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Werewolves Invade TeamLiquid - Page 4

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Forumite
Profile Joined February 2011
Sweden3280 Posts
August 27 2011 21:19 GMT
#824
On August 28 2011 06:05 DroneAllDay wrote:
Ok that was way too much scum, period. Town has no chance against that much.

Well, Scum kill Scum, so Town doesn´t have to kill them all. There was a lot of killpower spread around though, personally I think it would have been okay if Scum didn´t also get vigilante powers, but I guess it´s there for the final battle of scum-vs-scum.

It´s a very interesting set-up, even if the GM was trolling us all
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 27 2011 23:44 GMT
#828
Good Game
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 27 2011 23:45 GMT
#829
g.g.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 28 2011 10:00 GMT
#837
First win as scum, even if it was a weird game, and it was mostly due to Muffins masterfull lurking. The last night was a slaughter, and keeping his head down was probably what kept him from getting targeted that night.

I don´t think the balance was that far off, perhaps some more killpower among Town, and perhaps only one extra nightkill ability per scumteam, and Veterans among Town. It´s not 8 scum vs 13 Town, it felt more like 4 vs 17, and a few guys you can shift blame to later to, a lot of the game was spent hunting other scum, once the other Team revealed, it was clear that killing enemy scum is superior to killing Town.

I wonder if apprentices could have gotten a bigger role. Like the leader, their teacher could be determined beforehand.

We never used the Leader role, right?
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 28 2011 20:17 GMT
#842
It makes sense to lynch Jackal if you are Scum =)
:3
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