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[M] (4) TPW Artifice - Page 2

Forum Index > SC2 Maps & Custom Games
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lefix
Profile Joined February 2011
Germany1082 Posts
February 16 2012 10:27 GMT
#21
Hmm, we did run some FPS tests on artifice, like on every nasl map. We noticed slight fps drops when you got towards the center with the light doodads. Those were then removed. But that was already a couple weeks/months ago :D

I have personally no idea what problems you are experiencing, I cannot notice any fps drops on artifice and my computer actually sucks. Are you 100% sure it was the map causing problems?
Map of the Month | The Planetary Workshop | SC2Melee.net
DanishViking
Profile Joined February 2012
Denmark9 Posts
February 16 2012 13:55 GMT
#22
It looks A.M.A.Z.I.N.G
Dont love anything else then your computer, everything else can betray you<3
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
February 18 2012 02:12 GMT
#23
On February 16 2012 19:27 lefix wrote:
Hmm, we did run some FPS tests on artifice, like on every nasl map. We noticed slight fps drops when you got towards the center with the light doodads. Those were then removed. But that was already a couple weeks/months ago :D

I have personally no idea what problems you are experiencing, I cannot notice any fps drops on artifice and my computer actually sucks. Are you 100% sure it was the map causing problems?


I can play like every other map in the entire game so far with no fps problems, just this one which is now in the playhem. So unless I played the wrong version of it or something then yea im sure it has to be the map itself.
TrayD
Profile Joined November 2009
Finland23 Posts
March 01 2012 19:00 GMT
#24
I love the map, but there is just huge framerate issues, trying to play big armies on this map is impossible, i have like 10fps on big engagements..
Wroshe
Profile Joined June 2011
Netherlands1051 Posts
March 01 2012 19:32 GMT
#25
Having played this map a few times I have to admit that I don't really like it in close positions. When playing it Cross it's an all right map but the technical issues that some have and the fact that this map is quite generic don't really sell it to me.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
March 01 2012 21:14 GMT
#26
I have nothing to say about this map (which means that I really like it :D) besides the fact that the Xelnaga towers seem, to me, to be revealing a too big surface area of the map.
Great job! I really like the cool custom towers too!
Quakecomm
Profile Joined April 2012
United States344 Posts
April 25 2012 21:52 GMT
#27
this map looks amazing
gorkey island is the only good map
xaoteca
Profile Joined August 2011
Czech Republic34 Posts
April 25 2012 22:23 GMT
#28
Map looks great, but I think that the xelnaga towers cover too much space. Is the base at the third in the vision of the xelnaga?
A voice in your head giggles... "Nahfriendthiswayyouwontfindmeyoullhavetobemorepatient!" "Meetsomecompanionsofmineinthemeantime!" Suddenly several figures appear out of nowhere!
FlaShFTW
Profile Blog Joined February 2010
United States10230 Posts
April 26 2012 02:29 GMT
#29
map looks amazing. third translates into a quick 4th. very solid map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
April 28 2012 19:30 GMT
#30
Only played this map 3 times but each time was an enjoyable game that got to 3-4 base. I really like the look at general feel of it :D
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