• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:15
CEST 12:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)78ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
The future of the SC game model 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14976 users

[M] (2) Sidekicks

Forum Index > SC2 Maps & Custom Games
Post a Reply
Johanaz
Profile Joined September 2010
Denmark363 Posts
August 03 2012 00:55 GMT
#1
Sidekicks

Created by Chuky & Johanaz





It's time to show you guys the abomination that is the offspring of the clash of two twisted minds. Chuky created Back to Back during the spring of 2010, back in beta, and since then he has continually improved and refined it. So, as you can imagine it was not easy to see it molested by another map maker.
Equally, it was not easy to obtain a sense of shared ownership make have both of us love this bastard child, especially as Chuky has a very deep knowledge of the game and how it correlates to map architecture, where I tend to follow my intuition and focus on aesthetics. As eloquently put by Chuky: "I feel you are learning more from this than I am", to which I agree 100%.
But we managed to work together nonetheless, and now, we are proud to present the fruit of our loins:



Original map:+ Show Spoiler +
[image loading]


[image loading]

142x136ish
2 spawns
12 bases (2 islands)
Rush distance 130ish (40 second'ish)

Screenshots:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Feedback is very welcome (as long as it is positive!).
The map is not yet published.
TPW Map Maker - theplanetaryworkshop.com
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
August 03 2012 01:01 GMT
#2
I gotta say, this is the improvement that Back to Back has always needed.

Nice work!
FOR GREAT JUSTICE! Bans for the ban gods!
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 03 2012 01:29 GMT
#3
You've made it MUCH more playable and it looks much better. I'll be totally honest though, the map layout is still not very good. The fifth bases are somewhat winners bases like Daybreak. The islands seem to function as space fillers, but I don't see any other reason to have them except zerg can't get past 4 bases... but its only 1 gas so it doesn't help that much. Protoss/Terran are still going to have a difficult time taking them vs Zerg. The nat to nat distance is on the short side and the middle is tiny which doesn't allow for runbies or surrounds very easily against a player who is scouting well.
https://liquipedia.net/starcraft2/Monitor
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 03 2012 02:16 GMT
#4
Just a question. Hwy the name ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-08-03 03:57:34
August 03 2012 03:57 GMT
#5
On August 03 2012 11:16 ArcticRaven wrote:
Just a question. Hwy the name ?

Look at the main and nat, duh. They're no longer back to back, they're sidekicks.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 03 2012 04:28 GMT
#6
On August 03 2012 12:57 NewSunshine wrote:
Show nested quote +
On August 03 2012 11:16 ArcticRaven wrote:
Just a question. Hwy the name ?

Look at the main and nat, duh. They're no longer back to back, they're sidekicks.


I heard Johanaz and Chuky are now sidekicks too :p
https://liquipedia.net/starcraft2/Monitor
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 03 2012 06:15 GMT
#7
I see HUGE improvements. Layout has improved, and the aesthetics have been refined. Great job both of you.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 03 2012 06:20 GMT
#8
Honestly it looks like an old golf course the textures that is, I like the dark green.
Areith
Profile Joined May 2012
Germany19 Posts
August 03 2012 08:58 GMT
#9
*vote* for new ladder map
looks really fun to play and balanced
:)
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 03 2012 09:44 GMT
#10
Are you still alive johanaz?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 03 2012 10:01 GMT
#11
If you use the space efficiently on a map, most of the time it will come out as good quality

(Alright, Autumn Woods was not, but it's 3 player map)

Anyways, this map is.... has... many problems.
Firstly it's really bad to make the main and the natural feel isolated from everything else, it makes the third really awkward and also doesn't use space efficiently.
Mapmaker of Frost, Fruitland and Bridgehead
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 03 2012 10:57 GMT
#12
On August 03 2012 19:01 kim9067 wrote:
Firstly it's really bad to make the main and the natural feel isolated from everything else, it makes the third really awkward and also doesn't use space efficiently.


I don't think the third is too bad. The choke looks like it's around 14 blocks (a full pylon radius) and if it is then that's fine for a third base because you can sim-city it as any race. I think the maps problems come in later when you take the fourth. Assuming you take the vertical fourth the watchtower makes it really tough to defend because either you position your army there and they can run round to the main or you position your army up above and they can take the watchtower to cut off any reinforcements to the fourth. Assuming you take the horizontal fourth, you need to pull yourself way out of position to that watchtower if you want a hope of defending the fourth and your main, nat and third become way to vulnerable. I don't see fourth bases being entirely takeable on this map without a significant advantage.

Also, can you blink and warp in to the main from the fifth base (and vise-versa), how far does tank fire cut in to the main from there? Finally the aesthetics on the main cliff look slightly bugged in the OP (the bit where it's randomly a manmade cliff) but I can't tell without seeing it in game.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 03 2012 13:21 GMT
#13
Big improvement over the original. The aesthetics are simple but very well done. I should think both mappers learnt a lot from this one
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Fatam
Profile Joined June 2012
1986 Posts
August 04 2012 03:08 GMT
#14
Pretty cool map. I like that the tank ledges in the middle (I'm assuming that's what those are) are good but not too good - it looks like you are able to go around the radius of them if you have to. Some people might rage about it being within range of the watchtowers; not sure if that's a problem or not.

@ the island bases being 1 gas. Don't you think the player should get full resources if they're going to the trouble of setting up an island expo? Or is the tradeoff for there not being a creep tumor blocking it is that you get a partial base?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
06:00
2026 - Day 4
Scarlett vs Oliveira
WardiTV1476
Ryung 927
IndyStarCraft 206
CranKy Ducklings151
CranKy Ducklings SOOP18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 927
IndyStarCraft 206
ProTech57
trigger 34
StarCraft: Brood War
Calm 3734
Jaedong 529
Larva 387
firebathero 282
Soma 235
Mini 220
Mong 176
EffOrt 143
Zeus 142
Dewaltoss 120
[ Show more ]
sorry 68
Light 63
Rush 57
Last 40
NaDa 39
JYJ 25
Hm[arnc] 22
JulyZerg 17
Noble 9
ajuk12(nOOB) 9
Sacsri 8
Dota 2
XcaliburYe283
XaKoH 69
Counter-Strike
kRYSTAL_91
Super Smash Bros
Mew2King95
Other Games
JimRising 636
Hui .181
crisheroes127
NotJumperer7
Organizations
Other Games
BasetradeTV229
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo454
Upcoming Events
BSL22 NKC (BSL vs China)
3h 45m
Mihu vs TBD
Online Event
4h 45m
RSL Revival
15h 45m
WardiTV Weekly
1d
RSL Revival
1d 23h
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
3 days
CrankTV Team League
4 days
[ Show More ]
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.