• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:26
CEST 23:26
KST 06:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon110
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion [ASL22] Ro8 Preview: Within Reach
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9479 users

[M] (2) Atomic Version

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2012-08-04 21:13:33
August 04 2012 02:44 GMT
#1
[image loading]

The Electric Version (Original by Syphon 8)


      Syphon8 and I have been working together the past few weeks on his map, Electric Version, to submit to the MotM ProAm competition. We've actually gotten along very well, and I've really enjoyed being able to work with him. He's extremely knowledgeable about Starcraft and is on his way to being a pro mapmaker himself. The finished product attempts to fix the issues that came up in discussion and also introduces some new features (yay!).

[image loading]
+ Show Spoiler [Original Submission] +
[image loading]

Playable bounds: 136x142


Major Changes
-Redesigned the third and fourth expansions
-Added a cliff above the third which can be accessed from the natural by breaking rocks
-Reduced the number of forward expansions to 1 half-base per player
-Reversed the intended flow of expansions
-Redesigned many ramps, including widening attack paths around the outside of the map
-Texture/doodad overhaul

Close up shots (Outdated)
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Currently published on [NA] as "The Atomic Version".
https://liquipedia.net/starcraft2/Monitor
Syphon8
Profile Joined July 2010
Canada298 Posts
August 04 2012 02:54 GMT
#2
For the record, the original was named after this song by The New Pornographers, :p
',:/
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
August 04 2012 03:47 GMT
#3
Love the improvements. Biggest quesiton I have is how tanks/blink works from behind the third to the natural. It seems... odd. I don't mean to say it's bad, I'm just confused about it.

Please explain? <3
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 04 2012 04:28 GMT
#4
On August 04 2012 12:47 DYEAlabaster wrote:
Love the improvements. Biggest quesiton I have is how tanks/blink works from behind the third to the natural. It seems... odd. I don't mean to say it's bad, I'm just confused about it.

Please explain? <3


Basically the idea is that the third can be harassed if you take it really early, but nothing that can't be stopped by breaking the rocks. By the time medivacs or warpprisms are coming out (give or take based on the build), there should be time for the player to break the rocks or build static defense (like a spine crawler at the nat choke that is in range of the cliff). Blink is effective but not unstoppable considering it won't be in range of the third hatchery. Tanks can only get there with medivacs, and by that time Zerg can break the rocks and/or have enough roaches/infestors to defend.
https://liquipedia.net/starcraft2/Monitor
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 04 2012 05:40 GMT
#5
Layout pretty good.

Textures terrible :/. That white sand really kills it.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Syphon8
Profile Joined July 2010
Canada298 Posts
August 04 2012 05:52 GMT
#6
On August 04 2012 12:47 DYEAlabaster wrote:
Biggest quesiton I have is how tanks/blink works from behind the third to the natural. It seems... odd. I don't mean to say it's bad, I'm just confused about it.


Then the map is complete lol
',:/
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 04 2012 07:20 GMT
#7
Nice changes to the layout! I really like that highground by the third. Aesthetics are interesting, but doesn't seem finished to me. Great job anyway!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 04 2012 07:28 GMT
#8
On August 04 2012 14:40 iGrok wrote:
Layout pretty good.

Textures terrible :/. That white sand really kills it.


Hmm, I think it is a combination of the bad texturing and the snow. I want to rework it to give the map justice because these were kind of half-assed and didn't turn out as well as I hoped.

On August 04 2012 16:20 ScorpSCII wrote:
Nice changes to the layout! I really like that highground by the third. Aesthetics are interesting, but doesn't seem finished to me. Great job anyway!


Yeah I rushed through them and I don't like how it came out. I'll give it some more work later!
https://liquipedia.net/starcraft2/Monitor
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 04 2012 08:13 GMT
#9
I'd say get rid of the Korhal buildings on the voids of the map, kinda ruins the look, without them it looks apocalyptic, with them it looks silly.

I think aesthetics are ok.
Mapmaker of Frost, Fruitland and Bridgehead
Aunvilgod
Profile Joined December 2011
2653 Posts
August 04 2012 09:33 GMT
#10
On August 04 2012 14:40 iGrok wrote:
Layout pretty good.

Textures terrible :/. That white sand really kills it.


Yup, I have to agree on the textures. "Why is there sand?" is the first thing I thought.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Fatam
Profile Joined June 2012
1986 Posts
August 04 2012 10:19 GMT
#11
The rocks blocking the ledge above the 3rd is a cute little addition.

I could see the sand thing making some sense if it was like a deserted town/city near the beach or in the desert that has had sand blown onto it over the years.. but here it doesn't work because the texturing isn't gradual enough and the korhal buildings below shatter that kind of effect.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 04 2012 15:06 GMT
#12
As other have said, texturing/aesthetics needs reworking. I love the layout though, especially the main/nat/3rd. I can see that high ground leading in to the nat creating very unique games. Good stuff guys.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Acertos
Profile Joined February 2012
France852 Posts
August 04 2012 16:36 GMT
#13
lol wtf with your geysers, they arent placed well
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-08-04 16:46:29
August 04 2012 16:46 GMT
#14
On August 05 2012 01:36 Acertos wrote:
lol wtf with your geysers, they arent placed well

I believe they are. You have to space them a bit apart when they are in the corner or else you will have geysers which require 4 workers to saturate.

Minerals, on the other hand...
all's fair in love and melodies
Acertos
Profile Joined February 2012
France852 Posts
August 04 2012 16:52 GMT
#15
On August 05 2012 01:46 Gfire wrote:
Show nested quote +
On August 05 2012 01:36 Acertos wrote:
lol wtf with your geysers, they arent placed well

I believe they are. You have to space them a bit apart when they are in the corner or else you will have geysers which require 4 workers to saturate.

Minerals, on the other hand...

Plus some geysers are stuck to minerals wich make it easier to defend against hellions and zerglings runby
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-08-04 17:10:41
August 04 2012 17:10 GMT
#16
On August 05 2012 01:52 Acertos wrote:
Show nested quote +
On August 05 2012 01:46 Gfire wrote:
On August 05 2012 01:36 Acertos wrote:
lol wtf with your geysers, they arent placed well

I believe they are. You have to space them a bit apart when they are in the corner or else you will have geysers which require 4 workers to saturate.

Minerals, on the other hand...

Plus some geysers are stuck to minerals wich make it easier to defend against hellions and zerglings runby

Technically you can squeeze units in through the gaps sometimes because a naked geyser doesn't have a footprint the size of it's 3x3 square. Once you build a refinery on it it changes shape and fills up more space (the opposite of BW), but strangely Blizzard made the footprint asymmetrical for this one building (or three: refinery/extractor/assimilator) so there's some positional imbalance involved.

Because of this, it's best not to have anything touching the geysers unless very carefully placed and intended as a gameplay mechanic (such as Monitor's semi-islands with geyser walloffs) so you don't end up with situations like on Korhal Compound where once you take the gas a path is blocked off on one side of the map but not the other.

However, I think on this map the minerals should be moved, not the geysers. It looks like the geyser position relative to the nexus is proper.
all's fair in love and melodies
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 04 2012 21:10 GMT
#17
Is this an improvement?

[image loading]
https://liquipedia.net/starcraft2/Monitor
Gfire
Profile Joined March 2011
United States1699 Posts
August 04 2012 21:14 GMT
#18
I think it is better, but now there are large areas of the same looking thing. Needs a little more variety imo, a bit more detail maybe. But it's not bad like that.
all's fair in love and melodies
Infidler
Profile Joined June 2012
Norway49 Posts
August 04 2012 21:25 GMT
#19
I dont see why people complain about the texturing, i think it looks clean and good! Great job!
Eggs Dee
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 04 2012 22:35 GMT
#20
On August 05 2012 06:25 Infidler wrote:
I dont see why people complain about the texturing, i think it looks clean and good! Great job!


I think people were complaining about the first version, which can be found at the third spoiler in the close up shots.
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 04 2012 23:11 GMT
#21
On August 05 2012 07:35 monitor wrote:
Show nested quote +
On August 05 2012 06:25 Infidler wrote:
I dont see why people complain about the texturing, i think it looks clean and good! Great job!


I think people were complaining about the first version, which can be found at the third spoiler in the close up shots.

No, we're complaining about this version.

Don't you have some way to use real snow though?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Syphon8
Profile Joined July 2010
Canada298 Posts
August 04 2012 23:23 GMT
#22
On August 05 2012 08:11 NewSunshine wrote:
Show nested quote +
On August 05 2012 07:35 monitor wrote:
On August 05 2012 06:25 Infidler wrote:
I dont see why people complain about the texturing, i think it looks clean and good! Great job!


I think people were complaining about the first version, which can be found at the third spoiler in the close up shots.

No, we're complaining about this version.

Don't you have some way to use real snow though?


It was the actual snow texture... It just doesn't look good with the other ones that were on it.
',:/
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 05 2012 00:55 GMT
#23
looks much better now. It's a shame with the 1.5 patch that it wont let you make the tarmac doodads semi transparent any more.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 60
JuggernautJason53
StarCraft: Brood War
Shuttle 619
firebathero 79
Zeus 64
910 29
Dota 2
monkeys_forever401
League of Legends
JimRising 119
Super Smash Bros
ArmadaUGS97
Heroes of the Storm
Grubby5171
Liquid`Hasu1991
Other Games
summit1g6259
shahzam471
byalli390
C9.Mang0172
KnowMe114
UpATreeSC72
Trikslyr35
Organizations
Other Games
BasetradeTV205
Dota 2
PGL Dota 2 - Main Stream160
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 88
• Adnapsc2 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 54
• Azhi_Dahaki27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
2h 34m
Kung Fu Cup
13h 34m
Stellar Fest
15h 34m
The PondCast
1d 12h
OSC
1d 15h
Stellar Fest
1d 15h
OSC
2 days
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
[ Show More ]
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.