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[H] How to EMP - Page 2

Forum Index > StarCraft 2 Strategy
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tdt
Profile Joined October 2010
United States3179 Posts
July 12 2011 00:29 GMT
#21
Never use shift on smart cast. Select Ghosts Hold down E and click locations you wish to EMP, THEN shift move them behind your army so they get out of the way for your stimmed bio to clean things up. Course this all needs to happen in a second or two. Practice.
MC for president
bwodie
Profile Joined June 2011
Australia41 Posts
July 12 2011 00:49 GMT
#22
This thread has been very helpfull for me as well (High Gold)
Thanks guys!
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2011-07-12 00:57:48
July 12 2011 00:57 GMT
#23
EDIT: super-ninjaed, I forgot how long ago I opened this thread >.<

You spam 123123123 as you click for your army to move, place them on a fourth hotkey containing all your army, or use the follow command (but I think that's the least elegant solution).
Marine420
Profile Joined May 2011
Serbia3 Posts
July 12 2011 01:01 GMT
#24
can someone reply to my post, on the end of first page =&
Danglars
Profile Blog Joined August 2010
United States12133 Posts
July 12 2011 01:29 GMT
#25
Some really good responses so far. To reiterate:
1) Split ghosts onto a separate hotkey (easiest). This can be in addition to having them part of your "1a" army (bulk) but being able to select only the ghosts on 2 & 3, for example.
2) Position prior to the battle and scan his forces. You need to figure out where the HTs are, where his big gateway blob is, if he's attempting to snipe your ghosts with feedback. Remember that you can always do a 1-2 medivac drop to force his units out of position if they're appropriately scattered to mitigate EMP.
3) Ghost hotkey, EMP the scanned clumps, HT's, Archons. If you have a surplus of EMP energy compared to unit area encountered, double EMP the sentry blob (full energy removal) and any archons (double the damage to shields).
4) Engage. Stutter step stim kite if there's chargelots, use your mobility to HEAVILY punish any retreat by picking off units. You've done your job if he went from 7 storms to 0-1, from 6 sentries to just a precast guardian shield (No FF) and if you destroy the bulk of his army easily.

Scan very important, ghosts on separate hotkey very important
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
JiSu
Profile Joined August 2010
Korea (South)140 Posts
July 12 2011 02:16 GMT
#26
On July 12 2011 09:01 Marine420 wrote:
Hey guys, I'm a mid diamond Terran that has a lot of problems with doing EMPs. First of all I had (and still have) 1 group syndrom. I used to put all my MMM+ghosts in ctr group 1, and was doing tabbing. But in big engage there has been some huge problems like pressing tab 2 times more than I should and switch from MM to medivacs/vikings etc. I thought of maybe changing soem hotkeys that could help, because its hard to do something like 1-a-t-tab-tab-tab-E-E. by the time I got my ghosts they were already be dead or they would be in the middle of ball so they cant reach anything more than chargelots.

this is my latest replay of failing a standard TvP game, when I played good for my skill (droping, macroing, expanding). But in the end every TvP has the same end, deatball overruns me ( I got really depresed in this matchup because every game I see my opponent is protoss i know im gonna lose. But for start huge progress would be just to throw some good emps. I must admint, Im realy clumsy with fingers when It comes to big engagement, because my fps rate drops to 10 fps and i start to press lots of wrong keys . In other matchups I'm fine.

The problem is with hotkeyeing ghosts, normal players use 1 for main, 2 for ghosts. Problem is i get used to use 2 for CC.s, 3rax, 4fact, 5star. Since I dont use factory in TvP i arranged ghosts to 4, but still it hasnt show any results. Its killing me because Im not allinish type of player, love to macro, and play long games, but where it comes to protoss, there's only one thing LOSS! any comments and advices would be hapefull, hope you can help. ty


http://www.sc2replayed.com/replay-videos/8861


How about you change your hotkey style to this? It will definitely increase your gameplay. Your hotkeys is the main reason why you have the 1 control group syndrome imo. 4 for CC, 5 for raxs, 6 for facts and starports (just use tab to switch from facts to starports). That way, you have1 2 and 3 left for army. If you still need more, use this ~ button next to 1 and change it to 9 or something. That way, you'd have ~,1,2, and 3 to hotkey different groups of units.
Tuplex
Profile Joined May 2010
80 Posts
July 12 2011 03:20 GMT
#27
I have 1a big-ball syndrome because my APM is not that high, but I don't have too much problem getting EMP's off.

When ghosts are mixed with the rest of your army, they will be the unit selected when you press the hotkey for your bio ball. When I attack, I basically hit 1 e-e-e-e...all over their army, then TAB T (for stim) and go from there. Sometimes it takes a couple of seconds for the EMP's to go off if the ghosts are not close enough. If I need more EMP, I hit 1 again to reselect the ghosts, then TAB to get back to the marines and marauders for more stim if necessary.

I plan to practice more with having them on a seperate hotkey though. I like the idea of the whole army on 1, and then MMM on 2, ghosts on 3, vikings on 4, etc. Easy enough to 1a when you want to, but can still micro individual units if necessary.
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