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Themed Game Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 7 Next All
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 04:35 GMT
#13
Hi.

I just read the title of the game, but one thing wasn't very clear to me: is this game themed?

gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 16:39 GMT
#29
On February 08 2013 14:20 Promethelax wrote:
The more I think about this the more I want to /in. self-prescribed bans suck. I may break my vows for you GreY, you tease.


On February 08 2013 22:04 marvellosity wrote:
I tried not to in... but denying myself this game seems like the non-fun sort of masochism

/in


This

I have this urge to in....but I'm not sure
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 16:46 GMT
#32
Okay, if someone else posts "Do it you sexy stud!" I'm doing it!
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 16:54 GMT
#35
Fuck yeah!

/in
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 17:53 GMT
#42
Okay, so I'll spend all of my time before the game starts trying to figure out a role.
I guess I won't give much of a shit about the game after that part lol
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 17:58 GMT
#43
Okay, so just a question:

What mechanics can we fool around with in the role creation? Only "normal game" ones? Like KP, checks, protection, etc?

Or can we "assume" there can be more stuff, like "power levels" or maybe percentages of life (like dealing 0.5 KP or 0.3 KP or shit like that), and other stuff?

It'd be good if you could list all possible parameters that can affect the play so every role creation can use those.
It can increase the synergy between different roles.

Like, it I make a "Deals 0.5 KP" role, it would be nice if someone else could (theoretically) create a "Protects 0.5 KP" one, instead of me being the only role in the game that even uses percentages of KP
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 18:02 GMT
#44
Also, what about roles that depend on alignment?
If I make a "You gain 1 KP if you lynch scum" role, then it doesn't make much sense to give it to scum
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
Last Edited: 2013-02-08 18:10:43
February 08 2013 18:06 GMT
#46
lol

Can we make "alignment-conditional" roles?

Like:


Hi! You are Stupid Little Brat.
If you are scum: You can do 1 additional KP at night, twice per game
If you are town: You gain 1 KP if you were between the first 4 voters on a scum lynch.


EDIT: Or rather, can we make 2 different roles, one for town and one for scum, where the host gives the corresponding role depending on the target's alignment?

For instance:


Hi! You are Stupid Little Brat.
You can do 1 additional KP at night, twice per game



Hi! You are Stupid Little Brat.
You gain 1 KP if you were between the first 4 voters on a scum lynch.


Which one of these 2 is allowed?

EDIT2: If it's 3rd party as well I assume. Dunno if we can choose the win-condition though lol
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 18:07 GMT
#47
Also.....ahaha...ahgahAHAHHAHAHA I already have the perfect role in my mind. I need confirmation about the above "common role properties" question so I can make it more "fun"
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 18:12 GMT
#49
You ruin the fun Grey

We can't create alternate win-conditions and the like I take it? If you were to put a 3rd party in the game (I assume you will), then we can't "change" his win-condition with our role or anything, right?
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 19:09 GMT
#55
I hope there is a "Best Role" award when this game ends
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 19:36 GMT
#58
I accept them
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 19:44 GMT
#62
You don't have points anymore!
Get yourself another escort mafia lady now > : (



Also...damn I wish we were given more info about the other "mini-games" (Whose Line, Liar Game), so we could add them to our roles. I take it they won't be a carbon copy from the previous games though.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 20:13 GMT
#65
If there is another PTP "themed" game, I'd like it if it was like I said before:
The host tells you ALL the bunch of things that will be in the game 100% so you can create the role using those, and hopefully there are enough cool shit in it.
Kind of how Whose Line had points, well maybe you can say "This game WILL have points", and you can create a role that can get points and buy shit or transfer points and that kind of stuff.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 08 2013 21:12 GMT
#67
No, I mean that the host could tell us what mechanics will be in the game, so people can create roles taking that into account, so they can act with synergy later.

For instance, if Grey allowed points in the Whose Line part of the game, he could tell us, so I can create a role with a "Pay 100 points, gain a bazooka" property (for instance).
Same if he allowed a Market for instance (like in Aperture Mafia 1). That way I can create a role that has a "Once per game, you can hack the market and make every item there appear more powerful than it actually is" or something like that.
If lots of people create roles that act around that same mechanic, we can get lots of interesting shit going on.

Also don't worry....I have enough imagination
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 09 2013 05:28 GMT
#74
START THIS NOW GODDAMIT!!!!!


ARGHGHHGHGHGHG
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 09 2013 06:19 GMT
#75
I wish I hosted like 10 themed games per week just to come up with insane roles and shit.
I wouldn't give a crap about actually hosting the game though.

Hmm....maybe I could get a "job" as role creator? I could create any shit you want. Then I give it to a host, and the host balances it in his game.


Like...seriously this shit is so much fun, I'm kind of angry I only get to create 1 role in this game
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 09 2013 06:55 GMT
#78
On February 09 2013 15:41 wherebugsgo wrote:
Show nested quote +
On February 09 2013 15:19 gonzaw wrote:
I wish I hosted like 10 themed games per week just to come up with insane roles and shit.
I wouldn't give a crap about actually hosting the game though.

Hmm....maybe I could get a "job" as role creator? I could create any shit you want. Then I give it to a host, and the host balances it in his game.


Like...seriously this shit is so much fun, I'm kind of angry I only get to create 1 role in this game


the last thing we need IMO is people to focus too hard on throwing blues into setups when the forum suffers from people afking or just not playing the game.

Anything beyond vanilla is frosting on the cake that is mafia, and to me a cake made nothing of frosting is pretty sickening (although I don't really like cake...) In other words, if people can't even play vanilla roles, why bother throwing complicated or "fun" roles into the game? Half the time a cool role gets completely wasted by a modkill or replacement and then we have players and hosts who are forced to pick up the pieces afterward (aka deal with the banlist)

This is, of course, just my opinion. Take it how you will.


Well that's not my fault lol.

I could just offer my "super role creation" services only to games where there are no "modkill bait" players that go AFK.

Yeah yeah, that will work.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 09 2013 07:00 GMT
#79
Also wbg, whether the cake is made of nothing but frosting or not doesn't matter.....since the cake is a lie.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 09 2013 07:06 GMT
#80
Also like...that's why the Ban List is there.
If someone gets modkilled/replaced, ban him. The more he does that, the more games you ban him.
Eventually, once the system stabilizes, you'll have no "modkill bait" players, it's the probabilistic stability of the process (or some bullshit like that, I already forgot about it lol)

I guess you could define the way the ban works depending on this. I assume someone that knows his shit can do it so it will actually work.
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