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[UMS] Darglein's Marine AI

Forum Index > SC2 Maps & Custom Games
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darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-07-14 05:30:41
July 12 2011 23:36 GMT
#1
hihi,

i have just finished my Marine micro AI.

You can check out the map on bnet to see how it works or to try yourself.

EU: Darglein's AI test map


Check out the NEW Video




Old video:




APM:
The APM depends on how many Marines are on the field. For one Marine the AI needs around 300 APM for perfect micro.

Mathematical Calculations
After adding the Advanced Pathfinding. 1 Marine has to calculate about 50 Mathematical Terms each second.


i hope you enjoy it

- darglein
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2011-07-12 23:50:55
July 12 2011 23:48 GMT
#2
lol, this is awesome xd.

what I don't get is why the outcome differs each time (192 vs 66, somtime 50 sometimes 52 are left)

Also:
Add banelings and I will watch that map all day :D

edit:
haha xd
15 vs 50, without stim the no Ai actually deals better with the battle
darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-07-13 00:10:26
July 12 2011 23:56 GMT
#3
On July 13 2011 08:48 HaRuHi wrote:
lol, this is awesome xd.

what I don't get is why the outcome differs each time (192 vs 66, somtime 50 sometimes 52 are left)

Also:
Add banelings and I will watch that map all day :D

edit:
haha xd
15 vs 50, without stim the no Ai actually deals better with the battle


if you make more than 50 zergings there are possible bugs, because each marine calculates the best angle to run away. this angle depends on all zerglings in a certain radius. when there are now more than 50 zerglings in the radius the marine cant handle it and he will just chill and wait.

I changed the maximum nearby zerglings to 100, for those with good pcs


about the differences eacht time:

the attack AI of the zerglings has random factors so the marines react every time in another way

15 lings vs 50 marines .. are you serious??

- darglein
Pocketsocks
Profile Blog Joined March 2011
United States192 Posts
July 13 2011 00:07 GMT
#4
This looks very similar to the Automaton 2000 micro bot. Looks good none the less.
When you want to succeed as bad as you want to breathe, you will be successful.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
July 13 2011 00:24 GMT
#5
50vs15 I meant of course :<

Thanks for the response! :D

Also, are you doing this for private research purposes or some math class and why not making an Ai for sentrie's ff, I think this would be pretty hilarious to watch aswell :D
darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-07-13 00:34:58
July 13 2011 00:34 GMT
#6
On July 13 2011 09:24 HaRuHi wrote:
50vs15 I meant of course :<

Thanks for the response! :D

Also, are you doing this for private research purposes or some math class and why not making an Ai for sentrie's ff, I think this would be pretty hilarious to watch aswell :D


1) the AI is optimized for stim
2) zerglings are a lot faster than marines with out stim
-> zerglings hit more often
-> you have to minimize surface area
-> the ai splits the marines in a certain way, so the zerglings have more place to hit
3) the best micro ai with out stim would be a small ball of marines staying together and hit and run back
4) maybe this would work with stim too, but this doesent look so cool xD

an ai for sentries would not be intresting to watch because it would just make forcefields around the sentries, or make a forcefield wall. nothing special..

- darglein
darglein
Profile Joined December 2010
Germany89 Posts
July 13 2011 17:29 GMT
#7
hihi
just added video.
enjoy

http://www.youtube.com/watch?v=gJjs0_W5lkU

- darglein
Sn0Board4life27
Profile Joined May 2011
United States32 Posts
July 13 2011 17:57 GMT
#8
I enjoyed the micro trainer that you made.. and although I dont play terran I'll be sure to check out this map as well!

Love your stuff! Keep em coming
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
July 13 2011 18:14 GMT
#9
Thats so awesome.

Great work Darglein !!!!!!! <3
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Premier
Profile Blog Joined January 2011
United States503 Posts
July 13 2011 19:57 GMT
#10
Wow thats sick... that computer has almost as much apm as I do... haha great job!
Picture Me Rollin' - DJ Premier, Titan of the Tables
darglein
Profile Joined December 2010
Germany89 Posts
July 14 2011 05:31 GMT
#11
added new Video, you should definitly check it out:

http://www.youtube.com/watch?v=MbQLw4eNdZo
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 14 2011 05:42 GMT
#12
APM: Over 9000 :D good job!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
July 25 2011 03:30 GMT
#13
Darglein, you did a great job here, but what I want to know is, you program using which language at your job?(job, not this.)

This is too awesome to be true.
GGMenaus
Profile Joined July 2011
13 Posts
July 26 2011 09:16 GMT
#14
This micro AI won't work without a 6-core hyper threaded processor
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
July 26 2011 10:50 GMT
#15
siiickkk
Artosis : Clide. idrA : Shut up.
Siretu
Profile Blog Joined April 2010
151 Posts
July 30 2011 09:42 GMT
#16
On July 26 2011 18:16 GGMenaus wrote:
This micro AI won't work without a 6-core hyper threaded processor

Why wouldn't it?
TheRageKage12
Profile Joined November 2010
United States161 Posts
August 05 2011 16:44 GMT
#17
I'm interested in doing something similar to this (or at least using it as a lesson). Do you have any tips on implementing it?
darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-08-05 21:28:23
August 05 2011 21:26 GMT
#18
On July 26 2011 18:16 GGMenaus wrote:
This micro AI won't work without a 6-core hyper threaded processor


you need actually 1 6-core hyper threaded processor per marine.
naaa just kidding... computer can actually more then the most people think


On August 06 2011 01:44 TheRageKage12 wrote:
I'm interested in doing something similar to this (or at least using it as a lesson). Do you have any tips on implementing it?


you have to develop such an AI step by step. The first thing would be to stim the marines when they meet an enemy. Then let them run in any direction after a shot. So you can watch your AI getting better and better
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