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[M] (8) April One

Forum Index > SC2 Maps & Custom Games
Post a Reply
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-04-01 15:43:56
April 01 2014 15:32 GMT
#1
[image loading]



Two new maps have been introduced to support macro-play! Both maps include 30 expansions, and it will take approximately 5 minutes for a scouting unit to reach an opponent's starting base.

I got inspired by this Blizzard post from 3 years ago. Sadly, Blizzard never made good on that promise and the best we got was Alterzim. So here's a map for all who feel that 192x192 is still way too small.

Overview: + Show Spoiler +
[image loading]


Analyser (without rocks): + Show Spoiler +
[image loading]


Uploaded on EU, KR, NA.

GLHF!
not a community mapmaker
29 fps
Profile Blog Joined March 2008
United States5724 Posts
April 01 2014 16:20 GMT
#2
time for capital ship battles
4v4 is a battle of who has the better computer.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2014-04-01 17:00:11
April 01 2014 16:59 GMT
#3
Would probably be a really fun 2v2v2v2 map.

Yeaaaaaaaaaaah!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Master of DalK
Profile Blog Joined June 2012
Canada1797 Posts
April 01 2014 23:02 GMT
#4
its this real

i want to play on this
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-04-02 11:33:02
April 02 2014 11:32 GMT
#5
This is totally real, and you can totally play it.


On April 02 2014 01:59 SidianTheBard wrote:
Would probably be a really fun 2v2v2v2 map.

I didn't think of 2v2(v2v2) at all, but I'll upload a version with team spawns shortly. I guess corner bases should go together, so a team spawns e.g. 4 o'clock and 5 o'clock, not 4 o'clock and 2 o'clock, right?
not a community mapmaker
Semmo
Profile Joined June 2011
Korea (South)627 Posts
April 02 2014 16:51 GMT
#6
What's the rush distance? better be 5 minutes!
Mapmaker of Frost, Fruitland and Bridgehead
And G
Profile Joined May 2012
Germany491 Posts
April 02 2014 17:00 GMT
#7
Main2main is ~2 minutes, with small deviations depending on the spawns. BUT, since there are 7 possible spawning positions, if you send two workers scouting both clockwise and counterclockwise, you will on average find your opponent after 4 minutes and 30 seconds (8 minutes if spawning cross). I assume this is what Blizzard meant with their "approximately 5 minutes for a scouting unit to reach an opponent's starting base".

(If you only send one worker, you'll on average scout your opponent after 8 minutes.)

Happy?
not a community mapmaker
Quakecomm
Profile Joined April 2012
United States344 Posts
April 02 2014 21:28 GMT
#8
link to the blizzard post anyone? is that actually something they said?
gorkey island is the only good map
And G
Profile Joined May 2012
Germany491 Posts
April 03 2014 07:52 GMT
#9
http://us.battle.net/sc2/en/forum/topic/2325614706
not a community mapmaker
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