[G] Nada's Tank Line Breaking (micro trick) - Page 2
| Forum Index > StarCraft 2 Strategy |
|
link0
United States1071 Posts
| ||
|
WindCalibur
Canada938 Posts
| ||
|
jcarlson08
United States267 Posts
On May 04 2011 15:07 WindCalibur wrote: Am I missing something? I though the siege tank fires at the place in which it does the most damage (such as infestors etc)... Am I misinformed? They fire at the first thing that comes into range. If more than one thing is in range they will prioritize in favor of combat units (including workers on attack command, but not mining or idle workers). In general they will target the closest combat unit to them, although I know there are some exceptions to this, as units will prioritize combat units that can attack them over ones that can't as well (Banshees will attack marines first in a group of M&M, for example). I'm not sure if the units have to be actively attacking/targeting them for them to prioritize this way, or if they will do it passively. Should be easy to test with a cloaked banshee and a group of M&M though, I've just never paid attention. At any rate, Siege tanks definitely do not discriminate based on unit value or anything like that, they just won't overkill, like all other units with melee and instant-projectile attacks (meaning no delay between starting the attack and the damage being inflicted). No-overkill meaning that only enough siege tanks to kill a unit will fire on it, even if the unit is in range of additional tanks. This is a natural consequence of the instant damage nature of their attack and the sequential nature of computers. Basically, although it may appear that tanks are firing simultaneously, they are actually firing in sequence because the code for the game processes one action at a time. Since the damage is done instantly, Once the attack that kills the enemy unit goes off, the unit is dead, and no more tanks can fire because the unit doesn't exist anymore. On the other hand, with non-instant damage ranged attacks (Stalkers, Marauders, etc), The delay between the attack that kills the enemy going off, and the enemy actually dying from said attack is large enough for additional attacks to fire in the mean-time, because the target isn't actually dead yet and is thus able to be targeted by additional units. | ||
|
Phanekim
United States777 Posts
| ||
|
FoFo
Netherlands207 Posts
thanks a lot for posting it though i will start using this from now on without a doubt! | ||
|
jmols
New Zealand41 Posts
if you cant make a video maybe a rep of your tests would satisfy the people asking? | ||
|
Mr. Enchilada
United States274 Posts
| ||
|
Omnipresent
United States871 Posts
On May 04 2011 22:35 jmols wrote: interesting post, looking foward to seeing some more warp prisims which arent just used for sneaking to the mineral line in top level play. if you cant make a video maybe a rep of your tests would satisfy the people asking? [url blocked] Here is a replay from the unit tester. This replay contains all the attempts I used for my writeup and screenshots. I botched at least one attempt, but it should be clear which attempts I used for the screenshots. I also walked away for about 10 minutes in the middle (I just did this for the screen captures and final numbers, didn't expect to upload it). The attempt most people will be interested in (15 marines, 6 tanks using Nada's trick) begins at about 48 minutes. I'm sorry for using a generic upload site, but SC2replayed wont take replays from the test map I used. I don't have an in game replay at the moment, but I'll upload one from my next TvT (I play random, so it may be a while). If anyone wants to run some tests in realistic scenarios on real maps, send me a PM. If anyone has used this in a game, upload a replay and I'll add it to the OP. | ||
|
thoradycus
Malaysia3262 Posts
| ||
|
CrucialSC
Canada135 Posts
![]() | ||
|
mothergoose729
United States666 Posts
| ||
|
zylog
Canada943 Posts
| ||
|
NoisyNinja
United States991 Posts
On May 04 2011 10:31 Mr. Enchilada wrote: Zergs have been doing this for some time now lol. Either leading with a queen, 175 HP! or dropping stuff out of overlords Now, if you think Zerg dropping "stuff" is bad, imagine if that "stuff" was an Ultralisk. An ultra on top of a tank will kill the tanks off with their splash damage while he (the ultra) eats the tanks (rather literally) and laughs his ass off at them because they aren't really doing damage to him. | ||
|
Joementum
787 Posts
| ||
|
Wasteweiser
Canada522 Posts
![]() | ||
|
Heyzhu
China4 Posts
| ||
|
Warzilla
Czech Republic311 Posts
| ||
|
Br3ezy
United States720 Posts
| ||
|
1nMack1
Canada88 Posts
| ||
|
stevarius
United States1394 Posts
| ||
| ||
