• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:36
CEST 20:36
KST 03:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors14[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers22Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 1 [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2612 users

[M] (2) Barrin Wasteland

Forum Index > SC2 Maps & Custom Games
Post a Reply
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 13 2012 05:56 GMT
#1
Barrin Wasteland v.0.3
This map is intended for the MOTM ProAm (July) contest.

This map is a work in progress, whether or not it gets picked.

This post is a work in progress, and is being created for the sole benefit of FlashFTW. j/k <3 <3 <3 But seriously, the important stats and such will be edited in at a later time.

This map is published on NA.


Creation Details:
+ Show Spoiler +
Originally, this map was created around the time Barrin had his meltdown and went all FRB on us. XD <3 <3 <3 Yes you saw me there, too. But the point is that he was gonna learn me the knowledge that made his bubble encompass more of the mapping loop chart thingy than me. So, I set down to his challenge to make a 132x100 2 player map, and not to have too much circle syndrome. Well, I did that... sort of. I still needed my funky main choke, and alternate main enterances (including the mother of all backdoors!) just to play around with those things more. So this is my first two player map that Barrin was going to lead me through making a tournament grade winner, but we never got that far -- so now it is up for grabs by an ProAm pro! Grab it while you can!


Map Pics:
+ Show Spoiler +
Overview
(90 degrees)
[image loading]
+ Show Spoiler [science view] +
[image loading]


(Game angle, full map)
[image loading]
+ Show Spoiler [science view] +
[image loading]


Analyzer (for whatever reason certain rocks do not appear in the analyzer images... there are quite a few large vertical and horizontal rocks that appear missing, but you can see they are there from pictures of the actual map)
+ Show Spoiler +

Summary
[image loading]

Rush distances
+ Show Spoiler +

WIP




Map Specifications:
  • Size -- 132x100 playable (152x128 full)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Insomni7
Profile Joined June 2011
667 Posts
July 13 2012 06:37 GMT
#2
Too many strait edges in your map! Vary things up a bit and work on the textures. One texture over the entire map just looks bad. also it seems to be a very splittable map which concerns me. The backdoor is an intersting idea, I see how you are trying to create a large wide attack path later in the game, but perhaps you should find a way, like a second layer of destructible rocks or even a mineral patch to ensure that those rocks cannot be broken down in the early game. Also increasing their armor and hitpoints could help. The second set of destructibe rocks don't seem to do much to me.
Never Forget.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
July 13 2012 07:19 GMT
#3
Is this some kind of Dustin Browder fetish or something? :o
Romanes eunt domus
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
July 13 2012 08:32 GMT
#4
Ok coming here straight from your other map makes it clear you're a relatively new mapper. The most important thing I can tell you is this:

Understand the math before you write a theorem.

What I mean by this is simply that you are trying to be very creative, new, and fresh when approaching maps. However, with a lack of experience (and game theory), this will make your maps a huge mess of unplayability. It's hard to point out flaws because the inherent design decisions are corrupted.

What you should do is take an existing "good" map- Cloud Kingdom, Ohana, Metropolis, Daybreak, Whirwind, etc. and alter it in VERY slight ways. In other words, learn to create Cloud Kingdom, but change the way the ramps work, the position of the fourth, etc.

Once you have a feel for how to create a good map (by copying a good map), new and creative maps will come more freely for you. If you have any questions or concerns, feel free to PM me, I'm always happy to help ^^
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-07-13 09:50:18
July 13 2012 09:49 GMT
#5
On July 13 2012 17:32 DYEAlabaster wrote:
Ok coming here straight from your other map makes it clear you're a relatively new mapper. The most important thing I can tell you is this:

Understand the math before you write a theorem.

What I mean by this is simply that you are trying to be very creative, new, and fresh when approaching maps. However, with a lack of experience (and game theory), this will make your maps a huge mess of unplayability. It's hard to point out flaws because the inherent design decisions are corrupted.

What you should do is take an existing "good" map- Cloud Kingdom, Ohana, Metropolis, Daybreak, Whirwind, etc. and alter it in VERY slight ways. In other words, learn to create Cloud Kingdom, but change the way the ramps work, the position of the fourth, etc.

Once you have a feel for how to create a good map (by copying a good map), new and creative maps will come more freely for you. If you have any questions or concerns, feel free to PM me, I'm always happy to help ^^


Everyone always says that, but I think its better to make bad maps first and then learn from mistakes.

I mean my first published map was 218x218 intended for 1v1, and with that I advanced and look where I am now... oh right -.-
thezanursic
Profile Blog Joined July 2011
5498 Posts
July 13 2012 12:03 GMT
#6
Why is the picture so dark. I can't see shit
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 13 2012 18:17 GMT
#7
@ Insomni7 -- I think a striaght lined map every once in a while is okay, I could go the other way and say that there are too many jaggedy lined maps. :/ I did want this map to be more boxy, but I could probably fit in a crag here or there and change up the theme of the map a bit to be more fitting of "wasteland". However, I never really got back to this map after the initial layout, and aesthetics come after the layout is complete (more or less). Besides, I was hoping one of the "pros" would have a better idea as to the aesthetical direction.

@ BobMcJohnson -- I know right?!? No, that was the guy who actually made Dustin Browder's face into a map. My inspiration for this map comes more from my days of Warcraft 2 where you sometimes had to use a crapton of sappers to "dig" through the rocks to get to the next goldmine or chop down all of the trees to get to your turtling opponent.

On July 13 2012 18:49 Sea_Food wrote:

On July 13 2012 17:32 DYEAlabaster wrote:
Ok coming here straight from your other comments makes it clear you're a relatively new map reviewer. The most important thing I can tell you is this:

Understand the grammer before you write a dissertation.

What I mean by this is simply that you are trying to be very objective, blunt, and factual when approaching map makers. However, with a lack of pursuasiveness (and tact), this will make your map reviews a huge mess of undesirability. It's hard to hear out thoughts because the inherent communication decisions are corrupted.

What you should do is take an existing "good" map reviewer- Chargelot, ihasaKAROT, FlashFTW, IronManSC, Barrin, etc. and alter their comments in VERY slight ways. In other words, learn to create a Chargelot comment, but change the way the phrases work, the position of the punctuation, etc.

Once you have a feel for how to create a good map review (by copying a good map review), pursuasive and tactful map reviews will come more freely for you. If you have any questions or concerns, feel free to PM me, I'm always happy to help ^^


Everyone always says that, but I think its better to make bad map reviews first and then learn from mistakes.

I mean my first published map review was "trolololol" intended for superouman, and with that I advanced and look where I am now... oh right -.-


@ DYEAlabaster -- Okay, I had fun with that but seriously, drop the condescending attitude. I'm neither new to TL, nor mapping, nor gaming, nor anything else (yes I've literally done everything :p). I may not have the time a 13 year old can put into his hobby, but neither do I care to explore the territories mapping has already got covered. In the time you took to write that post you probably could have serached my post history and found out my mapping intentions from other posts and decided not to write your comment. (and I know math... I just don't get to do it often enough. :p)

@ Sea_Food -- Sorry you got caught up in the quote redux, but I thought it was funnier that way. XD I think we agree to a certain degree (which I think is rare tbh, XD) -- I'm of the opinion it is better to explore new ideas badly and learn from them than not to try at all (and gain nothing). And boy do I explore badly, no?

@ thezanursic -- Because there is only one texture, and it is a dark texture. If this changes any time soon, you will know I have recently come into unlimited wealth (or the map was picked by a pro in the MOTM contest). Please see the "science view" if you are having trouble making out what's what.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Insomni7
Profile Joined June 2011
667 Posts
July 13 2012 18:34 GMT
#8
@ Insomni7 -- I think a striaght lined map every once in a while is okay, I could go the other way and say that there are too many jaggedy lined maps. :/ I did want this map to be more boxy, but I could probably fit in a crag here or there and change up the theme of the map a bit to be more fitting of "wasteland". However, I never really got back to this map after the initial layout, and aesthetics come after the layout is complete (more or less). Besides, I was hoping one of the "pros" would have a better idea as to the aesthetical direction.

Strait edges are ok, but your aesthetics dont promote strait edges. Look at this map. It is a good example of how you can use them. Its just that your whole theme suggests an unkempt wasteland and your edges dont.
Never Forget.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#49
RotterdaM981
TKL 411
IndyStarCraft 251
SteadfastSC233
BRAT_OK 174
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 981
TKL 411
IndyStarCraft 251
SteadfastSC 233
BRAT_OK 174
UpATreeSC 93
JuggernautJason5
StarCraft: Brood War
Calm 4243
ggaemo 378
Hyun 66
Shinee 58
PianO 57
Sexy 32
910 20
HiyA 15
NaDa 5
Dota 2
qojqva4500
capcasts57
Counter-Strike
fl0m1987
pashabiceps1892
byalli1707
Super Smash Bros
Mew2King79
Heroes of the Storm
Khaldor255
Other Games
Grubby4660
B2W.Neo1117
Beastyqt777
ceh9637
mouzStarbuck232
KnowMe223
C9.Mang0223
Sick218
Hui .139
Trikslyr43
MindelVK12
Organizations
Other Games
BasetradeTV311
Dota 2
PGL Dota 2 - Main Stream294
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 130
• StrangeGG 77
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 80smullet 19
• FirePhoenix19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV639
League of Legends
• Nemesis3503
Other Games
• imaqtpie1237
• Shiphtur223
• tFFMrPink 9
Upcoming Events
Replay Cast
5h 24m
Replay Cast
14h 24m
Afreeca Starleague
15h 24m
Leta vs YSC
GSL
1d 14h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.