• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:34
CEST 20:34
KST 03:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
$1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025 Sea Duckling Open (Global, Bronze-Diamond) [GSL 2025] Code S:Season 1 - RO12 - Group A INu's Battles#12 < ByuN vs herO >
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Preserving Battlereports.com OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[BSL20] RO32 Group E - Sunday 20:00 CET [BSL20] RO32 Group F - Saturday 20:00 CET [ASL19] Ro8 Day 4 [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Bitcoin Recovery Expert, Hire Funds Retriever Elon Musk's lies, propaganda, etc. Things Aren’t Peaceful in Palestine US Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13643 users

How to engage a 200/200 Tos with T Bio

Forum Index > StarCraft 2 Strategy
Post a Reply
Original exxo
Profile Joined April 2011
United States257 Posts
June 20 2011 22:33 GMT
#1
My TvP is easily my worst matchup
I tend to go very heavy bio play
I might have a big econ lead, 3/3 ect, but when tos gets the 200/200 death ball(vs my 200/200 MMM/Vikinbg/ghost) with Collosus(and maybe some HT) in it I cant even seem to engage properly and get absolutely ran over
My question is, if the toss gets to 200/200 is it better to perhaps transition into mech?
Should I just not engage a huge toss army and always just try to move around/go for a base trade?
Formation wise, if you do attack into colo, how do you micro the MMM to both avoid clumping up(if they have HT) and falling back to stay out of collo range? Just shuffle step back?
And lastly, whats the best composition to use vs a deathball(MMM/viking/ghost) percentage wise
Antylamon
Profile Joined March 2011
United States1981 Posts
June 20 2011 22:39 GMT
#2
We need:
Replays. At least one or two.
Tags on the thread title.
You to read this.

You might want to think about reposting this in the simple questions simple answers thread too.

Wait why do you have 109 posts?
sSoda
Profile Blog Joined May 2010
United States95 Posts
June 20 2011 22:40 GMT
#3
You just need a lot of ghosts, around 10 if you want to engage toss army. If you emp everything terran bio army can walk over toss death with proper positioning. Transitioning into mech is bad because you want have any upgrades and gateway+colossi will roll you over.
out_played
Profile Joined June 2011
United States12 Posts
June 20 2011 22:43 GMT
#4
you really need to leave your vikings in front to hit colossi while microing your bio backwards. emp their army prior to engagement and spread out your bio so the colossi dont deal alot of splash damage. This means it is imperative to avoid engaging in chokes. Positioning is key when dealing with a maxed protoss. Also, lategame it is best (if protoss not favoring air tech path i.e.-void rays, pheonixs, carriers) to cut marine production and go purely marauders. This is because marines become cannon fodder and basically a waste of supply when colossi enter the field.

Happy to help-
Outplayed
FE? 7 rax it is then :D
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
June 20 2011 22:46 GMT
#5
If you're going for MMM you really shouldn't let protoss get to 200/200 you should keep attacking and keeping the army size down, doing anything else is just creating a more difficult situation for yourself.
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
Antylamon
Profile Joined March 2011
United States1981 Posts
June 20 2011 22:47 GMT
#6
On June 21 2011 07:40 sSoda wrote:
You just need a lot of ghosts, around 10 if you want to engage toss army. If you emp everything terran bio army can walk over toss death with proper positioning. Transitioning into mech is bad because you want have any upgrades and gateway+colossi will roll you over.

The OP mentioned nothing about mech, and it's actually decent against late game toss >.>

The recent Thor nerf does make mech weaker, tho
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
June 20 2011 22:49 GMT
#7
With perfect EMP's. Then kite the zealots with your bio ball and try and position your vikings so they will pick off the colossi before the colossi get too much of a chance to slice up your bio.

Ideally you don't let the toss army reach 200/200 but generally if you have +3/+3 ups and extremely good EMPs then you're doing alright.

Also, at late, late, late game start throwing scvs away and using excess orbital commands to fund your army. This allows you to have like 40+ extra supply for a more powerful 200/200 army.
ProgamerAustralian alcohol user follow @iaguzSC2
Sixotanaka
Profile Joined December 2010
Australia191 Posts
June 20 2011 22:50 GMT
#8
I don't see why people have this idea that bio should be able to engage everything. If the protoss is at 200/200 he likely has more than just standard gateway tech, making it very hard to engage it with bio. Skip the engagement, drop, harass, and tech. Take map control and spread him out thin, force him to engage you in small numbers where your bio is stronger than a split up ball. Cost efficiency will not be achieved slamming your 200/200 food bio army into his death ball.
Icemind
Profile Joined May 2010
Germany570 Posts
Last Edited: 2011-06-20 22:56:55
June 20 2011 22:51 GMT
#9
We really need a replay to answer this well.
Things that could be not in your favor: Positioning both in terms of concave as viking access to the colossi (those need to go down fast)
Did you carpet emp his entire army (if you want to get rid of a deathball with bio this is usually a necessety)
How marine heavy was your bio composition? (against a high colossus count you want to be very marauder heavy)
Was he zealot heavy and if yes did you kite him correctly? Or alternatively snipe him?

All questions that could have been answered by a replay
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
June 20 2011 22:54 GMT
#10
On June 21 2011 07:47 noobinator wrote:
Show nested quote +
On June 21 2011 07:40 sSoda wrote:
You just need a lot of ghosts, around 10 if you want to engage toss army. If you emp everything terran bio army can walk over toss death with proper positioning. Transitioning into mech is bad because you want have any upgrades and gateway+colossi will roll you over.

The OP mentioned nothing about mech, and it's actually decent against late game toss >.>

The recent Thor nerf does make mech weaker, tho


On June 21 2011 07:33 Original exxo wrote:

My question is, if the toss gets to 200/200 is it better to perhaps transition into mech?


You're wrong he asked if he should go for mech
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
pHelix Equilibria
Profile Joined August 2010
United States1134 Posts
June 20 2011 23:08 GMT
#11
I also favor going heavy bio with maybe a few tanks. But usually when the Toss has that 200/200 transitioning could leave you vulnerable. Even to slowly start adding on factories to go mech will make you further vulnerable and with any decent protoss, their observers could see the switch happening and prompting them to attack.

I also am probably assuming you wouldn't have the 3/3 on the mech. With Terran bio you have to abuse the mobility that you have against the clumped death ball. Drops in multiple places will usually have protoss scrambling to split their armies wrong to deal with it.

And as mentioned above, EMP on death balls usually make it easy to take care of stim + good concave around the protoss army.
gunman103
Profile Joined February 2011
United States84 Posts
June 20 2011 23:09 GMT
#12
If your going heavy bio, get ghosts, marauders, medivacs, and vikings. Marines get absolutly murdered by HTs and collossi, so avoid building them when he gets several colossi out. When you engage his death ball lead with the vikings and just dive in and out, being able to hit the colossi (assuming he has them) without being hit by most of the stalkers and sentries. If he went for HTs, cloak the ghosts and EMP them, even if he didnt go for HTs EMP him anyway to damage his shields. When most of the colossi are down and/or most of the HTs are out of energy, engage with the marauders with the medivacs close behind. Kite the zealots with the marauders (with concussive shells). His army should be easily crushed unless he went pure zealots with charge, even then most of his army should be dead. Also you want to drop to pull his army out of position and put him behind in economy so he can't rebuild his army as fast. Hope that helps.
green.yughurt
Profile Joined June 2011
Australia4 Posts
June 21 2011 00:17 GMT
#13
Don't let toss sit back. Engage in drops. Terran MMM is good because of its mobility. It'll ruin his macro and economy if done properly. Do something like drop 1 at main. Then double at the 3rd expo. Protoss army ball is SLOW. Keep doing this and it will allow you to max out earlier than the protoss and get more marauders to melt away the stalkers so your vikings can snipe collosus. Probably want vikings and ghost on separate hotkeys. If you can afford it. If the toss doesn't have an obs with him. Cloak then emp then stim marauders in absolutely owns toss. engage in an open area. (generally in the centre of the map) If you know where he is. Bring a small group of marauders + 2 medivacs. Come from behind. Stim and snipe collosus.

You can also try a seige tank build. As long as you can keep the army back from engaging your siege tanks. The tanks will own everything on the ground.

GLGL!!
You have not enough pylons
sNatch
Profile Joined September 2010
United States93 Posts
June 21 2011 00:30 GMT
#14
I stick with bio late game because I normally go double e-bay and have 3-3 upgrades. While drops is a good way to break up the Toss army, my key to beating a maxed out P army is to have a lot of ghosts (8-12) with cloak. Scan their army before you engage to make sure there is no observer, if there is, kill it. Then EMP away.
http://us.battle.net/sc2/en/profile/366499/1/GiR/
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
June 21 2011 00:30 GMT
#15
Contrary to early and mid-game, you do not want your army in a ball, but more of in a spread or concave. If your army is caught in engagement as a large ball prestimmed, you are literally screwed. EMPs need to go down BEFORE the battle to be perfect, not during as a few Guardian Shields will make all the difference sometimes.

Your goal should be to trade armies not too extremely but cost efficiently, e.g. taking out key units such as Colossi. (Please no imba jokes on how you can never trade effectively vs Protoss deathball). It is always nice to put your Vikings in "rigged" spots such as on high grounds. Never leave them as isolated as a Blink and focus fire on them will let the Colossi fry your army.
710+ Posts with a Probe Icon =D
lolocaust_US
Profile Joined December 2010
United States20 Posts
June 21 2011 00:43 GMT
#16
-Make a really nice arc/concave with your units. This makes a HUGE difference and is very subtle
-Micro vikings properly (keep them in front or to the side if there is space like in Xel Naga caverns) . -Spread out vikings and medivacs, and ghosts
-juke in and out a couple of times before stim to force forcefields. EMP sentries as well if they are not sooooo high on HTs you can't spare any
-generally once you can choose your composition, no marines unless you can't afford marauders with vikings+ghosts+medivacs.
-If they have a TON of chargelots, blue flame hellions can be good, or more marines (usually more marines unless its earlier in the upgrades)
-Micro back parts of your army away from storm and zealots, usually not the entire thing with your control group. This will provide the parts not being stormed/charged to provide dps instead of halting it
craftingstar 474 (NA)
Selkie
Profile Blog Joined October 2010
United States530 Posts
June 21 2011 01:13 GMT
#17
Ok, so as I understand it you're asking how to engage the protoss deathball late game.

Here's how I do it, to great sucess:

First, hotkeys:

1: Ghosts
2: MMM + vikings
3: Vikings

Ok, so first you need to scan and know where the protoss army is. Note the location of their HT's.

Cloak and mvoe your ghosts up, and attempt to EMP the HT's- emp like crazy, make sure you neutralize them. This is critical. If one or two survive, eh, ok. If a lot do, don't engage.

If you get them all, go onto sentries, then clumps. This is ideal, of course.

I then a-move my 2 group into the protoss ball, making sure to stim. Once our armies have met, I hit 3, then chain focus fire down the colossi. If a good number of vikings are left and the fight is still going, I land the vikings, and clean up.


Last note- DO NOT FIGHT IN A CHOKE. You will be eaten alive in it.
Antylamon
Profile Joined March 2011
United States1981 Posts
June 21 2011 14:00 GMT
#18
On June 21 2011 07:54 Nothingtosay wrote:
Show nested quote +
On June 21 2011 07:47 noobinator wrote:
On June 21 2011 07:40 sSoda wrote:
You just need a lot of ghosts, around 10 if you want to engage toss army. If you emp everything terran bio army can walk over toss death with proper positioning. Transitioning into mech is bad because you want have any upgrades and gateway+colossi will roll you over.

The OP mentioned nothing about mech, and it's actually decent against late game toss >.>

The recent Thor nerf does make mech weaker, tho


Show nested quote +
On June 21 2011 07:33 Original exxo wrote:

My question is, if the toss gets to 200/200 is it better to perhaps transition into mech?


You're wrong he asked if he should go for mech

My apologies, the OP isn't exactly organized :/
mediWHACK
Profile Joined March 2011
4 Posts
June 21 2011 14:29 GMT
#19
Diamond terran here. TvP is one of my best match-ups and what I've found works well is to work towards MMM Viking Ghost and dump extra minerals into blue flame hellions while keeping light on the marines. The advantage is you can scout and harass the toss expansions easily to keep your production higher and focus on infantry upgrades as hellions only really need the blueflame upgrade to murder zealots/dark templar/high templar. Also when you finally engage they work as decent meat-shields vs stalkers (no bonus damage) so your vikings have more time to pick off the colossi. As other people have stated the real key to to blanket emp their army and try to keep the colossi count down by constant timing attacks. VS toss these usually come at times like right after stim finishes, right when blueflame is done (harassing), and when you have a couple emps ready.
awakenx
Profile Joined May 2011
United States341 Posts
June 21 2011 15:06 GMT
#20
Well, what I would think is that it's a terrible idea to even let the Protoss go to 200/200...

Yeah, I would just spam EMP's over his sentries and HTs, engage on open ground, and kite to no end. EMP's literally reduce the Protoss to Terran's level, and a good concave would work wonders.
WorstMicroNA
Please log in or register to reply.
Live Events Refresh
BSL Season 20
18:00
RO32 - Group F
WolFix vs ZZZero
Razz vs Zazu
ZZZero.O114
LiquipediaDiscussion
PassionCraft
17:00
Emerging Stars #15 (<5.5k)
Liquipedia
Chat StarLeague
16:00
CSLPRO Spring
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 191
ProTech83
MindelVK 33
Ketroc 19
StarCraft: Brood War
Calm 4608
Rain 2466
Stork 975
Hyuk 454
ggaemo 377
PianO 174
Barracks 151
Dewaltoss 127
ZZZero.O 114
Sharp 80
[ Show more ]
sSak 77
Shinee 50
Movie 45
sorry 43
Rock 31
soO 27
yabsab 18
Yoon 17
Terrorterran 17
Sexy 15
IntoTheRainbow 8
Dota 2
Gorgc11411
qojqva2123
Dendi1340
League of Legends
JimRising 466
Counter-Strike
pashabiceps631
Stewie2K539
Fnx 495
Super Smash Bros
Mew2King74
Heroes of the Storm
Liquid`Hasu648
Khaldor508
Other Games
tarik_tv22341
gofns14050
summit1g6573
FrodaN2745
Mlord712
B2W.Neo665
ToD443
crisheroes413
Grubby302
Hui .170
Trikslyr64
NeuroSwarm32
NarutO 21
Organizations
Other Games
gamesdonequick2198
EGCTV1825
StarCraft 2
ESL.tv106
angryscii 41
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• printf 98
• tFFMrPink 21
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler104
League of Legends
• Jankos1387
Other Games
• Scarra842
• Shiphtur286
• WagamamaTV176
Upcoming Events
Circuito Brasileiro de…
26m
Online Event
9h 26m
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
Sparkling Tuna Cup
15h 26m
WardiTV Invitational
16h 26m
AllThingsProtoss
16h 26m
uThermal 2v2 Circuit
19h 26m
Chat StarLeague
21h 26m
BSL Season 20
23h 26m
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
1d
Afreeca Starleague
1d 15h
BeSt vs Light
[ Show More ]
Wardi Open
1d 16h
PiGosaur Monday
2 days
Afreeca Starleague
2 days
Snow vs Soulkey
Replay Cast
2 days
WardiTV Invitational
2 days
Replay Cast
3 days
GSL Code S
3 days
ByuN vs Rogue
herO vs Cure
Replay Cast
4 days
GSL Code S
4 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
4 days
RSL Revival
5 days
GSL Code S
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.