• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:30
CEST 12:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Leta's ASL S21 Ro.16 review ASL21 General Discussion BW General Discussion Data needed
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1590 users

[M] (2) Atomic Version

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2012-08-04 21:13:33
August 04 2012 02:44 GMT
#1
[image loading]

The Electric Version (Original by Syphon 8)


      Syphon8 and I have been working together the past few weeks on his map, Electric Version, to submit to the MotM ProAm competition. We've actually gotten along very well, and I've really enjoyed being able to work with him. He's extremely knowledgeable about Starcraft and is on his way to being a pro mapmaker himself. The finished product attempts to fix the issues that came up in discussion and also introduces some new features (yay!).

[image loading]
+ Show Spoiler [Original Submission] +
[image loading]

Playable bounds: 136x142


Major Changes
-Redesigned the third and fourth expansions
-Added a cliff above the third which can be accessed from the natural by breaking rocks
-Reduced the number of forward expansions to 1 half-base per player
-Reversed the intended flow of expansions
-Redesigned many ramps, including widening attack paths around the outside of the map
-Texture/doodad overhaul

Close up shots (Outdated)
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Currently published on [NA] as "The Atomic Version".
https://liquipedia.net/starcraft2/Monitor
Syphon8
Profile Joined July 2010
Canada298 Posts
August 04 2012 02:54 GMT
#2
For the record, the original was named after this song by The New Pornographers, :p
',:/
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
August 04 2012 03:47 GMT
#3
Love the improvements. Biggest quesiton I have is how tanks/blink works from behind the third to the natural. It seems... odd. I don't mean to say it's bad, I'm just confused about it.

Please explain? <3
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 04 2012 04:28 GMT
#4
On August 04 2012 12:47 DYEAlabaster wrote:
Love the improvements. Biggest quesiton I have is how tanks/blink works from behind the third to the natural. It seems... odd. I don't mean to say it's bad, I'm just confused about it.

Please explain? <3


Basically the idea is that the third can be harassed if you take it really early, but nothing that can't be stopped by breaking the rocks. By the time medivacs or warpprisms are coming out (give or take based on the build), there should be time for the player to break the rocks or build static defense (like a spine crawler at the nat choke that is in range of the cliff). Blink is effective but not unstoppable considering it won't be in range of the third hatchery. Tanks can only get there with medivacs, and by that time Zerg can break the rocks and/or have enough roaches/infestors to defend.
https://liquipedia.net/starcraft2/Monitor
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 04 2012 05:40 GMT
#5
Layout pretty good.

Textures terrible :/. That white sand really kills it.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Syphon8
Profile Joined July 2010
Canada298 Posts
August 04 2012 05:52 GMT
#6
On August 04 2012 12:47 DYEAlabaster wrote:
Biggest quesiton I have is how tanks/blink works from behind the third to the natural. It seems... odd. I don't mean to say it's bad, I'm just confused about it.


Then the map is complete lol
',:/
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 04 2012 07:20 GMT
#7
Nice changes to the layout! I really like that highground by the third. Aesthetics are interesting, but doesn't seem finished to me. Great job anyway!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 04 2012 07:28 GMT
#8
On August 04 2012 14:40 iGrok wrote:
Layout pretty good.

Textures terrible :/. That white sand really kills it.


Hmm, I think it is a combination of the bad texturing and the snow. I want to rework it to give the map justice because these were kind of half-assed and didn't turn out as well as I hoped.

On August 04 2012 16:20 ScorpSCII wrote:
Nice changes to the layout! I really like that highground by the third. Aesthetics are interesting, but doesn't seem finished to me. Great job anyway!


Yeah I rushed through them and I don't like how it came out. I'll give it some more work later!
https://liquipedia.net/starcraft2/Monitor
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 04 2012 08:13 GMT
#9
I'd say get rid of the Korhal buildings on the voids of the map, kinda ruins the look, without them it looks apocalyptic, with them it looks silly.

I think aesthetics are ok.
Mapmaker of Frost, Fruitland and Bridgehead
Aunvilgod
Profile Joined December 2011
2653 Posts
August 04 2012 09:33 GMT
#10
On August 04 2012 14:40 iGrok wrote:
Layout pretty good.

Textures terrible :/. That white sand really kills it.


Yup, I have to agree on the textures. "Why is there sand?" is the first thing I thought.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Fatam
Profile Joined June 2012
1986 Posts
August 04 2012 10:19 GMT
#11
The rocks blocking the ledge above the 3rd is a cute little addition.

I could see the sand thing making some sense if it was like a deserted town/city near the beach or in the desert that has had sand blown onto it over the years.. but here it doesn't work because the texturing isn't gradual enough and the korhal buildings below shatter that kind of effect.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 04 2012 15:06 GMT
#12
As other have said, texturing/aesthetics needs reworking. I love the layout though, especially the main/nat/3rd. I can see that high ground leading in to the nat creating very unique games. Good stuff guys.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Acertos
Profile Joined February 2012
France852 Posts
August 04 2012 16:36 GMT
#13
lol wtf with your geysers, they arent placed well
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-08-04 16:46:29
August 04 2012 16:46 GMT
#14
On August 05 2012 01:36 Acertos wrote:
lol wtf with your geysers, they arent placed well

I believe they are. You have to space them a bit apart when they are in the corner or else you will have geysers which require 4 workers to saturate.

Minerals, on the other hand...
all's fair in love and melodies
Acertos
Profile Joined February 2012
France852 Posts
August 04 2012 16:52 GMT
#15
On August 05 2012 01:46 Gfire wrote:
Show nested quote +
On August 05 2012 01:36 Acertos wrote:
lol wtf with your geysers, they arent placed well

I believe they are. You have to space them a bit apart when they are in the corner or else you will have geysers which require 4 workers to saturate.

Minerals, on the other hand...

Plus some geysers are stuck to minerals wich make it easier to defend against hellions and zerglings runby
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-08-04 17:10:41
August 04 2012 17:10 GMT
#16
On August 05 2012 01:52 Acertos wrote:
Show nested quote +
On August 05 2012 01:46 Gfire wrote:
On August 05 2012 01:36 Acertos wrote:
lol wtf with your geysers, they arent placed well

I believe they are. You have to space them a bit apart when they are in the corner or else you will have geysers which require 4 workers to saturate.

Minerals, on the other hand...

Plus some geysers are stuck to minerals wich make it easier to defend against hellions and zerglings runby

Technically you can squeeze units in through the gaps sometimes because a naked geyser doesn't have a footprint the size of it's 3x3 square. Once you build a refinery on it it changes shape and fills up more space (the opposite of BW), but strangely Blizzard made the footprint asymmetrical for this one building (or three: refinery/extractor/assimilator) so there's some positional imbalance involved.

Because of this, it's best not to have anything touching the geysers unless very carefully placed and intended as a gameplay mechanic (such as Monitor's semi-islands with geyser walloffs) so you don't end up with situations like on Korhal Compound where once you take the gas a path is blocked off on one side of the map but not the other.

However, I think on this map the minerals should be moved, not the geysers. It looks like the geyser position relative to the nexus is proper.
all's fair in love and melodies
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 04 2012 21:10 GMT
#17
Is this an improvement?

[image loading]
https://liquipedia.net/starcraft2/Monitor
Gfire
Profile Joined March 2011
United States1699 Posts
August 04 2012 21:14 GMT
#18
I think it is better, but now there are large areas of the same looking thing. Needs a little more variety imo, a bit more detail maybe. But it's not bad like that.
all's fair in love and melodies
Infidler
Profile Joined June 2012
Norway49 Posts
August 04 2012 21:25 GMT
#19
I dont see why people complain about the texturing, i think it looks clean and good! Great job!
Eggs Dee
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 04 2012 22:35 GMT
#20
On August 05 2012 06:25 Infidler wrote:
I dont see why people complain about the texturing, i think it looks clean and good! Great job!


I think people were complaining about the first version, which can be found at the third spoiler in the close up shots.
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 04 2012 23:11 GMT
#21
On August 05 2012 07:35 monitor wrote:
Show nested quote +
On August 05 2012 06:25 Infidler wrote:
I dont see why people complain about the texturing, i think it looks clean and good! Great job!


I think people were complaining about the first version, which can be found at the third spoiler in the close up shots.

No, we're complaining about this version.

Don't you have some way to use real snow though?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Syphon8
Profile Joined July 2010
Canada298 Posts
August 04 2012 23:23 GMT
#22
On August 05 2012 08:11 NewSunshine wrote:
Show nested quote +
On August 05 2012 07:35 monitor wrote:
On August 05 2012 06:25 Infidler wrote:
I dont see why people complain about the texturing, i think it looks clean and good! Great job!


I think people were complaining about the first version, which can be found at the third spoiler in the close up shots.

No, we're complaining about this version.

Don't you have some way to use real snow though?


It was the actual snow texture... It just doesn't look good with the other ones that were on it.
',:/
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 05 2012 00:55 GMT
#23
looks much better now. It's a shame with the 1.5 patch that it wont let you make the tarmac doodads semi transparent any more.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Normal
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #129 (TLMC 22 Edition)
SortOf92
StrangeGG72
CranKy Ducklings62
Railgan41
MindelVK16
CranKy Ducklings SOOP4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 179
ProTech123
SortOf 92
Railgan 41
MindelVK 16
StarCraft: Brood War
Britney 20064
Horang2 957
Jaedong 785
BeSt 268
actioN 245
ZerO 189
Light 150
Pusan 129
Dewaltoss 117
Last 117
[ Show more ]
Sexy 91
EffOrt 76
Mini 66
Shine 40
sorry 39
Hm[arnc] 26
NotJumperer 23
Sharp 23
HiyA 20
Sacsri 16
Shinee 14
SilentControl 12
IntoTheRainbow 9
Dota 2
Gorgc3685
NeuroSwarm506
XaKoH 451
XcaliburYe139
League of Legends
JimRising 434
Counter-Strike
allub470
x6flipin355
Heroes of the Storm
Khaldor290
Other Games
singsing1440
B2W.Neo390
Pyrionflax142
Mew2King58
ZerO(Twitch)16
DeMusliM3
Organizations
Dota 2
PGL Dota 2 - Main Stream21037
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• blackmanpl 11
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1555
League of Legends
• Jankos1666
• TFBlade1222
Upcoming Events
WardiTV Map Contest Tou…
31m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
4h 31m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
8h 31m
CranKy Ducklings
13h 31m
Replay Cast
22h 31m
Wardi Open
23h 31m
Afreeca Starleague
23h 31m
Soma vs hero
Monday Night Weeklies
1d 5h
Replay Cast
1d 13h
Replay Cast
1d 22h
[ Show More ]
Afreeca Starleague
1d 23h
Leta vs YSC
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.