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Active: 1641 users

[M] (2) Kel-Morian Plains

Forum Index > SC2 Maps & Custom Games
Post a Reply
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-03-18 09:33:39
March 18 2012 08:52 GMT
#1
[image loading]
Kel-Morian Plains Version 1.0
Published on NA
Created by erazeR


Playable Area:
[image loading]

Full Area Overview(including non-playable):
+ Show Spoiler +
[image loading]


Aesthetics:
Natural:
+ Show Spoiler +
[image loading]


Third Base:
+ Show Spoiler +
[image loading]


Middle:
+ Show Spoiler +
[image loading]


Corner Base Area:
+ Show Spoiler +
[image loading]


Analyser:
+ Show Spoiler +
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


DETAILS:
Map Name: Kel-Morian Plains
Spawn positions: 2
Full Area:160x176
Playable Area: 136x144
Lighting: Mar Sara
Textures:

Mar Sara Sand
Mar Sara Rocky
Mar Sara Dirt
Mar Sara Dark Sand
Mar Sara Concrete
Mar Sara Panels
Xil Grass


Cliffs: Mar Sara Organic Cliffs
Bases: 12 Blue bases (zero golds)
XWT: 2

Hi everyone! This is my 5th project map I have created! I really like the dusty textures that the Mar Sara theme offers in this game, so I have once again gone with a desert styled map. I'm hoping with my heavier focus on environment effects and unplayable-area-props, I have made a more aesthetically pleasing map than my previous ones. Thanks to my mate 'zeehr' for playtesting and the image at the top of this post.

Notes:
Forge-Fast-Expand possible
Contestable third base
Xel-Naga towers cover the main paths of the map
---

Thanks and feedback and suggestions are WELCOME AND ENCOURAGED.
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
March 18 2012 09:25 GMT
#2
Looks sick, Bases: 12 Blue bases (zero golds)
We have a winner here
FOOTBALL
digmouse
Profile Blog Joined November 2010
China6330 Posts
March 18 2012 09:31 GMT
#3
If the overview image is the playable area of the map, then the concern is the space behind the main is so small that drop play is literally impossible.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ArcticRaven
Profile Joined August 2011
France1406 Posts
March 18 2012 09:31 GMT
#4
This is really beautiful. GG on decorating it, man, this is just amazing.

On gameplay, i am not sure about how the map would play ; do you think the forward expo will be taken as a fourth ? I think that it is a very cool expo layout if so, but that it should be a little more defensible. The minerals are also quite near the fissure, so 8 marine drops will be a pain to deal with.

Also, i cannot tell without analyzer pics, but the map seems a little narrow and the mains quite big. Can we have the summary picture ?

This map looks very good both on layout and gameplay. Again, gg !
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
March 18 2012 09:46 GMT
#5
Very nice map
John 15:13
Stips
Profile Joined January 2012
Germany57 Posts
March 18 2012 13:08 GMT
#6
really good aesthetics and a nice solid map imo.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 18 2012 13:12 GMT
#7
If you push the expansions at 3/9 closer to the naturals I think that would improve the expansion flow on the map and make this a really really interesting map to play good job
Administrator~ Spirit will set you free ~
Blazington
Profile Joined November 2011
Australia11 Posts
March 19 2012 10:07 GMT
#8
In before this is in GSL
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 19 2012 10:42 GMT
#9
Very cute, might be a bit on the small side tho for 'Big plays'. How far can siegetanks defend your natural if you position them on the cliff at your main?
KCCO!
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