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[G] Nada's Tank Line Breaking (micro trick) - Page 3

Forum Index > StarCraft 2 Strategy
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arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 06 2011 17:37 GMT
#41
On May 04 2011 11:21 Antisocialmunky wrote:
Show nested quote +
On May 04 2011 11:13 BLinD-RawR wrote:
I'm surprised people haven't been doing it before because its done in every BW TvT and even in BW PvT(zealot bombing).

normally you'd want to drop between the 2 most clumped up tanks so the other tanks can instantly kill 2 tanks instead of just one.


Well... tanks don't overkill now and Terran will almost always have marines. TvT was dropping tanks on sieged tanks to minimize damage as well as obtain local superiority in tanks, not distract them.

It was alot about dropping Goliaths since they were cheaper, and losing tanks in TvT was critical
Artillery spawned from the forges of Hell
Omnipresent
Profile Blog Joined December 2010
United States871 Posts
May 06 2011 23:36 GMT
#42
On May 07 2011 02:26 1nMack1 wrote:
This is closer to marine splits vs banelings or sc zealot bombs than it is to some of the other drop comparisons i've seen in this thread. How is this not catching on? This is a subtle micro technique that allows you to bust a midgame siege line with equal units - something that was pretty much impossible in the past before Nada showed us how.

I think marine splitting vs banelings is the best comparison. This trick gives you most of the benefits of spreading out your units without the ridiculously taxing micro and none of the drawbacks (only some of your units fire at the same time).

I just want to emphasize for the people who misunderstand. The point of this technique is to protect your army from tank splash while you're pushing, not to actually deal damage with the dropped marines (which are killed instantly). Obviously, dropping marines directly onto tanks is preferable, but enemy marines will kill the drop before it's effective in most most situations. MULE bombs are also nice, but they can't be used to supplement a push, since enemy units will prioritize attacking units over MULES.


Also, I think some people have overestimated the difficulty of doing this. Just send a medivac with marines slightly in front of your push. Issue a move command towards the enemy tank line, hit D, and click on the medivac. It will drop marines while moving towards your opponent, soaking tank splash along the way.

My unit control is mediocre at best, and I've found this to be a very easy maneuver to execute.
Unwardil
Profile Joined March 2011
Canada188 Posts
May 06 2011 23:45 GMT
#43
The thing with mule bombs, is they can force an unsiege. They're just like nukes that way, only difference is there is literally nothing the enemy can do to stop you doing it. They can't scan and kill off the nuking ghost because all you have to do is scan and then drop mules. If they don't unsiege, they can end up killing half their own army and then you 1-a into the remaining army and kill it.

Obviously, it's much more expensive to mule bomb, which is why you should really only do it late game when you have about 4 orbitals going and a nearly maxed army anyway.
mousez
Profile Joined March 2011
Australia94 Posts
May 07 2011 00:18 GMT
#44
i couldnt see any of the pictures, although its a good idea
gday
iPBioOrMech
Profile Joined May 2010
Turkey297 Posts
May 07 2011 00:25 GMT
#45
I dont get this, can you send me a message on how to do this? i
i created scan BM, MvP created mule drop.
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
May 07 2011 00:34 GMT
#46
On May 07 2011 09:25 Bio0rMech wrote:
I dont get this, can you send me a message on how to do this? i


Well, when breaking a tank line, instead of just attacking, you load up a medivac filled with marines and move drop it infront of your army to take tank shots that don't splash your army. It's essentially 8 tank shots that only hit 8 marines so it keeps the main bulk of your army from taking those 8 shots.
WeMade FOX would be a deadly SC2 team.
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