• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:22
CEST 19:22
KST 02:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event5Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025)
Tourneys
LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL Season 2 Qualifier Links and Dates StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
ASL Season 20 Ro24 Groups BGH Auto Balance -> http://bghmmr.eu/ StarCraft player reflex TE scores BW General Discussion Google Play ASL (Season 20) Announced
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 719 users

[MSL] Kings and Queens

Forum Index > News
124 CommentsPost a Reply
Normal

[MSL] Kings and Queens

Text byflamewheel
Graphics bydisciple
June 9th, 2011 20:23 GMT
[image loading]
Courtesy of disciple. Get hyped.

Table of Contents
[image loading]
Hydra vs Flash Recap

Inevitability

Final Destination

Map Analysis

A Look at Series Play

Fan Interviews

Staff Predictions
By flamewheel, ]343[, nbaker, l10f, swanized, and konadora

I can't believe it. With the exception of the Hydra-Flash battle reports, the entirety of this article is hype, hype, hype. And here I sit, bewildered--as usual, I don't know what to write for this little introduction.

And then I went back and read this. And then afterward, for the umpteenth time, this. As a sidenote, DoctorHelvetica, you write damn good articles.

What, you may ask, does this second article have to do with this final? It's all about the management. And no Zerg currently embodies the playstyle of the Maestro better than ZerO. Yes, EffOrt [and Hydra] are sAviOr's heirs... in name. But in terms of playstyle, look no further than ZerO. Strong defense. Fantastic anti-mech play. Queens.

And on the other side, we have Flash. Macro, micro, game sense--Flash is the last bonjwa.

At this point, I've bantered just enough--the perfect amount to not leave any blank lines. Now then, let us take a look at the excellent recap of the semifinal match between Hydra and Flash, courtesy of nbaker and konadora. Afterward, it's time to get down to the real part of this show.

Hydra vs Flash Recap
By nbaker and konadora

[image loading]
Semifinal B Set 1: (Z)Hydra < La Mancha > (T)Flash
+ Show Spoiler +
By nbaker

In Game 1 on La Mancha, Flash starts in the bottom left and Hydra starts in the top left. Hydra 12 hatches and sends his 12th drone across the map to scout for proxies, while Flash scouts Hydra in the first position he sends his SCV to, making him feel completely safe to expo at his natural. Hydra decides to place his third hatchery down rather than going for any kind of two hatch tech. At these spawning positions, Hydra would have to go around Flash’s main and natural to get to the natural cliff, which is the easiest place to do harassment with 2 hatch mutas and even so air distances are quite long on this map, making hive tech play much preferable to a more aggressive style. Flash, on the other hand, chases Hydra’s scouting drone out of his base and decides to take his second rax and gas at about the same time and follow up with an engineering bay before an academy.

[image loading]

Flash keeps Hydra in the dark before he starts his nonstandard build order.
Meanwhile, he sees the 3 hatch in Hydra’s base before his scv goes down.


[image loading]

This strategy gets the terran player a very fast +1 attack at the cost of a few barracks, meaning that Flash will have fewer marines, but they will be more potent. For a player with control as good as Flash’s, this can be a very advantageous exchange. Hydra plays with the standard 3 hatch mutalisks, but Flash, wanting to make sure that he can move out with his timing attack in good time, builds plenty of turrets to ensure that he won’t lose too many marines while defending and that he won’t have to stay in his base for too long. Macroing off of only two barracks, he has more than enough income to spare on this static defense. Hydra’s harassment is utterly repelled, killing only one SCV, but he does get his third up and finishes researching lurker aspect, so he is far from out of the game.

[image loading]

Hydra runs into +1 marines and turrets everywhere he goes.

[image loading]

Flash chases the mutas out into the middle and kills off a bunch of them.
Hydra can’t micro well enough.


[image loading]

Rather than get the minimum number of lurkers to defend his hatcheries and use his 3 gasses to tech straight to hive, Hydra decides to get a lot of lurkers and try to take some map control with them. The architecture of La Mancha seems to be ideal for this kind of strategy. If you look at the map, there are only two viable lanes of attack that Flash can use to get to Hydra’s base. The first through the 9 o’clock expansion, which can only be exited via a very narrow bridge, which lurkers could hold against a near infinite number of bio units, and the second, more likely route is over the left spoke of the center, which would require Flash’s army to attack into Lurkers on the high ground.

[image loading]

Hydra plans to delay his hive tech a little because he thinks he can shut down
Flash’s offense with lurkers and enter into hive tech with a larger ground army.

Flash, perhaps accounting for this, takes further advantage of his early gas to get a fast factory before his 3rd rax and a starport after that. This will allow him to range lurkers with tanks and get mobile detection and irradiate much more quickly. When Flash has two tanks with his army he moves out, chasing away Hydras mutas as he goes.

[image loading]

Flash has fewer marines when he pushes out, but they are upgraded and
supported by faster tech.

Hydra moves five lurkers into position, choosing not to put them on the high ground ridge, for some reason. My best guess would be that he was hoping to spring a stopped lurker trap on Flash as he pushed out, but it’s also conceivable that the diagonal nature of the spoke would make it too easy for Flash to focus on one lurker at a time. Either way, Flash scans the lurker field and spreads his marines beautifully, stimming them and killing all the lurkers with very minimal losses.
[image loading]

Before this, Flash psychically scanned the lurkers, allowing him to set up
perfectly to kill them off with ease.

[image loading]

It is true that with his tanks, Flash could have slowly chipped down on the lurkers without putting his bio force in danger, but this would be a huge blunder, as it would buy Hydra ample time to get his defilers out and would prevent Flash from killing all of the lurkers. Flash’s vessel finishes and joins his army while he moves up to control the high ground ridge, forcing Hydra to burrow his next batch of lurkers below him. The lurkers get shelled away by siege tanks and are forced to retreat left to try to set up a flank as Flash barrels towards Hydra’s natural, where lurkers are still being morphed.

[image loading]

Flash’s spread to kill lurkers earlier gave him control of the high ground,
making it impossible for Hydra to hold off the terran push.


[image loading]

Lurkers not finished!

Hydra plays tenaciously, flanking with his existing mutas and lurkers to buy time for the eggs to finish, and is able to mostly clean up Flash’s initial army (though at great loss to his own), but Flash cointinues stream units in, taking down Hydra’s natural hatchery and forcing the gg.

[image loading]

Hydra tries his best with a nice flank, but…

[image loading]

It’s not enough.

&#91;image loading&#93;
Semifinal B Set 2: (Z)Hydra < Monte Cristo > (T)Flash
+ Show Spoiler +
By konadora

The game starts on Monte Cristo, with Flash spawning at the top left, and Hydra at the bottom right. Immediately, we notice something different. Hydra sends his 9th drone after building an overlord to the 1 o'clock position.

This drone served two purposes for his game plan. First was to spot for proxies, evident by his drone's movement at the 1:15th mark.

[image loading]

Drone scouting for proxies before mutating into a hatchery.

The drone scouts the area in front of his natural, then proceeds towards the 1 o'clock expansion area, thus practically scouting at two most possible proxy spots. No proxies. Good. Now Hydra proceeds to his next hidden card, a ninja expansion at 1 o'clock, a rather unorthodox play.

Usually, this spot is the typical third gas expansion choice taken during the Mutalisk spawning timing, as Mutalisks are able to provide safe cover for the building hatchery at the ramp. By building his first expansion hatchery at this spot, it caused 3 effects.

  • It made Flash get a Barracks first, thus denying a 14cc indirectly.
  • It forced Flash to choose an attack target; either the expansion or the natural.
  • Better economy (more minerals for saturation = better income).

[image loading]

"Oh shi- no expansion?!"

The first point is made obvious at the 1:53th mark. Flash scouted immediately after his supply depot was done, because Flash was planning to go flexible based on whether Hydra had expanded or not. Did Hydra expand? Yes. But to Flash, when the SCV had reached the natural, no. This could have meant a 9 pool, overpool or even 5 pool (it is a 2 player map after all), thus it was essential to Flash to get that first rax building as soon as he, or at least according to what he saw, 'discovered' that Hydra had not expanded. He would have gone 14cc but he didn't. Hydra, through this, was now ahead in terms of economic advantage by around 75:25. No Pool 3 Hatch at 3 bases vs 1 Rax CC. Bam, huge blow for Flash.

The second point is somewhat a double-edged sword. It forces Hydra to spend an extra more on defense (which however, is negated by the fact that Hydra had a huge economic start) in order to cover two bases, but once the resources from 3 bases starts kicking in, it would have led to a huge lead for Hydra. The special characteristics of this map allowed Hydra to expand in this manner.

[image loading]

Why this strategy works for this map - Good flanking positions.

No matter what direction Flash were to take, Hydra would have been able to cover both expansions with his Guardians and lurker/lings, both with high-ground advantage. The only reason why Hydra was at a huge danger zone at the 10 minute mark was because his mutalisks did nothing. With a mere 3 SCV kill count, Hydra was unable to delay Flash's standard 10-minute marine + medic + 3 tank + 1 vessel push, as a dozen turrets were already erected by the time the mutalisks arrived. This wasn't because Flash cut his economy for fast turrets, but because (as one of the commentators carefully pointed out) of the fact that Hydra had to replenish his drone count after spending half a dozen on static defences. Mutalisks thus arrived around 30 seconds later than usual, which is more than enough time to prepare all the necessary turrets.

[image loading]

The danger zone.

With three Siege Tanks shelling the sunkens and lurkers, with the Science Vessel providing detection and vision, as well as irradiating a bunch of mutas, Flash almost brought Hydra to his knees by nearly taking down the 1 o'clock expansion. However, Hydra manages to barely save his 1 o'clock expansion through lots of sacrificed lings and well-positioned guardians, and a clutch swarm going up. Hydra is now at a very comfortable lead.

[image loading]

Now THIS is a clutch swarm.

[image loading]

Notice all the marine blood. D:

Third point is pretty much self-explanatory. More minerals means better saturation, means better income. Hydra with a 7 mineral field and 1 geyser advantage, that's huge.

Flash now retreats what is left of his sad army, and proceeds to take his 2nd expansion at 8 o'clock. Flash has not opted to go for a late mech switch, instead pushing forward for the SK Terran build, putting down more barracks while pumping scie... oh wait, dropships?

[image loading]

Dropships... whaa? And three!?

With three fully loaded dropships, Flash was set to cripple Hydra's main and tip the economy to his advantage, and even possibly end the game right there. But not even God Young Ho is all-seeing, as Hydra's salute-worthy overlord saves the day by spotting the dropships, allowing Hydra to be fully prepared.

[image loading]

Hero Overlord.

[image loading]

All thanks to the overlord!

[image loading]

Into the lion's den.

Undeterred, Flash decides to go for more dropship harass, hoping to earn points through his multitasking capabilities, because he knew he was behind. It did shine at a few places, such as the harass at 7, where Hydra's inability to catch up to Flash's multitasking started to show.


[image loading]

A handful of marines does serious damage, considering how there were 2 lurkers, a dozen lings and a defiler there.

Meanwhile, Flash himself had expanded to the 8 o'clock expansion, all while continuing to attempt to harass via dropship play. But Hydra had already anticipated this, and after this...

[image loading]

Not a good day for dropships.

Flash had to give up using dropships.

It is from this moment that the two players' depth of understanding of this map started to become apparent. Flash understood this map perfectly, while Hydra was unable to fully grasp the complexity of this map.

The first event that displayed this was Flash's attack at Hydra's 5th gas expansion at 2 o'clock, and Hydra's subsequent loss of that base not once, but twice to just a handful of marines. Had this been a map like Fighting Spirit, it would have been easy to have that base secured, but this map is different.

[image loading]

Hydra loses his base to a few marines. Not a good trade, definitely.

[image loading]

Loses the same base just minutes later, once again to a handful of marines. Sloppy.

[image loading]

The map Hydra failed to understand.

Monte Cristo's 2/8 o'clock expansions have two wide (and I do mean, wide) entrances to them. This means unlike other maps such as Fighting Spirit or Dante's Peak SE, this requires more-than-usual unit positioning (such as lurkers, lings and/or defilers) at the expansion's high ground, moving between the two ramps in accordance to the marine/medic army movement. What Hydra failed to do was:

  • Failed to dispatch units at all (a grave mistake that will ultimately be the reason for the loss of this set)
  • Failed to keep check with Flash's versatile semi-SK terran army movement (I call this semi-SK terran as tanks are used for defense while marine/medic/vessel army is the one doing the attacking)

Flash showed why this semi-SK terran build was the perfect build for this map. Flash's early armory (built even before his first 10-minute timing push) showed that he was already committed to getting lots of upgraded tanks for late game. This unit composition allowed huge flexibility on this map, because the army each had individual roles.

  • Marine/Medic: The late-game versatile units that allowed for both quick hit-and-run attacks and meat-shields for tanks.
  • Tanks: Dealing splash damage to kill as many units as possible before swarm is casted (when Hydra is on the offense) and to shut down 7 o'clock expansion through insane firepower and to provide cover for the central expansion at 8 o'clock and the eventual 7 o'clock expansion that Flash will take later on in the game.
  • Science Vessels: Irradiating defilers, ultralisks, providing map vision, 'erasing' drones' and most importantly, to pick off whatever unit that survived the tank shots and is left under a Dark Swarm.

[image loading]

A perfect example of this army composition in motion: Marine/Medic being meat shield for tanks as tanks uses its splash to destroy most of Hydra's army, even under dark swarm. Vessels are the cleanup crew.

The terrain layout of this map at the 2 o'clock/8 o'clock expansions allowed tanks to enjoy a greater role than it would have had on any other maps. It allowed Flash to be highly flexible with how he wanted to use his units. The reason why Hydra lost the 2 o'clock expansion so easily was because of how easy it was for Flash to set his army from defense to offense. Just a 15 second walk and his marine/medic army could travel from his natural or his third base to his opponent's third base or his natural. Other maps would require a much longer travel time, but this map didn't. For example, Flash's epic game against Calm on Fighting Spirit displayed tanks used solely for defensive purposes, because expansions were too far and the middle of the map was too wide for tanks to safely defend and attack at the same time. However, on this map, tanks can be highly versatile.

[image loading]

Green: Tanks and its movement throughout the entire game
Red: Defended areas
Pink: Turrets for drops

By only moving along the green path, Flash is able to cover five bases (including the 7 o'clock expansion) while putting pressure on the stolen opponent's 7 o'clock expansion, all while not putting his tanks at risk, as the tanks are all on high ground most of the time. Flash's game plan was already set in place.

This is why we saw very little marine/medic throughout the game. Flash had sacrificed marine/medic count for tanks, as he saw the potential of tanks on this map. They are cheap after all, and easily replaceable, but tanks are not. The rest of the late game consisted of Flash trading marine/medic for ultralisks and zerglings, and vessels for defilers, scourges and drones. While it seemed like Hydra was doing a good job at keeping Flash's vessel count low, he failed to strike where it would hurt Flash the most - his tanks.

[image loading]

Not a very pleasant sight for Zerg users out there.

Hmm... wait, doesn't this scenario seem very familiar?

http://www.youtube.com/watch?v=s_Id-Ocldho

Oh. Right. The "I-used-up-all-my-gas-on-scourges-and-defilers-and-all-I-have-now-are-ultras-but-omfg-there-are-a-billion-tanks" scenario.

As Flash's tank count reached a critical mass, Hydra was slowly starting to feel the effect of losing that 5th base twice. His main's gas would have depleted by now, and his second and third base' geyser gas amount would probably have been reaching the 1000 mark. Hydra spent too much on scourges and ultralisks, leaving no gas for defilers.

And right at this moment, Flash decides to slowly leapfrog his way down to the 7 o'clock expansion and take it for himself. Normally, this could have been held off for a while with lurkers and dark swarm, but Hydra had already been preparing for something else - a huge doom drop at Flash's main.

But Flash had already anticipated this, and set up a Great Wall of Turrets. It was a difficult choice for Hydra. Risk losing his 4th base and commit to the drop (which already seemed to be heading for a huge fail) or pull back his drop army and attempt to save the 4th base. As it was already too late for the latter, Hydra went ahead with the drop. Oh how wrong a choice that was.

[image loading]

Why would you do this, Hydra?

The drop failed to do any serious damage, only picking off a bit of Flash's army, a couple of barracks and some depots, but not enough to cripple Flash's economy or production line.

[image loading]

While it seemed like Hydra's second attack at Flash's natural did to do some damage at first, I later had to point it out to myself that it was already running dry, and those SCV losses actually compensated for the loss of supply depots, thus freeing up supply and allowing Flash to resume production faster than usual. So, Hydra lost a dozen overlords, most of his entire ultraling + defiler army for a dozen units, SCVs and a few buildings. Oh, and let's not forget his 4th base too.

By now, Hydra's surviving on practically 1.5 gas, and has failed to obliterate Flash's base and take down Flash's tank count, all while continuously having his units picked off by irradiate.

[image loading]

Bad decision making by Hydra. Vessels thus come to punish him.

While Hydra's attack on Flash's 3rd base left Flash at practically zero income for a while, he did not do any real damage while he himself was losing his army to irradiate. What he should have done was take out the group of undefended tanks at 7 o'clock, by attacking from high ground. This could have saved Hydra, as his 2 o'clock base was starting to run, but he probably forget about them as he did not have vision (and due to this, I assume that he thought he had lost the 7 o'clock expansion to a more marine-medic heavy composition instead of mainly tanks). Vessels quickly came to reinforce, and irradiated the life out of the ultraling and the following defiler.

[image loading]

The tanks that could have won Hydra the game, had he taken them out.

Having fended off the huge drop and saving all his tanks, all Flash needed to do now was get his 3rd base running again, keep his tank count safe and cripple whatever economy that Hydra has. And he did this with style, trading vessels for drones, scourges, overlords and ultralisks once again. Flash was slowly squeezing Hydra dry.

[image loading]

Hydra would know by now that he's screwed.

Flash knows that Hydra doesn't have a real army anymore, and proceeds to cut Hydra's last lifeline - his 2 o'clock expansion. The army size difference is more than obvious by this point of time.

[image loading]

How do you hold this off when you're on 1.5 base?

Knowing that he can't engage Flash's army head on, with or without defilers, Hydra attempts to take down Flash's 3rd base once again. Flash already knew this (he was putting down a bunker) and pulls back his workers and lifts his command center. Economic damage for Flash? Almost none. For Hydra? His entire economy, gone.

Flash pulls back his army without a single loss and chases away Hydra's miserable army.

[image loading]

You know you're in bad position when your ultralisks are running away.

Hydra now tries everything to crawl his way back in, from a small crackling drop at Flash's main to even a fancy 1 lurker harass at Flash's 3rd base's mineral line. But a lack of a proper gas expansion is hurting, and he could do nothing but watch as Flash's vessels hover around freely to pick off his units.

[image loading]

Notice Hydra's economy. And how he has nothing to bring those vessels down.

Hydra's subsequent attacks do absolutely nothing. Flash sits comfortably with his marine medic tank army, and once he sees that Hydra's 2 o'clock expansion is up, he brings only his cost-effective marine + medic + vessel army to shut it down for the fourth time.

[image loading]

Hydra never got to savour this base at all.

With Hydra's last real expansion taken down and he himself having taken Hydra's former 7 o'clock expansion for himself, all Flash had to do was defend. And so he did.

[image loading]


[image loading]


[image loading]


[image loading]

"I'm in yer ex-base, stealin' yer mineralz."

[image loading]

With no way of harassing Flash's two running bases while having none for himself, Hydra types out. GG.



This game was a fine example of just how far Flash was ahead. Not just mechanically, but in terms of his preparation. He understood the map better than any other Terrans did, and executed it perfectly, even despite Hydra's trump card strategy. Flash showed he could adapt; Hydra only showed stubbornness. Flash was already reading ten, twenty minutes into the game, and knew the key factors to winning under such a huge disadvantageous start. Hydra's insistence on ramming waves of units into Flash's Iron Curtain and his disappointing lack of usage of defilers was what cost him this game and the chance to reach the finals consecutively. Hydra just wasn't ready to face God himself yet.

[image loading]

Not quite there yet, son.

&#91;image loading&#93;
Semifinal B Set 3: (Z)Hydra < Circuit Breaker > (T)Flash
+ Show Spoiler +
By nbaker

Game 3 starts on Circuit Breaker with Flash at the top left and Hydra at the bottom left. Although he looks visibly shaken after losing such a big advantage last game and going down 0-2 in the series, Hydra keeps level enough to open standard, hatching on 12 and drone scouting cross map for proxies. Flash feels confident that he can beat Hydra without antics after Game 2, so he opens up with standard play as well, building a barracks on 11 and following up with a fast command center. Hydra tries to go up Flash’s ramp with his drone just as Flash’s first marine finishes, but is chased out before he can get an eye on the terran’s build. Hydra decides to play with 3 hatcheries. Vertical positions are ideal for 2 hatch mutalisks on Circuit Breaker, as you can rally straight towards the terran’s natural cliff and harass there while expanding across from him and the mutas can lock down the natural choke and harass the scv line while lurkers and hive tech finish. However, Hydra favors the safer 3 hatch option, hoping to exploit the bridges and wide open center with hive tech play rather than try to apply early economic damage. Flash gets an e-bay with +1 attack followed by an academy for stim and range. Flash then goes straight up to 4 barracks, which are timed to finish around when Hydra’s spire completes, allowing him to push out with a large, upgraded marine force just as Hydra is hoping to do some harassment and force him to fight outside his base.

[image loading]

Flash’s tank and science vessel are delayed due to his heavy spending on barracks
in the early game, but he can put on a lot of pressure with his early bio force.

Hydra sends him mutalisks over and Flash moves out onto the high ground pod to avoid engaging on the bridges. Hydra micros his mutas very well, carving down Flash’s infantry purely by controlling better and manages to clean up Flash’s first attacking force with the aid of a few supporting zerglings.

[image loading]

Hydra handles the first pressure quite well, but the 4 early barracks means
Flash can resupply quickly

However, Flash is undeterred as he continues to pump out more bio units off his 4 barracks, while going up to a fifth and starting his factory. Hydra, who took a relatively fast third base before starting his mutas, has now finished lurker tech and sends a pair over to hold the 3rd’s ramp and starts his Queen’s Nest while his mutas and lings try to keep control of the middle. Flash makes numerous attempts to push across the map with his mobile medic and marine army, but Hydra does well to shut Flash down. First, he uses his muta ling force to pinch Flash’s units and kill them off.

[image loading]

In small numbers muta ling is an effective counter to bio.

As Flash’s armies get bigger and bigger, Hydra switches tactics to threatening with a backstab, leaving lurkers burrowed outside Flash’s natural and running zerglings up the high ground pod, which forces Flash to pull back across the double bridges.

[image loading]

When the muta ling force can no longer engage directly, Hydra exploits the
double entrance to the natural to delay Flash’s push

Flash waits until his science vessel finishes to truly commit to a push, clearing out Hydra’s pinning lurkers and then attacking across the map. Hydra once again leaves a bunch of lurkers unsupported by swarms out in the open, hoping to force Flash to stop and siege, but Flash just spreads his marines, stims, kills them off quickly and continues his advance.

[image loading]

Flash’s ultra aggressive play against lurkers allows him to get to his opponent’s natural sooner
than more conservative terrans, who would let their siege tanks handle the lurkers.

Hydra’s defilers finish just as Flash reaches his natural, but with all the lurkers killed off, Hydra has little to push Flash back and is forced to use his dark swarms only to delay Flash.

[image loading]

Hydra does not have enough muscle to retake control of his bridges, meaning
he will be contained for the rest of the game.

Flash does pull back when he scans Hydra’s fourth base, realizing that he needs to kill it off as he has yet to take a third, but he leaves five tanks outside the natural to force Hydra to continue using dark swarms and prevent him from countering. Hydra is using his mutalisks and zerglings, which cannot engage Flash’s army, to patrol for a third and keep Flash on a weak economy while he turtles up and tries to get a big hive tech army to fight against Flash in the middle. Flash easily forces a cancel on Hydra’s fourth base, but misses an opportunity to take down the third due to inattention.

[image loading]


[image loading]

Flash could have ran his marines up the left side and killed off the third, but he
was busy preparing to attack Hydra’s natural and missed his chance.

However, Flash is sending all his reinforcing units to Hydra’s sieged natural, breaking the darkswarm defense by getting a few vultures in there to lay down mines while the zerg is still morphing his reinforcing lurkers. The lurkers are unable to get under the swarm without being hit by spider mines and Flash breaks into the natural.

[image loading]

Hydra can’t get under his own swarms…

[image loading]

So Flash is able to run past them and bust his natural

Hydra’s rallied reinforcements cannot put a dent in Flash’s army and Hydra ggs as Flash forces his way into his main.

[image loading]


As hyped up as that semifinal was, it was a disappointment. Game 2 was interesting, but the others... were not. Hydra couldn't deliver, and that's a good thing in this case. After all, TvZ is more interesting than ZvZ. So then, where were we? Oh yes. To the pregame hype!

Inevitability
By flamewheel

Allegedly doctors can no longer completely cure [my wrists]. But they also say that it is not a huge problem right now. I am trying hard during the times that there are no games to rest a lot, after this when I have time I need to seriously treat it.
From Flash's interview after his match against Hydra

I've never been a sensationalist, and I don't want to jump to conclusions. However, this isn't something that can just be brushed aside or written off.

Incurable--it's a word that rarely has any positive connotation to it. It's a term that causes sadness and depression. It's a sign of mortality, of inevitability.

[image loading]

You hear that Mr. Anderson?... That is the sound of inevitability... It is the sound of your death... Goodbye, Mr. Anderson...

Well, actually Smith, that's actually the sound of a quickly-approaching train.

[image loading]

And being run over by a train still kills you. Your point?

Death cannot be cheated. For those of you who have watched The Matrix series, you know that Mr. Anderson does indeed die. And in the same sense that the oncoming train is about to splatter poor Mr. Anderson like a Banshee splatters a hapless Halo player, Flash's wrist problems will end his career.

But inevitability doesn't always mean that whatever is to happen will occur immediately.

[image loading]

My name is Neo.

Mr. Anderson/Neo is not killed by the train. He goes on to lead the human resistance to an eventual victory, pyrrhic as it is. In the end, Smith, the Agent of inevitability, does cause the end of Neo. But not for some period of time.

And time is something that Flash still has. Whether his "time" is a week or another couple years, we still don't know. Eventually, his hands will force his retirement. But that will not be today.

Flash still has a final to win.

I've been toying with this theory in my mind for a while now--the theory that NaDa has already set the boundary for achievements in professional Brood War, and that his line would not be crossed. And for most of this year so far, it's held true. Of all the progamers in the pool, Flash and Jaedong are the only two who are close to beating NaDa's record (come see me when Bisu wins an OSL or something). When Jaedong won his fifth gold, Flash was there to deny him the sixth for the next three tries. And now Flash is at five himself. Both Flash and Jaedong have been stymied in their attempts to win that crucial sixth gold. Flash was knocked out of PDPop by Ssak and Classic, and Jaedong by Hydra. In the Bacchus OSL, both didn't survive the Round Robin. Jaedong is now out of this MSL because of ZerO, ruining the chance of a guaranteed Golden Badge, and I had a fear that Flash, too, would be similarly eliminated by Hydra.

Of course, the same was said about Roger Federer, that he couldn't beat Pete Sampras's record. But, as we all know, that was not the case. And the same shall happen for Brood War. This final is Flash's to win, injured or not, and he'll have to bring his best to take out ZerO.

[image loading]

Shoot him! He's only mortal.

But it can, and it will be done. We've seen the miracles Flash can perform with his hands and brains. The anti-mutalisk micro, the maphack cheese detection, the marine splits--Flash is Brood War. He's demonstrated over and over that he can break the game. And very soon, he will be showing us that he is capable of tying, and hopefully breaking, NaDa's record.

With his death, Neo forced the cessation of war between the machines and the humans. He saved the human race. In the universe of the Matrix, there was no bigger feat than that.

Flash is the Neo of Brood War. He is The One, and nothing, not ZerO, not his wrist injuries, not 2012, will stop him from taking this MSL. And if indeed he does have to retire after this, what a way to go out, eh?

[image loading]

Flash's face is sillier than Keanu Reeves'.

Apologies for all you folks out there who haven't watched The Matrix movies--they're good, go watch them. In essence though, what I'm trying to say that Flash's time is limited. And while I'm not a big fan of or believer in fate, believing in such does make for such a better story line. It's now or never, Flash.



Final Destination
By swanized

To properly understand the implications of a Zero-Flash encounter in the finals, it's necessary to take a trip back through many eras of Starcraft. A travel to 2007, before the match-fixing scandal, back when Savior's dominance had just been bought to an end by the revolutionist. A travel back to the 2007 Daum OSL, back when Flash first emerged as a force to be reckoned with in the Starcraft world.

The storyline was perfect. A young rookie who would move on to become the strongest player of all time had made it through the prelims, survived his Ro16 group, and even took out Bisu--at the time the best player in the world--in a best-of-three series. Flash was walking the royal road toward his first OSL title, and royal roading seemed a likely situation. However, at this first crossroad in Flash's brilliant career stood one man, one battle-wearied veteran on the Hanbit Stars (Woongjin Stars' old name) roster that would put a halt to Flash's seemingly unstoppable momentum. This man was a zerg player named GGPlay.

Since the dawn of Starcraft, zerg players have always been separated into two primary schools of thought: the aggressive zerg, a style where the zerg player tries to win the game or gain an advantage through early/mid-game aggression, and the management zerg, a much more defensively-oriented playstyle where the zerg player tries to win the game through late-game management. Whilst the modern management zerg was primarily developed thanks to sAviOr's revolutions back in 2006, it's much better epitomized by GGPlay's play throughout the Daum OSL 2007. Abusive hold lurkers usage, brilliant unit positioning and sunken placement to comeback against Hwasin on Hitchhiker, brilliant mutalisk usage to hold off Iris' savage assaults in the third game of their series, perfect defiler usage throughout the tournament--GGPlay was the greatest embodiment of the management zerg.

Cool story bro, but how is this relevant to this MSL's finals? The management zerg is now a near extinct style of play. Even sAviOr's heirs, EffOrt and Hydra, are nowadays considered aggressive zergs, leaving only one last man standing to express the beautiful and artful side of a zerg's skill set, GGPlay's apprentice and heir on Woongjin Stars, Zero.

[image loading]

IF ANYONE HAS A BETTER PICTURE WHERE ZERO LOOKS LIKE A BADASS AND NOT A CUTE LITTLE KITTEN PLEASE SHARE.

Once again, Flash is standing at a great crossroad in his career, possibly the greatest. Flash finally has an opportunity to equalize Nada's title number record and become the greatest player of all time. This, however, may also very well be the final crossroad for Flash. With his wrist condition declining with every passing moment, it is uncertain whether Flash will be able to make another starleague final. How fitting then, that the last man who stands in his path toward eternal glory is Zero, heir to the one who denied him his very first claim to fame.

Eternal glory, however, is perhaps an unattainable chimera for Flash. Zero always plays brilliant Starcraft against Flash. In their last encounter, he won using queens to destroy mech for the very first time in what was a perfect dismantlement of the best player in the world, causing a mini-revolution in ZvT. Before that there was their infamous encounter on Polaris Rhapsody where Zero taught us an absolutely astounding lesson in modern ZvMech that would have been enough to take out Flash on any map but Polaris Rhapsody. Even before that there was a Bo3 during the Nate MSL where Zero showed a bewildering new muta timing that caught Flash with his pants down in the second game of the series. And now we come back to the present day. Zero is currently playing some of the finest Starcraft of his career. Zero just finished completely destroying terran mech thanks to his queens. Zero just managed to take back-to-back best-of-five series against some of the greatest ZvZers of a generation. Zero finally showed he was now able to get his shit together and play some good Starcraft for more then two straight games. The way I feel about Zero's current form is the exact same way I felt about GGPlay's play during the Daum OSL when he stopped Flash for the very first time--mechanically perfect, strategically brilliant, flawless in form.

Flash is currently heading full steam toward what certainly is the greatest, and possibly the final, crossroad of his career. Guarding the path however, stands one last obstacle. One man lusting for the title of greatest ever. Another man, determined to repeat his ancestor's feat to throw Flash off the top of the mountain. On the 11th of June, both players have a rendezvous with history at the final destination. Both are worthy of the title, yet only one to be declared the victor...

[image loading]

The final confrontation.


So when I was in New York, I taught l10f some Tetris. What he didn't know was that I put a tracer in his food. Still, he's a slippery one--it took me quite a while to catch him, tie him down, slap him with a haddock, and finally convince him to write something for the MSL. As a balancing counterpart, nbaker has also consented to take a look at the map pool to make some in-depth predictions.

Map Analysis
By nbaker and l10f


[image loading]

Set 1: Monte Cristo

nbaker: Monte Cristo is an interesting map to be played twice in this series. Although its 2-5 TvZ statistics would seem to point to it favoring Zerg, especially considering one of Terrans’ two wins on the map was Reality’s ridiculous build against Jaedong, it is interesting to remember that many of us on Teamliquid thought that this map would be extremely difficult for Zerg when it was first presented. The way this map has played out for the most part is that the Zerg and Terran split the map vertically, with the Zerg taking quicker expansions and trying to kill the Terran player before he can mine from all of his available expos. If Flash plays a heavy bio style this game, he’s going to lose to Zero’s management. Aside from the destructible temple, there are only two lanes to attack from, both quite narrow. All Zero would need to do is get defilers and lurkers in those two key positions and he will be able to get on 4 gasses basically for free and punish Flash from there. Flash could either go full out mech or use the bio opening and transition to heavy tank play as Zero gets his hive tech up. Tanks are very effective on this map as every expansion needs to approached from the low ground up to the high ground, so he would have an easier time getting his own four gasses up and choking Zero out. However, as we all know, Zero has a pretty good counter to heavy tank play, and if we do see queens used in this series, my bet is on this map. If Zero is able to break Flash’s tank defenses with his queens and defiler play, and deny the terran his bases, we should see Zero take the first map. However, if Flash is able to protect his tanks and secure his side of the map, the macro machine should be able to slowly suffocate his opponent and take game 1.

l10f: If Flash had a second choice to thumb a map down, it would definitely be this map. Not only is the TvZ statistics dreadful on this map, the only two wins come from Reality and Flash. Remember the build reality used? He knew he would be no match for Jaedong on a standard game on this map. With multiple pathways in the center, once it gets to late game, it is very difficult for Terran to keep all their expansions in check while harassing or attacking the Zerg. Without a sniping build like Reality, Flash will have to play a game similar to his game against Hydra on this map, and if he does, ZerO won't make the same mistakes Hydra did.

nbaker: Zero comes prepared with creative queen play and takes the first game. (Z)ZerO 1-0 (T)Flash
l10f: (Z)ZerO 1-0 (T)Flash

Set 2: La Mancha

nbaker: This is the map Zero thumbed down and it could be a tough one for him. The main concern is that the middle of the map has a lot of terrain, with an impassible center. To make matters worse, there are cliffs coming out from each ridge, meaning that a player has to attack up into the high ground if they want to engage and flank in the center of the map. I could see Zero trying a two hatch mutalisk strategy on this map to try to get some kind of control in the early game and ride an advantage into the late game. Alternatively, we’ve seen in Hydra’s game against Mind on La Mancha that Zerg can have success giving up all map control and camping 4 gasses through the mid game, then using drops and full hive tech to circumvent the disadvantageous center going into the late game. The problem with this is that Flash showed excellent micro against lurkers in his series against Hydra, which will make it harder for Zero to effectively defend his 4 bases and get to that point.

l10f: ZerO thumbed down this map for a reason. Terrans have over 60% winrate on this map, and it's because of the way the center is designed. The wide open center might lead you to believe that it is actually good for Zerg, but it helps against marine vs lurker micro, and there is a very clear push path once Terran techs to mech. There aren't much room for Zerg to harass and pressure Terran as Terran can push slowly, taking expansions on the way. However, ZerO is especially good on these maps. He is very good at taking down defenses that look impenetrable. Remember ZerO vs Flash on Benzene? I expect something like that to happen on this map. Either way, this will be a long game unless ZerO tries to do something cheeky. This will be a very close game, but I believe ZerO will edge it out again.

nbaker: Flash wins with a timing attack before hive tech and ties the series. (Z)ZerO 1-1 (T)Flash
l10f: (Z)ZerO 2-0 (T)Flash

Set 3: Circuit Breaker

nbaker: This should be the game of the night in my opinion. This is an extensively played map with an even 43-43 win ratio in TvZ. Flash and Zero’s TvZ statistics on this map are equally balanced, with both being 4-2 in the matchup. Unlike La Mancha, the center of Circuit Breaker is completely open and perfect for big lurker ling or ultra ling flanks with defiler support. The open center is also ideal for medic marine play, which Flash has preferred all season. The double bridges and narrow choke leading into each natural should be fairly easy for Zero to control, so he shouldn’t have too much difficulty securing a fourth gas. Flash, meanwhile, will use his classic bio play to put as much pressure on Zero as he can. Flash can secure a third fairly easily by going to the mineral only which can only be attacked via the high ground pod or the narrow bridges. If the game goes late, Flash will have to expand past the mineral only third to get another gas, and this is where Zero will need to shut him down. If Zero is able to keep Flash on 3 bases and 2 gas while getting a robust economy of his own, he should take the game, but Flash will have beautifully controlled marines and tricky drop ship play to prevent him from doing so.

l10f: This map is very fun to watch TvZ. There have been many great games, and to reflect that, the TvZ stats are even. However, unlike the last two maps, bionic play is extremely good on this map. There are a lot of room for the units to maneuver, and Flash's godly MnM micro can really shine on this map. ZerO has shown to play significantly better against mech Terran than bio Terran. This game will be very interesting to watch if it gets to hive tech, but I doubt Flash will take more than 15 minutes on winning this one. ZerO will simply get outplayed by Flash's bio micro and macro.

nbaker: Zero shows why he is the best management Zerg and takes a nail biting game 2. (Z)ZerO 2-1 (T)Flash
l10f: (Z)ZerO 2-1 (T)Flash

Set 4: Dante's Peak SE

nbaker: This is the map Flash thumbed down, and anyone can see why. Although the 16-10 TvZ map statistics point to a Flash advantage, an examination of the way the successful Terrans have played this map shows that most of them favored the nouveau 3 rax into mass factory build. Flash never seems to have bought into this new build, and if he chooses to use it, he will have to contend with Zero’s queen counter, which both he and Soulkey have repeatedly proven handles it quite effectively. If Flash plays bio, he’s going to have to deal with all the high ground, where Zero can burrow lurkers and greatly delay and kind of push Flash tries to move out with. The other option is to go full mech on this map, which could work, but would allow Zero to take a lot of bases early on without having an obvious place for Flash to split it and take his half to catch up. This would be my pick for Flash’s patented 8 rax in series play, but the fact that he thumbed it down could make Zero more conscientious about scouting. If Flash doesn’t cheese, I expect him to disregard the map architecture and go bio anyways, maybe with a few more tanks than he would normally incorporate, which is still a very strong build as long as his control is better than Zero’s.

l10f: I can see why Flash thumbed this map down. Somewhat. Bio heavy armies don't do that well against Zerg on this map past mid game. A lot of expansions are easily protected by a couple of lurkers and a defiler. There are a lot of ways the army could be flanked. The strength of a bionic army is its mobility, and without great dropship use, there won't be this advantage on this map once defilers are out. All this is favoring the mech switch mid game, but as we know, Woongjin Zergs rape that build. So Flash is probably going to do some cheesy strategy here. You heard it here first folks. Of course, it's going to get shut down hard by ZerO.

nbaker: Flash cheeses if he is up in the series and plays bionic if he's down. Zero wins either way. (Z)ZerO 3-1 (T)Flash
l10f: (Z)ZerO 3-1 (T)Flash

Set 5: Monte Cristo

nbaker: Game 5 will be determined by the players’ mindset going into it. If Flash started out with the series lead and Zero took it back, Zero will be riding high and should be able to take down the fifth game. Conversely, if Zero started out strong, but Flash muscled him out down the stretch, Zero will be discouraged and Flash will be tasting that golden badge and will win game 5. Personally, I think that Flash’s superior experience in best of 5 series play and his motivation to tie Nada as the most successful individual league player ever will give him the edge he needs to bring home the win.

l10f: See game 1. ZerO wins ezpz.

nbaker: If it isn’t Zero in 4, it will be Flash in 5. His stronger mental fortitude will win him the series. (Z)ZerO 2-3 (T)Flash
l10f: (Z)ZerO 4-1 (T)Flash


And expanding our exhaustively thorough (exhausting in the sense that if you held your laptop over your head for a few hours, you'd get exhausted) we now have ]343[ with a tally of Flash's and ZerO's series play, and how that's going to affect this upcoming final.

A Look at Series Play
By ]343[

Kim Myung Woon (Mensol[ZerO]) vs Lee Young Ho (By.Flash)
June 11, 1700 KST / 0100 PDT / 0400 EST

(Z)ZerO <Monte Cristo> (T)Flash
(Z)ZerO <La Mancha> (T)Flash
(Z)ZerO <Circuit Breaker> (T)Flash
(Z)ZerO <Dante's Peak SE> (T)Flash
(Z)ZerO <Monte Cristo> (T)Flash

ZerO ZvT
Overall: 49-40 (55.06%)
Last 10: 7-3 (L W W L W L W W W W)
Team Leagues: 31-27 (53.44%)
Individual Leagues: 18-13 (58.06%)
Bo3: 0-2 (1-2 Flash, 1-2 Fantasy)
Bo5: 0-0

ZerO Overall Series Play
Bo3: 4-1 MSL, 8-9 Overall
Bo5: 4-3 MSL, 4-3 Overall

~~~~~~~~~

Flash TvZ
Overall: 134-55 (70.90%)
Last 10: 8-2 (W L W L W W W W W W)
Team Leagues: 56-15 (78.87%)
Individual Leagues: 78-40 (66.10%)
Bo3: (2-1 Jaedong, 2-1 Juni, 0-2 Luxury, 2-0 Rumble, 1-2 GGPlay, 2-0 Study,
2-0 Hoejja, 1-2 Kwanro, 2-0 JwaJa, 2-0 EffOrt, 2-1 ZerO, 2-0 Jaedong, 1-2 Jaedong)
Bo5: (2-3 GGPlay, 1-3 Jaedong, 0-3 Jaedong, 3-0 July, 3-1 Calm, 3-1 Kwanro,
1-3 Jaedong, 2-3 EffOrt, 3-0 Jaedong, 3-2 Jaedong, 3-1 Jaedong, 3-0 Hydra)

Flash Overall Series Play
Bo3: 6-2 MSL, 26-9 Overall
Bo5: 11-3 MSL, 21-7 Overall

~~~~~~~~~

Head-to-head: ZerO 3-4 Flash
Individual Leagues: ZerO 1-3 Flash
(ZerO 1-2 Flash NATE MSL, 0-1 Korean Air OSL S2)
Team Leagues: ZerO 2-1 Flash

Stats are from TLPD "standard" leagues only: Proleague and Winners' League
plus playoffs, MSL and OSL past preliminaries, WCG Korea, and GOM Classic.
BoX stats do not include OSL below Ro8.



Here we have it, folks. The championship match of the ABCMart MSL. One on hand, we have the king, the God, Lee Young Ho, preparing for his 4th MSL final. Flash is weary but confident; the burden is on his shoulders--he must redeem himself for last season's debacle; he has to carry his wildly inconsistent team while trudging along toward his chance to tie the greatest player to touch the game. Flash smells his trophy. By producing a convincing, laughably easy stomping of Hydra in the semifinal, Flash re-emphasized that despite passing his peak, despite the wrist problems, despite the failures last season, he is indeed the favorite to take the title and the Golden Badge. Flash has demonstrated a history of immaculate preparation, impeccable execution, and incredible mental fortitude. Though Flash has shown cracks in his finals play before against Jaedong and Effort, Lee Young Ho is still the undisputed king of best-of-five series.

On the other side, we have the challenger, the jokester, the innovative, the lovable Kim Myung Woon. With newfound determination, Zero tore through his fellow Zerg brethren, even defeating the mighty Tyrant Jaedong--in Zero's worst matchup. Though ZvT is by no means the same as ZvZ, Zero's improvement in ZvZ to the point of defeating Jaedong is a testament to his preparation (yes, he did have build-order advantages, but this shouldn't diminish his feat!), decision making, his mutalisk micro, his mental fortitude, and his determination to practice. And Zero's recent dearth of televised ZvT may be to his advantage: he has plenty of FvZ games to analyze, and he could very well show off the famous Woongjin Zerg Queen play. Even without Queens, Zero won a decisive victory over Flash in their last meeting, stopping Flash's early Goliath push and overrunning the world's best TvZ with management--a feat achieved by few. Still, does Zero have what it takes to win his first ever ZvT Bo5, in his first-ever final no less?

Zero also has the privilege of practicing with the 2nd best TvZ, Light; and his best friend Neo.G_Soulkey has an incredible ZvT in his own right. Flash, however, will have insider information from former Woongjin Zerg Crazy-Hydra, and his friendship with Jaedong and EffOrt should give him sufficient practice for this championship match.

Golden Badge or new champion? Will Zero be able to effective stop mech play by Flash with his Queens? Ladies and gentlemen, let the games begin.

Prediction: Flash 3-1 ZerO


It was tough trying to get my roommate to write that aforementioned piece. It was tougher still trying to get ]343[ to get questions for fan interviews. The thunder was kind of stolen by the Live Report thread, but the more [questions] the merrier, right? Here's Holgerius and Waxangel (filling in for doothegee) on why their respective player will win.

Fan Interviews
By ]343[

1. What are your thoughts on this MSL? Best moment(s) other than your favorite player advancing?
Holgerius: I think this MSL has turned out pretty darn great. Plenty of good games, an adequate amount of top players going deep into the tournament, avoiding a ZvZ-final... me like! The only thing that I'm a little sad about is JD not reaching the final. That scenario, with Flash and JD duking it out over the honor of getting the Golden Badge and tying Nada's record, was so tantalizing. But I also have to point out that if there's one person I'm fine with knocking JD out, it's Zero. I can't emphasise enough how much respect I have for him, and I'm really glad he finally made it to a final.

The entire group of death is the obvious highlight for me. The three best players in the world, and Sea, pitted against each other with only two spots up for grabs was an extremely exciting situation (which spawned a LR-thread longer than most final threads), and I think Hydra was awesome for creating it. It also gave rise to a nice little dramatic storyline that later culminated in Flash's completely humiliating revenge on Hydra (although it isn't truly over until Bisu, who was the one who actually got knocked out, has gotten his revenge). But I guess you can argue that the Group of Death is direcly related to my favourite guy advancing, so I'll provide an alternative answer.

I think for me personally it would be either Reality vs Jaedong game 2, which had that flabbergastingly ingenious build that blew me (and JD) away, or the two games where Soulkey knocked Fanta out of MSL with queen usage. That was splendiferous for several reasons; I hate Fanta, I love SK, and then the motherfucking Queens!

Waxangel: I'm not actually a Zero fan. I was the closest fill-in FlameWheel could find after the actual Zero fan backed out. I'm actually a Jaedong fan, so you're lucky I'm not sabotaging this interview entirely. Also, why did you get Holgerius as the Flash fan? That guy can write novels in reply to the simplest question. You expect me to do that too?

Favorite out of game moment: Hyun's 'drunk' ceremony during MSL group selection.
Favorite in game moment: Flash crushing Hydra and finally bursting that bubble.

2. What do you think is at stake in this MSL final? What's different between this and previous MSLs?
Holgerius: Both players have a lot to fight for; Flash wants to catch up to Nada and cement himself as the GOAT (IMO, ya I'm biased as fuck), and Zero has finally reached his first final (about damn time). It used to piss me off that Luxury, Calm, Hydra, Great and Kwanro (DLAWLWDDIJhowthefuckkdawklKML) all reached Starleague finals while Zero was always held back by his ZvZ, but now he's actually there. I won't be bitter at all if he actually beats Flash, his talent is worthy of a title. ^__^ A little extra spice that makes it even more tense is that we don't know what will happen to Flash's career due to his wrist problems.

Waxangel: I think it's a chance to see if God-Flash can be beaten in long, macro ZvTs. Effort and Jaedong employed their share of tricks to get their victories, and I'm not saying there's anything wrong with that. Winning's the first priority after all. I just think that Zero might be more inclined to take on Flash in macro games as a point of pride. I know it's not likely that Flash will be goaded into playing along when you consider his incredible pragmatism, but I'd really love to believe that he'll take up the challenge and have an all-out slugfest with Zero. God, that would be magnificent.

3. Both players are known for their management. Do you think we'll be seeing any amazing innovation in these games, and on what maps?
Holgerius: It's pretty interesting, because there is a slightly bigger chance of awesome innovation than normally due to the fact that both players are creative as hell, combined with the recent Queen trend that could help spark new ideas. But I doubt we'll see anything mind-blowingly new and interesting, I think it's gonna be relatively straight up.

Waxangel: I don't know about 'amazing' innovation, but Flash is sure to bring some weird off-timed bullshit attacks as is his specialty. As for Zero, I expect he'll try maybe one single-use-only strat, but I don't expect it to be that good. I'd rather Zero stick to refining his strengths and trying to take Flash to the late game each time.

4. How many previous Flash vs Zero games have you seen, and what were your thoughts on those? With past games in mind, what's going to happen this time around?
Holgerius: All of them, of course. Most of them are fantastic games, and everyone who has screamed out that Zero doesn't stand a chance vs Flash should go and rewatch them. Or just take Flash's word for how good Zero is; he absolutely heaped praise over him in his post semi-final interview.

Zero games are impossible to predict though due to his habit of being really inconsistent (one day he plays like he's the best in the world, the next day he gets smashed by a complete scrub). But if he brings his a-game I think he has, as Flash puts it, a 50/50 chance to win based on of pure management skill. I expect the games to be close, but Flash winning the series owing to his vastly superior experience on this stage.

Waxangel: The two that come most to mind was Flash's retarded mech-turtle game on Polaris Rhapsody, and Zero's annihilation of that very same strategy when they played again on Benzene, a map that's not totally imbalanced. I don't think mech vs Zerg defines Flash, since he can play pretty much every style of TvZ very well, but versus Zero in particular, I keep imagining Flash as the symbol of everything that's wrong about mech. While I love that 'you do your thing, I'll do my thing, and let's meet in the middle' act they've done a few times, I doubt it will happen. Like I said, Flash is too pragmatic to think of shit like pride when there's championships to be won, so he'll do his best to pick Zero apart with cute strategies.

5. We've been seeing a decent amount of Flash's vZ lately, but there's barely been any of ZerO's vT. How is this going to affect the series?
Holgerius: In the past I've always thought of this as a relatively big issue when Flash is about to play important games, but I don't have that feeling now. It's a little sad that Flash revealed his brilliant and unusual old school 2 Rax tech play vs Hydra, but he's a creative and nifty fellow with good mindgame abilities, so I don't think it will affect him too much negatively to have played a lot of TvZ lately. On the contrary, he's really warmed up in the match-up and I expect his built-in imba map hack to work perfecly.

Regarding Zero and his lack of ZvTs, not only have we not seen a lot of Zero's vT recently, we've NEVER seen him play a ZvT Bo5. I'm not sure this is a good thing, I doubt the slight edge he gains by hiding concepts is really that important compared to the lack of experience that goes with it. Practise games simply cannot compare to high pressure televised games in a final vs the best player of all time. :D

Waxangel: Flash has the ability to pull however many build orders out of his ass when there's an important, so it's not really a big deal what he's been showing lately. As for Zero, I think Flash and all of us know who he is already. Anything that he's preparing especially for Flash would be hidden anyway, so it's no big deal that he hasn't showed us much ZvT lately.

6. What do you see as your player's major weakness, and how might his opponent exploit it? What two factors do you think will make or break your player?
Holgerius: Hmmm, Flash as a player pretty much doesn't have a weakness, at least not when he's got ample of time to prepare for a match-up. So to be honest I'm having a problem thinking of two factors. I guess one issue could be his wrist, and that could be exploited by Zero by dragging it into long and demanding games with a lot of multitasking. Another slight problem might be his greed that he sometimes exhibits, which can be punished by aggression. But other than that I honestly see no flaw at all in Flash's general gameplay. Zero is gonna have to be better, he's gonna have to outplay Flash if he wants to win, it's as simple as that I think.

Waxangel: Well, Zero's never been in a final before. Nerves will be Zero's worst weakness. It's a bit of a cliche, but some cliches are pretty damn accurate. Other than that a lot of it is up to how many times Flash wants to play straight-up in the series. Flash is an amazing player, but if I had to say he had a slight weakness, I think it's his super-late play. Honestly, I think Zero has a slight edge if they play long macro games. Oh, also Zero's ability to defend against bunker rushes. It's fucking Flash, of course he's going to straight-out cheese in at least one game.

7. Which player has the better practice partners, and why?
Holgerius: Normally I'd say Flash because he has JD (or at least I hope he has), but as we all know JD is slumping pretty hard right now. Zero main practise partner on the other hand is Light, whose TvZ is looking just as good as ever, which means second only to Flash's. On the other hand, I read that Hydra used Light as a practise partner for the semi, and we all know how that turned out when he went up against Flash... But I'd kinda give the advantage here to Zero based on their principal sparring partner, although it's quite hard to tell when you don't really have much information about what is actually going on over there. For instance, have no idea if Flash is practising with Effort and how good he is at this very moment, or how much insider information Crazy-Hydra can bring to the table.

Waxangel: One time several months ago, Light had the best late-game TvZ in the world, even better than Flash. Ever since, he's kinda sucked. Now, repeat that sentence, replace Light with "Action," flip "TvZ," and replace "Flash" with "Jaedong." Dunno, the present quality of their practice partners is a toss up.

F1. Flash's wrists are becoming a chronic problem. Do you think this will be his last chance at tying Nada? How will his wrist affect his play?
Holgerius: No, I don't think so. At least I hope to god, despite being a hardcore atheist, that it isn't. Or actually, I do hope it's his last chance at tying Nada because he will succeed now in his first attempt so he never has to try it again. But seriously, if it ended up breaking his career it would be such a tragic loss of potential. I don't even want to think about it.

We might see a Flash that focuses a little more on mindgames and build orders rather than completely straight up management, which obviously takes a lot more of a toll on his poor, precious wrists. I'm personally a huge fan of when Flash brings out this type of play; he had a little period earlier this year when he did it in plenty of games, and it's hilarious how hard he can crush people early on when he wants to. Kid is so good at cheese, and not just the pure execution of it, but also knowing when to do it. :D So ya, we could end up with a Flash who's going back to his roots, so to speak.

If everything had been fine with him I would've been extremely disappointed if we ended up with several short games in this specific match-up (vs Zero). I really hope his wrist can hold together to let him prepare for epic macro games (ideally 5 of them :D) that includes Queens and Battlecruisers and whatnot. But with the situation as it is, I'm fine with him playing however he feels that he's capable of. Based on his interviews he sounds like he's working harder than ever though, despite his problems. We'll see what he brings out.

Z1. This is Zero's first finals and his first ZvT Bo5. How will he overcome this deficit in experience?
Waxangel: Hyperbolic Time Chamber.

F2. How do you think Flash will deal with the threat of Queens from Zero? Will he try lategame mechanic regardless, or will Flash stick to bio?
Holgerius: He will make 107 (might be misremembering the exact number) turrets. :D

I'm not really gonna try to go into any theorycraft about how Flash will deal with it, but I'm pretty confident he's found a way to negate queens pretty effectively. He's got an ex-Woongjin Zerg to help him, so I'm sure he's practised a lot against it by now. I don't think he's gonna whip out some super innovative strategy, but rather some tactical tweaks in his play.

I think it's pretty much guaranteed that Flash will go for some kind of mech switch if it goes to a late game large scale macromanagement war. All maps are pretty well suited for it, and SK Terran is so outdated and weak compared to it. You're stupid if you insist on staying with bio against a 4+ gas Zerg.

Z2. Do you think we'll see Zero pull off Queens successfully on the Finals stage? What implications would that have for future mainstream anti-Mech play?
Waxangel: As much as I desire it, and as much as I'd love to think that Flash has some sense of pride that will make him want to go mech vs Queens, the reality is that Flash is (once again) a pragmatic motherfucker. I think he knows that Zero's most desired type of game would be a long Z v Mech, and knowing that, why should he try to play that kind of game? Still, Zero will use queens and rape Flash if he dares to try.

8. Lastly... Can you draw ZerO?
Holgerius:
[image loading]

No, I can't.

Waxangel:
[image loading]


And lastly, since I like perpetuating the elitism of staff, I scrounged around MiB for staff predictions. Surprisingly, I got more responses than I expected. Let's see how the responses tally up and who's going to be gloating by the end of the weekend. Also, this took forever to put together like this, but I think it looks nice!

Staff Predictions

Flash (26)
[image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading]

ZerO (12)
[image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading]

Breakdown

(11) [image loading] Flash 3-0 [image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading]
Antoine, Carnivorous Sheep, ]343[, tree.hugger, Imperator, boesthius, LosingID8, Corinthos, Pholon, konadora, Plexa
+ Show Spoiler [Additional Comments] +
On June 03 2011 07:08 ]343[ wrote:
flash 3-0 or 3-2 (dante's peak zomg)

On June 03 2011 20:55 boesthius wrote:
Flash 3-0

it doesn't matter, it's flash.

(10) [image loading] Flash 3-1 [image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading]
flamewheel, CaucasianAsian, Roffles, IntoTheWow, infinitestory, disciple, Smix, Last Romantic, Mikilatov, heyoka
+ Show Spoiler [Additional Comments] +
On June 03 2011 01:13 CaucasianAsian wrote:
I might just be an average fanboy of flash, but I have to go with him. He seems to be on top of his game again. I'll say he sweeps it 3-1.

On June 03 2011 03:47 Roffles wrote:
3-1 Flash. I don't care about his injury. He just dismantled Hydra convincingly.

On June 03 2011 05:57 infinitestory wrote:
Flash 3-1. LWWW

On June 03 2011 18:34 disciple wrote:
dat wrist

Flash 3-1

On June 06 2011 20:54 heyoka wrote:
Flash 3-1. ZerO is good but c'mon, hes Flash and he still isn't showing a chink in the armor.

Maybe if we're really lucky ZerO will 3-0 with a new build dubbed The ZerO Build and Flash will never play the same again.

(2) [image loading] Flash 3-2 [image loading][image loading]
HawaiianPig, Waxangel

(3) [image loading] Flash Unspecified [image loading][image loading][image loading]
CTStalker, GTR, H
+ Show Spoiler [Additional Comments] +
On June 03 2011 00:27 CTStalker wrote:
Click here!

flash

On June 03 2011 11:23 H wrote:
Flash. It'll be so easy for him they'll play the fourth and fifth game just to give ZerO a chance at taking a game but he still won't.

(1) [image loading] ZerO Unspecified [image loading]
Empyrean
+ Show Spoiler [Additional Comments] +
On June 03 2011 12:17 Empyrean wrote:
I'm just gonna support Aesop and Xxio on this one because I like them (mainly Aesop. Haven't met Xxio yet rofl)

(5) [image loading] ZerO 3-2 [image loading][image loading][image loading][image loading][image loading]
Aesop, Xxio, Milkis, mikeymoo, swanized
+ Show Spoiler [Additional Comments] +
On June 03 2011 01:27 Aesop wrote:
I'll be the minority: Zero 3-2.

On June 03 2011 06:11 Xxio wrote:
Zero 3-2.
Queens.

On June 07 2011 05:20 mikeymoo wrote:
3-1 Flash seems to be the safe bet.
Therefore, 3-2 Zero.
On June 09 2011 11:05 swanized wrote:
My prediction is Zero 3-2

queens crush Flash twice on Dante's peak

(6) [image loading] ZerO 3-1 [image loading][image loading][image loading][image loading][image loading][image loading]
nbaker, Ares[Effort], alffla, Hydro, l10f, mustaju
+ Show Spoiler [Additional Comments] +
On June 03 2011 02:41 Ares[Effort] wrote:
ZerO 3-1 Flash
Nice icon flamewheel

On June 03 2011 06:18 alffla wrote:
zero 3-1.

somehow,.

On June 10 2011 05:04 mustaju wrote:
Thinking Zero has this 3-1, the maps are very good and he is more clutch than Hydra ever was.

(0) [image loading] ZerO 3-0


This MSL comes closer to the end, and the MSL team of flamewheel, ]343[, and nbaker pulls out the big guns. And hunts down some volunteers as well. Special thanks to konadora, swanized, and l10f for their writing, and to interviewees Waxangel and Holgerius for taking the time to answer questions. As usual, disciple is amazing with graphics, and thanks to all staff who gave their predictions.

What more are you waiting for? HYPE HYPE HYPE.
Facebook Twitter Reddit
Writerdamn, i was two days from retirement
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
June 09 2011 20:25 GMT
#2
Sweeeeet article. GO FLASH!
Laneir
Profile Joined September 2010
United States1160 Posts
June 09 2011 20:25 GMT
#3
Nice 1st hehe great write up and i look very forward to seeing this series flash and zero both lead to having great games .
Follow me on Instagram @Chef_Betto
FinestHour
Profile Joined August 2010
United States18466 Posts
June 09 2011 20:27 GMT
#4
Great writeup! Super excited
thug life.                                                       MVP/ex-
soujiro_
Profile Joined June 2010
Uruguay5195 Posts
June 09 2011 20:27 GMT
#5
it was about time you did this =)

thanks for the article, im going to enjoy reading it ^-^
ace hwaiting!!
green.at
Profile Blog Joined January 2010
Austria1459 Posts
June 09 2011 20:27 GMT
#6
i am hyped! and i hope for a close final
+ Show Spoiler +
off listening to jamie t's king and queens album ^^
Inputting special characters into chat should no longer cause the game to crash.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 09 2011 20:28 GMT
#7
GO JAEDONG GO

Nope this is finally good. Excited!
Writerdamn, i was two days from retirement
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
June 09 2011 20:32 GMT
#8
Sweet! I love the TL writers!
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
June 09 2011 20:34 GMT
#9
GOGO ZerO FIGHTING! :D
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
mordek
Profile Blog Joined December 2010
United States12704 Posts
June 09 2011 20:34 GMT
#10
Wow, huge piece. Nicely done
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
arcfyr
Profile Joined April 2010
Canada121 Posts
June 09 2011 20:37 GMT
#11
It feels like it's been forever since a Starleague final. Definitely going to be staying up for this one.

Just hoping for a 3-2 either way!
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
June 09 2011 20:38 GMT
#12
[image loading]
AdministratorNot actually Hawaiian.
RoMGraViTy
Profile Joined February 2011
United States314 Posts
June 09 2011 20:45 GMT
#13
I cant believe i just read that entire thing. BW4EVER
"Khaldor is a younger version of Goro from Mortal Kombat" - Tasteless
pieisamazing
Profile Joined May 2009
United States1234 Posts
June 09 2011 20:46 GMT
#14
Always impressed by the sheer amount of stuff you guys have written up. Thanks!
connoisseur
fly.stat
Profile Blog Joined December 2008
United States449 Posts
Last Edited: 2011-06-09 20:49:27
June 09 2011 20:47 GMT
#15
I feel like I would be heartbroken if Flash were to lose this match. There are too many unknowns concerning the severity of his wrist injury, and I feel like if I see the moment of his defeat in less than two days, I would also be seeing the end of what could have been the greatest career progaming has ever witnessed.

Because of this, I think I will be more emotionally attached to this series than any I have seen or ever will see.

You have to win this Flash.
Until I write you again, take care of your precious person.
KazKamasa
Profile Joined June 2009
Sweden186 Posts
June 09 2011 21:02 GMT
#16
Got to read all of it after work :D ZerO3-2
ZerO hwaiting!!!

+ Show Spoiler [That's how you draw ZerO] +
[image loading]
lol
"time line? time is not made out of lines it is made out of circles, that is why clocks are round"- Caboose
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 09 2011 21:04 GMT
#17
man i'm such a waffler between 3-0, 3-1, 3-2 it seems
Writer
StutteR
Profile Blog Joined January 2010
United States1903 Posts
June 09 2011 21:05 GMT
#18
On June 10 2011 05:38 HawaiianPig wrote:
[image loading]


this might be my favorite pic of a progamer ever.
`~` | effOrt Movie sKyHigh forever & SEn
jellyfish
Profile Blog Joined June 2008
United States149 Posts
June 09 2011 21:11 GMT
#19
amazing effort by MSL team.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 09 2011 21:12 GMT
#20
On June 10 2011 06:04 ]343[ wrote:
man i'm such a waffler between 3-0, 3-1, 3-2 it seems

Makes you a noob.
Writerdamn, i was two days from retirement
NoUShutUp
Profile Joined January 2008
United States172 Posts
June 09 2011 21:15 GMT
#21
Kim Myung Woon hwaiting!!
leperphilliac
Profile Blog Joined September 2010
United States399 Posts
June 09 2011 21:17 GMT
#22
I am sososososoSO hyped. I feel kinda bad for Flash and his wrist condition =( Hopefully by "incurable" it still translates to another 3 years or something... but even though Flash is godly I'd still like Zero to win =P
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
Last Edited: 2011-06-09 21:22:59
June 09 2011 21:19 GMT
#23
Nice write-up guys! ^__^ HYPEHYPEHYPE!

+ Show Spoiler +
Also, why did you get Holgerius as the Flash fan? That guy can write novels in reply to the simplest question.

Rofl. I think I generally only do that regarding Totti.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
June 09 2011 21:23 GMT
#24
HYPEHYPEHYPE!!! FLAAAAASH <3

Nice article
VGhost
Profile Blog Joined March 2011
United States3613 Posts
June 09 2011 21:24 GMT
#25
This final should be really good. Rooting for ZerO (duh) though I admit I chicken'd out a LB Flash. >.>

Great article, too.
#4427 || I am not going to scan a ferret.
tedster
Profile Joined May 2009
984 Posts
June 09 2011 21:28 GMT
#26
Yesssssssss
the last wcs commissioner
Chortana
Profile Joined May 2011
Netherlands18 Posts
June 09 2011 21:34 GMT
#27
Glorious article, good job writers.
ThePhan2m
Profile Blog Joined September 2004
Norway2750 Posts
June 09 2011 21:35 GMT
#28
nice write up. Flash will win 3-1! Though cant wait to see what Zero can bring after all those cool Queen builds. Hopefully 1 game that isnt one sided
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
June 09 2011 21:37 GMT
#29
ZERO HWAITIIING!!!!
nice writeup dood
nbaker
Profile Joined July 2009
United States1341 Posts
June 09 2011 21:38 GMT
#30
On June 10 2011 06:24 VGhost wrote:
This final should be really good. Rooting for ZerO (duh) though I admit I chicken'd out a LB Flash. >.>

Great article, too.


[image loading]

Coward
maybenexttime
Profile Blog Joined November 2006
Poland5559 Posts
June 09 2011 21:40 GMT
#31
I have a gut feeling Flash will use this strategy if they happen to get horizontal spawns on Circuit Breaker:

http://www.teamliquid.net/tlpd/korean/games/35158_Flash_vs_Jaedong/vod
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
June 09 2011 21:41 GMT
#32
It's almost here!! :D Gogo Flash! Excellent writeup as always guys gj!
citi.zen
Profile Joined April 2009
2509 Posts
June 09 2011 21:54 GMT
#33
Great write-up on Flash. Thank you.
Aut viam inveniam, aut faciam.
Slardar
Profile Joined April 2010
Canada7593 Posts
Last Edited: 2011-06-09 22:03:07
June 09 2011 21:59 GMT
#34
As hyped as I can get for this finals (which by the way team MSL did effing great of a job here) It can't overshadow the deep pang of regret and shame this finals has accumulated into. It is the all time, ALL time negative let-down finals I think in the history of finals I will ever watch. This would have been one of the greatest JvF Finals in the history of history, one would tie Nada in an all out deathmatch. Everything would be on the line, now I'm left with a bitter taste in my mouth "consolation" finals with a ZvF. Who do I root for? The man who denied us the pinnacle of Broodwar History, the machines of the "final era" Flash & Jaedong, or do I root for the JD Rival here which would allow Flash to be the first to tie Nada? I guess I have to go with one of the lesser evils here....(Zero).. *teary eyed*....+ Show Spoiler +
.my BW Dream final has been demolished. Why JD WHY! ....at least we have.... SC2... *LOL*
a9arnn
Profile Blog Joined July 2009
United States1537 Posts
June 09 2011 22:01 GMT
#35
Great writeup, Kim Myung Woon all the way!!
VOD finder guy for sc2ratings.com/ ! aka: ogndrahcir, a9azn2 | Go ZerO, Stork, Sea, and KawaiiRice :D | nesc2league.com/forum/index.php | youtube.com/watch?v=oaGtjWL5mZo
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
June 09 2011 22:04 GMT
#36
FLASH FIIIIGHTING! 3-1 baby lets do it!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 09 2011 22:10 GMT
#37
I don't see this as a Federer-esque situation. Flash is too good right now, even with the wrist injury he's been maintaining his ungodly 70% win rate, and ZerO is not the one who will stop him.

Flash will win this and minimum 2 more. 8+ titles. BELIEVE IT.
Follow me: www.twitter.com/zlasher
Blixy213
Profile Blog Joined May 2010
United States360 Posts
June 09 2011 22:12 GMT
#38
Oh man, I'm so hyped, can't wait! I really hope ZerO can pull it off, he's impressed me this whole tournament!
#1 sKyHigh and MorroW fan. "Should have stayed in the bush, bush reaper."
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
June 09 2011 22:19 GMT
#39
real nice analysis of set Hydra-Flash!
Hi Mom
Tomken
Profile Joined January 2010
Norway1144 Posts
June 09 2011 22:23 GMT
#40
Flash fightinggggggggggg>!!!1
MBCGame HERO FIGHTING!!!~
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
June 09 2011 22:31 GMT
#41
Flash will win and it'll be like GSP vs a blind baby kitten.
Jeremy Reimer
Profile Blog Joined August 2010
Canada968 Posts
June 09 2011 22:39 GMT
#42
Flash will take this. I'm still a little bitter about Jaedong losing, but even Jaedong can't seem to stop Flash in finals any more, much less poor Zero.

Flash is just too good.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Like classic sci-fi and space opera? Check out my author page on Amazon: http://www.amazon.com/Jeremy-Reimer/e/B007CMQGI4/
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 09 2011 22:42 GMT
#43
FLASHFLSASHFLAHSFLAHSLFHAS

the guy is unstoppable
literally

get ready to cry, zero fans
"One fish, two fish, red fish, BLUE TANK!" - Artosis
kassi
Profile Joined April 2010
United States290 Posts
June 09 2011 23:02 GMT
#44
Awesome write-up! Thank you~!
Flash has been playing alot of TvZ recently... Hopefully he hasn't given up all his strategies yet =) Hoping to see great games!
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 09 2011 23:17 GMT
#45
IF ANYONE HAS A BETTER PICTURE WHERE ZERO LOOKS LIKE A BADASS AND NOT A CUTE LITTLE KITTEN PLEASE SHARE.


No such thing

The real question is

Will god smite something which is so cute?
WriterXiao8~~
Spekulatius
Profile Joined January 2011
Germany2413 Posts
June 09 2011 23:32 GMT
#46
I think we're set now.

Let the finals begin :3
Always smile~
FlaShFTW
Profile Blog Joined February 2010
United States10163 Posts
June 09 2011 23:45 GMT
#47
i laughed when i saw them picking zero over flash in 4...

i have my own predictions video here:
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Selth
Profile Blog Joined July 2010
United States469 Posts
June 09 2011 23:45 GMT
#48
It will be awesome for a guy who calls himself Zero to beat who everyone calls God.
Zero hwaiting!
ilion
Profile Blog Joined December 2010
United States65 Posts
June 09 2011 23:47 GMT
#49
What a great article, very enlightening.

I am so pumped for the games.

FLASH!!!


noojOh
Profile Blog Joined August 2007
United States755 Posts
June 09 2011 23:53 GMT
#50
wow, a great article. thanks for the time taken to do this!
ftw
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
June 10 2011 00:15 GMT
#51
Hoping this finals is exciting :D. Awesome write up too!
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
June 10 2011 00:17 GMT
#52
Really looking forward to this! :D This has the potential to be an epic ZvT series.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
June 10 2011 00:20 GMT
#53
Awesome article!! 3-1 Flash should do it. I loved the fact that Milkis icon is english to english translation! They're gonna be great games!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
June 10 2011 00:22 GMT
#54
excellent write-up as usual, however, zero seem to choke in ace matches all the time and i think the pressure will get to him and he will probably lose 3-0 or 3-1 (this IS flash after all)
I don't need luck, luck is for noobs, good luck to you though
icystorage
Profile Blog Joined November 2008
Jollibee19349 Posts
June 10 2011 00:32 GMT
#55
who R1CH predicts to win, will win.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
funnybananaman
Profile Joined April 2009
United States830 Posts
June 10 2011 00:33 GMT
#56
Should be an awesome final, i think Flash is probably going to win but since Zero is pretty much the streakiest player alive who knows, anything can happen ^^
oldgregg
Profile Joined February 2011
New Zealand1176 Posts
June 10 2011 00:39 GMT
#57
i think flash said somewhere that he's been working on a secret build, i bet its an anti queen build and he annihilates zero. COME ON FLASH
Calculatedly addicted to Substance D for profit by drug terrorists
Ravencruiser
Profile Blog Joined May 2011
Canada519 Posts
June 10 2011 00:56 GMT
#58
As much as Zero is hyped up, I get the feeling that he's just going to get stomped like Hydra did.

Remember when we thought Hydra would at the very very least 1-3 and maybe even 2-3 Flash in the semis? And what was the result?

Same shit going to happen to Zero, as much as I like the guy I just don't see him beating Flash. Queens? Management? Yah sure, but he's facing motherfucking FLASH. It just doesn't matter how much one attempts to credit/hype Zero, I mean it's FLASH. It's FLASH guys, it's FLASH.

Flash still going to stomp him, 3-0 or 3-1.
"Yah, free will is a bitch" - Drone
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
June 10 2011 01:00 GMT
#59
God damn this newspost is a thing of beauty. I'm so hyped!
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
mikodrak
Profile Joined February 2009
Czech Republic78 Posts
Last Edited: 2011-06-10 01:12:45
June 10 2011 01:11 GMT
#60
AMAZING writeup.. thank you so much. Had a great time reading it all.. cant wait for the finals
Lebesgue
Profile Joined October 2008
4542 Posts
June 10 2011 01:22 GMT
#61
One of the best hype articles I have read so far (maybe even the best). Thank you all for an amazing job!

I hope Flash will take it. I predict 3:1 or 3:2 for Flash.


Ideas
Profile Blog Joined April 2008
United States8104 Posts
Last Edited: 2011-06-10 01:30:39
June 10 2011 01:28 GMT
#62
wow this is an awesome hype article. you guys did an amazing job. i cant wait for this match!


zero needs to win this match. this might be his only chance at ever winning a title. its been so sad for players of his calibre that flash and jaedong were JUST better than them and won almost everything the last 2 years. he's not just winning it for him but for every other player that came close to S-class but never quite close enough (kal, free, sea, etc)
Free Palestine
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
June 10 2011 02:05 GMT
#63
Great article guys. I'm hyped for the finals. ZERO fighting!!!

If zero just defends the aggression that I know (99%) will come from Flash in set 1 in order to catch zero off-guard and mindfuck him, he'll do much, much better in the later sets.
WriterMovie, 진영화 : "StarCraft will never die".
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 10 2011 02:08 GMT
#64
This is one of the few brood war articles i read in entirety since release of sc2.
Really well written and informative.
Common flash hang in there.
God >> Queen
BW pros training sc2 is like kiss making a dub step album.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
June 10 2011 02:12 GMT
#65
I've been hyped ever since zero beat JD, but this got me going. I'm going to have trouble going to sleep tonight, and it is still more than 24 hours away.

I was kinda hoping for a detailed look into queen usage; when it works, and when it doesn't. But maybe you guys are just saving that for after the finals, and will use the games to highlight your points
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
maximuspita
Profile Joined April 2010
1093 Posts
June 10 2011 02:32 GMT
#66
I read the entire article and plan to read it again. Awesome writeup, TL staff!
Korean Air, please save Fox.
staxringold
Profile Joined October 2010
United States173 Posts
June 10 2011 02:33 GMT
#67
I.... I can't describe how badly I want to see Flash play properly pro SC2. PLEASE LAST, WRISTS!
Brad`
Profile Joined October 2010
Canada548 Posts
June 10 2011 02:47 GMT
#68
The most overrated progamer of the last 4 years against one of the game's greatest champions.

3-0 Flash.
zappa372
Profile Blog Joined June 2010
Chile365 Posts
June 10 2011 03:12 GMT
#69
I'm HYPED! Great writeup.
EE HAN TIMING!
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
June 10 2011 03:23 GMT
#70
hype hype hype

thankfully i'll finally be home to watch a set this time. GO ZERO!
Do yourself a favour and just STFU
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 10 2011 03:28 GMT
#71
Can someone explain what has actually happened to Flash's wrists? Surely he has access to the best medical treatment, and there should be some point in his life when he is not focused on playing (I don't know the BW tourney schedule) and there is nothing significant approaching. It would ridiculous if he is required to play all year round.
VERY FRAGILE, LIKE A BABY PANDA EGG
tedster
Profile Joined May 2009
984 Posts
Last Edited: 2011-06-10 04:49:29
June 10 2011 03:32 GMT
#72
On June 10 2011 11:12 hacklebeast wrote:

I was kinda hoping for a detailed look into queen usage; when it works, and when it doesn't. But maybe you guys are just saving that for after the finals, and will use the games to highlight your points


The modern Queen "revolution" is based around the concept of a midgame lull while a Terran performs a mech switch. There is a period where mech-switching Terran goes into a turtle-esque "soft-push" as they build up tanks, establish a turret line, and build a minefield. This is roughly around the time a 4-gas zerg is getting established, and as such neither player has a great avenue of attacking for the moment.

Normally when this occurs, the Zerg player will still be on the offensive if possible, attempting to stop the Terran from building up enough tanks to render Ultra/Defiler play useless and also trying to prevent Terran from digging in with enough turrets and Goliaths in critical locations. This, however, is not really ideal for the Zerg, as they are dedicating valuable resources and time to breaking a terran line when they have not really achieved their high-tech endgame yet. Essentially, the traditional mech switch needs to be slowed BEFORE Zerg has managed to execute their gameplan, and it can be extremely hard for the Zerg to get back on track in time to have upgraded Hive units in play before the Terran stabilizes and builds a huge army of tanks. And once Terran has enough tanks, it is virtually impossible for Zerg to crack the line barring a major flank/error on the T's part.

ZerO vs. Flash on Polaris Rhapsody is probably the most painful reminder of this in recent (or long-term) memory:



Crazy-Hydra's Queen build seizes the timing window where Terran is performing the slow switch and Zerg is normally throwing itself against the establishing T front, and builds a quick hotkey of Queens. Zerg then abandons the "crack the egg" plan ENTIRELY, instead opting to rapidly tech and drone up in preparation for a lategame neo-sauron situation.

Watch Soulkey stall out the game and come out ahead of a turtling/slowpushing Terran for a great example.



What the Queens do is allow Zerg to camp, just outside the Terran defense line, and snipe tanks as they accumulate or move out of an area with Broodlings. The goal here is not to win a major engagement, or push on the Terran; it is simply to thin the number of tanks and force Terran to continually reinforce them without making any real progress. As the Zerg player is probably going neo-Sauron, they will have plenty of lings and Hydras to assist in mopping up stray tanks, forcing the Terran to abandon most expansion plans and also discouraging Terran from comitting too many resources to Science Vessels - which helps increase Queen life expectancy dramatically, as well.

Eventually, Zerg will (in theory) hit Hive tech, get ultras/cracklings/defilers, and has a real opportunity to crack the Terran resistance. Because Zerg was able to expand and dig in during the mech switch, and because the Terran player was kept in once place reinforcing his tank line by the marauding Queens, the end result is often a neo-Sauron, 5-6 base zerg vs. a 3 base Terran with an underdeveloped tank army.


This is how the game goes when Queens work. Oddly enough, we haven't seen much in the way of Queens not working, since they have worked in this situation in pretty much all the televised games where the zerg has executed in this manner. I will, however, provide some info on when Queens are simply not used in this manner, or how they might fail.

Queens will not work in this manner if:
-Terran does not mech switch
-Terran builds 108 turrets on Polaris Rhapsody or a similar map with almost no decent avenues of attack (they still might be viable to smash through a tank front, but they will not be as useful in preventing the line from being drawn in the first place)
-Terran is pressuring heavily (and somewhat successfully) leading up to the mech switch
-Terran goes mech from the start (you can still use queens but making a giant hotkey is probably not a good idea if they are being aggressive.

Watch CH go queens verse Sea when Sea opens mech. Notice he uses less Queens by necessity, but they still pay for themselves in spades.

]http://www.youtube.com/watch?v=LIwN4_RDLuU&feature=player_embedded

Now, one other, extremely remote possibility that has really not been explored is the ability of the Terran to hit a timing window before the Queens are loaded with Broodlings. Queens require a TON of mana to function and it is possible that a Terran could make a big push with the mech army right before the Queens are ready to roll out, resulting in a neutered Zerg army unprepared to counter. However, once again, we don't really have enough data from televised games to see how viable this is, and the very nature of the Queen build dictates you spawn the Queens in the window where Terran is most unable to push, so this is probably unlikely, and even if so the Zerg would probably have to make a significant misread for this to work.

To conclude, what could be more hype than one final, recent Queen video...?



Queens hwaiting!

the last wcs commissioner
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 10 2011 03:50 GMT
#73
Thanks Wax.
Writerdamn, i was two days from retirement
swanized
Profile Blog Joined September 2009
Canada2480 Posts
Last Edited: 2011-06-10 03:54:20
June 10 2011 03:53 GMT
#74
On June 10 2011 12:32 tedster wrote:
Show nested quote +
On June 10 2011 11:12 hacklebeast wrote:

I was kinda hoping for a detailed look into queen usage; when it works, and when it doesn't. But maybe you guys are just saving that for after the finals, and will use the games to highlight your points


The modern Queen "revolution" is based around the concept of a midgame lull while a Terran performs a mech switch. There is a period where mech-switching Terran goes into a turtle-esque "soft-push" as they build up tanks, establish a turret line, and build a minefield. This is roughly around the time a 4-gas zerg is getting established, and as such neither player has a great avenue of attacking for the moment.

Normally when this occurs, the Zerg player will still be on the offensive if possible, attempting to stop the Terran from building up enough tanks to render Ultra/Defiler play useless and also trying to prevent Terran from digging in with enough turrets and Goliaths in critical locations. This, however, is not really ideal for the Zerg, as they are dedicating valuable resources and time to breaking a terran line when they have not really achieved their high-tech endgame yet. Essentially, the traditional mech switch needs to be slowed BEFORE Zerg has managed to execute their gameplan, and it can be extremely hard for the Zerg to get back on track in time to have upgraded Hive units in play before the Terran stabilizes and builds a huge army of tanks. And once Terran has enough tanks, it is virtually impossible for Zerg to crack the line barring a major flank/error on the T's part.

Crazy-Hydra's Queen build seizes the timing window where Terran is performing the slow switch and Zerg is normally throwing itself against the establishing T front, and instead opts to build a quick hotkey of Queens. Zerg then abandons the "crack the egg" plan ENTIRELY, instead opting to rapidly tech and drone up in preparation for a lategame neo-sauron situation.

What the Queens do is allow Zerg to camp, just outside the Terran defense line, and snipe tanks as they accumulate or move out of an area with Broodlings. The goal here is not to win a major engagement, or push on the Terran; it is simply to thin the number of tanks and force Terran to continually reinforce them without making any real progress. As the Zerg player is probably going neo-Sauron, they will have plenty of lings and Hydras to assist in mopping up stray tanks, forcing the Terran to abandon most expansion plans and also discouraging Terran from comitting too many resources to Science Vessels - which helps increase Queen life expectancy dramatically, as well.

Eventually, Zerg will (in theory) hit Hive tech, get ultras/cracklings/defilers, and has a real opportunity to crack the Terran resistance. Because Zerg was able to expand and dig in during the mech switch, and because the Terran player was kept in once place reinforcing his tank line by the marauding Queens, the end result is often a neo-Sauron, 5-6 base zerg vs. a 3 base Terran with an underdeveloped tank army.


This is how the game goes when Queens work. Oddly enough, we haven't seen much in the way of Queens not working, since they have worked in this situation in pretty much all the televised games where the zerg has executed in this manner. I will, however, provide some info on when Queens are simply not used in this manner, or how they might fail.

Queens will not work in this manner if:
-Terran does not mech switch
-Terran builds 108 turrets on Polaris Rhapsody or a similar map with almost no decent avenues of attack (they still might be viable to smash through a tank front, but they will not be as useful in preventing the line from being drawn in the first place)
-Terran is pressuring heavily (and somewhat successfully) leading up to the mech switch
-Terran goes mech from the start (this is speculative, but Terran will typically establish a strong fighting mech army long before mass queens come into play and thus I have not seen them used in this situation)

Now, one other possibility that has really not been explored is the ability of the Terran to hit a timing window before the Queens are loaded with Broodlings. Queens require a TON of mana to function and it is possible that a Terran could make a big push with the mech army right before the Queens are ready to roll out, resulting in a neutered Zerg army unprepared to counter. However, once again, we don't really have enough data from televised games to see how viable this is, and the very nature of the Queen build dictates you spawn the Queens in the window where Terran is most unable to push, so the Zerg would probably have to make a significant misread for this to work.


Good post

honestly I don't think hitting with a pre-queen timing is a viable solution for the terran considering the mech ball usually is still quite weak when the mana is building up. Also mech is super immobile and such a push would need to cripple the zerg's fighting force before 150 energy or it's game over.

also, the first variations of the queen switch were made to fight traditional mech builds so yes you can use queens against a player that starts off with mech

also the huge problem with pressuring before the mech switch is that terran players are not upgrading their bio when mech switching so once +2 carapace kicks in the bio army has a very hard time putting pressure.

also the queen switch was orginally developed to fight off traditional mech

like in this game

http://www.youtube.com/watch?v=yYHjRDNLbP8&feature=player_embedded#at=455

Writer
tedster
Profile Joined May 2009
984 Posts
June 10 2011 03:55 GMT
#75
On June 10 2011 12:53 swanized wrote:
Show nested quote +
On June 10 2011 12:32 tedster wrote:
On June 10 2011 11:12 hacklebeast wrote:

I was kinda hoping for a detailed look into queen usage; when it works, and when it doesn't. But maybe you guys are just saving that for after the finals, and will use the games to highlight your points


The modern Queen "revolution" is based around the concept of a midgame lull while a Terran performs a mech switch. There is a period where mech-switching Terran goes into a turtle-esque "soft-push" as they build up tanks, establish a turret line, and build a minefield. This is roughly around the time a 4-gas zerg is getting established, and as such neither player has a great avenue of attacking for the moment.

Normally when this occurs, the Zerg player will still be on the offensive if possible, attempting to stop the Terran from building up enough tanks to render Ultra/Defiler play useless and also trying to prevent Terran from digging in with enough turrets and Goliaths in critical locations. This, however, is not really ideal for the Zerg, as they are dedicating valuable resources and time to breaking a terran line when they have not really achieved their high-tech endgame yet. Essentially, the traditional mech switch needs to be slowed BEFORE Zerg has managed to execute their gameplan, and it can be extremely hard for the Zerg to get back on track in time to have upgraded Hive units in play before the Terran stabilizes and builds a huge army of tanks. And once Terran has enough tanks, it is virtually impossible for Zerg to crack the line barring a major flank/error on the T's part.

Crazy-Hydra's Queen build seizes the timing window where Terran is performing the slow switch and Zerg is normally throwing itself against the establishing T front, and instead opts to build a quick hotkey of Queens. Zerg then abandons the "crack the egg" plan ENTIRELY, instead opting to rapidly tech and drone up in preparation for a lategame neo-sauron situation.

What the Queens do is allow Zerg to camp, just outside the Terran defense line, and snipe tanks as they accumulate or move out of an area with Broodlings. The goal here is not to win a major engagement, or push on the Terran; it is simply to thin the number of tanks and force Terran to continually reinforce them without making any real progress. As the Zerg player is probably going neo-Sauron, they will have plenty of lings and Hydras to assist in mopping up stray tanks, forcing the Terran to abandon most expansion plans and also discouraging Terran from comitting too many resources to Science Vessels - which helps increase Queen life expectancy dramatically, as well.

Eventually, Zerg will (in theory) hit Hive tech, get ultras/cracklings/defilers, and has a real opportunity to crack the Terran resistance. Because Zerg was able to expand and dig in during the mech switch, and because the Terran player was kept in once place reinforcing his tank line by the marauding Queens, the end result is often a neo-Sauron, 5-6 base zerg vs. a 3 base Terran with an underdeveloped tank army.


This is how the game goes when Queens work. Oddly enough, we haven't seen much in the way of Queens not working, since they have worked in this situation in pretty much all the televised games where the zerg has executed in this manner. I will, however, provide some info on when Queens are simply not used in this manner, or how they might fail.

Queens will not work in this manner if:
-Terran does not mech switch
-Terran builds 108 turrets on Polaris Rhapsody or a similar map with almost no decent avenues of attack (they still might be viable to smash through a tank front, but they will not be as useful in preventing the line from being drawn in the first place)
-Terran is pressuring heavily (and somewhat successfully) leading up to the mech switch
-Terran goes mech from the start (this is speculative, but Terran will typically establish a strong fighting mech army long before mass queens come into play and thus I have not seen them used in this situation)

Now, one other possibility that has really not been explored is the ability of the Terran to hit a timing window before the Queens are loaded with Broodlings. Queens require a TON of mana to function and it is possible that a Terran could make a big push with the mech army right before the Queens are ready to roll out, resulting in a neutered Zerg army unprepared to counter. However, once again, we don't really have enough data from televised games to see how viable this is, and the very nature of the Queen build dictates you spawn the Queens in the window where Terran is most unable to push, so the Zerg would probably have to make a significant misread for this to work.


Good post

honestly I don't think hitting with a pre-queen timing is a viable solution for the terran considering the mech ball usually is still quite weak when the mana is building up. Also mech is super immobile and such a push would need to cripple the zerg's fighting force before 150 energy or it's game over.

also, the first variations of the queen switch were made to fight traditional mech builds so yes you can use queens against a player that starts off with mech

also the huge problem with pressuring before the mech switch is that terran players are not upgrading their bio when mech switching so once +2 carapace kicks in the bio army has a very hard time putting pressure.

also the queen switch was orginally developed to fight off traditional mech

like in this game

http://www.youtube.com/watch?v=yYHjRDNLbP8&feature=player_embedded#at=455



Yeah I realized this and am in the process of revising the post right now, the are just not used in as great of numbers typically because spending TOO much on queens at the stage where mech is actually rolling around doing things could be suicide
the last wcs commissioner
Zaxro
Profile Joined November 2009
United States261 Posts
June 10 2011 04:20 GMT
#76
Great article, thanks guys!
This should be a close final, Zero is one of the only Zergs I would give a reasonabe chance of beating Flash in a Bo5. The only other one is Jaedong, and possibly Effort if he is back to his pre-quit level, but we don't know how good he is now.

I'm rooting for Zero (sorry Flash, I'm not sure I would be rooting even for JD to tie Nada, and I love Jaedong), and I even Liquibet him. Even though I was rooting for Jaedong I <3 Zero and I hope he wins the final. If Zero is having a good day, like when he beat Bisu on Heartbreak Ridge, then he could definitely win the final, but I'm unsure of how his nerves will handle a final.
ibreakurface
Profile Joined June 2010
United States664 Posts
June 10 2011 04:29 GMT
#77
Waxangel's interview was fantastic. I smiled the entire time I read it.


Awesome stuff, I love you flamewheel.


I
LOVE
YOU

>_>
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 10 2011 04:29 GMT
#78
Rooting for ZerO because I'm a JD fanboy :[
tedster
Profile Joined May 2009
984 Posts
June 10 2011 05:00 GMT
#79
On June 10 2011 12:28 MCDayC wrote:
Can someone explain what has actually happened to Flash's wrists? Surely he has access to the best medical treatment, and there should be some point in his life when he is not focused on playing (I don't know the BW tourney schedule) and there is nothing significant approaching. It would ridiculous if he is required to play all year round.


Carpal tunnel, and yes, he plays all year round.
the last wcs commissioner
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
June 10 2011 05:35 GMT
#80
So excited, excellent writeup as always, Zero will take this! Zero Hwaiting!

This is Zero's calling, Flash may be a god, but Zero has slain the Tyrant and the god will simply turn into fuel to feed him. He'll take the series and instead of fading to nothingness like he frequently does after looking great he'll finally become a top player.

ZEROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!~~
Hi.
KTF_CloaK
Profile Blog Joined July 2010
Netherlands1338 Posts
June 10 2011 06:08 GMT
#81
I lol'ed at hyperbolic time chamber

Flash 3-0 ezpz, JD is slmuping because Flash is tearing him a new one in practice!
KT Rolster for the win!! Lee-Young-Ho hwaiting!!
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
June 10 2011 06:22 GMT
#82
i really hope this article is completely wrong about flash's wrist condition and that it's totally not going to be a problem in the future

great writeup
brood war for life, brood war forever
HaXxorIzed
Profile Blog Joined June 2007
Australia8434 Posts
Last Edited: 2011-06-10 06:59:43
June 10 2011 06:59 GMT
#83
Great article for what should be a significant match for both players. Flash with a shot at the biggest record of all and knowing time is against him, damn. Could not set a better scene.
http://steamcommunity.com/id/HaXxorIzed
4vvhiplash7
Profile Joined December 2010
South Africa392 Posts
June 10 2011 07:35 GMT
#84
As far as Flash being near the end of his career: I think everyone has been reading into that last interview of his too much, the one where he mentioned his wrist problems. The reason I am mentioning this is that I have just read the latest interview with Flash on Fomos.kr. Its the pre-finals interview and this is what Flash clearly states:

"Even if I don’t attain the title this time, I still have many years left in me as a progamer so I will approach the games with a peaceful mind. I will relish the moment. "

I'm not convinced this is the last of the Starleagues Flash will rise in. I'm sure we will see him for a good few years, maybe not as as dominant as before, but he will still be there...

I know he has wrist problems, but I don't think its as close to ending his career as everyone makes it out to be....

Please, if anyone knows anything more, let us know. I just thought I would share this after I read it on Fomos.kr.
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
June 10 2011 07:50 GMT
#85
On June 10 2011 13:29 Ryuu314 wrote:
Rooting for ZerO because I'm a JD fanboy :[


Rooting for Flash because of the relationship he shares with Jaedong.

Flash has to win this, Queen or no.

What about Wraiths, I can't remember the last time he used those in a TvZ.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
_Quasar_
Profile Joined October 2010
Russian Federation4405 Posts
Last Edited: 2011-06-10 08:10:33
June 10 2011 07:53 GMT
#86
lol at the both commentators' ZerO win predictions :DDD

BTW, flamewheel, I think that on the "HWASEUNG OZ EZPZ" picture ZerO looks badass enough So for my hype thread I used it.

LAST QUESTION "CAN YOU DRAW ZERO?" :DDDDDDDDD Omg, this is just brilliant writeup! ^__^
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 10 2011 07:56 GMT
#87
all the zero's fanboi go HERE http://twitter.com/#!/Myungwoon and follow him!
Im daed. Follow me @TL_NB
fishbowl
Profile Joined January 2010
United States1575 Posts
June 10 2011 08:21 GMT
#88
I believe in you Zero!
Release
Profile Blog Joined October 2010
United States4397 Posts
June 10 2011 08:21 GMT
#89
Despite the great effort by the msl writers, this feels like the most underhyped MSL finals in the history of BW besides Avalon and pdpop. The main fault of this is because there is no osl finals coming up. With the osl, this would be another dual finals opportunity for flash, but without it, he can't "beat" nada, and of course, zero would just be starting his medal cabinet if he won. I feel sorry for flash if he doesn't manage to make it into another dual finals, but I also feel robbed of the golden badge finals.
☺
Existential
Profile Joined December 2010
Australia2107 Posts
June 10 2011 08:25 GMT
#90
Thanks for the write up! Flash is gonna slaughter Zero...
Jaedong <3 | BW - The first game I ever loved
mOojc
Profile Joined September 2009
Australia460 Posts
June 10 2011 09:05 GMT
#91
Zero's got this. GO ZERO!
d6Mesh
Profile Joined March 2011
Netherlands445 Posts
June 10 2011 09:07 GMT
#92
Great article, hyped for the finals!
TiQ.SinGi
Profile Joined December 2004
Norway385 Posts
June 10 2011 09:10 GMT
#93
Nice writeup guys! TvZ of epic proportions! Im a zerg player but Flash is so brilliant.. thinking it will be Flash 3, Zero 1
“Approved attributes and their relation to face make every man his own jailer; this is a fundamental social constraint even though each man may like his cell.” -Goffman
_Quasar_
Profile Joined October 2010
Russian Federation4405 Posts
Last Edited: 2011-06-10 09:13:32
June 10 2011 09:13 GMT
#94
On June 10 2011 17:21 Release wrote:
underhyped MSL finals

lol what
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
June 10 2011 09:15 GMT
#95
Simple - ZERO!
Nostalgia is not as good as it used to be.
wolfe
Profile Joined March 2010
United States761 Posts
June 10 2011 10:16 GMT
#96
Every time I read one of these Brood War articles I help but notice how well written they are, props to you for that. It's odd how excited I get just reading this even though I can't say I truly follow Brood Wars. It only amazes me at what people can do, and I hope I can look forward to this level of quality of play in SC2.

Cheers.
Swift as the wind, felt before noticed.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
June 10 2011 10:32 GMT
#97
amazing article

i was just about to complain the lack of mspaintzero until I saw the drawings at the bottom

I love Zero, but Flash will emerge victorious.
When you want something, all the universe conspires in helping you to achieve it.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
June 10 2011 10:53 GMT
#98
Great writeup. I remember watching Flash vs Effort last year and thinking, "what a great sport. This should be more popular." But yeah, really excited.
If you can't jam with the best, then you have to slam with the rest.
Nort
Profile Joined March 2010
Germany11 Posts
June 10 2011 11:12 GMT
#99
when exactly is the final?
depp
revy
Profile Joined September 2009
United States1524 Posts
June 10 2011 11:41 GMT
#100
Truly one of the best writeups for a final ever, well done team.

So hyped!
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
June 10 2011 12:06 GMT
#101
Another great article from the MSL team.

I am unbelievably hyped for this final.

Go Flash!
Caos2
Profile Joined November 2008
United States1728 Posts
June 10 2011 12:46 GMT
#102
Great article, I'm hoping for a great finals but I have a feeling in my gut that Flash is going to 3-0 Zero, hard.
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
June 10 2011 13:37 GMT
#103
Damn I am hyped! What a freaking great article! You guys rock! And gogo Flash! I think it's gonna be a 3:1. At least I hope so
KOFgokuon
Profile Blog Joined August 2004
United States14894 Posts
June 10 2011 13:44 GMT
#104
Go Flash Go!
mordek
Profile Blog Joined December 2010
United States12704 Posts
June 10 2011 13:53 GMT
#105
Going to be an epic finals no matter what!
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
June 10 2011 14:00 GMT
#106
On June 10 2011 20:12 Nort wrote:
when exactly is the final?

this saturday, 1700 KST
POGGERS
potatoedoughnut
Profile Joined July 2008
United States334 Posts
June 10 2011 14:01 GMT
#107
Awesome writeup! Really looking forward to the finals. Go Flash!
Eagles may soar, but weasels do not get sucked into jet engines.
Empyrean
Profile Blog Joined September 2004
16987 Posts
Last Edited: 2011-06-10 14:05:48
June 10 2011 14:02 GMT
#108
Minor nitpick: In swanized's article about GGPlay and Zero, the word in the third paragraph should be "epitomized."

EDIT: Finished reading the post. Great job everyone! I'm really looking forward to the series, although I don't know successful my internet will be X_X

The TL writers never fail to impress me
Moderator
Nort
Profile Joined March 2010
Germany11 Posts
June 10 2011 14:14 GMT
#109
On June 10 2011 23:00 konadora wrote:
Show nested quote +
On June 10 2011 20:12 Nort wrote:
when exactly is the final?

this saturday, 1700 KST

thank you
depp
athief
Profile Joined November 2010
United States85 Posts
June 10 2011 16:04 GMT
#110
Great writeup. Actually read the whole thing, where I'd normally skip the battle reports and interviews.

I'll admit I had to reread the title something like 12 times to get the joke, though. >_<
"No man yields who flies on my ship" Have [i]you[/i] scanned the island?
trexbqs
Profile Joined January 2011
Malaysia1731 Posts
June 10 2011 16:08 GMT
#111
great writeup :D
thanks and can't wait for MSL final.
Learn,live and love it.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
June 10 2011 16:09 GMT
#112
btw epic zero picture for you:

+ Show Spoiler +
[image loading]
Hi.
Hibba
Profile Joined June 2011
United States3 Posts
June 10 2011 16:09 GMT
#113
Nice
Yes. Yes, cake indeed.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
June 10 2011 18:02 GMT
#114
why is there a black dot in the clouds
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
swanized
Profile Blog Joined September 2009
Canada2480 Posts
June 10 2011 20:24 GMT
#115
On June 10 2011 23:02 Empyrean wrote:
Minor nitpick: In swanized's article about GGPlay and Zero, the word in the third paragraph should be "epitomized."

EDIT: Finished reading the post. Great job everyone! I'm really looking forward to the series, although I don't know successful my internet will be X_X

The TL writers never fail to impress me

blame my frenchy-ness
Writer
tedster
Profile Joined May 2009
984 Posts
June 10 2011 20:32 GMT
#116
On June 11 2011 05:24 swanized wrote:
Show nested quote +
On June 10 2011 23:02 Empyrean wrote:
Minor nitpick: In swanized's article about GGPlay and Zero, the word in the third paragraph should be "epitomized."

EDIT: Finished reading the post. Great job everyone! I'm really looking forward to the series, although I don't know successful my internet will be X_X

The TL writers never fail to impress me

blame my frenchy-ness

totally unacceptable
the last wcs commissioner
nbaker
Profile Joined July 2009
United States1341 Posts
June 10 2011 23:29 GMT
#117
Worst time ever. Should I sleep early and wake up at 4 am or stay up all night?
Kerotan
Profile Blog Joined May 2008
England2109 Posts
June 11 2011 00:43 GMT
#118
Going to sleep and catch it at 9am my time.

SO HYPED
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
mmdmmd
Profile Joined June 2007
722 Posts
June 11 2011 02:39 GMT
#119
Gees, why can't they let this article stay top for just 1 more day. What's better than an MSL article on the day of a MSL final?
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
June 11 2011 02:46 GMT
#120
On June 11 2011 08:29 nbaker wrote:
Worst time ever. Should I sleep early and wake up at 4 am or stay up all night?

you know the answer deep down in your heart
POGGERS
Empyrean
Profile Blog Joined September 2004
16987 Posts
June 11 2011 04:53 GMT
#121
On June 11 2011 09:43 Kerotan wrote:
Going to sleep and catch it at 9am my time.

SO HYPED


Pssh, 4:00 PM my time. Gonna grab some snacks :D
Moderator
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 11 2011 05:25 GMT
#122
Wait what Empyrean are you in China right now?
Writerdamn, i was two days from retirement
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 11 2011 10:20 GMT
#123
On June 10 2011 07:10 Zlasher wrote:
I don't see this as a Federer-esque situation. Flash is too good right now, even with the wrist injury he's been maintaining his ungodly 70% win rate, and ZerO is not the one who will stop him.

Flash will win this and minimum 2 more. 8+ titles. BELIEVE IT.


^^

On June 03 2011 20:55 boesthius wrote:
Flash 3-0

it doesn't matter, it's flash.


So wise you are boes <3
Follow me: www.twitter.com/zlasher
FraCuS
Profile Blog Joined January 2010
United States1072 Posts
June 12 2011 03:55 GMT
#124
ZERO FIGHTIIIIIINNNNGGGGGG
Apink/Girl's Day/miss A/IU/Crayon Pop/Sistar/Exo K :D l Kpop and Kdrama Enthusiast
reincremate
Profile Blog Joined May 2009
China2213 Posts
June 12 2011 17:32 GMT
#125
It's funny how nbaker and l10f both predicted a Zero victory.
Normal
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Group Stage Day 1
WardiTV1207
uThermal790
TKL 258
SteadfastSC241
IndyStarCraft 231
LamboSC263
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 808
TKL 258
SteadfastSC 245
IndyStarCraft 220
Livibee 103
ForJumy 70
BRAT_OK 64
LamboSC2 48
MindelVK 23
StarCraft: Brood War
Britney 24259
Calm 3621
Bisu 3005
Sea 1495
ZerO 727
ggaemo 672
Mong 636
Soulkey 525
Jaedong 437
Snow 284
[ Show more ]
hero 279
actioN 243
Soma 185
Larva 126
sSak 116
Zeus 95
Dewaltoss 84
sorry 77
Sharp 69
Bonyth 63
JYJ55
sas.Sziky 29
Shine 24
yabsab 23
Aegong 21
Sexy 19
IntoTheRainbow 11
Terrorterran 8
ivOry 8
JulyZerg 7
Stormgate
B2W.Neo236
JuggernautJason69
Dota 2
Gorgc6928
qojqva3901
420jenkins291
Counter-Strike
fl0m2367
Foxcn347
flusha334
oskar92
Heroes of the Storm
Liquid`Hasu221
Khaldor196
Other Games
gofns8512
Beastyqt583
Lowko249
KnowMe240
RotterdaM203
Fuzer 86
QueenE83
XaKoH 81
ArmadaUGS68
Trikslyr57
EmSc Tv 19
ZerO(Twitch)19
Organizations
Other Games
EmSc Tv 19
StarCraft 2
EmSc2Tv 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta22
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix8
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV622
League of Legends
• TFBlade357
Other Games
• Shiphtur298
• imaqtpie108
Upcoming Events
RSL Revival
8h 38m
RSL Revival
16h 38m
SC Evo League
18h 38m
uThermal 2v2 Circuit
21h 38m
CSO Cup
22h 38m
Sparkling Tuna Cup
1d 16h
uThermal 2v2 Circuit
1d 21h
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.