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Leoric Abathur abuse - Page 2

Forum Index > Heroes of the Storm
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RouaF
Profile Joined October 2010
France4121 Posts
July 29 2015 12:19 GMT
#21
I'm glad most people came to their senses as I've said 3 days ago in this very thread the problem is not abathur/leoric, it's leoric alone. I won't repeat all that has been said, but to sum it up : quick rez timer and rez where you want (PLUS giving vision the whole time! this is actually huge on maps like cursed hollow where you can creepjack on bosses) is overpowered no question. Give us bans in hero league or stop releasing dumb heroes.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
July 29 2015 12:51 GMT
#22
Fuckin' hate Leoric. Terrible design.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Garsecg
Profile Joined September 2014
United States129 Posts
Last Edited: 2015-07-29 13:21:00
July 29 2015 13:18 GMT
#23
I disagree with people who think Leoric's design is terrible. I think it's great design, paired with poor execution.

I think the easiest solution would be to make it so that Leoric's trait reduces his death timer up to and not exceeding a 50% (40%? not sure) reduction in time spent deceased. That way you still have something to shoot for, it scales in a useful way for the entire game, and the play style of speccing Leoric so that he is tanky/respawns quickly isn't completely gutted.

And for those that think Leoric is designed terribly, I'd be interested to hear why. The reason I think he's designed well is because I think his trait fits the mold of being something that feels overpowered (and currently just might be in certain limited contexts) without actually being overpowered.

I agree 100% though that the exploit in this thread should be fixed, I've played a few games against it and it's not fun to play against because of the sheer lack of control you have in your response to it.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 29 2015 14:19 GMT
#24
+ Show Spoiler +
On July 29 2015 10:54 SC2John wrote:
So I've been playing quite a bit the past week with the Heroes Writers, and we've been looking at different ways of playing Leoric and against him. I've run into this and similar strategies a lot, so I just wanted to put my own experience out there. Disclaimer: these are all quick matches around ~3000-3400 MMR, so it's not super high quality. Also, I apologize for linking dropbox, but hotslogs hates me right now.




We played against a dumber version of the strategy you laid out. Essentially Leoric went straight to one of our forts and began to take it out at lvl 1. This wasn't a huge problem early on and gave us a huge experience lead, so we were fine with him just dying over and over to the fort and just started ignoring him. However, then the ammo ran out and he was able to just hit it for free and we weren't getting experience for killing him. Luckily, I was playing The Lost Vikings, so I just split up 2 of them to follow him around for the rest of the game while our team 4.5 vs 3 all of the other objectives, eventually netting us a crazy 4-5 level lead.

https://www.dropbox.com/s/ik5oqw57qzuco7g/Garden of Terror (146).StormReplay?dl=0


This was a more normal game. Leoric played pretty standard in the early and mid parts of the game, but then became an absolute powerhouse in the late game when we were down to one or two forts and still had to secure both shrines for the Dragon. By 30:00, he was literally respawning every 20-30 seconds AT an objective, so his respawn timer was essentially 0. On top his ability to threaten objectives relentlessly, Azmodan's continual pressure on the map just choked us out and killed us in the super scrappy late game.

https://www.dropbox.com/s/ak6xypqndoe2ncv/Dragon Shire (143).StormReplay?dl=0




My opinion is not that the Abathur/Leoric combo is an issue, but that Leoric as a whole is an issue. Based on some research, if he has a decent amount of regen globes and has all of his abilities up including Ossein Renewal, he comes back to life on average around 20-30 seconds from Lvl 10 (~6:00-6:30) onwards. This means that in the late game, especially past lvl 16, Leoric's death timer is around 20-30 seconds compared to the 60+ second death timers of other heroes. On top of that, he can spawn right at the objective -- essentially his death is the same time it would take to hearth back to base and walk to the objective. If the game gets past 20:00, it's almost impossible to capitalize on a won team fight because he can almost always threaten objectives, especially if your keeps or core are exposed and/or weak.

They really need to remove the Reanimation talent at Lvl 1 or weaken his entire kit to compensate for having basically no respawn timer in the late game. Ossein Renewal is also not a very interesting talent, especially since it is the clear pick in that talent category, and would probably do better at lvl 13 or 16 instead (or removed). In general, the idea that Leoric can do things to make himself revive SIGNIFICANTLY sooner than he should have to wait is just ridiculous; the fact that he doesn't even need to walk to an objective from base when he respawns is enough of a unique strength.



normal use of him I don't think he is broken at all, sure he comes back in 20 instead of 60 seconds but he is also relatively weak in teamfights given that build.
Also ossein renewal being the de facto choice at lvl 7 I disagree completely, it's rather weak in fact compared to something like first aid. Heck I don't even think it's the pick if you don't intent to do death timer abuse.

The simplest choice is just to make him not have ridiculously low death timers. He hasn't seen much pro play yet, although that doesn't say much yet as it took a while before sylvanas and johanna got popular. Still besides this building strat abuse, which is only really an annoying threat with abathur, I don't see any problem with him yet.
Heck is reanimation didn't shorten his deathtimer i'd probably still pick it given how easily he gets globes and he lacks some sort of sustain. Alternatively the lvl 16 talent can be improved while alive and have the death part removed.
Garsecg
Profile Joined September 2014
United States129 Posts
July 29 2015 14:35 GMT
#25
Again: the easiest way to fix Leoric is to adjust his trait so that it caps out at a 40% reduction of death.

That way in the late game, Leoric can only resurrect around 20 seconds faster than other heroes if he specs for it -- advantageous but not ridiculous.

Perseverance
Profile Joined February 2010
Japan2800 Posts
July 31 2015 01:19 GMT
#26
playing at a little above 3000 MMR....this can be stopped easily. I'm 14-2 solo q with leoric....but only around 8-5 using this strategy with a friend.
<3 Moonbattles
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