv/tangsc/b/300323301
Stream Lesson 4: ZvP Macro vs FFE (3 base Roach/Ling into Spire): http://www.twitch.tv/tangsc/b/301531068
Stream Lesson 5: ZvP Drop-Style vs FFE (Ling/Bane/Hydra): http://www.twitch.tv/tangsc/b/301531068
Stream Lesson 6: ZvX Meta-Game Aggression in All Matchups: http://www.twitch.tv/theonlyshaft/b/303148570


Lecture Discussion: Why is Playing Aggressive the Best Way to Improve?

Reason 1: "The Three M's of StarCraft Fundamentals" (Micro/Macro/Multitasking)

+ Show Spoiler +
A lot of the time when players adopt a pure-macro style, they get in the habit of doing one thing at a time - first, they'll focus ONLY on macro by building workers and supply, then when they get an army they'll focus ONLY on micro when they push out to attack. But if you're utilizing an aggressive style, then you're likely moving out with an army multiple times during every game. Because of this, you're constantly controlling you units (micro) while building additional units or workers (macro) simultaneously (multitasking). It sounds ridiculous to say that playing aggressively improves your macro faster than playing economical, but it's actually true. In many situations, the ability to manage your production and economy while microing is a far more critical skill than just being able to max out quickly.

Additional Tip for Learning Players: Worker scout every game. If your goal is to improve, give yourself as much to do as possible. If you're watching the scouting drone, you're spending as much time as possible looking away from your base but still building workers and supply. And who knows, you may get some extra information, scout cheese, or even throw your opponent off their timings with worker harass.


Reason 2: "Having a Plan" (Timing Attacks)

+ Show Spoiler +
We've all heard Day9 talk about the importance of having a mid-game plan - and it's incredibly sound advice because a lot of players are programmed to just drone and drone and drone, to build up their economy as fast as possible without having a clear plan of how to put their resources to efficient use. It's important to ask yourself: "How am I going to win the game?" Since you usually have to attack to win a game of StarCraft II, my argument is your mid-game plan should to be attack often and well. There are a few things to consider when you're structuring your timing attacks...

1) Planning: How can I maximize my timings and economy to give me the strongest possible push?
2) Execution: How can I manage my units more effectively?
3) Foresight: What viable transitions do I have in the event I don't win the game outright? What queues do I have to stop unit production and choose a new tech path?


Reason 3: "The Ball is in your Court" (Throw your opponent off their game)

+ Show Spoiler +
As you've probably already come to terms with, SC2 is a game of psychology and mindset. The more you throw your opponent off their plan/build order, the more of a psychological advantage you have. Some players argue that being bad mannered is a way to put your opponent on tilt, but I disagree with this - you don't have to disrespect someone to throw them off their game. Playing aggressive is the best way to do this, because as the attacking player you have several advantages...

1) The defensive player is contained, so they can't harass or scout, meaning they don't know whether you're droning or you're planning an all-in.
2) You gain map control and scouting information when you attack.
3) You dictate the flow of the game, giving you the crucial mindset advantage of feeling in control.
Have you ever had that feeling where you executed an attack perfectly, did lots of damage, and knew not only that were ahead and but also exactly how you were going to finish the game with another attack 5-10 minutes later? That's the feeling I want you to have all the time.


Think you're an aggressive player? Try this quiz for fun.

1) If you attack and do lots of damage, nearly crippling your opponent's economy and army what do you do?

a) Build up another timing attack immediately.
b) Move into a standard and safe mid game with a timing attack or at least some form of pressure.
c) Take a risk by expanding, teching, or going all-in.
d) Macro up hard with multiple bases so I can afford high-tier units and maxed out armies.
Answer: + Show Spoiler +
A. Build up another timing attack immediately. This is the ideal scenario: If your opponent is crippled, there's no way he can hold another attack. Don't give him the chance to win by letting him tech or expand.


2) If you attack and do almost no damage and think you're behind, what do you do?
a) Build up another timing attack immediately.
b) Move into a standard and safe mid game with a timing attack or at least some form of pressure.
c) Take a risk by expanding, teching, or going all-in.
d) Macro up hard with multiple bases so I can afford high-tier units and maxed out armies.
Answer: + Show Spoiler +
C. Take a risk by expanding, teching, or going all-in. This is the worst scenario and in general, you almost have to take a risk. This is a great time go mutas, DTs, cloak banshee, or drops when they're behind. Or, you can try to REALLY power your economy to catch up


3) If you attack and do some damage and feel like you're on equal grounds, what do you do?
a) Build up another timing attack immediately.
b) Move into a standard and safe mid game with a timing attack or at least some form of pressure.
c) Take a risk by expanding, teching, or going all-in.
d) Macro up hard with multiple bases so I can afford high-tier units and maxed out armies.
Answer:+ Show Spoiler +
B. This should be how most of your games pan out, and you should always have a next step assuming a fairly equal exchange. An aggressive player will have a planned response at each stage of the game to pressure or kill the opponent.


Quiz Rubric (No cheating!): + Show Spoiler +
If you get all questions correct, you're definitely an aggressive player and ready for ladder. If you get two correct, you could afford to turn up the heat a bit. 1 Correct, you're too passive and need to attack more. 0 Correct, did you even watch the lecture?!


Note for brand new players:+ Show Spoiler +
Another important point about timing attacks, which I neglected in my lecture, is one of the best exercises for brand new players (silver/bronze) is to perfect a simple timing attack. Things like 7roach rush, 3rax stim push, and 4gate are a great way to practice refining a build order and executing it. Then once you've got the basics of a 1 base build down, you can experiment with executing the one base attack, expanding, executing a 2base attack, expanding, and so on. A very basic example for newer players of each race:
3Rax -> Expo -> 6Rax -> Expo -> 9Rax
7Roach rush -> Expo -> Roach/Speedling attack -> Expo -> Roach/Ling/Baneling attack (Similar to 3 barrel bust)
3-4Gate -> Expo -> 6-7 Gate -> Expo -> 7-10Gate -> Expo


And that concludes the recap of the lecture. Thank you all for reading, enjoy your holidays, and if you have some downtime over the break, use it to practice some fun and aggressive new builds! Please post comments/questions below. Also, post any suggestions for aggressive builds you think would help players improve,


- Tang
Courtesy of www.TangStarcraft.com
Coaching www.allin-academy.com | Team www.All-Inspiration.com
SC2Precision
Profile Joined July 2011
Russian Federation38 Posts
December 22 2011 20:40 GMT
#2
Thank you for another one
That previous zerg one got me a lot of wins, went from gold to high plat/diamond ^^
Keep them coming, thanks!
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 22 2011 20:55 GMT
#3
How exactly does this fit with the university? Are these lectures part of some course or is it simply hosted at the university?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 22 2011 20:58 GMT
#4
On December 23 2011 05:55 Markwerf wrote:
How exactly does this fit with the university? Are these lectures part of some course or is it simply hosted at the university?

The University of Waterloo Collegiate Starleague Team hosts the event on campus, it's not part of a course it's just an event the club hosts. It's not just for Waterloo students though, anyone in the region can observe.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Rabo
Profile Joined February 2010
United States40 Posts
December 22 2011 21:09 GMT
#5
Question 1 is vague, because there are lots of damages you can do. If your damage consists of mostly econ/tech damage (i.e. you destroyed his expo, sniped key tech buildings or production facilities), but his core army is still intact, you should play defensively and ride out your econ advantage. Trying to attack again soon will result in loss.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2011-12-22 21:11:34
December 22 2011 21:10 GMT
#6
On December 23 2011 06:09 Rabo wrote:
Question 1 is vague, because there are lots of damages you can do. If your damage consists of mostly econ/tech damage (i.e. you destroyed his expo, sniped key tech buildings or production facilities), but his core army is still intact, you should play defensively and ride out your econ advantage. Trying to attack again soon will result in loss.

That's a good point, I meant if you did crippling damage to army and economy (or economy before a large army is produced).
Coaching www.allin-academy.com | Team www.All-Inspiration.com
tQGordok
Profile Joined November 2011
Canada4 Posts
December 22 2011 21:28 GMT
#7
Looks awesome! Nice to see the Community helping eachother out. I will be sure to drop by for the next one!
All Noobz Ez
mothergoose729
Profile Joined December 2010
United States666 Posts
December 22 2011 21:44 GMT
#8
Thanks for this. You are are really good public speaker. I found this interesting and helpful.
terroor_sc2
Profile Joined December 2011
Germany1 Post
December 22 2011 22:19 GMT
#9
Thanks Tang.
Since i saw your first lecture i was trying to get more agressive in my play.
and as u said my micro and macro increased because of doing so many things at one time. its hard:-)
But its worth it!.

Don´t Stop doing wgat u do!!!

Thx
theonlyshaft
Profile Blog Joined December 2010
United States581 Posts
December 22 2011 23:03 GMT
#10
Nice quiz lol. Apparently, I might be an aggressive player Going to take a look at the VoD now, feedback incoming.
Nullius addictus iurare in verba magistri, — quo me cumque rapit tempestas, deferor hospes
theonlyshaft
Profile Blog Joined December 2010
United States581 Posts
December 22 2011 23:23 GMT
#11
Okay, so the quality of the VoD is crap but the quality of the content is golden. Definitely need a better camera and camera man with some lighting and maybe even a digital input. It's hard to see the replay, because of the quality, the lighting, and the fact that the camera man was more interested in getting you in the shot (even if you're not talking, like in game 2--you vs painuser) than he is in the replay.

Still, really good content!
Nullius addictus iurare in verba magistri, — quo me cumque rapit tempestas, deferor hospes
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
Last Edited: 2011-12-22 23:46:14
December 22 2011 23:45 GMT
#12
Oh Tang, Tang, PLEASE stop encouraging players to 8 pool drone all-in me on ladder. I know you're still bitter about losing that way to the University of Rochester in CSL (how does the only loss for your entire team all season being yours feel?) but surely we can be adults here and play games of skill rather than luck.

In all seriousness, I actually do disagree with... well everything you have written here and in your last guide. Over-aggressive play is a good way to win games, and I give you that. It is also a terrible way to improve, and while you'll surely talk my ear off in another guide about how cheese is the ultimate pinnacle of skill, please understand that when you play in such a way that you'll only win if your opponent fucks something up, you're simply crossing your fingers and praying to god that your opponent fails. Your wins are not your success, but your opponent's failure. Remember that next time you consider writing a guide.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 22 2011 23:50 GMT
#13
On December 23 2011 08:45 UmiNotsuki wrote:
Oh Tang, Tang, PLEASE stop encouraging players to 8 pool drone all-in me on ladder. I know you're still bitter about losing that way to the University of Rochester in CSL (how does the only loss for your entire team all season being yours feel?) but surely we can be adults here and play games of skill rather than luck.

In all seriousness, I actually do disagree with... well everything you have written here and in your last guide. Over-aggressive play is a good way to win games, and I give you that. It is also a terrible way to improve, and while you'll surely talk my ear off in another guide about how cheese is the ultimate pinnacle of skill, please understand that when you play in such a way that you'll only win if your opponent fucks something up, you're simply crossing your fingers and praying to god that your opponent fails. Your wins are not your success, but your opponent's failure. Remember that next time you consider writing a guide.

Haha you mean this game? http://www.youtube.com/ratanakdefectueux#p/c/EC5D8CC803E679CB/12/c7tt3jkAaao
I'm disappointed I lost that CSL game, but it's ok. He cheesed me with a ling/drone all in, but executed it well and deserved the win. This lecture really isn't about using cheese, it's more about planning out your timing attacks and "next steps." I don't really think it's about hoping your opponent messes up, more about putting pressure on your opponent.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
December 23 2011 00:03 GMT
#14
ah another tang lecture....

i wonder how many <10 post new users will post in this thread to praise your brilliance.
Forever ZeNEX.
paniclater
Profile Joined December 2011
1 Post
December 23 2011 00:18 GMT
#15
Thanks for the video and the recap. I'm working on getting more aggressive -- learning to multitask is what makes SC2 an intriguing hobby for me, and the argument posed that by playing aggressively you are forced to learn macro while multitasking makes sense. It also makes fun to move out and around the map more often. Thanks for the quality material.
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
December 23 2011 00:21 GMT
#16
On December 23 2011 09:03 TyrantPotato wrote:
ah another tang lecture....

i wonder how many <10 post new users will post in this thread to praise your brilliance.


Haha, thank you! Need more like you who recognize that cheese is bad.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
terranmoccasin
Profile Joined February 2011
United States74 Posts
December 23 2011 00:51 GMT
#17
Why all the hate?
+ Show Spoiler +

On December 23 2011 08:45 UmiNotsuki wrote:
Oh Tang, Tang, PLEASE stop encouraging players to 8 pool drone all-in me on ladder. I know you're still bitter about losing that way to the University of Rochester in CSL (how does the only loss for your entire team all season being yours feel?) but surely we can be adults here and play games of skill rather than luck.

In all seriousness, I actually do disagree with... well everything you have written here and in your last guide. Over-aggressive play is a good way to win games, and I give you that. It is also a terrible way to improve, and while you'll surely talk my ear off in another guide about how cheese is the ultimate pinnacle of skill, please understand that when you play in such a way that you'll only win if your opponent fucks something up, you're simply crossing your fingers and praying to god that your opponent fails. Your wins are not your success, but your opponent's failure. Remember that next time you consider writing a guide.


On December 23 2011 09:03 TyrantPotato wrote:
ah another tang lecture....

i wonder how many <10 post new users will post in this thread to praise your brilliance.


If you have a problem with his lectures, why don't you try contributing builds and strategies yourself? Maybe you should recognize his passion and dedication and help write a guide or give suggestions instead of trying to shut him down? Tang is doing a lot more for the community than you are, and many players are benefiting from his help. Flaming on the internet is pretty easy to do, and it also accomplishes nothing.
theonlyshaft
Profile Blog Joined December 2010
United States581 Posts
December 23 2011 01:30 GMT
#18
I find it interesting mods are so quick to close and warn people who disagree with them, or post a guide with a logo on it, but leave blatant flames and trolling in guides without repercussion. Umi, kindly quit spamming the thread, if you're not going to contribute anything.

Tang, it might be useful to maybe do a few lessons on late game situations, or transitions into a normal game from aggression. I think that's the only way for those uninitiated with aggression to see that making a few units isn't cheese... that, or they're hopeless.
Nullius addictus iurare in verba magistri, — quo me cumque rapit tempestas, deferor hospes
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
December 23 2011 01:36 GMT
#19
Alright guys, I know many of you have your skeptical views on this style of play, and moreover with the way Tang is presenting it. But the truth is what Tang is teaching is a very valid way to play on the ladder. Sometimes it works, sometimes it doesn't, just as a Macro oriented style of playing goes. However, there is the common misconception that this style of play should not work at all but honestly if you aren't already pro or on the tip top of the GM ladder- then you're in no position to make that claim.

People still lose and aggressive players still win and benefit from playing this style. Let me tell you why.

Numero Uno- It's FUN. Regardless of whether or not you win or lose, when you're playing this game as your hobby this style of play makes the game very exciting, and equally refreshing if you've been playing a macro style this entire time. Other reasons include the foundations that it provides lower level players with, they learn about the dynamics of timing attacks and how easily effected they are when there are small changes in either your build order or decision making. You can say the same about a macro oriented style, but you need to know both to have a very nice handle on it without playing hundreds upon hundreds of macro games.

You cannot be a non-pro macro fiend and expect to win a bo3 against a significantly superior opponent. You need to be able to execute an aggressive tactic, PERFECTLY, sometimes in order to get that one up versus your opponent, after all SC2 is also a mind game. That is why I find Tang's in-depth analysis of aggressive play as an evil necessity (I say evil because we all hate losing to it). For higher level players you may find that this information and analysis is unnecessary, but that only pertains to you, not the lower leagues who hardly have a grasp around a standard game. It's easier for them to understand this, rather than all the intricacies of a long game, furthermore Tang does his best to cover it completely so you won't have to go back and re-examine why your aggressive tactic failed to work only to find fundamental flaws. Sure you may think this could be explained in 10 minutes, but you could do the same for macro- why not have more in-depth analysis?

Well in the end it helped me. I may not use this aggressive style exclusively, but it most definitely helped me out in getting out of Diamond and climbing my way up higher in the Master League. Being a former 100% standard, macro player- I can say that there are many missed and unpracticed fundamentals you gain from playing Tang's style. Understanding how to make an aggressive play work in your game is essential in becoming a better player.
mothergoose729
Profile Joined December 2010
United States666 Posts
December 23 2011 05:44 GMT
#20
To be honest, it doesn't really matter if you play aggressive or if you play standard. Its about how well you know your build and how well you execute. I think your learn about as much with either, it doesn't really matter.

The most important part with aggressive play, and what differentiates it from cheese, is having a good transition. Wether it be 6 pool or otherwise. No one should cheese on the ladder, it doesn't lead to growth. Aggression is not the same as cheese.
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