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5203 gunfireT ESCretZ

Forum Index > Replays
Post a Reply
sixghost
Profile Blog Joined November 2007
United States2096 Posts
September 11 2009 19:56 GMT
#1
ty ret
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
JustQuitWarcraftIII
Profile Blog Joined April 2008
United States679 Posts
September 11 2009 19:56 GMT
#2
Ordering new pants on eBay now...
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
September 11 2009 20:27 GMT
#3
Wow!

Man ret, your defiler usage is just fucking crazy! I've watched that guy nongminzerg, and while he probably is faster than you, your game just seems so streamlined. Especially defilers. Crazy crazy.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Code
Profile Blog Joined June 2009
Canada634 Posts
September 11 2009 20:45 GMT
#4
nice game! thanks ret

+ Show Spoiler +
"G"
Piste
Profile Blog Joined July 2006
6183 Posts
September 11 2009 22:00 GMT
#5
On September 12 2009 05:27 Ota Solgryn wrote:
Wow!

Man ret, your defiler usage is just fucking crazy!

I agree! except at ~18:15 when something strange happens :D (swarm on marines and hydras suiciding outside)

man I love to see ret's games, best nonkorean for sure.
more of these please!
halpmehzilaes
Profile Joined August 2009
United States16 Posts
September 11 2009 22:20 GMT
#6
+ Show Spoiler +
kept that vessel count down pretty good, seemed to be the difference
wutda
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
September 12 2009 07:26 GMT
#7
sick sick sick sick macro
Teamliquidian townie
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
September 12 2009 09:05 GMT
#8
The muta harass was top notch, but watching all those hydras attack marines under swarm was painful.

+ Show Spoiler +
I actually thought you were going to lose at the end.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
September 12 2009 10:20 GMT
#9
On September 12 2009 18:05 ShadowDrgn wrote:
The muta harass was top notch, but watching all those hydras attack marines under swarm was painful.

+ Show Spoiler +
I actually thought you were going to lose at the end.


+ Show Spoiler +
thats why he said close! lol amazing game
Hwaseung Oz fan for life. Swing out, always swing out.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
September 12 2009 13:54 GMT
#10
Holy shit......

Ret, promise you'll never quit SC!
We make signature, then defense it.
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
September 12 2009 14:04 GMT
#11
Good Game, not really all that close.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
September 13 2009 11:43 GMT
#12
The game was one-sided rape right up until Ret did something to make it more interesting.

First up, obligatory disclaimer stating that I'm a big stupid nub and that everything I say is, and should be, questioned by the highest authorities, ie, everyone who is not me.

That out of the way, let's talk replay!

+ Show Spoiler +
Ok, ret 'won' the early-mid game of this match. Not much question there. His counter to the 8rax bunker rush was superb, killing that many marines and more importantly maintaining the hatchery without losing too many drones in the process. Countering the vultures right afterwards, excellent (although with a slight stumble with that one that got through). Getting 3 base mutas up timely enough against a floundering terran player and killing a ton of SCV's, delaying his macro and generally fucking up his shit, all really good.

And then ret went hydra/lurk. And I disagreed.

It's quite simple really. Tanks kill Hydras. That's why people don't use hydra lurk against a mixed MnM + tank + vessel force. Hydra/Lurk is a soft counter to SK Terran because zerglings get churned by marines and lurkers get churned by mass irradiate, but hydras counter vessels, sort of, and lurkers counter marines, sort of (hence the soft part of the term). Lurker/ling is favoured against mixed biomech terran because lings don't get ripped to pieces quite like hydras do when tanks shoot them. There's a fuckload more to the dynamics of the matchup, I know, but I'm trying to keep it simple because this is a replay comment section, not fucking liquipedia.

So, as I said, Tanks kill hydras. That's why pure hydra doesn't work vs mech. That's why breaking Terran naturals is so damn difficult these days, besides other things. That's why I don't agree with ret's choice of hydra/lurk vs gunfire's mixed biomech force. Tanks kill hydras, so just spend more gas on lurkers and more minerals on zerglings!

But ret is the best zerg outside of Korea. He obviously knows this, he doesn't need some c- terran player to tell him how to play Zerg. So why go for hydra/lurk? Well, funnily enough, it's because his early-mid game went so damn well that he could pump a lot of drones safely, and if there's one thing that hydra/lurk requires to operate smoothly it's tons of minerals. Hydras are expensive, if you hadn't noticed. Ret had a few choices, one is to pump tons of drones and float tons because he couldn't produce fast enough to meet his higher then normal income, or he could go for a less then optimal strategy and at least use all his money anyway. I mean, shit, he's miles ahead of the Terran after his muta harass was finished, I suppose any old strategy would have worked.

Ret's other choice would have been to expand a LOT and have the Terran play whack-a-mole, but that's ineffiicent and very weird.

The other thing I didn't like about what ret did was trying to break the Terrans natural after he got in there with his first load of hydra/lurk. It's the same old story. The zerg/protoss thinks the Terran's natural is weak and easy to break and then holy fucking shit it gets stopped by the scv's, chokepoints formed by buildings and like half a siege tank with the end result being a lot of dead zerg/protoss to not much dead terrans.

I think xenos players should understand that a Terrans natural should be avoided at all costs! Stay the fuck away from it unless you've got dark swarm or a really good plan. I think Xenos would be a lot better off if, when they see the seemingly vulnerable terran natural (especially after doing a ton of damage to their push) they should just back up a bit, expand, tech, and prepare for the next terran push and defeat it from a much more advantageous position. Attacking Terran naturals is extremely dangerous and usually pointless. You've already got an advantage, just learn a bit of patience!

Anyway, that's my 2cents. Feel free to dispute what I've written here.
ProgamerAustralian alcohol user follow @iaguzSC2
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
Last Edited: 2009-09-13 12:56:45
September 13 2009 12:49 GMT
#13
wow, really nice game

btw this guy has 251 EAPM. the usual progamer in the replays i see has like 200-230 nowadays (see the effort/nada or idra replays f.e.)
anyone knows who gunfire is?
€: damn i gotta add this: rets scourge usage i so fucking awesome. everytime i thought "uh oh, the vessel count is getting scary" -> BAM
9.5/10 rep for sure
"jk CLG best mindgames using the baron to counterthrow" - boesthius
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 13 2009 16:16 GMT
#14
I think xenos players should understand that a Terrans natural should be avoided at all costs!


You play 40k don't you ;p?

At least that's the only game where I've seen people use xenos to refer to all the non-human races. I mean, I KNOW that's what xenos means, but still!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
September 14 2009 10:01 GMT
#15
Yup. Eagerly awaiting the new Space Wolf codex so my Chaos Space Wolves can stop being 4th ed chaos (ie, shit) and return to their more lupine ways.

Also hoping that the base size of a Thunderwolf is the same as a daemon prince so my Daemon Prince can still rip shit up.
ProgamerAustralian alcohol user follow @iaguzSC2
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4520 Posts
September 14 2009 20:06 GMT
#16
someone should check hotkeys on terran.. he is #5 iccup -.-
Team Liquid
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 14 2009 23:53 GMT
#17
On September 14 2009 19:01 iaguz wrote:
Yup. Eagerly awaiting the new Space Wolf codex so my Chaos Space Wolves can stop being 4th ed chaos (ie, shit) and return to their more lupine ways.

Also hoping that the base size of a Thunderwolf is the same as a daemon prince so my Daemon Prince can still rip shit up.

Hehe nice, got some Eldar in the process of being painted and some Orks in planning stages, myself =]

Think I heard the Thunderwolf's would be on 60mm bases?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
halpmehzilaes
Profile Joined August 2009
United States16 Posts
September 16 2009 22:22 GMT
#18
moar plz
wutda
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4520 Posts
September 29 2009 09:36 GMT
#19
terran is by.barracks
Team Liquid
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 01 2009 18:48 GMT
#20
ha! nice job beating a pro
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